comrade gando wrote...
Jade8aby88 wrote...
Taboo-XX wrote...
sH0tgUn jUliA wrote...
I hate to say it, but this is like having unsatisfying sex.
Sex is like pizza. Even when it's bad it's pretty good.
I'd say it's more like having non-consenual sex. You know where it's leading and no matter what you do, say, think or feel. It's not going to change anything. Well, at least on replay playthroughs... Which is why I don't play it.
So what kind of sex is it if the pizza gives you food poisoning? haha
actually I felt raped when i first beat this game. no joke this is how it went down: I just beat the game, picked control first time around (because confused as ****), saw the ending... turned off the game and started checking my mail for some reason at 4:30 in the morning... 5 minutes later I look back at my black tv screen and then it all just registered how ****ty the ending was "WHAT THE ****?!" so began the 4 1/2 month obsession.
Fascinating. In other words, you felt violated. I felt violated. I threw in the sex comment above just to bring this out. I called it something else, but no one wanted to touch it with a 10' pole. It gets too deep into the psychological end of things which is uncomfortable. Sometimes when one looks at stuff one looks in the wrong places.
When one starts the game one can still be play acting the role of Shepard as carried over from the previous parts of the story. One can do this through Tuchanka and Rannoch pretty much with ease. However, in most cases people really stop the role playing as the story progresses and due to the emotional effect of the horrors of the war stop role playing as much and start making the choices they themselves would make. This is key, and this especially happens on the first playthrough.
As one continues to do this, Shepard and the player begin to merge. By the time one finishes Sanctuary and launches Cronos, there is little of the classic role playing taking place. The player is no longer play acting. The player for all practical purposes is Shepard.
This opens the door for psychologically breaking the player. If the process fails (Destroy), you make the player commit genocide and leave the galaxy in a 10,000 year dark age as the price (the rebuilt Citadel is supposed to be 300-500 yrs in the future now?), or the reaping continues, and the player is punished with no closure to the game especially if they worked hard enough to get enough resources to unlock both Control and Synthesis. If the process succeeds the player will choose Synthesis. If it sort of succeeds the player will choose Control. For being broken, the player is rewarded with closure.
The indoctrination isn't being done on Shepard. It is being done to the player. Perhaps this is why BW will to this date neither confirm nor deny indoctrination theory?It's actually quite brilliant, yet I detest it because this is a video game, not a book or a movie. Why do I detest it? There should have been a secret reward for not being indoctrinated, like a reunion cutscene after the Stargazer scene with a secret achievement, and I don't think the Geth or EDI should have been hit in the Destroy ending. I think that should have been part of this indoctrination, however they made you commit genocide anyway. Then they could have had their "Shepard has become a legend. Buy DLC" screen. That I could have lived with. This is just my opinion. I could be wrong, but I doubt it.
Modifié par sH0tgUn jUliA, 26 juillet 2012 - 06:25 .