Selfish Demolishers
#76
Posté 24 juillet 2012 - 10:53
#77
Posté 24 juillet 2012 - 10:53
How would you like it if my demolisher never put down a pylon and fought your QM over every ammo box? Wouldn't be fun right?
Taking their grenades is like taking their powers.
Generally if there's a demolisher in the lobby I specifically WILL NOT use a grenade based character just to help them out.
#78
Posté 24 juillet 2012 - 10:54
Asebstos wrote...
Note to Demolishers: You also have Thermal Packs and yours generally provide way more grenades than anyone elses. Get that pylon out of your butt.L.ast L.ife wrote...
If only there was a convenient consumable that immediately replaced all expended ammo and grenades that everyone can't seem to stop getting from every pack in the RNG store.
Oh wait...
Uh yeah. I'll get right on that just as soon as that Lvl. 20 Typhoon Destroyer and Black Widow QFI starts dry humping the ammo boxes standing a few feet away from them instead of my Pylon all game. You know... the ones they rarely ever need. At all.
Until then I'm just as content watching them collect dust until the situation demands it. Just like the rest of you "all for one - one for all" bleeding heart pros who can't understand why someone would play this game however they damn well please.
#79
Posté 24 juillet 2012 - 10:54
#80
Posté 24 juillet 2012 - 10:54
Apparently they missed my response where I mention that I usually pack my N7 Thyphoon and N7 Piranha when playing this character and still camp at my pylon as much as possible because it's spec'd to increase weapon damage to allies within it's range.Shinter37 wrote...
thegamefreek78648 wrote...
lastofthefive0s wrote...
You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.
You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard? Something like the Striker or Harrier?
Which assumes everyone has those weapons...
#81
Posté 24 juillet 2012 - 10:55
And before you mention weapons, she's not going to be doing much with those anyways. She's not like a Soldier or Infiltrator with all their damage bonuses (especially since most Demolisher won't even spec into weapon damage on passives), her weapons are only there when she literally have nothing else left. Unless you're planning to bring level 3 amps and ammo, you'll struggle to kill even normal enemies with a Harrier on Gold. And not to mention that everyone forgets that she should still keep a 10s cooldown so that she can constantly redeploy her Pylons, so 2 weapons is generally not a good idea.
Modifié par sigma_draconis, 24 juillet 2012 - 10:57 .
#82
Posté 24 juillet 2012 - 10:57
#83
Posté 24 juillet 2012 - 10:57
Demolishers help out the team by blowing up all the little guys so the team can kill the big ones!
I don't see why this is a problem....oh wait people care about seeing thier name popping up saying they killed something.
#84
Posté 24 juillet 2012 - 10:58
#85
Posté 24 juillet 2012 - 10:59
llandwynwyn wrote...
stysiaq wrote...
Am I the only Demolisher here who doesn't run out of her grenades easily?
Not trying to be mean, but do you only play on silver/bronze? Because when things get hairy I'll use all my 'nades if I've to.
I play gold only. But I find it EXTREMLY hard to run out of nades with Demo, considering the following:
1) 11 nades cap
2) 2 free nades every cooldown
3) 5 consumables (when was the last time you had to use all of them not just because of laziness?
4) Ammo boxes, often with 2 nades each
5) Overall ability to not get into those hairy situations you're talking about
6) Arc grenades, and a single one is usually enough to stop the enemy fire for you to run away.
not rocket science.
#86
Posté 24 juillet 2012 - 10:59
Inshort for grenades in my opnion Destoryer> Demolisher>Everthing else
#87
Posté 24 juillet 2012 - 11:00
Asebstos wrote...
Yeah, the QME can techburst with 1 grenade and 1 power and can actually set off more techbursts than the Demolisher can ever hope to (since the homing grenade is only setting off 1 techburst and, being more limited, can't be spammed like incinerate to hit the other electrified guys). The Demolisher is an inefficient tech burster. If there's a Male Quarian nearby and you're spamming arc grenades as a Demo you're doing it wrong and you aren't using your abilities (pylon) in an optimal fashion. Feel free to use homing grenades, but don't pretend the Demo makes better use of grenades than anyone else.
One nade? Head on over to the nearest ammo box, use the one nade and your power and keep on tech bursting faster than the demolisher. I'll keep on techbursting and firing my guns in the meantime.
I'm not pretending one bit. You seem to believe the demolisher was put in the game for you to use your nades more. Quarians did fine without her, and they'll keep on doing fine without her.
The idea is for me to have my fun after all. If that wasn't the case, I'd get one nade power and Defense Matrix or something, in order to shoot more and stay out of cover.
#88
Posté 24 juillet 2012 - 11:01
Shinter37 wrote...
thegamefreek78648 wrote...
lastofthefive0s wrote...
You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.
You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard? Something like the Striker or Harrier?
Which assumes everyone has those weapons...
Alright, let me expand on the list so that I am likely to hit atleast 1 weapon that a Demolisher might have that they could make sing and I will even forgoe listing ultra rares.
Mattock
Falcon
Striker
Reegar
Piranha
#89
Posté 24 juillet 2012 - 11:01
#90
Posté 24 juillet 2012 - 11:03
thegamefreek78648 wrote...
Shinter37 wrote...
thegamefreek78648 wrote...
lastofthefive0s wrote...
You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.
You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard? Something like the Striker or Harrier?
Which assumes everyone has those weapons...
Alright, let me expand on the list so that I am likely to hit atleast 1 weapon that a Demolisher might have that they could make sing and I will even forgoe listing ultra rares.
Mattock
Falcon
Striker
Reegar
Piranha
Which assumes everyone likes using those weapons...
#91
Posté 24 juillet 2012 - 11:04
Everybody gets crapped on at some point: infiltrators have to do the objectives and revive, salarian engineers have to distract the enemies and take down shields/armor so others can get kills, engineers and biotics in general are trying to set up tech bursts/biotic explosions to maximize damage, and soldiers are laying down fire.
How annoying do you think it is for the demolisher when someone is hogging all their grenades so they can't use them or wasting ammo packs by constantly reloading instead of letting some clips run down?
A good balance would be to use this class with a team, make a plan ahead of time, and take turns as needed. There's really no need to sit directly on top of the pylon, taking everything all the time.
If you play with randoms, that was your first mistake.
#92
Posté 24 juillet 2012 - 11:07
Shinter37 wrote...
thegamefreek78648 wrote...
Shinter37 wrote...
thegamefreek78648 wrote...
lastofthefive0s wrote...
You do realize that two of his three abilities are grenade based, right? So without said grenades, he's basically powerless. Yeah, how selfish of him wanting to be able to continue to support his team by being able to, you know, kill enemies.
You do realize that only one of his powers are effected by cool down, and even then not by much due to the fact that the supply pylon never goes away and enemies cant damage it so there is no reason that a Demolisher cant take a great weapon that suffers from low ammo reserves and rock the mobs hard? Something like the Striker or Harrier?
Which assumes everyone has those weapons...
Alright, let me expand on the list so that I am likely to hit atleast 1 weapon that a Demolisher might have that they could make sing and I will even forgoe listing ultra rares.
Mattock
Falcon
Striker
Reegar
Piranha
Which assumes everyone likes using those weapons...
Well... go play an adept then
Modifié par thegamefreek78648, 24 juillet 2012 - 11:08 .
#93
Posté 24 juillet 2012 - 11:08
And if you don't want people taking your stuff(using teamwork), than go solo it.
I love BSN. The same people who insist there is no kill stealing are complaining about unlimited supply stealing. Wtf?
Modifié par ZGaiden, 24 juillet 2012 - 11:15 .
#94
Posté 24 juillet 2012 - 11:09
Wut.
#95
Posté 24 juillet 2012 - 11:09
BMP969 wrote...
These posts are probably the stupidest things on the forums. I hate how everyone thinks Demolishers are only good as support characters and are therefore obligated to share their Supply Pylon with others. If someone wants to play a purely offensive, grenadier-type character let them. Stop stereotyping characters please!
"But, but, but... the ammo box is so faaaaaaaaarrrr... and I'm just as selfis- er... team oriented as them!"
#96
Posté 24 juillet 2012 - 11:11
ZGaiden wrote...
Selfish Demolisher = Dead Demolisher. The six new classes were added to emphasize teamwork more than any of the others. When I play I try to think about the rest of the team, 'cause one power can't replace a player(generally). Two people throwing a few nades is better than one waiting for a few more. If you wanna lone wolf it and be a d***, don't count on a rez. The Destroyer pairs perfectly, and has the firepower to keep enemies from advancing, but if you don't want me around I don't mind letting you get overun. Sharing is caring and will go a long way, this is a team game after all.
If two people through from one stock The demos going to have to sit out longer for waiting. I'm all up sharing to a point, but theres a flaw in your logic.
#97
Posté 24 juillet 2012 - 11:11
this is some true f*****ry right here. smh
#98
Posté 24 juillet 2012 - 11:12
HinDae wrote...
These guys are a real problem.
Every time I spot one in the lobby, I switch in Krogan soldier for his Inferno grenades to help with tech bursts (If it can, I never notice) and to provide consistent fire damage against the myriad or armoured opponents.
But then, I spot said demolisher set up his/her Pylon and sit RIGHT ON TOP OF IT, soaking up all grenades as it spits them out.
This is pretty sad IMO, to me the Demolisher is a classic support character, and yet he absolutely NEEDS every grenade it throws out?
Anyone else have problems with Selfish Demolishers?
He probably sits on it for the weapon damage. and there are ammo boxes, is he running to those too?
#99
Posté 24 juillet 2012 - 11:12
#100
Posté 24 juillet 2012 - 11:12
HinDae wrote...
These guys are a real problem.
Every time I spot one in the lobby, I switch in Krogan soldier for his Inferno grenades to help with tech bursts (If it can, I never notice) and to provide consistent fire damage against the myriad or armoured opponents.
But then, I spot said demolisher set up his/her Pylon and sit RIGHT ON TOP OF IT, soaking up all grenades as it spits them out.
This is pretty sad IMO, to me the Demolisher is a classic support character, and yet he absolutely NEEDS every grenade it throws out?
Anyone else have problems with Selfish Demolishers?
Thier grenades are much more better then yours, so it is you who don't understand what class should you play, end of story.
Btw, they are not support... Learn about them first, then try talking...





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