And how can I make him suck less?
I'm currently level 27. I'm in the Blackwood Marsh; I've already done Kal'Hiral and the Wending Wood. I feel like I'm barely out damaging my level 22 Origins Warden, and I die. A lot. Ogren and Nathaniel out damage me all the time; I haven't played much with Sigrun since I don't need another rogue.
* Talents *
Assassin 4
Bard 3
Duelist 4
Rogue 3/3/1/4/0
Dual Wield
3/3/3/0
* Equipment *
Head: Grey Warden Light Helm
Hands: Grey Warden Light Gloves
Chest: The Bear's Embrace
Feet: Grey Warden Leather Boots
Belt: Panacea
Neck: Spirit Cord
Ring: Ring of Stublety
Ring: Dusk
Main Hand: Voice of the Velvet
Off Hand: Talon of the Skies
* Stats *
(including bonus from gear)
Str 23
Dex 39
Will 15
Mag 11
Cun 87
Con 11
Armor = 19
Def = 97
Attk = 116
Dmg = 41.1/40.1
Crit Rate: ~49%/48%
Why does my Awakening Rogue Suck?
Débuté par
transmutable
, juil. 24 2012 09:38
#1
Posté 24 juillet 2012 - 09:38
#2
Posté 26 juillet 2012 - 10:27
Firstly don't feel bad that Nathaniel is out-damaging you. Archers got a massive boost in Awakenings to (over-)compensate for being rubbish in Origins.
Secondly, I'm not an equipment kinda person so I can't tell you much about that, but stats-wise you don't seem to be doing anything terribly silly. My only question would be exactly how you're playing. With this build you should be going for backstabs pretty much exclusively. With Coup de Grace this means automatic backstabs on stunned enemies too which is nicely exploitable.
With this in mind, your party should be deft crowd controllers. Nathaniel should be spamming Scattershot, your mages should have spells to stun enemies, and your party tank (Oghren until you pick up Justice) should be spamming the warrior talents to draw aggro so the enemies turn their lovely exposed backs to you. Captivating Song might be handy for enclosed spaces (the range on it is rather disappointing). And you still have Dirty Fighting, which you should activate every time you find yourself face-to-face with an enemy.
Remember the DW Rogue's motto: never look your enemy in the eyes. Either stab them in the back or while they're stunned.
That's as much help as I can be on the topic.
Secondly, I'm not an equipment kinda person so I can't tell you much about that, but stats-wise you don't seem to be doing anything terribly silly. My only question would be exactly how you're playing. With this build you should be going for backstabs pretty much exclusively. With Coup de Grace this means automatic backstabs on stunned enemies too which is nicely exploitable.
With this in mind, your party should be deft crowd controllers. Nathaniel should be spamming Scattershot, your mages should have spells to stun enemies, and your party tank (Oghren until you pick up Justice) should be spamming the warrior talents to draw aggro so the enemies turn their lovely exposed backs to you. Captivating Song might be handy for enclosed spaces (the range on it is rather disappointing). And you still have Dirty Fighting, which you should activate every time you find yourself face-to-face with an enemy.
Remember the DW Rogue's motto: never look your enemy in the eyes. Either stab them in the back or while they're stunned.
That's as much help as I can be on the topic.
#3
Posté 26 juillet 2012 - 01:52
@transmutable - As Ferrentinabun said, don't feel bad. Archers are way too powerful in awakening, and warrior's have single hit wonders like peon's plight. Archers can actually dish out over 350 odd damage each shot which is insane. Your build is a very good rogue build. Concentrating on backstabing will yield very good results as Ferrentinabun said.
I have a few suggestions which you may like, if you do then you may use them. But remember it's your rogue and you should build it as you like. After all that's the point of an RPG.
I'd say you should put all of your remaining points till level 35 into dex, since daggers are 50% dex and 50% str based(or cunn. through lethality). This will not only increase your damage output with daggers but also with bows if you decide to attack the mother from a distance in the end game. Your defense will also increase but don't bother about defense anyway.
Talents:
Rogue - get everything from the last Heartseeker tree.
Dual Weapons - you may get punisher but not really necessary, but make sure to take all the talents of the last tree till unending flurry
If you want to dish out real killing backstabs I'd suggest respec your warden and swap Shadow (specialization) for Bard, and take three talents upto shadow striking. Shadow striking is a really killer talent. Take anything for your fourth specialization.
If you plan to use the bow at some time even for a little bit, take aim and accuracy, that would be three point very very well spent. With accuracy on, you'll critical hit each shot with damage above 300.
Equipment:(Just use anythin you like if you don't have these or you if didn't import them over from origins)
Chest: Battledress of the provocateur(Leliana's song DLC) or whatever you like
Head: Helm of Honnleath/Quicksilver/Cap of the Nimble
Hand: Slippery Ferret's Gloves or Repeater Gloves(while using a bow)
Legs: Wolf Treads/Blackblade Boots
Belt: Andruil's Blessing/Cinch of skillful maneuvering
Amulet: High regard of House Dace/Illumination
Ring 1: Key to the City
Ring 2: Corin's Proposal
Main Hand: Voice of Velvet (3 Intensifying Runes)
Off Hand: The Rose's Thorn (3 Intensifying Runes)
There are so many good loot that there are countless possible permutations and you still end up with an almost invincible warden by end game.
Party: May be you should consider bringing along a tank (when you get Justice, may be) with the new Weapon and Shield Talents. These are really great for keeping threat on the tank so that you can do easy backstabs.
Sustainables: Dueling, Weak Points, Shadow Form, Momentum, and some others from your teammates as you wish, like rally, telekinetic weapons, whatever, you get the idea.
Now the idea about combat is that you'll have over 100% critical chance, so you can just attack head on still dishing ravaging damage. But to better survive with lower dex (in your case) and light armor, just why not keep aggro off you. Taunt and draw attention to your tank, get in a backstab position or start with riposte, or dirty fighting, Coup De Grace kicks in, Backstab, Backstab, gone. By now everyone will be surrounding your Tank. Easy picking, just two odd hits for each, and there's a gory mess. Shadow form will ensure that you lose threat with each hit. Although shadow form depletes stamina constantly, you'll have plenty to boot. In the impossible case that you are about to die, what are stealth, ghost and decoy are for.
Regarding other talents, there is actually no need to do anythin other than backstabs.There is a leathal combination (Low Blow + Twin Strikes + Unending Flurry) that can actually chew down even the harvester in nightmare terribly quickly. You can use heartseeker for elite enemies at low health to deal huge damage of about 1000 or may be even more.
During my nightmare playthroug, it was like a competition between my rogue and Nathaniel, on which will get the most kills this fight, while Justice was drawing everything towards it like a magnet. Only thing for Anders to do was to keep Justice alive and the occasional buffs and heals.
To be honest, your build is very good. Even if you carry on with stacking cunning, you'll make a good warden. But since you are dying a lot, all you need to care about is managing threat. And don't worry about Nathaniel's killer arrows; if you swap to archery with just accuracy on, you will kind of do great damage as well.
Cheerio, buddy.
I have a few suggestions which you may like, if you do then you may use them. But remember it's your rogue and you should build it as you like. After all that's the point of an RPG.
I'd say you should put all of your remaining points till level 35 into dex, since daggers are 50% dex and 50% str based(or cunn. through lethality). This will not only increase your damage output with daggers but also with bows if you decide to attack the mother from a distance in the end game. Your defense will also increase but don't bother about defense anyway.
Talents:
Rogue - get everything from the last Heartseeker tree.
Dual Weapons - you may get punisher but not really necessary, but make sure to take all the talents of the last tree till unending flurry
If you want to dish out real killing backstabs I'd suggest respec your warden and swap Shadow (specialization) for Bard, and take three talents upto shadow striking. Shadow striking is a really killer talent. Take anything for your fourth specialization.
If you plan to use the bow at some time even for a little bit, take aim and accuracy, that would be three point very very well spent. With accuracy on, you'll critical hit each shot with damage above 300.
Equipment:(Just use anythin you like if you don't have these or you if didn't import them over from origins)
Chest: Battledress of the provocateur(Leliana's song DLC) or whatever you like
Head: Helm of Honnleath/Quicksilver/Cap of the Nimble
Hand: Slippery Ferret's Gloves or Repeater Gloves(while using a bow)
Legs: Wolf Treads/Blackblade Boots
Belt: Andruil's Blessing/Cinch of skillful maneuvering
Amulet: High regard of House Dace/Illumination
Ring 1: Key to the City
Ring 2: Corin's Proposal
Main Hand: Voice of Velvet (3 Intensifying Runes)
Off Hand: The Rose's Thorn (3 Intensifying Runes)
There are so many good loot that there are countless possible permutations and you still end up with an almost invincible warden by end game.
Party: May be you should consider bringing along a tank (when you get Justice, may be) with the new Weapon and Shield Talents. These are really great for keeping threat on the tank so that you can do easy backstabs.
Sustainables: Dueling, Weak Points, Shadow Form, Momentum, and some others from your teammates as you wish, like rally, telekinetic weapons, whatever, you get the idea.
Now the idea about combat is that you'll have over 100% critical chance, so you can just attack head on still dishing ravaging damage. But to better survive with lower dex (in your case) and light armor, just why not keep aggro off you. Taunt and draw attention to your tank, get in a backstab position or start with riposte, or dirty fighting, Coup De Grace kicks in, Backstab, Backstab, gone. By now everyone will be surrounding your Tank. Easy picking, just two odd hits for each, and there's a gory mess. Shadow form will ensure that you lose threat with each hit. Although shadow form depletes stamina constantly, you'll have plenty to boot. In the impossible case that you are about to die, what are stealth, ghost and decoy are for.
Regarding other talents, there is actually no need to do anythin other than backstabs.There is a leathal combination (Low Blow + Twin Strikes + Unending Flurry) that can actually chew down even the harvester in nightmare terribly quickly. You can use heartseeker for elite enemies at low health to deal huge damage of about 1000 or may be even more.
During my nightmare playthroug, it was like a competition between my rogue and Nathaniel, on which will get the most kills this fight, while Justice was drawing everything towards it like a magnet. Only thing for Anders to do was to keep Justice alive and the occasional buffs and heals.
To be honest, your build is very good. Even if you carry on with stacking cunning, you'll make a good warden. But since you are dying a lot, all you need to care about is managing threat. And don't worry about Nathaniel's killer arrows; if you swap to archery with just accuracy on, you will kind of do great damage as well.
Cheerio, buddy.
Modifié par Blazomancer, 26 juillet 2012 - 01:53 .





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