Selfish Demolishers
#276
Posté 25 juillet 2012 - 04:34
#277
Posté 25 juillet 2012 - 04:51
Ryan80537 wrote...
TC has not unlocked the demolisher. This is the problem.
THIS!!!
#278
Posté 25 juillet 2012 - 04:52
Shinter37 wrote...
Nissun wrote...
BDelacroix wrote...
Most all the ones I end up with hide the pylon. I've even read they get mad if someone else finds it and picks up a few supplies. I guess its like getting mad if someone gets recharged by the geth engineer turret.
What do you consider "hiding the pylon"*? Because when I deploy one I certainly do not drop it in the middle of the battlefield.
And it's not like the geth turret's shield recharge at all. The geth turret boosts up everybody's shields. The pylon only gives out two grenades, and if you've been waiting 12 tedious seconds unable to use any powers, and a sentinel/soldier/vanguard/adept comes up and takes them before you can, well excuse me, but I will get a little mad.
*That sounds like a filthy euphemism.
Actually, while the pylon gives more max shields, the geth turret is actually a shield recharger.
And while it is best to put the pylon in a good defensible position, hiding it may be standard practice for some until they have teammates who aren't just sitting on their pylon, taking all the nades and not allowing the demolisher access to their own supply.
actually wrong it depends on what the pylon is built for i never spec pylon for weapon or shields, i spec it for extra drops and drop rates and increase power usage so yeah you are wrong
Modifié par Ravenmyste, 25 juillet 2012 - 04:54 .
#279
Posté 25 juillet 2012 - 04:54
#280
Posté 25 juillet 2012 - 04:55
hey OP keep up the good fight, i am personally looking forward to more entertaining posts from you.
PS. we may not get to have 3 stooges in ME3 but at least you gave us 1
#281
Posté 25 juillet 2012 - 04:57
Now when i play a demolisher, I either place the Supply Pylon in an area that is far from an ammo box.(So the whole map has convienient reload areas.) Or place it in a high traffic area. (So the shield boost is appied as offen as possible.) But if there are no other grenade users in the game other than me, I guess i can hoard the grenades.
#282
Posté 25 juillet 2012 - 05:06
HinDae wrote...
Asebstos wrote...
lastofthefive0s wrote...
And this is why I also bring along my N7 Piranha Shotgun X and my N7 Typhoon II to the party and still sit on top of my supply pylon, because I spec'd it to boost weapon damage when inside it's field. So, yeah, I'm not all about using grenades, but since the pylon also boosts my weapon damage too, why shouldn't I stand next to it?HinDae wrote...
lastofthefive0s wrote...
You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.
You do realize basically every Demolisher carries 2 huge weapons because of said grenade based power spread right?
And imma go out on a limb and say your the precise kind of person im making this post about.
This game isnt 4 guys competing for best score, its 4 guys working together.
Next complaint.
There's a difference between squatting right on top of it and standing in that circle. Any Demolisher that isn't letting a QME or QMI get grenades is, in fact, NOT making the most of the supply pylon.
Thank you.
so my demolisher getting kill streaks with tech burst is not making full use of the pylon because the QME or QMI has to go to a ammo box?
#283
Posté 25 juillet 2012 - 05:10
I used to get shouted at by randoms because my salarian engineer doesn't use decoy at all. thing is, I always forgot to deploy it anyways, and at the end of the day, if you're playing with randoms, you have to accept that while they may help you, you can't rely on them sharing their powers to help you.
Different, of course, if you're playing with friends. Then, you should try and organise yourselves to be the most efficient you can be as a team.
#284
Posté 25 juillet 2012 - 05:10
edued wrote...
Yeah, I see a lot of selfish Demolishers. I tried being one for a while, but it didn't really fit the role the class is supposed to have, you know?
Now when i play a demolisher, I either place the Supply Pylon in an area that is far from an ammo box.(So the whole map has convienient reload areas.) Or place it in a high traffic area. (So the shield boost is appied as offen as possible.) But if there are no other grenade users in the game other than me, I guess i can hoard the grenades.
if you are full on grenades while playing a demolisher then you might as well play something else.
maybe something with a turret/drone or even a decoy.
a demolisher should be spamming grenades otherwise you are a waste of DPS on the team.
dang them arc grenades strip shields, set up tech bursts and apply a DoT; those homing grenades decimate armor, apply a DoT, and can get fire explosions... well guess i better save them up because someone else might need my grenades from my pylon
is this like the new leecher logic " im not really going to do anything but i brought a pylon so dont kick me bro" ?
#285
Posté 25 juillet 2012 - 05:14
It felt like freakin' godhood.
#286
Posté 25 juillet 2012 - 05:15
#287
Posté 25 juillet 2012 - 05:16
#288
Posté 25 juillet 2012 - 05:22
That being said, I dont spam my grenades and if you want to come sit in the special little circle with me your welcome to, I however rather enjoy making my own tech bursts.
#289
Posté 25 juillet 2012 - 05:23
Ravenmyste wrote...
Shinter37 wrote...
Nissun wrote...
BDelacroix wrote...
Most all the ones I end up with hide the pylon. I've even read they get mad if someone else finds it and picks up a few supplies. I guess its like getting mad if someone gets recharged by the geth engineer turret.
What do you consider "hiding the pylon"*? Because when I deploy one I certainly do not drop it in the middle of the battlefield.
And it's not like the geth turret's shield recharge at all. The geth turret boosts up everybody's shields. The pylon only gives out two grenades, and if you've been waiting 12 tedious seconds unable to use any powers, and a sentinel/soldier/vanguard/adept comes up and takes them before you can, well excuse me, but I will get a little mad.
*That sounds like a filthy euphemism.
Actually, while the pylon gives more max shields, the geth turret is actually a shield recharger.
And while it is best to put the pylon in a good defensible position, hiding it may be standard practice for some until they have teammates who aren't just sitting on their pylon, taking all the nades and not allowing the demolisher access to their own supply.
actually wrong it depends on what the pylon is built for i never spec pylon for weapon or shields, i spec it for extra drops and drop rates and increase power usage so yeah you are wrong
Wait, how am I wrong? The pylon starts initially with some amount of bonus weapon damage, max shield boost, and bonus power damage. You still have that in there no matter how you spec the rest of it.
Edit: Ok, it just gives the shield boost initially, but that still supports my statement.
Modifié par Shinter37, 25 juillet 2012 - 05:30 .
#290
Posté 25 juillet 2012 - 05:34
Great logic!
#291
Posté 25 juillet 2012 - 05:50

Modifié par Rickochet101, 25 juillet 2012 - 06:29 .
#292
Posté 25 juillet 2012 - 06:36
#293
Posté 25 juillet 2012 - 06:50
Try the middle of Rio. 2 boxes AND a view of the whole map.Rhayak wrote...
I just unlocked a Demolisher and did my first match in Jade, placing my pylon right on top of the starting area, overlooking the huge 'valley' between the two buildings.
It felt like freakin' godhood.
btw, if you aim away from the extraction zone (toward the crates), on the left side there's a crack in the building. Aim the center of your screen at the top of the buildings, between the cracks. Straight into spawn.
#294
Posté 25 juillet 2012 - 06:53
#295
Posté 25 juillet 2012 - 07:00
#296
Posté 25 juillet 2012 - 07:10
I will frag you wrote...
Yeah, I see what you mean, but it is the demolisher's power. if they don't want to share it, then you can't really fault them.
I used to get shouted at by randoms because my salarian engineer doesn't use decoy at all. thing is, I always forgot to deploy it anyways, and at the end of the day, if you're playing with randoms, you have to accept that while they may help you, you can't rely on them sharing their powers to help you.
Different, of course, if you're playing with friends. Then, you should try and organise yourselves to be the most efficient you can be as a team.
See, theres another hole in this "12 pages of people disagreeing" logic.
If an SE is expected to keep a steady supply of decoys up, or an Asari Justicar is expected to maintain their bubble, either defensively or Offensively, why shouldnt the guy with a mobile ammo and grenade dispenser be expected to help others out?
Hell, the last 3 Demolishers I encountered were hoarding AMMO, AND running to each supply drop after each wave to grab all the grenades there too.
D'oh, you guise sure arent selfish nade spamming kiddies in it to boost your scoreboard position and e-peens.
#297
Posté 25 juillet 2012 - 07:16
BUT i've been in bronze games with nade spamming N7 3000+ level 20 soldiers with grenade cap V on and u never find a grenade or a living enemy anywhere on the map. So I dont think it's the class itself i think it's just ppl need to try to be more aware of others. I know i'm guilty of it. I see something and shoot it without thinking and then realize there was a batarian standing there for 2 minutes winding up for his melee to kill it...oops sorry Mr Batarian =(
#298
Posté 25 juillet 2012 - 07:20
And may I ask where you somehow got the notion that Demolishers don't NEED their grenades?HinDae wrote...
I will frag you wrote...
Yeah, I see what you mean, but it is the demolisher's power. if they don't want to share it, then you can't really fault them.
I used to get shouted at by randoms because my salarian engineer doesn't use decoy at all. thing is, I always forgot to deploy it anyways, and at the end of the day, if you're playing with randoms, you have to accept that while they may help you, you can't rely on them sharing their powers to help you.
Different, of course, if you're playing with friends. Then, you should try and organise yourselves to be the most efficient you can be as a team.
See, theres another hole in this "12 pages of people disagreeing" logic.
If an SE is expected to keep a steady supply of decoys up, or an Asari Justicar is expected to maintain their bubble, either defensively or Offensively, why shouldnt the guy with a mobile ammo and grenade dispenser be expected to help others out?
Hell, the last 3 Demolishers I encountered were hoarding AMMO, AND running to each supply drop after each wave to grab all the grenades there too.
D'oh, you guise sure arent selfish nade spamming kiddies in it to boost your scoreboard position and e-peens.
Because it certainly wasn't from playing one.
And why, exactly, does your class with 1 grenade power and 2 others, and likely a nice gun with weapon damage boosts for it too, need grenades more than the class who has 2 grenades and a power that gives them more grenades, FROM the power that gives them more grenades?
#299
Posté 25 juillet 2012 - 07:29
gimmethegepgun wrote...
And may I ask where you somehow got the notion that Demolishers don't NEED their grenades?HinDae wrote...
I will frag you wrote...
Yeah, I see what you mean, but it is the demolisher's power. if they don't want to share it, then you can't really fault them.
I used to get shouted at by randoms because my salarian engineer doesn't use decoy at all. thing is, I always forgot to deploy it anyways, and at the end of the day, if you're playing with randoms, you have to accept that while they may help you, you can't rely on them sharing their powers to help you.
Different, of course, if you're playing with friends. Then, you should try and organise yourselves to be the most efficient you can be as a team.
See, theres another hole in this "12 pages of people disagreeing" logic.
If an SE is expected to keep a steady supply of decoys up, or an Asari Justicar is expected to maintain their bubble, either defensively or Offensively, why shouldnt the guy with a mobile ammo and grenade dispenser be expected to help others out?
Hell, the last 3 Demolishers I encountered were hoarding AMMO, AND running to each supply drop after each wave to grab all the grenades there too.
D'oh, you guise sure arent selfish nade spamming kiddies in it to boost your scoreboard position and e-peens.
Because it certainly wasn't from playing one.
And why, exactly, does your class with 1 grenade power and 2 others, and likely a nice gun with weapon damage boosts for it too, need grenades more than the class who has 2 grenades and a power that gives them more grenades, FROM the power that gives them more grenades?
Assumes I dont spot all the high end heavy weaponry every damn one of them carries around.
#300
Posté 25 juillet 2012 - 07:33
HinDae wrote...
gimmethegepgun wrote...
And may I ask where you somehow got the notion that Demolishers don't NEED their grenades?HinDae wrote...
I will frag you wrote...
Yeah, I see what you mean, but it is the demolisher's power. if they don't want to share it, then you can't really fault them.
I used to get shouted at by randoms because my salarian engineer doesn't use decoy at all. thing is, I always forgot to deploy it anyways, and at the end of the day, if you're playing with randoms, you have to accept that while they may help you, you can't rely on them sharing their powers to help you.
Different, of course, if you're playing with friends. Then, you should try and organise yourselves to be the most efficient you can be as a team.
See, theres another hole in this "12 pages of people disagreeing" logic.
If an SE is expected to keep a steady supply of decoys up, or an Asari Justicar is expected to maintain their bubble, either defensively or Offensively, why shouldnt the guy with a mobile ammo and grenade dispenser be expected to help others out?
Hell, the last 3 Demolishers I encountered were hoarding AMMO, AND running to each supply drop after each wave to grab all the grenades there too.
D'oh, you guise sure arent selfish nade spamming kiddies in it to boost your scoreboard position and e-peens.
Because it certainly wasn't from playing one.
And why, exactly, does your class with 1 grenade power and 2 others, and likely a nice gun with weapon damage boosts for it too, need grenades more than the class who has 2 grenades and a power that gives them more grenades, FROM the power that gives them more grenades?
Assumes I dont spot all the high end heavy weaponry every damn one of them carries around.





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