Operation: Overwatch Weekend Operation July 27-29
#901
Posté 30 juillet 2012 - 01:41
#902
Posté 30 juillet 2012 - 01:41
#903
Posté 30 juillet 2012 - 01:44
There is a very high chance that you might not receive the commendation pack in the normal manner if you live outside of the US or major parts of Europe.If you have not received the commendation pack(assuming you DID complete the squad goal) after a whole day(yes 24h,no less) from when you see someone posting about having received theirs,you will have to contact support to get them to give you.There are many of us who have an unbroken streak when it comes to having to contact support for our commendation packs.
Modifié par Lividliver, 30 juillet 2012 - 01:50 .
#904
Posté 30 juillet 2012 - 01:45
#905
Posté 30 juillet 2012 - 01:48
#906
Posté 30 juillet 2012 - 01:58
Pulse_Trooper wrote...
anyone got the commendation pack or victory pack yet?
We probably won't get those until tomorrow at the earliest.
#907
Posté 30 juillet 2012 - 02:08
#908
Posté 30 juillet 2012 - 02:33
I think bioware simply don't want to give us more free packs.
#909
Posté 30 juillet 2012 - 02:40
BIENADICTO16 wrote...
The operation broadside was 400,000 extractions and this is 800,000
I think bioware simply don't want to give us more free packs.
Broadside was 400,000 full extractions,
Overwatch is 800,000 people extracted, way easier.
#910
Posté 30 juillet 2012 - 02:43
BIENADICTO16 wrote...
The operation broadside was 400,000 extractions and this is 800,000
I think bioware simply don't want to give us more free packs.
I might be wrong(as i wasn't playing during Operation Broadside) but I think Broadside required 400 000 squads extracted.Operation Overwatch requires 800 000 individual players to be extracted.
#911
Posté 30 juillet 2012 - 02:46
#912
Posté 30 juillet 2012 - 02:58
Modifié par alannnnnn, 30 juillet 2012 - 03:01 .
#913
Posté 30 juillet 2012 - 02:59
Sidenote: Never experienced a disconnect after I had used my equip until this weekend, just found out I lose my equip but don't gain any exp/monies...wtf. They are tracking our equip use but not exp/cred earnings
Sidenote2: Firebase London seemed extra hard this weekend.
#914
Posté 30 juillet 2012 - 02:59
#915
Posté 30 juillet 2012 - 03:04
Time for the bean count to commence
1 person extracted
2 people extracted
3 people extracted...
they need to employ enough people for their fingers and toes, since they can't create a program to extrapolate the number of extracted people.
#916
Posté 30 juillet 2012 - 03:14
#917
Posté 30 juillet 2012 - 03:23
jkthunder wrote...
Extraction time is still extended. Thought that was just for the duration of the Op. Hmmm
Great, even more people will wipe after the last objective wave, unless they have some extaction wave incentive coming down the line this week.
#918
Posté 30 juillet 2012 - 03:31
Beerfish wrote...
I got tossed into a number of higher level games when going for bronze this weekend. The silver was no problem, tossed into a platinum that was a full out player slaughter (nice to use consumable for nothing.) And one gold where my fury, only equipped with gear played about as good as I can play, get to extraction wave, 30 seconds to go....and the host leaves...5 seconds later I get the old you have been disconnected message.....RawrRRRRR!
This weekend was definitely strange. I found a lot of lower N7 points players with weak equipment in Silver - I don't know if by chance or choice. My friends and I always tried to carry them through. But we had a lot of bugs: disappearing enemies, powers that don't harm the enemy, disconnects or ME3 crashes, weapons not working.
I have absolutely no idea where these issues come from, but they seem to appear a lot more since the Earth DLC.
For me, Mass Effect 3 Multiplayer has become nicknamed "Bug Effect". 30% of my rounds have some kind of bug (for me or my coops) in it - no matter about the quality of my internet connection, or that of the host.
So if the host leaves, it might not have been intentional. No one leaves on purpose 30s before extraction, except their granny died just that moment.
#919
Posté 30 juillet 2012 - 04:14
martinozza wrote...
Beerfish wrote...
I got tossed into a number of higher level games when going for bronze this weekend. The silver was no problem, tossed into a platinum that was a full out player slaughter (nice to use consumable for nothing.) And one gold where my fury, only equipped with gear played about as good as I can play, get to extraction wave, 30 seconds to go....and the host leaves...5 seconds later I get the old you have been disconnected message.....RawrRRRRR!
This weekend was definitely strange. I found a lot of lower N7 points players with weak equipment in Silver - I don't know if by chance or choice. My friends and I always tried to carry them through. But we had a lot of bugs: disappearing enemies, powers that don't harm the enemy, disconnects or ME3 crashes, weapons not working.
I have absolutely no idea where these issues come from, but they seem to appear a lot more since the Earth DLC.
For me, Mass Effect 3 Multiplayer has become nicknamed "Bug Effect". 30% of my rounds have some kind of bug (for me or my coops) in it - no matter about the quality of my internet connection, or that of the host.
So if the host leaves, it might not have been intentional. No one leaves on purpose 30s before extraction, except their granny died just that moment.
I've been having connection problems with games for about a week so have been sticking to bronze or trying to, a few times I searched a Bronze game and ended up in Silver and Gold. Hated that because I don't like to leave team members high and dry if I get kicked especially nearing round 11
#920
Posté 30 juillet 2012 - 04:59
martinozza wrote...
Beerfish wrote...
I got tossed into a number of higher level games when going for bronze this weekend. The silver was no problem, tossed into a platinum that was a full out player slaughter (nice to use consumable for nothing.) And one gold where my fury, only equipped with gear played about as good as I can play, get to extraction wave, 30 seconds to go....and the host leaves...5 seconds later I get the old you have been disconnected message.....RawrRRRRR!
This weekend was definitely strange. I found a lot of lower N7 points players with weak equipment in Silver - I don't know if by chance or choice. My friends and I always tried to carry them through. But we had a lot of bugs: disappearing enemies, powers that don't harm the enemy, disconnects or ME3 crashes, weapons not working.
I have absolutely no idea where these issues come from, but they seem to appear a lot more since the Earth DLC.
For me, Mass Effect 3 Multiplayer has become nicknamed "Bug Effect". 30% of my rounds have some kind of bug (for me or my coops) in it - no matter about the quality of my internet connection, or that of the host.
So if the host leaves, it might not have been intentional. No one leaves on purpose 30s before extraction, except their granny died just that moment.
Quite often I was in a game where teammates were shooting at enemies that simply were not on my screen. But the enemies could still shoot me.
And yeah, whereas silver is normally a breeze (really... a total breeze, certainly with my demolisher), I actually died a couple of times on wave 8/9, being stuck with some extremely strange rangdom pug players... charging phantoms... not checking their six, ever... really strange. Still got about a dozen extractions, but with time being short (olympic games this weekend...) that was all I could do. Hope we succeeded.
#921
Posté 30 juillet 2012 - 05:08
Wasn't the length of time we had to complete Broadside significantly shorter than regular operations?Heggy wrote...
BIENADICTO16 wrote...
The operation broadside was 400,000 extractions and this is 800,000
I think bioware simply don't want to give us more free packs.
Broadside was 400,000 full extractions,
Overwatch is 800,000 people extracted, way easier.
#922
Posté 30 juillet 2012 - 05:49
Yes, a lot strange bugs.martinozza wrote...
But we had a lot of bugs: disappearing enemies, powers that don't harm the enemy, disconnects or ME3 crashes, weapons not working.
I have absolutely no idea where these issues come from, but they seem to appear a lot more since the Earth DLC.
For me, Mass Effect 3 Multiplayer has become nicknamed "Bug Effect". 30% of my rounds have some kind of bug (for me or my coops) in it - no matter about the quality of my internet connection, or that of the host.
Best one happened twice in the same gold game - major damage to a Phantom with Shadow Strike, which then falls over frozen as I was using Cryo, except I wasn't. When I continued to fire, the health bars went up - from 3 to almost full - WTF?. The other 3 players had to kill it for me. Not a pub match but with players I often team up.
#923
Posté 30 juillet 2012 - 05:58
Saw a couple of weird things...during a pizza delivery, pizza was invisible, though could still pick it up by interacting with the marker. However, although overwatch gave the command to get to the dropoff point, nothing showed up on my back and I wasn't slowed down. If I rolled, he'd announce that the package had been dropped. Super weird.CenturyCrow wrote...
Yes, a lot strange bugs.martinozza wrote...
But we had a lot of bugs: disappearing enemies, powers that don't harm the enemy, disconnects or ME3 crashes, weapons not working.
I have absolutely no idea where these issues come from, but they seem to appear a lot more since the Earth DLC.
For me, Mass Effect 3 Multiplayer has become nicknamed "Bug Effect". 30% of my rounds have some kind of bug (for me or my coops) in it - no matter about the quality of my internet connection, or that of the host.
Best one happened twice in the same gold game - major damage to a Phantom with Shadow Strike, which then falls over frozen as I was using Cryo, except I wasn't. When I continued to fire, the health bars went up - from 3 to almost full - WTF?. The other 3 players had to kill it for me. Not a pub match but with players I often team up.
In another game, was playing an AA vs Cerberus. Phantom shows up, and I accidentaly send a warp at her first. She puts up her shield, and I drop a stasis bubble on her as soon as I can...and she instantly dies. I get full credit, and kill feed shows I killed her with stasis. Tried to replicate later, but was unsuccessful.
#924
Posté 30 juillet 2012 - 06:16
Cthulu_Cuddler wrote...
That's what I'm saying. It's not like they have crap servers and don't know what's going on, they have the data. Oh well, if it happens, awesome, if not then just more blind challenges i spose.7Deadly5ins wrote...
Elobart wrote...
Cthulu_Cuddler wrote...
Too bad we still don't have a way of tracking our progress or anything. Would be kinda nice....
Not still, never.
It's like an election, where they have to count the votes after the polls close.
Except that it makes no sense for us to not have this feature.
My experience with data mining, particularly on servers that have loads like these, is it will degrade performance noticeably. I'd imagine that for the majority of players who don't check the BSN that the trade-off wouldn't be worth it.
#925
Posté 30 juillet 2012 - 06:47
Modifié par thearbiter1337, 30 juillet 2012 - 06:50 .




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