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Operation: Overwatch Weekend Operation July 27-29


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#801
ZorakMalor

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I do my best to revive someone if I can. That being said, if the person is surrounded by a large group of enemies, I'm not about to charge in to revive them, as likely it will just spell my own death while trying.

#802
SeeNoEvilHearNoEvil

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Hayes1092 wrote...

It seems to me that it wouldn't be that difficult to track the progress...N7 ratings update in real-time and are viewable by everybody on the leaderboards in real-time. For each operation, just add a second value that functions the same as the N7 rating (for instance, in this one each player would have that number be for each of their extractions). Then just sum the numbers, add the 3 platforms together, and voila-real time progress tracking.

I wonder why it's not you sitting in the chair... directing the world. Mr. Know-it-all should be in the president's seat... :whistle:

#803
Zaidra

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ZorakMalor wrote...

I do my best to revive someone if I can. That being said, if the person is surrounded by a large group of enemies, I'm not about to charge in to revive them, as likely it will just spell my own death while trying.


yeah. it's the morons who go and get themselves killed who lose matches for everyone. I can't even count the amount of times that someone has run up and gotten themselves killed, then one of my idiot squadmates goes in to revive them, dies, then the third goes "oh no, we can't be two people down" runs out and dies, and then it's me against an army of enemies for the rest of the wave. Often I can't take out the whole wave on my own, so i die and we lose.... 

It's funny, usually the person who gets themselves killed is never willing to use medigel and save us the trouble. 

#804
nat facker

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Maybe the problems people are having on gold could be because the 'better players' are playing platinum now? Haven't even tried platinum - Gold is fine for me. But I've noticed that players are trying to be much more mobile recently, where everyone used to "camp" in the bottom room on FBW. Now everyone seems to run off on their own, die in a spectacularly open spot and generally ignore any cover whatsoever. Okay, some people can pull it off, but don't expect me to break cover to revive you when there's a Geth prime, pyros and hunters pinning me down. I always try to revive when I can, but sometimes that's just a way for the whole team to get buried fast,

Whilst I don't like the nerfing of weapons at all, I do think that it's right that the only way to get a full extraction is to work as a team and use good tactics - the last Gold I did was on the Turian moon (sorry don't know what the name is) and the guys wanted to camp in the low ground where the crates are, meaning that gun and missile fire rains down and cover is pretty useless. Hold the high ground there, and guess what...? You live a bit longer!!

It's only fun, so it's no biggie, but fed up of wasting med packs, missiles and equipment when the team lets itself down.

Modifié par nat facker, 30 juillet 2012 - 11:48 .


#805
Zero 2362

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Hayes1092 wrote...

It seems to me that it wouldn't be that difficult to track the progress...N7 ratings update in real-time and are viewable by everybody on the leaderboards in real-time. For each operation, just add a second value that functions the same as the N7 rating (for instance, in this one each player would have that number be for each of their extractions). Then just sum the numbers, add the 3 platforms together, and voila-real time progress tracking.


Have you ever done programming? Trust me getting something like that to run across three diferent formats with that much data and to automatically update in real time would take far more resorces than are praactical to put into something that would just be there for convieniance. There is a reason it takes them so long to tell us if we succeded or not. Besides remember the fiasco over the op timer. People were nagging bioware for it but as soon as they got it people were complaining about it and saying it had to go. Bet ya the same would happen with this.

#806
Darth_Ravor

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COME ON They have to know if we've won by now!

#807
SeeNoEvilHearNoEvil

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Alistair4Ever wrote...

COME ON They have to know if we've won by now!

They do, but they won't tell us... just because you are getting on their nerves... thanks for that dude. As someone stated before, it's you they hate, and they make us all suffer because of you.

#808
Oni Dark Clown

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Zero 2362 wrote...

Have you ever done programming? Trust me getting something like that to run across three diferent formats with that much data and to automatically update in real time would take far more resorces than are praactical to put into something that would just be there for convieniance. There is a reason it takes them so long to tell us if we succeded or not. Besides remember the fiasco over the op timer. People were nagging bioware for it but as soon as they got it people were complaining about it and saying it had to go. Bet ya the same would happen with this.


Exactly, also to add to what you said.  Remember that Not all Operations are the same.  One is kill Target X 0000 of times. or get to Extraction or use Character X.  And also the different Difficulty settings/stipulations.  some times on Any, some times on gold.  some times only Agenst Reapers ect...

To constantly change the code to count so many different variables would make it, what's the word??  oh yeah Not happaning.
 
So As Chris Priestly has said:

Chris Priestly

Sorry, no.

It is not possible to coordinate updates globally from
all three platforms live during the challenge. Thsi is why we wait
until after the challenges are complete to announce success or failure
as we collect all the data and check for success.

I am working to
announce the level of success or failure when we announce victory or
not, but we will not be able to do a live update on progress of the
operation. Sorry.


:devil:



#809
Dark Satris

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Zaidra wrote...

ZorakMalor wrote...

I do my best to revive someone if I can. That being said, if the person is surrounded by a large group of enemies, I'm not about to charge in to revive them, as likely it will just spell my own death while trying.


yeah. it's the morons who go and get themselves killed who lose matches for everyone. I can't even count the amount of times that someone has run up and gotten themselves killed, then one of my idiot squadmates goes in to revive them, dies, then the third goes "oh no, we can't be two people down" runs out and dies, and then it's me against an army of enemies for the rest of the wave. Often I can't take out the whole wave on my own, so i die and we lose.... 

It's funny, usually the person who gets themselves killed is never willing to use medigel and save us the trouble. 


although i must agree with the two of you, i still charge in to revive my teammates, and pull it off most of the time
however, when there are too many enemies, i dont , cause then it pretty much becomes a revive relay race.

#810
Dark Satris

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SeeNoEvilHearNoEvil wrote...

Alistair4Ever wrote...

COME ON They have to know if we've won by now!

They do, but they won't tell us... just because you are getting on their nerves... thanks for that dude. As someone stated before, it's you they hate, and they make us all suffer because of you.


Oy, no quoting the troll!

#811
Hayes1092

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Oni Dark Clown wrote...

Zero 2362 wrote...

Have you ever done programming? Trust me getting something like that to run across three diferent formats with that much data and to automatically update in real time would take far more resorces than are praactical to put into something that would just be there for convieniance. There is a reason it takes them so long to tell us if we succeded or not. Besides remember the fiasco over the op timer. People were nagging bioware for it but as soon as they got it people were complaining about it and saying it had to go. Bet ya the same would happen with this.


Exactly, also to add to what you said.  Remember that Not all Operations are the same.  One is kill Target X 0000 of times. or get to Extraction or use Character X.  And also the different Difficulty settings/stipulations.  some times on Any, some times on gold.  some times only Agenst Reapers ect...

To constantly change the code to count so many different variables would make it, what's the word??  oh yeah Not happaning.
 
So As Chris Priestly has said:

Chris Priestly

Sorry, no.

It is not possible to coordinate updates globally from
all three platforms live during the challenge. Thsi is why we wait
until after the challenges are complete to announce success or failure
as we collect all the data and check for success.

I am working to
announce the level of success or failure when we announce victory or
not, but we will not be able to do a live update on progress of the
operation. Sorry.


:devil:



Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 

#812
the Fallen Rise

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Achievements are tracked differently...

#813
Oni Dark Clown

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Hayes1092 wrote...


Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 


ah yes a Pre set condition that does not change.  Where
as the conditions of an Operation changes each time.


“This counter counts how many times you Jump up and down, the
goal is 12.

The counter cannot count how many One-legged Jumps some one
in Kerplexastan jumps on a Saturday in June. On the 24th.”
 
What you want is for BW to re code something every operation
Weekend to be tailored to whatever that Operations Requirements are.  And make it into a Real time Counter.

Modifié par Oni Dark Clown, 31 juillet 2012 - 12:30 .


#814
Hayes1092

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Oni Dark Clown wrote...

Hayes1092 wrote...


Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 


ah yes a Pre set condition that does not change.  Where
as the conditions of an Operation changes each time.


“This counter counts how many times you Jump up and down, the
goal is 12.

The counter cannot count how many One-legged Jumps some one
in Kerplexastan jumps on a Saturday in June. On the 24th.”
 
What you want is for BW to re code something every operation
Weekend to be tailored to whatever that Operations Requirements are.  And make it into a Real time Counter.


Well they have to track it already to know if we succeeded or not, might be that this way was easier than however they do it now (which can't be too simple and easy, as it takes them a few days). There's definitely ways of making this complicated and ungainly, but I think it can be done much simpler than most of you are suggesting. First, check for requirements if there are any. N7 in Party? If no, then don't track. If yes, track extractions. Then ping a number 0-4 to the server after the match. That's not that much code, is it? It's just a matter of doing that beforehand versus all the work they have to do after the Op has finished.

I'm all done posting on this, so agree or disagree, it's up to you.

Modifié par Hayes1092, 31 juillet 2012 - 12:35 .


#815
Oni Dark Clown

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So, how many of all of you did at least (only counting your self not teammates.) 30 or more Extractions?

#816
Dunabar

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I lost track of all the extractions I did, but I know I definitely contributed to the cause and even risked getting killed to ensure my whole team got out alive.

#817
Zero 2362

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Hayes1092 wrote...

Oni Dark Clown wrote...

Hayes1092 wrote...


Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 


ah yes a Pre set condition that does not change.  Where
as the conditions of an Operation changes each time.


“This counter counts how many times you Jump up and down, the
goal is 12.

The counter cannot count how many One-legged Jumps some one
in Kerplexastan jumps on a Saturday in June. On the 24th.”
 
What you want is for BW to re code something every operation
Weekend to be tailored to whatever that Operations Requirements are.  And make it into a Real time Counter.


Well they have to track it already to know if we succeeded or not, might be that this way was easier than however they do it now (which can't be too simple and easy, as it takes them a few days). There's definitely ways of making this complicated and ungainly, but I think it can be done much simpler than most of you are suggesting. First, check for requirements if there are any. N7 in Party? If no, then don't track. If yes, track extractions. Then ping a number 0-4 to the server after the match. That's not that much code, is it? It's just a matter of doing that beforehand versus all the work they have to do after the Op has finished.

I'm all done posting on this, so agree or disagree, it's up to you.


Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time

Modifié par Zero 2362, 31 juillet 2012 - 01:15 .


#818
Captain J. Sunshine

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This is weird they usually announce if we succeeded or not by now. Its Monday night!

#819
Loopiez

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i wanna know if we get a new earth character yet

#820
DarkKat48

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Soon ™

#821
the Fallen Rise

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Atleast an eta would be nice but we'll get it soon enough, not like it's life or death so a day or 2 won't hurt anything for the packs.

#822
DarkKat48

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From what I've noticed it tends to be announced on Tuesday.

#823
novalotus

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Hayes1092 wrote...

Oni Dark Clown wrote...

Hayes1092 wrote...


Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 


ah yes a Pre set condition that does not change.  Where
as the conditions of an Operation changes each time.


“This counter counts how many times you Jump up and down, the
goal is 12.

The counter cannot count how many One-legged Jumps some one
in Kerplexastan jumps on a Saturday in June. On the 24th.”
 
What you want is for BW to re code something every operation
Weekend to be tailored to whatever that Operations Requirements are.  And make it into a Real time Counter.


Well they have to track it already to know if we succeeded or not, might be that this way was easier than however they do it now (which can't be too simple and easy, as it takes them a few days). There's definitely ways of making this complicated and ungainly, but I think it can be done much simpler than most of you are suggesting. First, check for requirements if there are any. N7 in Party? If no, then don't track. If yes, track extractions. Then ping a number 0-4 to the server after the match. That's not that much code, is it? It's just a matter of doing that beforehand versus all the work they have to do after the Op has finished.

I'm all done posting on this, so agree or disagree, it's up to you.

Ever take a look recently as to how many cross platform games their are? Not the ones that are available on all platforms, the ones that communicate with each other regardless of platform (PC, PS3, and XBOX all in the same session). Currently there are zero; the problem is not with the programming. The main issue is much more likely the policies and procedures of the companies that run the online services for said platforms. Microsoft is quite strict on what is and is not allowed as far as communication of x-box live and other services. PS3 is quite a bit more lax, and as everybody knows PC is even more so (since it is regulated by only its user base).

#824
FnatasyIX

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N7MassEffectN7 wrote...

XoningOut wrote...

News of success and packs come out Tuesday. If we didn't get the Challenge, at least we'll have the commendation packs.


через  2чеса Moscow *РФ будет Вторник.

UTC-7/-8 (лето/зима) только, учти, разница у нас с ними в 11 часов, если говорить о москве (где UTC +4 в любое время года отныне). (UTC = GMT)

Modifié par FnatasyIX, 31 juillet 2012 - 02:06 .


#825
Rikalonius

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Operation Failed just flashed up when I was in a match about 10 minutes ago.