http://www.school-po...chmentID=150059
Modifié par Dynamik78, 24 juillet 2012 - 05:16 .
Modifié par Dynamik78, 24 juillet 2012 - 05:16 .
Derek Hollan wrote...
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Modifié par neteng101, 24 juillet 2012 - 05:15 .
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
Blind2Society wrote...
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
Kind of sucks as that charge up time has saved me from wasting missiles on occasion
Balance that against the incredible pain of having the Cobra equipped, getting killed, using a gel to revive, then still not being able to get the missile off before being killed again. Overall, this change will not only kill the missile glitch but it should save a lot of matches.Blind2Society wrote...
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
Kind of sucks as that charge up time has saved me from wasting missiles on occasion
millerm277 wrote...
Beerfish wrote...
i am not upset at the Krysae because they buffed the A/Rs' last week.
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
I believe in practical terms, what you're going to notice is that you no longer have a delay on firing the first missile, and that the ROF decrease just makes firing your second missile take about as long as if you were having to "charge up" to fire before.
CmnDwnWrkn wrote...
The Krysae nerf was unnecessary. From the stats, I don't think this weapon will be usable anymore. At all. It seemed fine where it was at.
Beerfish wrote...
Blind2Society wrote...
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
Kind of sucks as that charge up time has saved me from wasting missiles on occasion
Whoa, how many deaths have you had because of it? I have had way more deaths waiting for charge up than any worry about a waste of a missle. I don't take it out unless I am prepared to use it.
Is it gear from Earth DLC or earlier?Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
Killahead wrote...
Lol at people talking about the Typhoon nerf like it will have a major impact on its performance.
LiarasShield wrote...
BabyfaceAssassin wrote...
Yay, more nerfs.
Now time to nerf the new classes. The Destroyer and the others are way OP.
Uh no each n7 class works the way they are suppose to perform I don't think any of them need nerfing O_O
neteng101 wrote...
P/S - Now that you've dealt with the Krysae, can you please take a look at the other sniper rifles? All the tactical cloak nerfs have made other sniper rifles really quite unattractive to use.
Star fury wrote...
Is it gear from Earth DLC or earlier?Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
BabyfaceAssassin wrote...
LiarasShield wrote...
BabyfaceAssassin wrote...
Yay, more nerfs.
Now time to nerf the new classes. The Destroyer and the others are way OP.
Uh no each n7 class works the way they are suppose to perform I don't think any of them need nerfing O_O
Yes, the new classes work, in fact they work too well. The new classes are OP (except for the Paladin).
I think that they need to nerf them.
They also need to nerf the Reegar Carbine & N7 Piranah in the next update.
Unfortunately, that's a pretty complicated change to make this fast. Reducing the Typhoon's penetration is a relatively easy change with relatively little gameplay impact.JerZeyCJ2 wrote...
Damn. I was hoping for a (Destroyer) Missile Launcher buff. As it is now, it's a crappy concussive shot that has a longer cooldown, that you can't aim, and misses almost everytime.