Modifié par Kosmiker, 25 juillet 2012 - 08:52 .
Selfish Demolishers
#226
Posté 25 juillet 2012 - 08:29
#227
Posté 25 juillet 2012 - 08:43
#228
Posté 25 juillet 2012 - 09:48
#229
Posté 25 juillet 2012 - 11:17
You say im selfish for wanting a Demolisher to work more with his team than camp and spam? OK, lets look at that logic for a moment.
Am I selfish for aiming my tech powers at something someone else just hit with Overload? No, im HELPING kill it quicker.
Same applies to biotics, they must be the most selfish classes in the game to want to set up Biotic detonations by aiming at something someone just primed.
Thus, when I want to bring in my MQE because hes infinitely greater when theres a Demolisher in the team, I will.
Save your broken logic for someone less intelligent, and actually play cooperatively.
#230
Posté 25 juillet 2012 - 11:37
*estimated, approx. +55% cooldown speed
Note: I do not play a grenade hogging demolisher, I leave my pylon during escort/(de)activate missions, and i'm constantly pumping enemies full of thermal clips from my harrier, so much so that i still run out of ammo when im on top of my pylon. I simply believe that if a demo wants to hog their grenades, they can.
#231
Posté 25 juillet 2012 - 11:40
You don't have a god given right to my own power <_<
Modifié par Sovereign24, 25 juillet 2012 - 11:41 .
#232
Posté 25 juillet 2012 - 11:53
#233
Posté 25 juillet 2012 - 11:53
#234
Posté 25 juillet 2012 - 11:58
HinDae wrote...
So im reading over some of the comments in here and am thoroughly unimpressed at the intelligence of some of this community.
You say im selfish for wanting a Demolisher to work more with his team than camp and spam? OK, lets look at that logic for a moment.
Am I selfish for aiming my tech powers at something someone else just hit with Overload? No, im HELPING kill it quicker.
Same applies to biotics, they must be the most selfish classes in the game to want to set up Biotic detonations by aiming at something someone just primed.
Thus, when I want to bring in my MQE because hes infinitely greater when theres a Demolisher in the team, I will.
Save your broken logic for someone less intelligent, and actually play cooperatively.
You do realize that a Demolisher using his Grenades to kill Things is actually doing Teamwork, don't you?
#235
Posté 25 juillet 2012 - 12:03
#236
Posté 25 juillet 2012 - 12:03
#237
Posté 25 juillet 2012 - 12:03
And you know what you're doing when you take a Demolisher's grenades and don't even have the courtesy to be a good nade class (MQ, Destroyer, maybe a Drelldept) (yes I do realize you mentioned a MQ in this post, but your OP wanted to steal as a KroSol)? You're weakening their overall ability to do anything, and replacing it with a ****tier knockoff.HinDae wrote...
So im reading over some of the comments in here and am thoroughly unimpressed at the intelligence of some of this community.
You say im selfish for wanting a Demolisher to work more with his team than camp and spam? OK, lets look at that logic for a moment.
Am I selfish for aiming my tech powers at something someone else just hit with Overload? No, im HELPING kill it quicker.
Same applies to biotics, they must be the most selfish classes in the game to want to set up Biotic detonations by aiming at something someone just primed.
Thus, when I want to bring in my MQE because hes infinitely greater when theres a Demolisher in the team, I will.
Save your broken logic for someone less intelligent, and actually play cooperatively.
Here's an idea: Instead of competing with them for their grenades, their only power, which only a few classes can EVER do better with them, how about taking a non-nade class that works with them? Say, for instance, chain overload spam. Or grab a giant gun and use their pylon's aura to make your gun even better? Something that doesn't involve stealing their lifeblood.
#238
Posté 25 juillet 2012 - 12:06
#239
Posté 25 juillet 2012 - 12:08
You are selfish because while you have krogan berserker, fortification and carnage to fall back on when your grenades run out, the demolisher has THIN AIR, NADA AND ZIPOLA to fall back on when they run out of grenades, yet you still want the demolisher to act as your own personal grenade butler, so that you can pour on all the damage you want and damage armor for the team, when this is EXACTLY what the demolisher would be doing anyway with their homing missiles, which she can self tech burst or fire explosion combo with the correct evolutions.
So yes the demolisher has a right to use their own grenades over you. And when they are full, you can collect any surplus that happens to drop, or god forbid, take your tank like krogan to some of the many ammo boxes others would be massacred while trying to reach themselves.
You can ask for grenades, but in no universe mass effect or otherwise do you get to demand them, or pour hate and dispair on demolishers because you have not gotten into a game where three of them kneeled at your feet and prayed so that you might be delivered 6 inferno grenades to spam every couple of seconds.
And as for your comparison to using tech power on someone elses overload, a better comparison is you telling someone else they should give you their tech power so that you can use it on someone elses overload FOR THE GLORY OF TUCHANKA!
#240
Posté 25 juillet 2012 - 12:09
#241
Posté 25 juillet 2012 - 12:10
You did not also answer my question about false expectations. What was the true nature of you switching to a grenade class character? Did you inform the demolisher of your expectation of her role?
Throw that back at me, and my answer is i inform my team mates. If my character has both a primer and detonator, i let my team mates know, that i will prime, and whomever can detonate, do it. Saves everyone one global cooldown. In this case regarding the demolisher? I tellmy destroyer team mate that i am his personal supply cache. Sure i'll chuck some arc nades but not to the extent of being a pure Grenadier.
TLDR did you make your intent known to the demolisher prior? Otherwise in your assumption you easily label other people as selfish when the poor other player is just trying to earn her keep in the team game by playing her role.
#242
Posté 25 juillet 2012 - 12:18
#243
Posté 25 juillet 2012 - 12:22
#244
Posté 25 juillet 2012 - 12:24
Myself I don't see grenades as my "powers" powers are infinite grenades are not even if I poop them every 14 seconds. They are for use against boss mobs and in hairy situations, sure I could use them on trash but it isn't necessary.
So a lot of the time I'll sit at max nades until the s*** hits the fan or boss mobs show up. Otherwise my harrier will be dropping enemies left and right with my now limitless supply of ammunition for it.
If I'm in cover I'm probably sitting on top of the pylon and suck up ammo I don't really need so yah sorry about that. I don't mean to it just happens.
As for nades I think a lot of people use them like they are infinite use powers with the demolisher, in general I think people use them when it is really unnecessary. I'm not concerned with killing things faster or points I'm worried about having enough nades when things fall apart so I conserve, and it certainly helps when we suddenly get a drone escort objective, those arcs stun everything long enough to kill them or get past them.
#245
Posté 25 juillet 2012 - 12:44
HinDae wrote...
So im reading over some of the comments in here and am thoroughly unimpressed at the intelligence of some of this community.
You say im selfish for wanting a Demolisher to work more with his team than camp and spam? OK, lets look at that logic for a moment.
Am I selfish for aiming my tech powers at something someone else just hit with Overload? No, im HELPING kill it quicker.
Same applies to biotics, they must be the most selfish classes in the game to want to set up Biotic detonations by aiming at something someone just primed.
Thus, when I want to bring in my MQE because hes infinitely greater when theres a Demolisher in the team, I will.
Save your broken logic for someone less intelligent, and actually play cooperatively.
You obviously haven't played Demolisher, otherwise after a couple of games you would know that there is more profit for the whole team with Demolisher full of nades all the time, than with charity like one - with no other ofensive possibility than his gun. It's pretty easy calculation. Also I doubt avarage player with common sense will stay most of the time sitting on pylon, so there will be times when other team members can gain from pylon supplies. Anyways Im not a big fan of playing as Demolisher, tried it couple of times, (its good but not my style
Ps. I do also agree with what others said - that having as fast cooldown as possible is a must - just to spam pylons to improve nades spawning time.
Modifié par Pho3nix.blackfire, 25 juillet 2012 - 12:54 .
#246
Posté 25 juillet 2012 - 01:01
So yeah, now that I've played demolisher myself, and understand how they have to play, I try not to rush to the pylon like an idiot when I play a grenadier character. I check the ammo crates first, and only approach for grenades in desperate circumstances. I also try not to consume ammo, unless I'm using a Harrier or similar.
As for when I play Demolisher, I used to think that taking heavy weapons was the best, but now I'm not so sure. I'm trying a Scorpion-Tempest combo right now, and I think it works well. The Scorpion doesn't carry much ammo, so the pylon is needed, but the cooldown is enough to let me setup a new one every 16 seconds or so, giving me two grenades.
However, as we all know, while the Scorpion is powerful, there is a short delay in the explosions... Which leads to an obscene number of "kill steals", or enemies finished off by the other players, after your Scorpion and the grenades have softened them up considerably.
So yeah, forgive me if I setup a new pylon to get two new grenades, but I need them. You, on the other hand, can reave, pull, incinerate, charge, stasis or scorch the crap out of the enemies with a flamer when you run out.
#247
Posté 25 juillet 2012 - 01:01
Reawyn wrote...
Just a thought to all those grenade wielding classes: The greater your capacity , the less grenades there are to go around for everyone else. realistically having any more than 5 grenades capacity is ineffective. Especially on gold or Plat. as nades spawn less often on ammo boxes. meaning you only have the pylon. I personally don't mind sharing , as I have 5 capacity as my max there enough to go round for Destroyers , and cluster grenade classes too. another tip is if possible set up the plyon near an ammo box to maximise effect.
When I first got my Demolisher, I specced for extra grenades, because that's what I always did with other grenade classes. That was before I realized the passive also gave more grenades. But actually playing, with the pylon only giving out 2 every 10-15 seconds (Does anyone not spec for the second grenade spawn?), I realized that I couldn't keep that full, and it was a waste of the added DoT if I couldn't use those extra grenades anyway. Now, I only use the +1 grenades from the passive skill, go all out damage on the nades, and the refresh keeps me pretty well stocked and things die much faster.
Higher max grenades doesn't always mean more grenades, or more damage.
#248
Posté 25 juillet 2012 - 01:02
HinDae wrote...
So im reading over some of the comments in here and am thoroughly unimpressed at the intelligence of some of this community.
You say im selfish for wanting a Demolisher to work more with his team than camp and spam? OK, lets look at that logic for a moment.
Am I selfish for aiming my tech powers at something someone else just hit with Overload? No, im HELPING kill it quicker.
Same applies to biotics, they must be the most selfish classes in the game to want to set up Biotic detonations by aiming at something someone just primed.
Thus, when I want to bring in my MQE because hes infinitely greater when theres a Demolisher in the team, I will.
Save your broken logic for someone less intelligent, and actually play cooperatively.
Disinterested in adhering to your personal standard of teamwork = not playing cooperatively?
Sounds legit.
#249
Posté 25 juillet 2012 - 01:02
#250
Posté 25 juillet 2012 - 01:05
Nissun wrote...
The supply pylon should generate grenades faster. As it is now, it's barely enough for one grenade user, let alone four.
I agree that quicker generation would help the power be more of a team power (although really it would likely just make most demolishers use their nades quicker





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