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Why do they keep making this game more difficult?


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#26
galaxygrunt

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InsomniaticMeat wrote...

The fact that Platinum is indeed playable, shows the game is not impossible to play. If anything, perhaps you guys should try to up your game. So what if a phantom uses her shield? She's done that from the beginning. Only difference now is that people can see her use it more obviously - If your grenades don't work on her.. Try staggering her before throwing down your powers.

Instead of nagging about the game getting harder, try to get better and improve your own skills. If it were truly impossible to play this game, no one would be playing it. So if a lot of people fare well in Silver, Gold and even Platinum - Perhaps the problem lies within yourself? (Emphasis on the question mark.)


Ummmm...who's "you guys"?

#27
sobbos

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It's all about the money, that simple.

#28
Killmoves37

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kingvenom41392 wrote...

kviksverd wrote...

GodlessPaladin wrote...

1) Overall, Bioware has provided significantly more buffs than nerfs, including a number of elements of straight-up significant power creep. The game hasn't gotten harder.

2) Nerfing can expand the range of competitively viable build/loadout choices in the exact same way as buffing can. The number of competitively viable options depends on how many options occupy a top slot in the metagame. If a few weapons are outclassing many weapons at their respective niches, that reduces the range of competitively viable options. Whether you change it so that the better options get worse or the worse options get better have essentially the same result as far as diversity of competitive build options go.

Therefore, it makes no sense to oppose nerfing if you want to see a greater variety of build options. It would only make sense to oppose nerfs AND buffs that do not actually improve the balance. So, for example, opposing the Vindicator nerf or the Proximity Mine buff.


Good points, but I will take minor exception to point #1.  It is harder for new players, who don't have ready access to most of the buffed weapons or the non-basic classes.  They also don't have the experience (with regards to tactics, builds, whatever), and I think the learning curve has increased substantially as well.

good spike the learning curve  icant beleive people playing since day one still lay bronze we need more good players on platinum the harder the game is to start the sooner they squash the babies whining entirely like dark souls though that got ruined with an update to gave experience to ghosts and skelotons mroe exp for bosses and ng++ is as hard as it gets the game got to easy and thats supposed to be the hardest game of all or some crap like that keep making this game harder please i need the rush

Good god, please use punctuation.

#29
Guest_deliciousmoothies_*

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IndigoVitare wrote...

The Mad Hanar wrote...

The last 2-3 balance changes have been aimed at making players weaker and enemies stronger. With the exception of buffs to about 3 or 4 weapons.


Bioware are out of control nerfing everything... except for these buffs over here...

IT'S A DISASTER!


----> They are going to keep doing that because people complain about what is boring. Who gives a care about others complaining...let them complain! All they are doing is wasting their time being in front of a computer screen...giving negative feedback about weapons and difficulty all day long. Get a life! 

#30
thegamefreek78648

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Because of all the people going...

"OMG BIOWARE WHY SO E-Z? MAKE GAME HARDER! GIVE PLATINUM MODE, GIVE DIAMOND MODE GIVE HARBRINGER MODE! HARDER HARDER HARDER HARDER HARDER HARDER HARDER HARDER HARDER!"

-smokes a cigerette-

Modifié par thegamefreek78648, 24 juillet 2012 - 10:47 .


#31
Guest_The Mad Hanar_*

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IndigoVitare wrote...

The Mad Hanar wrote...

The last 2-3 balance changes have been aimed at making players weaker and enemies stronger. With the exception of buffs to about 3 or 4 weapons.


Bioware are out of control nerfing everything... except for these buffs over here...

IT'S A DISASTER!


Logical fallacies, I have them.

Ignoring them makes me happy though. Image IPB

#32
Dunvi

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I only started playing 3 weeks ago? (right before operation savage) and, well, it's not easy, but at the same time if the game has gotten significantly harder since launch, if I'd started playing then maybe I'd already be playing silver consistantly. I'm not soloing bronze or something (I only get to play 3 days out of the week on average) and it's significantly easier than a SP insanity run, or even a hardcore run.

I think the jump to silver is much harder than the jump into your first games, because on bronze, you screw up the spawns (or what have you) and annoy people. On silver, you screw up the spawns, and you die (and depending on your team, take them down with you).

Modifié par Dunvi, 24 juillet 2012 - 10:53 .


#33
ChemicalGenocide

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Bioware will run it into the ground, the store system has made some people get discouraged and quit, the missile glitch drove people away, I imagine the missile glitchers base will take a hit. What they fail to realize is most people play for enjoyment and not frustration. A lot of die hards plea for nerfs or buffs without taking in consideration that without the casual gamers spending time and money on this multiplayer it will fail. I have an ominous feeling that when September rolls around is when the player base will be usurped by other games...

#34
Killmoves37

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ChemicalGenocide wrote...

Bioware will run it into the ground, the store system has made some people get discouraged and quit, the missile glitch drove people away, I imagine the missile glitchers base will take a hit. What they fail to realize is most people play for enjoyment and not frustration. A lot of die hards plea for nerfs or buffs without taking in consideration that without the casual gamers spending time and money on this multiplayer it will fail. I have an ominous feeling that when September rolls around is when the player base will be usurped by other games...

when Borderlands 2 drops i'm outta here

#35
ChemicalGenocide

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Killmoves37 wrote...

ChemicalGenocide wrote...

Bioware will run it into the ground, the store system has made some people get discouraged and quit, the missile glitch drove people away, I imagine the missile glitchers base will take a hit. What they fail to realize is most people play for enjoyment and not frustration. A lot of die hards plea for nerfs or buffs without taking in consideration that without the casual gamers spending time and money on this multiplayer it will fail. I have an ominous feeling that when September rolls around is when the player base will be usurped by other games...

when Borderlands 2 drops i'm outta here


Same here

#36
meleander

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Problem with nerfing things is not that the weapons are too good, or some builds are too good. No. Problems is within Bioware and it's engineers, that can't comprehend one, simply idea. Multiplayer should be more like singleplayer.

What that means? Oh well, a small multiplayer campaing, where you need a team, not a good solo runner. Other thing is, spawning waves is just stupid.
So to go, make constant spawn and 0 waves, but 10 objectives. So missions instead of waves. Would be hard, would be fun, and would not allow to farm.
Make maps, where you need to conquer positions occupied by the enemy. Make those stupid a.i. to think a little. Guardians are not even trying to protect other units. Enemy units don't even try to flank you, and when they do that, it's simply because they have spawned in the other place then before. And on bigger maps sometimes they just sit and don't move, i was waiting 5 minutes for enemies to come before i started to searching for them.

Making something harder by degrading weapons is the most stupid idea you could think of. It's not funny. Yes, i can run and shoot for five minutes to kill enemy. I can do that on platinum even. Still, where is the fun in this? I need few dozens shots from some guns to kill enemy. Who in the world would make such unreliable guns in the real world?
So stop saying, that this is to make game harder, because it isn't. You know, that with average team you can farm platinum easily in about 20 minutes? With guys, who don't really have skills to beat even lvl 1 you can farm it in 20 minutes. When on gold it is impossible.
Do you know that the hardest waves while farming FBW gold reapers are wave 4 and wave 5, because that's the waves where are many units and many cannibals with grenades? Wave 6 and higher don't have them, so game is easy. Only big guys with big attacks, that can be easily evaded. Anyone who had this idea was plainly not the smartest guy in the room, and i think not even one person from Bioware was smart enough to try and play it. They boast about platinum, which is just other gold, even easier on some maps then gold.
So dear players and Bioware. To the players, it's a shame, there is no other company who would make a multiplayer game in mass effect world. Sad. To bioware, hire some dudes who can think and stop playing smartasses. You suck at your own game, so don't smiling you can't beat lvl that is easy to beat with 4 good-average players who can think while playing.

Modifié par meleander, 24 juillet 2012 - 11:06 .


#37
meleander

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ChemicalGenocide wrote...

Killmoves37 wrote...

ChemicalGenocide wrote...

Bioware will run it into the ground, the store system has made some people get discouraged and quit, the missile glitch drove people away, I imagine the missile glitchers base will take a hit. What they fail to realize is most people play for enjoyment and not frustration. A lot of die hards plea for nerfs or buffs without taking in consideration that without the casual gamers spending time and money on this multiplayer it will fail. I have an ominous feeling that when September rolls around is when the player base will be usurped by other games...

when Borderlands 2 drops i'm outta here


Same here



All i need to prove that the arguments i listed above in my post are right.

Modifié par meleander, 24 juillet 2012 - 11:03 .


#38
JB27

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Yeh, I thought I finally found a player I like, but now LASH is messed up

UPDATE: Not saying I didn't like the other players...I just mean one I don't get sick of after a few matches.

Modifié par JB27, 24 juillet 2012 - 11:52 .


#39
JiceDuresh

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They didn't touch the Reegars, and the Typhoon nerf was a joke, and the Destroyer wasn't changed. Game's still a joke with the right class and gun. That's the problem I have. They didn't need to nerf the Krysae that much, but needed to nerf AND buff the Destroyer more. His missles need to do better, but Destroyer mode needs to pushed off a cliff in terms of how far it needs to drop in power. Typhoon's Cover pen wasn't relly the problem, killing banshees and Atlases in half of a clip was. Even the Harrier doesn't do that and it's the same rarity.

#40
JB27

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JB27 wrote...

Yeh, I thought I finally found a player I like, but now smash is messed up

UPDATE: Not saying I didn't like the other players...I just mean one I don't get sick of after a few matches.



#41
SkreeMalicious

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Bronze is actually REALLY hard for brand new players who are expecting something on 'the easiest setting'.

I would go so far as to say Bronze is almost impossible for people expecting casual or Easy difficulty from it.
It is roughly the equivalent of Hard or Insanity.
What i mean by that is, enemy hp, damage they deal to you, the great numbers they swarm you in.

I would actually promote an even easier difficulty, with less exp and credits, just so new people can get a foot in the goddam door

Modifié par SkreeMalicious, 25 juillet 2012 - 12:16 .


#42
gyuuniku

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they didn't cater to people with high skill level, most of the people doing 12-16 minute platinum speed runs that i talked to aren't exactly in favor or the nerf hammers. people who complain are usually those who don't play their strengths/roles - if you bring an asari to a platinum game your job is to stasis phantoms, i know for a damn fact that you won't be killing any primes.

#43
RonnyB

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Why is it I get the feeling 99% of the people calling for nerfs don't regularly play with randoms if at all. Yea I'm sure the game starts to feel easy and certain weapons overpowered.... when you're playing with good players you know and always as a team with optimal builds and equipment.

Good luck doing that with randoms. Most of the time if you give a random advice or a suggestion they'll do the opposite to spite you.

#44
gimmethegepgun

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Because the DLCs are power creep incarnate?

#45
Grub Killer8016

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"Ahhh.... the 'Nerfers'..."

#46
galaxygrunt

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SkreeMalicious wrote...

Bronze is actually REALLY hard for brand new players who are expecting something on 'the easiest setting'.

I would go so far as to say Bronze is almost impossible for people expecting casual or Easy difficulty from it.
It is roughly the equivalent of Hard or Insanity.
What i mean by that is, enemy hp, damage they deal to you, the great numbers they swarm you in.

I would actually promote an even easier difficulty, with less exp and credits, just so new people can get a foot in the goddam door


I think this is an excellent idea--"Tin" Difficulty maybe.  Nah, sounds a bit demeaning--maybe "Iron".

#47
Immortal Strife

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I'm good with all the changes today except the Krysae RoF, now the only way to use it is to zoom and two shot it. I love the addition of executions on all difficulties, I've been clamoring for it awhile now and it was illogical that it wasn't present before. All-in-all thanks Bioware, I can actually pug platinum now with the fixed RG.

Modifié par Immortal Strife, 25 juillet 2012 - 12:44 .


#48
SkreeMalicious

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kviksverd wrote...

SkreeMalicious wrote...

Bronze is actually REALLY hard for brand new players who are expecting something on 'the easiest setting'.

I would go so far as to say Bronze is almost impossible for people expecting casual or Easy difficulty from it.
It is roughly the equivalent of Hard or Insanity.
What i mean by that is, enemy hp, damage they deal to you, the great numbers they swarm you in.

I would actually promote an even easier difficulty, with less exp and credits, just so new people can get a foot in the goddam door


I think this is an excellent idea--"Tin" Difficulty maybe.  Nah, sounds a bit demeaning--maybe "Iron".








Other possible names for new (easiest) difficulty:

Training
Simulation
Tutorial
Holo-Course

#49
Major Durza

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The Mad Hanar wrote...

That's the key point I was trying to make.

I'm frustrated by the fact that I'm not good enough for today's ME3.

I used to be really good with a Justicar (with a Tempest) on Gold. Now I'm not. The game has either gotten harder or I've lost my mojo. My inability to do good on Gold PuGs has killed my ability to get Spectre Packs which in turn has taken the joy of unlocking cool stuff in the game away. Don't get me wrong, I don't play this game to unlock stuff. It is a really REALLY nice bonus though.


As the weapons and enemies get more powerful, biotic powers are getting left in the dust.  Gold lobbies are now populated by weapon-based classes, whereas at launch Gold was dominated by Asari Adepts and Human Sentinels.

#50
Impulse and Compulse

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Because they're still convinced that the store is a profitable venue?