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July 24, 2012 Balance Changes


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#76
Dynamik78

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Oh :S hard times ahead

http://www.school-po...chmentID=150059

Modifié par Dynamik78, 24 juillet 2012 - 05:16 .


#77
neteng101

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Derek Hollan wrote...

The rate of fire is number of shots per minute.  Previously there was a charge up to the rockets.  Now, the rocket will fire instantly but they cannot be spammed.


This is cool.  Can't tell you the number of times the rocket didn't get off in time and I ended up dead as a result.  I even busted a mouse cause of this...  mashing the trigger button out of rocket not firing in time frustration. :pinched:

P/S - Now that you've dealt with the Krysae, can you please take a look at the other sniper rifles?  All the tactical cloak nerfs have made other sniper rifles really quite unattractive to use.

Modifié par neteng101, 24 juillet 2012 - 05:15 .


#78
CmdrPwn

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I hate you Derek

#79
Blind2Society

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Derek Hollan wrote...

Beerfish wrote...

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


The rate of fire is number of shots per minute.  Previously there was a charge up to the rockets.  Now, the rocket will fire instantly but they cannot be spammed.

Cheers

Image IPB


Kind of sucks as that charge up time has saved me from wasting missiles on occasion

#80
CmnDwnWrkn

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The Krysae nerf was unnecessary. From the stats, I don't think this weapon will be usable anymore. At all. It seemed fine where it was at.

#81
Beerfish

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Blind2Society wrote...

Derek Hollan wrote...

Beerfish wrote...

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


The rate of fire is number of shots per minute.  Previously there was a charge up to the rockets.  Now, the rocket will fire instantly but they cannot be spammed.

Cheers

Image IPB


Kind of sucks as that charge up time has saved me from wasting missiles on occasion


Whoa, how many deaths have you had because of it?  I have had way more deaths waiting for charge up than any worry about a waste of a missle.  I don't take it out unless I am prepared to use it.

#82
superligerzero

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So does that mean reapers can stomp on us now?

#83
LiarasShield

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What was wrong with the typhoon can someone please explain O_O?

#84
Killahead

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Lol at people talking about the Typhoon nerf like it will have a major impact on its performance.

#85
Krozuhsky

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I have no idea why the Typhoon was nerved, the only other thing I disagree on is the face stomp execution.

#86
Babbylonian

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Blind2Society wrote...

Derek Hollan wrote...

Beerfish wrote...

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


The rate of fire is number of shots per minute.  Previously there was a charge up to the rockets.  Now, the rocket will fire instantly but they cannot be spammed.

Cheers

Image IPB


Kind of sucks as that charge up time has saved me from wasting missiles on occasion

Balance that against the incredible pain of having the Cobra equipped, getting killed, using a gel to revive, then still not being able to get the missile off before being killed again.  Overall, this change will not only kill the missile glitch but it should save a lot of matches.

#87
upinya slayin

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millerm277 wrote...

Beerfish wrote...

i am not upset at the Krysae because they buffed the A/Rs' last week.

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


I believe in practical terms, what you're going to notice is that you no longer have a delay on firing the first missile, and that the ROF decrease just makes firing your second missile take about as long as if you were having to "charge up" to fire before.


not like you can spam them. you only get 5 per game (or 1 eveyr other wave) but realistially most people save them all for wave 10

#88
neteng101

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CmnDwnWrkn wrote...

The Krysae nerf was unnecessary. From the stats, I don't think this weapon will be usable anymore. At all. It seemed fine where it was at.


Not that bad - it still would be better than the Particle garbage rifle.  But yes, its certainly been taken out of the pool of really good weapons to use.

#89
Dynamik78

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Beerfish wrote...

Blind2Society wrote...

Derek Hollan wrote...

Beerfish wrote...

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


The rate of fire is number of shots per minute.  Previously there was a charge up to the rockets.  Now, the rocket will fire instantly but they cannot be spammed.

Cheers

Image IPB


Kind of sucks as that charge up time has saved me from wasting missiles on occasion


Whoa, how many deaths have you had because of it?  I have had way more deaths waiting for charge up than any worry about a waste of a missle.  I don't take it out unless I am prepared to use it.


I can already see 2 mabe 3 or even 4 players shooting missiles same time lol

#90
Star fury

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Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs

Is it gear from Earth DLC or earlier?

#91
LiarasShield

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Killahead wrote...

Lol at people talking about the Typhoon nerf like it will have a major impact on its performance.




Why did the typhoon get nerfed I mean it is pretty damn heavy it lowers your powers to the extreme and the destroyer is the only class that can use it effectively right?

So why did it get nerfed O_O?

#92
JerZey CJ

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Damn. I was hoping for a (Destroyer) Missile Launcher buff. As it is now, it's a crappy concussive shot that has a longer cooldown, that you can't aim, and misses almost everytime.

#93
BabyfaceAssassin

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LiarasShield wrote...

BabyfaceAssassin wrote...

Yay, more nerfs.

Now time to nerf the new classes. The Destroyer and the others are way OP.




Uh no each n7 class works the way they are suppose to perform I don't think any of them need nerfing O_O


Yes, the new classes work, in fact they work too well. The new classes are OP (except for the Paladin).
I think that they need to nerf them.
They also need to nerf the Reegar Carbine & N7 Piranah in the next update.

#94
millerm277

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neteng101 wrote...

P/S - Now that you've dealt with the Krysae, can you please take a look at the other sniper rifles?  All the tactical cloak nerfs have made other sniper rifles really quite unattractive to use.


Some sniper rifles. A BW or Valient is still completely effective on an Infiltrator.

#95
Derek Hollan

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Star fury wrote...


Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs

Is it gear from Earth DLC or earlier?


From Earth Image IPB

Image IPB

#96
vinlandhammer

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yes keep nerfing please............. we need more worthless stuff [sarcasm]

Typhoon nerf, well issue is until now it had a default piercing that allowed you to shoot through thick cover without any Mod, but now its slowly became a lame weapon with a heavy weight and high ammo clip........

#97
Dynamik78

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The typhoon nerf sux...not many have it at X and it has no staggering/stopping power and very bad accuracy

#98
LiarasShield

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BabyfaceAssassin wrote...

LiarasShield wrote...

BabyfaceAssassin wrote...

Yay, more nerfs.

Now time to nerf the new classes. The Destroyer and the others are way OP.




Uh no each n7 class works the way they are suppose to perform I don't think any of them need nerfing O_O


Yes, the new classes work, in fact they work too well. The new classes are OP (except for the Paladin).
I think that they need to nerf them.
They also need to nerf the Reegar Carbine & N7 Piranah in the next update.



The N7 Are The Elite Forces of Earth why would earths greatest warriors need nerfs now think about that for a second and catch back with me

#99
ClockworkSpectre

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That Krysae nerf was completely uncalled for. I rarely ever even see anyone using it anymore, hell I don't use it anymore. But still, wtf. Other than that the rest of the fixes seem good.

#100
Babbylonian

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JerZeyCJ2 wrote...

Damn. I was hoping for a (Destroyer) Missile Launcher buff. As it is now, it's a crappy concussive shot that has a longer cooldown, that you can't aim, and misses almost everytime.

Unfortunately, that's a pretty complicated change to make this fast.  Reducing the Typhoon's penetration is a relatively easy change with relatively little gameplay impact.