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Operation: Overwatch Weekend Operation July 27-29


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#826
Skaldian

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Zero 2362 wrote...

Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time


This is true, if you're using an abacus. If you're using a computer it should be pretty straight forward. And, I can't see it taking more than 12 lines of code. It's not rocket science.

#827
Elobart

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Rikalonius wrote...

Operation Failed just flashed up when I was in a match about 10 minutes ago.


Sure it wasn't objective failed?
I can pretty much guarantee it was.

#828
WhoaDuude

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For everyone talking about gold and plat being soooo difficult, all you need is common sense to know when to shoot and when not to, move as a team around the map so you're not stuck in one area and most importantly COMMUNICATE i know some dont have mics but at least respond to directions that could ultimately save you and the entire team.

#829
hellgate49698

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Guess I gave up my Saturday for nothing helping people in bronze.

#830
Elobart

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Skaldian wrote...

Zero 2362 wrote...

Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time


This is true, if you're using an abacus. If you're using a computer it should be pretty straight forward. And, I can't see it taking more than 12 lines of code. It's not rocket science.


You would think.... that when the people who coded the entire game your playing, across all three platforms say they can't do it... People would believe them....

The goals change for each op, computer code does not handle that.
For that, you would  need an AI.
And unless you have invented EDI, we don't have those.

Modifié par Elobart, 31 juillet 2012 - 02:39 .


#831
Zero 2362

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Skaldian wrote...

Zero 2362 wrote...

Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time


This is true, if you're using an abacus. If you're using a computer it should be pretty straight forward. And, I can't see it taking more than 12 lines of code. It's not rocket science.


Sorry I may have exagerated a little but that dosent change the fact its still insanly complicated

#832
4ut0b4hn5child27

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if we failed again, no wonder that we are not ready forfighting the reapers.

Hackett Pissed off

#833
CaptainFlan

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Skaldian wrote...

Zero 2362 wrote...

Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time


This is true, if you're using an abacus. If you're using a computer it should be pretty straight forward. And, I can't see it taking more than 12 lines of code. It's not rocket science.


Don't be hatin' on abaci.

#834
Rikalonius

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Elobart wrote...

Rikalonius wrote...

Operation Failed just flashed up when I was in a match about 10 minutes ago.


Sure it wasn't objective failed?
I can pretty much guarantee it was.


Oh, fine, put your logic into it.  Yeah, probably was, but it looked like it actually said operation.  We didn't fail the objective, however. It's quite possible that viewed it that way becuse I was wondering when the announcment would come.  Weird.

Modifié par Rikalonius, 31 juillet 2012 - 02:53 .


#835
ZorakMalor

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Hayes1092 wrote...


Well they have to track it already to know if we succeeded or not, might be that this way was easier than however they do it now (which can't be too simple and easy, as it takes them a few days). There's definitely ways of making this complicated and ungainly, but I think it can be done much simpler than most of you are suggesting. First, check for requirements if there are any. N7 in Party? If no, then don't track. If yes, track extractions. Then ping a number 0-4 to the server after the match. That's not that much code, is it? It's just a matter of doing that beforehand versus all the work they have to do after the Op has finished.

I'm all done posting on this, so agree or disagree, it's up to you.


You're example there is flawed though.  If they don't track the matches with N7's... in this case, for one goal it didn't matter to HAVE that type of class in.. then we'd have a failed Operation.  Only the Squad goal required someone to be an N7 character.

#836
CaptainFlan

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Elobart wrote...

Skaldian wrote...

Zero 2362 wrote...

Trust me. I used to be a programmer so I know just what your asking would mean doing. It may sound simple but it really isnt. just to make a simple calculation program using a single smalldatabase can take about 20 to 30 lines of code depending on the conditions. To have to collect data with complicated conditions across three seperate formats that were never meant to interact and then auto-update that data in real time, not to mntion the sheer volume of data we are talking about..... The meer thought of having to write the code fore that is almost enough to make me ill. That isnt even taking into account the kind of hardware you need to manage that much data.

Even after the event is concluded it takes them time to gather the data and find out how we did. not possable in real time


This is true, if you're using an abacus. If you're using a computer it should be pretty straight forward. And, I can't see it taking more than 12 lines of code. It's not rocket science.


You would think.... that when the people who coded the entire game your playing, across all three platforms say they can't do it... People would believe them....

The goals change for each op, computer code does not handle that.
For that, you would  need an AI.
And unless you have invented EDI, we don't have those.


I love this comment.  I can only read it as, "The people who code the game say they can't do it.  It's not in the code.  The code can't rewrite itself."  Maybe that wasn't the gist of your point.  Or maybe it happens with space magic.  (I would  love to see that.)

I will now attempt to settle these silly debates by pointing out that it probably has more to do with the way their architecture is/needs to be configured than how simple or complex any required code changes or the like necessary to compute the actual op conditions would be.  And then everyone will be happy and have ice cream.

Implementing a new op means they edit some code or write some new scripts or do whatever they do to handle it on their end.  Maybe they only need to alter a single database query.  We don't know.  It's not the important part.

Presumably, whatever they need to do, they do in three variations for each platform in at least as much as where the data gets reported to, since they all go to different systems (at least initally).  Since our games aren't being patched every time there's a new op -- i.e., all the stuff that checks the ops is on their end -- then yes, it's likely primarily a databse thing where they just parse through all the data that gets reported normally and tally up whatever is applicable.  Conceptually this might seem "simple."  But that's probably not the issue.  I'd waager that for whatever reason, the way their architecture is set up either doesn't have/allow a good way to track op progress live, or they just haven't implemented one yet, or some other such thing along that vein.

So my guess is, it's not so much about how many lines of code it takes.  It might, for example, be about having three different systems that either can't or don't yet talk to each other in a way that lets them show tallies during the ops in realtime.  Or maybe someone just misplaced their space abacus somewhere and it's really put a kink in the whole works.

Modifié par CaptainFlan, 31 juillet 2012 - 03:19 .


#837
Guest_EpicPurpleHavok_*

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 I'm really hoping we didn't have to be specifically on an earth map fighting reapers since that's what the description says kinda. At least it's not in the requirements or anything so it shouldn't be like that. I'm not a huge fan of any of the earth maps really 

#838
Ginger91

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Hayes1092 wrote...

Oni Dark Clown wrote...

Hayes1092 wrote...


Some achievements are far more complicated than most of the Ops objectives, like having to kill 10 Guardians with a headshot while their shields are raised, yet the game can track that (even in multiplayer) and award the achievement immediately. Is it that much harder to send that tiny piece of information such as that to a server whenever X is achieved? 


ah yes a Pre set condition that does not change.  Where
as the conditions of an Operation changes each time.


“This counter counts how many times you Jump up and down, the
goal is 12.

The counter cannot count how many One-legged Jumps some one
in Kerplexastan jumps on a Saturday in June. On the 24th.”
 
What you want is for BW to re code something every operation
Weekend to be tailored to whatever that Operations Requirements are.  And make it into a Real time Counter.


Well they have to track it already to know if we succeeded or not, might be that this way was easier than however they do it now (which can't be too simple and easy, as it takes them a few days). There's definitely ways of making this complicated and ungainly, but I think it can be done much simpler than most of you are suggesting. First, check for requirements if there are any. N7 in Party? If no, then don't track. If yes, track extractions. Then ping a number 0-4 to the server after the match. That's not that much code, is it? It's just a matter of doing that beforehand versus all the work they have to do after the Op has finished.

I'm all done posting on this, so agree or disagree, it's up to you.


Oni is right on this some programmer could probably write a program to tally up the score on each platform and give you a real time count on what the score is but it would probably take them more time than is feasible than just tallying up the scores after the op is over and then you have to think that they would have to rewrite a separate program for each platform because i would suppose the format would not work on every platform not to mention either re-tailor that program or write a completely separate one for each upcoming up would this sound like a fun job to you? cause i would hate that job

#839
MystEU

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EpicPurpleHavok wrote...

 I'm really hoping we didn't have to be specifically on an earth map fighting reapers since that's what the description says kinda. At least it's not in the requirements or anything so it shouldn't be like that. I'm not a huge fan of any of the earth maps really 

The DLC is called "Earth." It was pretty clear instruction. For the Commendation Pack, all you needed was to do a mission to extraction with one of the Earth DLC characters in your squad on any difficulty. Why are these operations so confusing to everybody? We needed like 5 posts of clarification this time, rofl.

#840
XaviortheSavior

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Dammit, I missed this operation because my laptop was in the shop! Sorry I couldn't contribute.

#841
Captain J. Sunshine

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XaviortheSavior wrote...

Dammit, I missed this operation because my laptop was in the shop! Sorry I couldn't contribute.


If we failed this thing (in a menacing voice) OUR BLOOD IS ON YOUR HANDS!!!!!!!!!!!!!!:wizard:

#842
Seracen

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I really hope we won, b/c I've bought 30 PSP's in the last 24 hours, and have yet to unlock a SINGLE new class...

#843
Incendiis

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Cheng Chao An wrote...

For every failed extraction it deducts from the total of people who succeeded in extraction. My sources said the final count was below -9000.


If that's the case it's kind of disappointing that this was not clarified in the goal.  The rules state that each individual extraction counted towards the 800,000 quota, nothing about failed extractions taking away from what has been achieved.  I realize that "realistically" failure is not an option in the war against the Reapers and that at the end of it the game bogs down to a numbers game.  But this wasn't really specified, and if it had been I wonder how many people here who already have great characters and gear would have stopped wasting time on Silver/Gold/Platinum difficulty and just played Bronze to reduce their chances of failure.  Talk about "Ruthless Calculus"...

#844
spectra 87

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Seracen wrote...

I really hope we won, b/c I've bought 30 PSP's in the last 24 hours, and have yet to unlock a SINGLE new class...

 I feel your pain.....

#845
Zaidra

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4ut0b4hn5child27 wrote...

if we failed again, no wonder that we are not ready forfighting the reapers.

Hackett Pissed off


This was not a hard goal at all. If we failed, it's because nobody cared. 

#846
samftrmdfhl

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I blame Diablo 3

#847
Chakku Sama

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samftrmdfhl wrote...

I blame Diablo 3


People still play that game?

#848
ssgt thompson1

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No if we failed it its because people dont want to play this single player game that has nothing to do in the end except multiplayer.

#849
SyntheticX11

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I really hope we completed this mission, this is my first op in ME3 due to only buying it recently but I have a strange feeling that we will fail it :/

#850
Reptillius

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Oni Dark Clown wrote...

So, how many of all of you did at least (only counting your self not teammates.) 30 or more Extractions?


I myself did at least 30...  In the limited time I got to play I was able to buy 5 PSP's off of bronze games alone almost all of them with full extractions.

Each PSP through bronze games takes about 7 full matches...  So I got at least 35 extractions for myself and I know I had a bit more than that because I had to buy a couple other things.

Modifié par Reptillius, 31 juillet 2012 - 05:14 .