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Soloing Platinum. (N7 Destroyer Full Video + Discussion)


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#1
Sp3c7eR

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As you guys know from the recent Bioware blog, N7 special forces are deployed at various locations in the galaxy to help fight the Reaper threat. Apparently, Alliance HQ command centre didn't have a full spare squad to send to Tuchanka, where Reapers were sighted working with indoctrinated cerberus agents and Geth heretics. So they sent in an expendable, a lone destroyer.

The outcome:

Video. (might take a few mins for it to become 1080p) 

Image IPB

This is raw gameplay, I've put in music suggestions in the description of the video. I realize a lot of people won't bother to watch 44 mins solo, but I decided to keep the video full as it's more than unlikely I will upload another platinum solo. The gameplay does not have any music added to it because 1) I don't know enough good non-copyright songs to fill in 44 in and 2) the people who will bother analyzing the gameplay will learn a lot from in-game sounds and strategies I use when trying to engage or avoid enemies.

The difficulty with soloing platinum comes mostly from the erratic & unpredictable spawn system. Whereas you can control Gold spawns, you can't do any such thing on Platinum. So watching your 6 at all times is a must. And that's obviously very challenging for non-Geth classes. You will see I do get surprised a few times by sneaky enemies. There's a occasions where enemies I've killed seconds ago spawn right next to me, or the closest spawn point. And bearing in mind on platinum the game throws at you hordes of tough enemies, it can mean certain death when you're not prepared for it.



Onto strategy discussion:

The destroyer is good at holding a line. So my main strategy revolved around funneling enemies in tight corridors where I could barrage them with a wall of hyper-velocity rounds or use the GPS to its full potential by hitting multiple enemies. The main flaws of the strategy were that I could easily get flanked. I countered that by turning off all music and started listening for the faint noises the phantoms made when moving around. That really helped determine position and anticipate surprise attacks (unless too much sound obscures their movement, which does happen in the video).

I quickly determined that phantoms were by far the most dangerous enemies on the map because on top of being deadly silent, their long range attacks did more damage than anything else. So I needed a gun & ammo combo to dispose of them quickly. 


Loadout:

I had 2 guns - 1 for boss killing, the other for phantom killing. Phantoms do get their own category cause they're bloody annoying. Whoever designed their AI on Platinum did one hell of a job caues these girls barely miss a shot, regenerate faster than Wolverine and slice through 1600 shields like butter.

Both guns had to be good at taking barriers out, so I took warp ammo. Helped out a ton against Banshees & thankfully I only had to deal with 1 prime, so that wasn't a problem. Geth hunters were a problem because warp ammo didn't expose them and GPS didn't really stagger them. So I had to be extra careful when facing those.

Typhoon mods: extended clip + stability. I found those 2 work really well with the typhoon because the main advantage of that gun is when it's on full auto and firing. So the more bullets you have, the better it is. Stability allowed me to put more rounds on target and conserve ammo, even when hip firing.

GPS mods: damage + extended ammo. I needed all the shots I could get basically. Saved me excessive camping near ammo crates (which I still did anyway).

Gear: barrage level V. This thing is good. More ammo on destroyer? Yes, please. More stability on Typhoon? Yes, please. Typhoon has no recoil with this gear and stability attachment. Makes it a beast at any range and with that combo it can stop a banshee in its tracks from 1 end of FB giant to the next. Very accurate and very deadly.

Armor mod: Adrenaline module III. I needed the mobility even though I was sacrificing shields. The objectives cannot be done with poor mobility when soloing.

All of the above also applies to team games & I think this is the ultimate setup for the N7 destroyer.

Any questions, feel free to ask.



Respect to you all,

Sp3c7eR

Modifié par Sp3c7eR, 24 juillet 2012 - 09:39 .


#2
Gockey

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<=== Jelly

#3
IllusiveManJr

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I'm jealous of your time. For some reason it took me almost an hour.
Good job!

#4
Dachau Joseph

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ok

#5
FlamboyantRoy

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Two minutes.

#6
soldo9149

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Over 11 million credits spent since dlc came out and still rank 1 typhoon but still a good job.

#7
Kalas Magnus

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So jealous. I would try but I'm afraid of getting banshee magnet grabbed.

#8
Learn To Love Yourself

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Did you use a rail amp? If so, which one?
Very nicely done. I'll watch the vid later

#9
Sp3c7eR

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FlamboyantRoy wrote...

Two minutes.


Yeah, I shaved off 2 mins of my previous solo time, if that's what you mean :) This is the 2nd (and this time recorded) run. I did promise I'd post one so here it is. =)

Jack Crapper wrote...

Did you use a rail amp? If so, which one?
Very nicely done. I'll watch the vid later

 

I used Assault Rifle rail amp, shown in the first seconds of the video. The GPS did not need any more damage than it was doing and I needed the extra AR damage versus bosses. You can see in a few situations banshees go down in 1 clip.

Modifié par Sp3c7eR, 24 juillet 2012 - 09:36 .


#10
PSUHammer

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Man, you peeps are crazy. LOL! Wish I had the time and energy to attempt this.

#11
capn233

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I wish my Typhoon did that much damage. :(

#12
Sp3c7eR

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capn233 wrote...

I wish my Typhoon did that much damage. :(


It does quite a lot yeah, and bear in mind that's not the maximum it can do. If you sacrifice clip capacity & put AR damage gear, your dmg output will go through the roof. However, to me the Typhoon does damage when it's full on auto. And the longer you can keep that up, the better. Therefore, more ammo means more damage, indirectly. Because it's a chargeable gun, after all.

#13
tCruzin4lyfe

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Awesome! I will finish the video tonight. But man I wish I had that Typhoon.

#14
capn233

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Sp3c7eR wrote...

It does quite a lot yeah, and bear in mind that's not the maximum it can do. If you sacrifice clip capacity & put AR damage gear, your dmg output will go through the roof. However, to me the Typhoon does damage when it's full on auto. And the longer you can keep that up, the better. Therefore, more ammo means more damage, indirectly. Because it's a chargeable gun, after all.

I understand how it works, I just meant I only have the Typhoon II and you have an X.

edit: Wait... your damage output will go through the roof if you would drop Stability for Extended Barrel.  This sounds like deja vu. :)

Modifié par capn233, 24 juillet 2012 - 09:52 .


#15
Mindlog

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2 more minutes Turkish.
The Typhoon X is nice and I wish I had one.
However, Barrage 5 is a lie and thus we can all conclude it's a fake. (fish ears)

Really nice run. Weird how sometimes I forget strong weapons exist. Hadn't seen the GPS in some time.

Modifié par Mindlog, 24 juillet 2012 - 09:49 .


#16
longgamma

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respect

#17
Bladedrummer

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Throw me a bone and post the build with evos here please?

#18
Sp3c7eR

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Bladedrummer wrote...

Throw me a bone and post the build with evos here please?


Devastator mode: Weapon Accuracy, Rate of Fire, Damage Bonus

Multi Frag Grenade: Force & damage, Max Grenades, Grenade count (didn't use the skill much)

Battlesuit: Weapon Damage, Headshots, Weapon Damage

Internal Systems: Durability, Shield Recharge, Fitness Expert

#19
heybigmoney

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Great run. Nice to see the gps get some love.

#20
upinya slayin

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aweosme job. I wish i could solo a platinum. i'm gonna watch the vid for some tips

#21
ParatrooperSean

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Just watched Wave 1, 2 and 10. Man platinum is crazy. I'm going to watch the whole thing later so AI try to learn from it. Great job!

#22
Sp3c7eR

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I've done my best to explain in the OP things that stood out to me as I attempted the solo. There's other things, spawn-specific information that I can't really explain. Like for example there's a spawn right next to the platform I'm camping, on the side of the bunker with the ladder. If enemies spawn there and I'm holding my position, it's likely I'd get overwhelmed because no matter how many I kill, they continue spawning at the same place. So in that case I decide to run as fast as I can towards right lower side of the map and hold position there. But you learn those as you go...

As I said, any questions feel free to ask. :)

#23
Bladedrummer

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Sp3c7eR wrote...

Bladedrummer wrote...

Throw me a bone and post the build with evos here please?


Devastator mode: Weapon Accuracy, Rate of Fire, Damage Bonus

Multi Frag Grenade: Force & damage, Max Grenades, Grenade count (didn't use the skill much)

Battlesuit: Weapon Damage, Headshots, Weapon Damage

Internal Systems: Durability, Shield Recharge, Fitness Expert


Thank you. I just unlocked this character and I wanna give it a shot: Looks like fun.

#24
Guest_Air Quotes_*

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Now THIS is legit.

Nice job, great video, awesome gameplay! Props!

#25
Guest_MasterReefa_*

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Just finished the video, couldn't have cut it closer on the first objective going up that ladder? Haha