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Selfish Demolishers


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#51
HinDae

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Asebstos wrote...

lastofthefive0s wrote...

HinDae wrote...

lastofthefive0s wrote...

You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.


You do realize basically every Demolisher carries 2 huge weapons because of said grenade based power spread right?

And imma go out on a limb and say your the precise kind of person im making this post about.

This game isnt 4 guys competing for best score, its 4 guys working together.

And this is why I also bring along my N7 Piranha Shotgun X and my N7 Typhoon II to the party and still sit on top of my supply pylon, because I spec'd it to boost weapon damage when inside it's field.  So, yeah, I'm not all about using grenades, but since the pylon also boosts my weapon damage too, why shouldn't I stand next to it?

Next complaint.


There's a difference between squatting right on top of it and standing in that circle. Any Demolisher that isn't letting a QME or QMI get grenades is, in fact, NOT making the most of the supply pylon.


Thank you.

#52
llandwynwyn

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It's his pylon, he does with it what he pleases. Also, with the right spec, he doesn't need your grenades.

Broganisity wrote...

If you have a cooldown of roughly the same time...


Most demos I see use heavy fooking weapons.

#53
Asebstos

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stysiaq wrote...

Asebstos wrote...

stysiaq wrote...


As a Demolady, I have access to the most powerful anti-shield grenade,

Second most powerful.


I don't think so, considering the crazy range.

Quarian Arc Grenades have a larger radius and do more damage, quarian males have the best anti-shield grenades. Plus the QMI can throw grenades from cloak.

Modifié par Asebstos, 24 juillet 2012 - 10:34 .


#54
prog_bassist

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HinDae wrote...


Every time I spot one in the lobby, I switch in Krogan soldier for his Inferno grenades to help with tech bursts (If it can, I never notice) and to provide consistent fire damage against the myriad or armoured opponents.



Homing Grenade does better armor damage than Inferno Grenade.  It also carries a significant armor debuff.  That's how I use my Homing Grenade, and it doesn't hurt me at all if your much less-squishy character can't run to an ammo box.  

#55
L.ast L.ife

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HinDae wrote...

OniEdge wrote...

The other problem people forget about the Demolisher is that Homing Grenade and Arc Grenade take from the SAME POOL. When one gets used up, so does the other.

The other thing is that grenades are the Demolisher's main source of damage. That's not selfish.

Try not to demonize Demolishers because you're too lazy to go around the map gathering grenades. They are NOT a tool for you to use.


Oh, ok, you camp here on your little pylon while I dodge 50 banshees and Atlas' to grab 1 nade from the supply drops.

Hurr. Lrn2teamwork


If only there was a convenient consumable that immediately replaced all expended ammo and grenades that everyone can't seem to stop getting from every pack in the RNG store.

Oh wait...

#56
stysiaq

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Asebstos wrote...

stysiaq wrote...

Asebstos wrote...

stysiaq wrote...


As a Demolady, I have access to the most powerful anti-shield grenade,

Second most powerful.


I don't think so, considering the crazy range.

Quarian Arc Grenades have a larger radius and do more damage, quarian males have the best anti-shield grenades. Plus the QMI can throw grenades from cloak.


Thanks, I actually never compared the stats.

Time to clean the dust off my QME then.

#57
ParatrooperSean

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I switched sides on this issue when I heard the the opposing argument. Demolishers exclusively depend on grenades as their only power. They should not be expected to disarm themselves. If they're topped off and want to share, then cool.

#58
Asebstos

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L.ast L.ife wrote...


If only there was a convenient consumable that immediately replaced all expended ammo and grenades that everyone can't seem to stop getting from every pack in the RNG store.

Oh wait...

Note to Demolishers: You also have Thermal Packs and yours generally provide way more grenades than anyone elses. Get that pylon out of your butt.

#59
GGW KillerTiger

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They aren't selfish. The demolisher is meant to be a grenade caster so they need their constant grenades from their pylon. Stop trying to copy them with a none demolisher and go get ammo from an ammo box. I mean have you not noticed they get powers:

grenade
pylon
grenade

at all?

#60
Shinter37

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Every time I show up in a lobby as a Demolisher and everyone switches to Grenade classes, I leave. Who are the selfish ones? Should I just set up the pylon and go hide in a corner somewhere, because that's what you're asking me to do.

#61
stysiaq

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Asebstos wrote...

L.ast L.ife wrote...


If only there was a convenient consumable that immediately replaced all expended ammo and grenades that everyone can't seem to stop getting from every pack in the RNG store.

Oh wait...

Note to Demolishers: You also have Thermal Packs and yours generally provide way more grenades than anyone elses. Get that pylon out of your butt.


Am I the only Demolisher here who doesn't run out of her grenades easily? That's why I have 11 of them anyway. When the rare situation comes, I remember that I carry 55 spare grenades each round. It's like infinity of grenades in this game.

#62
XxIveGotKrabsxX

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Just my opinion, but The Demolisher is in no way ONLY a support class. Sure maybe some of the OTHER engineers make good support, not the Demolisher. My Demolisher is 10x more of a destroyer than The Destroyer. That being said, I only use grenades on groups or boss enemies so usually they're grenades just laying all around me. Anyone is welcome to those.

#63
Atrumitos

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Yeah I can still follow up with a lovely tech burst which is my awesome combo that destroys the shields of any boss outright. Takes 2 nades. As many as the pylon gives me actually. So I don't see why I should give those nades to the quarians.

If they want nades, they can do what they always did and I'll fill in for them while they're off getting to an ammo box. Especially the infiltrator can get there cloaked.

#64
Omega2079

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Give me more of your things. LOL

#65
thegamefreek78648

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lastofthefive0s wrote...

You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.


You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard?  Something like the Striker or Harrier?

#66
Guest_BrookNone_*

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The fact that one has to "spam" the pylon indicates both a problem with how often it produces grenades as well as how the maps work. At present some maps are very "stingy" with grenades while others are more "generous". This makes it difficult for a grenade-based class to work effectively. It looks like some of the gear coming out will augment the ammo pack count so this may mitigate the problem somewhat.

I like the idea of the Demolisher class but it is so difficult to replenish grenades that it leaves him at a disadvantage. I would also like to see the base (default) radius of the pylon increased. As it is now (even with the radius increase at rank four), it is just large enough to accommodate one or two players in cover.

#67
llandwynwyn

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stysiaq wrote...
Am I the only Demolisher here who doesn't run out of her grenades easily?


Not trying to be mean, but do you only play on silver/bronze? Because when things get hairy I'll use all my 'nades if I've to.

#68
Asebstos

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Atrumitos wrote...

Yeah I can still follow up with a lovely tech burst which is my awesome combo that destroys the shields of any boss outright. Takes 2 nades.


Yeah, the QME can techburst with 1 grenade and 1 power and can actually set off more techbursts than the Demolisher can ever hope to (since the homing grenade is only setting off 1 techburst and, being more limited, can't be spammed like incinerate to hit the other electrified guys). The Demolisher is an inefficient tech burster. If there's a Male Quarian nearby and you're spamming arc grenades as a Demo you're doing it wrong and you aren't using your abilities (pylon) in an optimal fashion. Feel free to use homing grenades, but don't pretend the Demo makes better use of grenades than anyone else.

Modifié par Asebstos, 24 juillet 2012 - 10:48 .


#69
lastofthefive0s

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HinDae wrote...

Asebstos wrote...

lastofthefive0s wrote...

HinDae wrote...

lastofthefive0s wrote...

You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.


You do realize basically every Demolisher carries 2 huge weapons because of said grenade based power spread right?

And imma go out on a limb and say your the precise kind of person im making this post about.

This game isnt 4 guys competing for best score, its 4 guys working together.

And this is why I also bring along my N7 Piranha Shotgun X and my N7 Typhoon II to the party and still sit on top of my supply pylon, because I spec'd it to boost weapon damage when inside it's field.  So, yeah, I'm not all about using grenades, but since the pylon also boosts my weapon damage too, why shouldn't I stand next to it?

Next complaint.


There's a difference between squatting right on top of it and standing in that circle. Any Demolisher that isn't letting a QME or QMI get grenades is, in fact, NOT making the most of the supply pylon.


Thank you.

How about using a character that DOESN'T use grenades so you aren't trying to stop him from being able to do their job, being a grenade spammer.  A character firing Incinerate into a mob hit with an Arc Grenade will set off a massive tech burst.  I've been able to pull off solo kill streaks with a QME using that technique.

I can't get over you wanting someone who's whole character is based on grenades to give up the one non-grenade power that, in fact, replenishes their ability to kill enemies more quickly and easily than most weapons in the game.  What are they supposed to do, run out of their supply and when the Banshee comes around and it's barriers are still up because they don't have any Arc Grenades to use, what then, oh yeah, shoot at it until the barriers come down.  Then how about the armor?  That'd be a lot easier if I had some Homing Grenades that deal fire damage, but I had to give them up so I could be considered a "team player".

#70
Methew

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HinDae wrote...
Selfish Demolishers

What I read:

I'm going to complain about Demolishers being selfish because I want to be selfish.



#71
g0tm

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Fine I will stop using my 12 grenades. In return I think you could give up biotic and tech powers.....lets all just use really big guns...... I believe this sounds fair. Most of the time in a match I'm to busy running around doing everything to sit on my pylon. I let my team sit there and hold down the fort. Plenty of grenades in those little supply crates.

#72
Mindlog

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Asebstos wrote...

Yeah, the QME can techburst with 1 grenade and 1 power and can actually set off more techbursts than the Demolisher can ever hope to (since the homing grenade is only setting off 1 techburst and, being more limited, can't be spammed like incinerate to hit the other electrified guys). The Demolisher is an inefficient tech burster. If there's a Male Quarian nearby and you're spamming arc grenades as a Demo you're doing it wrong and you aren't using your abilities (pylon) in an optimal fashion. Feel free to use homing grenades, but don't pretend the Demo makes better use of grenades than anyone else.

If no one is parked on the Pylon then we're still losing DPS. The goal is to maximize grenade production and the pylon should always be recast as soon as the two grenades pop if not sooner. There should never be grenades sitting on the Pylon during a wave.

#73
XxIveGotKrabsxX

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Asebstos wrote...

Atrumitos wrote...

Yeah I can still follow up with a lovely tech burst which is my awesome combo that destroys the shields of any boss outright. Takes 2 nades.


Yeah, the QME can techburst with 1 grenade and 1 power and can actually set off more techbursts than the Demolisher can ever hope to (since the homing grenade is only setting off 1 techburst and, being more limited, can't be spammed like incinerate to hit the other electrified guys). The Demolisher is an inefficient tech burster. If there's a Male Quarian nearby and you're spamming arc grenades as a Demo you're doing it wrong and you aren't using your abilities (pylon) in an optimal fashion. Feel free to use homing grenades, but don't pretend the Demo makes better use of grenades than anyone else.



Not true, I throw 1 arc grenade and 1 homing grenade into a mob and get 3+ Tech bursts. The splash damage from homing grenades will set of the other enemies that are electrified.

#74
Shinter37

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thegamefreek78648 wrote...

lastofthefive0s wrote...

You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.


You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard?  Something like the Striker or Harrier?


Which assumes everyone has those weapons...

#75
Distilled Poison

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My Demolisher can make better use of the Supply Pylon than any other class. My Demolisher can plop out a new one every 10 seconds. My Demolisher can prime and set off his own tech bursts and fire explosions. My Demolisher does not have the shields to constantly run to ammo boxes to resupply his only offensive skill. My Demolisher is not being selfish by sitting on his Pylon, you are for thinking you need grenades more than I do. I am supporting my team by taking my grenades far more than you would by taking them. If you can get grenades while I'm not on it, more power to you. If your non Demolisher class falls apart without grenades and you can't get more from ammo boxes, the problem is YOU. Either fix your character or fix your skill.

Sincerely,
a 6/6/6/6/0 Demolisher who sits on his Pylons and supports his team with rapid shield stripping and armor destruction.