Thoughts On The Krysae Nerf?
#51
Posté 24 juillet 2012 - 06:06
#52
Posté 24 juillet 2012 - 06:07
#53
Posté 24 juillet 2012 - 06:08
I know this hurts a lot of players. Most of my less than talented friends used this weapon exclusively, they're going go be pissed.
#54
Posté 24 juillet 2012 - 06:08
#55
Posté 24 juillet 2012 - 06:09
Rizzo19 wrote...
Just like the Quarian Female infiltrator, completely useless.
She is far from useless buddy. I can dominate the board with her if I wanted.
#56
Posté 24 juillet 2012 - 06:10
#57
Posté 24 juillet 2012 - 06:10
And the Typhoon got nerfed before I even got to try! WTF?!?!
#58
Posté 24 juillet 2012 - 06:11
Gonna say hello to my Reegar and Claymore, it seems... was fun being a sniper while it lasted though.
#59
Posté 24 juillet 2012 - 06:13
Lima54 wrote...
I only used it on the MQE to apply ammo effects, so another damage nerf doesn't matter that much. I didn't test it yet, but with the rate of fire and recoil changes, I might be better off using the Falcon with him.
Striker. Fire explosions everywhere. Falcon's RoF is still too low IMO when used with the QME.
As far as the Krysae goes - this was another miscue on BW's part. The damage itself was on par with other top tier sniper rifles. It's how the gun works that needs a serious reboot. Aerial bursts need to disappear and make it explode on contact only*. This will never happen though since it would be a major overhaul of the weapons mechanics and at this point probably not worth their time to do so.
* edit for clarification
Modifié par justgimmedudedammit, 24 juillet 2012 - 06:16 .
#60
Posté 24 juillet 2012 - 06:13
LadyNemsis21 wrote...
Rizzo19 wrote...
Just like the Quarian Female infiltrator, completely useless.
She is far from useless buddy. I can dominate the board with her if I wanted.
How? Sorry this is OT but with no points given for backfire deaths....how can you dominate the board with her? It's been my experience that they seem to have the lowest "point" score of all the infiltrators....besides maybe the Human. I think they are the most effective but are the most unappreciated because of this point issue.
#61
Posté 24 juillet 2012 - 06:13
And I am not a sniper anyways, though I hear it was more rocket launcher then sniper.
So I this rate...I couldn't care less.
#62
Posté 24 juillet 2012 - 06:15
Destroyer + Krysae before nerf:
1350 damages per shot + 4 shots a clip + .86 second a shot
Maybe a little too powerful for an AOE weapon.
#63
Posté 24 juillet 2012 - 06:17
#64
Posté 24 juillet 2012 - 06:17
#65
Posté 24 juillet 2012 - 06:17
#66
Posté 24 juillet 2012 - 06:19
#67
Posté 24 juillet 2012 - 06:20
However, the Krysae never really should have had amazing damage. It's probably the most reliable crowd control weapon in the game and effortlessly stunlocks hunters, phantoms, et cetera. It also is incredible at applying ammo effects for tech bursts.
Modifié par GodlessPaladin, 24 juillet 2012 - 06:20 .
#68
Posté 24 juillet 2012 - 06:20
Modifié par Omega2079, 24 juillet 2012 - 06:23 .
#69
Posté 24 juillet 2012 - 06:20
BW, please stop listening to the "nerf all the things" crowd. The nerfing trend has truly become ridiculous. Please set the Krysae back to recent or original settings.
#70
Posté 24 juillet 2012 - 06:21
GodlessPaladin wrote...
I feel I shouldn't immediately judge the impact of the ROF nerf or recoil nerf on paper, since I'm not sure how the recoil will translate to affecting hit rates or how the ROF nerf will affect ROF for those using the Krysae's "quick fire" feature. I'll have to wait until I get to actually play with it to make any hard judgments.
However, the Krysae never really should have had amazing damage. It's probably the most reliable crowd control weapon in the game and effortlessly stunlocks hunters, phantoms, et cetera. It also is incredible at applying ammo effects for tech bursts.
I've heard a lot about you, but haven't seen you post much. I was looking forward to your input. Thanks.
#71
Posté 24 juillet 2012 - 06:21
#72
Posté 24 juillet 2012 - 06:21
#73
Posté 24 juillet 2012 - 06:22
BTW have people noticed a strange trend that even if BW nerfs something by 1% people will declare the gun dead and never use it again?
#74
Posté 24 juillet 2012 - 06:23
Every match I got into when someone was using the gun had been a bit less than fun. The initial nerf brought it down a bit, now, yes, might have been overdone, but that can be rectified by a gradual increase back as the Devs see the data.
#75
Posté 24 juillet 2012 - 06:23





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