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DA2 features I'd like to see return.


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#1
CarlSpackler

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I'm certainly someone who was disapointed in several aspects of DA2 but admired some of its aims and still enjoyed the game for what is was.  It would be fair to say that I loved Origins but only liked DA2. 

I've seen too many folks though wanting to throw out the baby with the bathwater.  Specifically containing the story to one city location and the narrative developing over a multiyear time frame.  I would really love to see Bioware attempt these concepts again with a longer development cycle.  Restraining the story to a single location could be great in terms of detailing an enormous city.  Certainly the justly lamented recycled environments didn't help not to mention the rather lifeless open areas, but a city the size of Kirkwall could have easily justified a lengthy campaign. 

The multiyear timeframe was perhaps the feature I was most looking forward to with regard to DA2.  This just seems to bristle with excellent storytelling opportunity.  DA2 succeeded in some ways here but mostly wasted an otherwise excellent opportunity.  For example I loved that Hawke made his money and got himself some nice digs up in hightown, or showing the champion statue, etc, but too much of the story/town seemed so static from time frame to time frame.  I reallly hope they try this again.

I would like to say of course I enjoy the traditional jaunt around the country/continent/whatever but as I said above, I'd love to see Bioware tackle these concepts again just without the truncated dev cycle.  I'm aware they probably won't return for DA3 (or whatever) but please, try it again at some point.

Modifié par CarlSpackler, 24 juillet 2012 - 05:50 .


#2
Cultist

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Well, I think one thing with DA2 was good - skill upgrades. Other than that - I can't see any good features of DA2 at all.

Modifié par Cultist, 24 juillet 2012 - 06:03 .


#3
thats1evildude

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CarlSpackler wrote...

Restraining the story to a single location could be great in terms of detailing an enormous city.  Certainly the justly lamented recycled environments didn't help not to mention the rather lifeless open areas, but a city the size of Kirkwall could have easily justified a lengthy campaign.


I have to agree with you there. The idea was good, but ultimately Kirkwall proved to be too small.

I'd like the voiced protagonist and the speedier combat to return. But if we do return to DAO's mechanics, here's three things I hope sticks:

1) Sustained abilities "turn off" when not in combat. I hated talking to people in DAO while enveloped in purple, glowing light or some such. DA2 was a big improvement in this regard.
2) Better combat animations for mages. I hated the extremely lame basic combat animation for mages in DAO.
3) Boss "killscenes" that fit with the class that you're playing.

I'd also prefer to limit gifts in the same way as DA2. I don't want to go back to the days of giving Morrigan dog bones.

Modifié par thats1evildude, 25 juillet 2012 - 06:18 .


#4
Chucky Shepard

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 I would really like it if they made an entirely different game. Like skyrim.^_^

#5
Chucky Shepard

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:D

Modifié par Chucky Shepard, 24 juillet 2012 - 06:38 .


#6
Maclimes

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I'm a big fan of the skill trees, also. I'd like to see them expanded, and expand the specialization options, as well.

#7
Fallstar

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Things DA2 did right:

- Improving talents: (Meaning the ability to make your fireball have a larger radius etc.) Big thumbs up here.

- Increasing mage auto attack DPS: Again, nothing bad to say, early level mage combat in DAO sucked because once your spells were on cooldown you were basically useless.

- Making your weapon class less important: In DAO the most important talents came from your spec/weapon class, the generic ones generally weren't as important. Trees like Vanguard which are available regardless of weapon class were a big step up, letting your S+S W focus more on DPS etc.

- Multiple companion quests: I liked this, I liked the DAO companion quests for sure, but I wanted more of them. DA2 delivers in that regard.

Things they were on the right lines with:

- Time progression: It was a good idea to let you see what happened a couple of years later, but was poorly implemented. Have people change their position and status over time (the bloke who never gets in to see the Viscount etc.) and be able to talk to your companions about what they did during the interval.

- Speeding up combat: Combat could do with a 20-25% or so increase in speed from DAO and could do with feeling a little more fluid. That does not mean the animations suddenly become ridiculous, or that you can do away with the tactical camera and pause and play style of gameplay. I play mostly in real time, but I still liked to pause at the start of the fight and use the tactical camera to get an overview. It was a really nice feature, which I hope returns.

There are no doubt other improvements I can't think of off the top of my head.

#8
RinpocheSchnozberry

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Voiced protagonist. One race per game, but not always human, please! Less focus on loot and gear, though I'm accept if the new system we've seen in glimpses. Auto-dialogue used in appropriate places. One of the best parts of Legacy: less focus on dozens of little loot boxes, more items I can see at a glance and decide if I want or not.

#9
Saberchic

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It's been a long time since I played DA2, so I may not remember everything.

What I hope they keep:
1-the leveling system. I liked it more than DAO. I felt like I could really customize my character's abilities.

2-combat. I liked that I had to be actively particpiating in it. With DAO, I could press the attack button and actually look away from the TV to fight while blindly pressing the attack button again to keep my character going.

3-2H Warrior. In DAO, I was not thrilled to play as 2H warrior. DA2 fixed that. Now, it's one of my favorites to play! (Now they have to fix S&S and it'll all be good!)

4-amazing music. The soundtracks have been really well done and add impact to the game.

5-companion quests. They had them in DAO, but there were more in DA2. Since I couldn't really talk to my party whenever I wanted, this was as close to getting to know the other characters as I could get. If this is the direction the DA team is going to take, then having these multiple quests is a must.

6- interacting with party members in their banter. Although I miss being able to control what my PC says at all times, the fact that my character could actually respond to what my companions were saying was pretty awesome.

#10
CarlSpackler

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Heh, I'm in the camp that would like to see the silent protagonist return, but I've *mostly* accepted that aint happening.

Anyways, back things from DA2 that I would like to see return, I thought most of their ideas/inovations were potential improvements to DAO, I just thought they all had some cripling flaws.  For example I like the idea of the unique companion look but missed the inventory management and felt like I carried round boatloads of junk, and it seems like they're attempting to address the issue.

I agree with the poster above that liked multiple quests per companion, that was defnitely a nice touch.

Modifié par CarlSpackler, 24 juillet 2012 - 08:22 .


#11
hoorayforicecream

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1. Cross-class combos. It was good to have a reason to bring one of each class and to have some group synergy.

2. Friendship and Rivalry. I liked being able to interact with my teammates and either agree or disagree. I think that the system probably could use more fine-tuning, but it was much better than a universal approval meter.

3. Not having combat always be so front-loaded in terms of difficulty. Allowing for reinforcements to appear was good. Having them always appear was not.

4. Having companions with distinct visual styles as an extension of their personalities. I would have liked more outfits for them, but I do not want generic armor to return. I liked Isabela's boots, Fenris' tattoos, Varric's chest hair, and Aveline's stance.

5. Skill trees rather than just skill progression. The choice to specialize in X or Y and then further specialize in A or B within that specialization was good.

6. class differentiation. I liked how warriors and rogues played distinctly differently in DA2.

7. Player-sexual inclusive romances. Because I don't believe in "heterosexual until proven otherwise".

8. Multiple character quests per companion. Mass Effect 2 had a huge cast, and the tradeoff was that I didn't get as much content to get to know them each specifically - each of them had only two quests each (recruitment and loyalty, and some not even fully developed recruitment), while each companion had three quests in DA2. That added a lot more in my mind to getting to know these characters.

#12
Kidd

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In no specific order,

- Persuasion system that isn't based on combat experience.
- Choice of disabling auto-attack on console.
- Friend and rivalry, though the system needs to include something like outright disapproval moving the slider towards the middle no matter what.
- Multiple companion quests.
- Player-sexual romances.
- Iconic companion looks.
- Talent trees.
- Sense of time passing.
- Difficulty setting which keeps the game playable while leaving companions to function via the tactics feature, without making it so easy one can look away.

#13
philippe willaume

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The depth of the companion quest
The stealth in MoTA (but with consequences)

phil

#14
Cimeas

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-Stealth from Mark of the Assassin
-Fast-paced combat
-Protagonist voice acting
-Deeper companions
-Multi-year time period


The rest they can throw away for all I care.

#15
cogsandcurls

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DuskWarden wrote...

Things DA2 did right:

- Improving talents: (Meaning the ability to make your fireball have a larger radius etc.) Big thumbs up here.

- Increasing mage auto attack DPS: Again, nothing bad to say, early level mage combat in DAO sucked because once your spells were on cooldown you were basically useless.

- Making your weapon class less important: In DAO the most important talents came from your spec/weapon class, the generic ones generally weren't as important. Trees like Vanguard which are available regardless of weapon class were a big step up, letting your S+S W focus more on DPS etc.

- Multiple companion quests: I liked this, I liked the DAO companion quests for sure, but I wanted more of them. DA2 delivers in that regard.

Things they were on the right lines with:

- Time progression: It was a good idea to let you see what happened a couple of years later, but was poorly implemented. Have people change their position and status over time (the bloke who never gets in to see the Viscount etc.) and be able to talk to your companions about what they did during the interval.

- Speeding up combat: Combat could do with a 20-25% or so increase in speed from DAO and could do with feeling a little more fluid. That does not mean the animations suddenly become ridiculous, or that you can do away with the tactical camera and pause and play style of gameplay. I play mostly in real time, but I still liked to pause at the start of the fight and use the tactical camera to get an overview. It was a really nice feature, which I hope returns.

There are no doubt other improvements I can't think of off the top of my head.


Agree with all of these things (espeically multiple companon quests), and would also like to add:

Friendship/Rivalry System
It felt like a real improvement over the "we can't be friends unless you agree with me about everything" model. I still found myself metagaming a little to lock character's loyalty, but far less so than the "I'm about to do something Morrigan wouldn't approve of so let's just switch her out of the party for a moment" model I found myself using sometimes in DA:O. Also, the reactive gifting system was wonderful. The first time I gave Fenris a book and he rounded on me...it blindsided me in a really excellent way. Still needs a little tinkering in that you can now lock in a character's friendship and then do some really terrible things in front of them with no affect, but it's a big improvement and I really hope it stays.

Player-sexual Romances
No reason not to have them, and it's absolutely wonderful. I can play the game the way I want - I can play F!Hawke and romance Merrill if I want, but she's not locked out of romancing any players who want to do a M!Hawke run with her either. Awesome.

Also:
- Iconic Armour
- Voiced Protagonist and more importantly, the focus on tone as well as actions (I've just started another DA:O run and I'm actually really missing this.)
- Combat pace
- I agree with Saberchic in that I liked having Hawke interject in banter sometimes. Often in DA:O the companions talked like the Warden wasn't even in the room, which was a little odd.

#16
wowpwnslol

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DA2 had good talent trees. You could spec your character in a couple of different ways and have a completely different feel on how you play the game.

I wish DA3 would expand on that. Testing out different character builds was pretty interesting and the only reason why I replayed DA2.

#17
RinpocheSchnozberry

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Cimeas wrote...

-Stealth from Mark of the Assassin
-Fast-paced combat
-Protagonist voice acting
-Deeper companions
-Multi-year time period


cogsandcurls wrote...

Friendship/Rivalry System



Yes, yesity-yes,yes,yes,yesyes

Modifié par RinpocheSchnozberry, 25 juillet 2012 - 01:22 .


#18
wowpwnslol

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Friendship/Rivalry system wasn't good at all. It's very lazy, actually. I'd like a sytem where your decisions actually matter and your companions can leave your permanently if your views do not coincide with theirs (eg - in BG2, Viconia left you if your reputation rose above 18).

#19
Jademoon121

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Friend and rival bar. It's good to play the bad-guy sometimes.

#20
LinksOcarina

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wowpwnslol wrote...

Friendship/Rivalry system wasn't good at all. It's very lazy, actually. I'd like a sytem where your decisions actually matter and your companions can leave your permanently if your views do not coincide with theirs (eg - in BG2, Viconia left you if your reputation rose above 18).


We got that though, it was just regulated to the end of the game.

Honestly, the friendship/rivaly system is quite ingeneous in its sublety. It allows you to freely role-play a character as you see fit and not worry so much about the characters around you. It also allows the characters to reflect upon their relationship with you. You see different tones based on your actions for every character, which in turn shapes the storyline as well.

Plus, Instead of it being all about approval, where the good actions are typically rewarded and you have to pretty much switch out people to gague responses, now you can have rivals with you and not worry so much about switching in or out, unless if you are looking to make things perfect throughout the game for the characters. 


Honestly, I hope they use it more. It can use some more tweaks, a few more crisis moments within the game (other than Fenris and Isabella) would have been nice too. Otherwise I did enjoy it immensely. 

#21
wsandista

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Cultist wrote...

Well, I think one thing with DA2 was good - skill upgrades. Other than that - I can't see any good features of DA2 at all.


This and using percentages for sustained abilities instead of static amounts. Berserk in DAO really degraded for a 2-handed Warrior after a while.

Otherwise, nothing.

#22
Tommyspa

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My favorite thing from DA2: in depth and multiple companion quests and overall character development.

#23
Iakus

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Being able to defer to a companion in certain situations

Improved talent trees

Friendship/Rivalry system. Needs work, but a good concept

"tone" icons for responses. Needs further refinement, but a good thing to have if voiced protagonists are the way of the future.

Party banter and commentary: I think it's one thing that's one thing that's actually better in DA2 than DAO (and DAO had wonderful banter in its own right)

RE: one city setting. The problem wasn't that Kirkwall was too small. It was too static. The city should have changed over the years, with each Act with its own unique look. New merchants, aging NPCs people moving around, etc It's an idea worth trying again. But yeah,. with more time to develop it.

#24
EpicBoot2daFace

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Cultist wrote...

Well, I think one thing with DA2 was good - skill upgrades. Other than that - I can't see any good features of DA2 at all.

Yeah. That's about the only thing that was made better in DA2.

#25
hussey 92

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CarlSpackler wrote...



 I loved that Hawke made his money and got himself some nice digs up in hightown


I never found it that interesting, since it just happens to everyone when act 2 hits.