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Why do they keep making this game more difficult?


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121 réponses à ce sujet

#51
Cartmaniac

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Simple solution would be that new players start with 20 or 30 free PSP packs.

#52
RiouHotaru

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Honestly, any of the weapons are viable for higher use. It's just a matter of which ones you use and how you use them. I make kills with a Predator on Gold on my caster class because it's a low weight weapon and I apply a nice damage mod.

#53
ZephyrAM

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Making a difficulty level that's easier then Bronze really wouldn't accomplish anything good, as it likely wouldn't teach the player 'anything' about how MP actually works, just as playing through the SP campaign does nothing for your MP skills.

It's like being thrown into the water and forced to learn how to swim... you accomplish it or die. The alternative would be to wade around in a kiddie pool that comes up to your ankles and does 'nothing' for you.

There's nothing wrong with dieing, even quite a bit, when first starting out in MP. Gods know I did during the demo back before launch, but I learned how enemies act, where they come from, what the maps look like, and basically what I can do to not die. These things haven't changed, they just take time, and dieing, to learn. As it should be.

Any game that you can walk into right off and 'never' die has no challenge, period. Balance in fact 'requires' that you die occasionally, otherwise you're clearly not in any danger of losing. Heck, you even need to actually lose the whole rounds sometimes, get the Mission Failed, and try again. If you never fail, you're not learning anything.

#54
Dilandau3000

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SkreeMalicious wrote...

Other possible names for new (easiest) difficulty:

Training
Simulation
Tutorial
Holo-Course

"Simulation" and "holo-course" just make me think of Pinnacle Station...

That should be the name for the next difficulty above Platinum: Pinnacle. Damn, that DLC was hard. Never managed to finish it on anything other than casual (okay, so I'm not the world's best player, but I breeze through most of ME1 on normal, but Pinnacle Station, even when I do it last thing before Ilos when I'm all leveled up, is impossible on anything but casual).

Modifié par Dilandau3000, 25 juillet 2012 - 06:56 .


#55
corporal doody

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WHy harder??? WHY????

because The League of Super Awesome Spectacular Players here on BSN DEMANDED IT! with cries of...it is too easy....or WOW I R TOO TOO AWESOME..... whelp....you got what you asked for. NOW LIVE WITH IT!

Image IPB

#56
Asebstos

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Even though there are more Rares and URs than there were at release, I believe its actually easier for players to get those rares/URs than it was at release. If you review the balance change thread you'll see that several of the basic classes (Human Soldier in particular) and basic/uncommon weapons have been made significantly more powerful since release. As well, PSPs and JEPs were not initially permanent items in the store. Remember trying to max out your rares using SPs only and constantly praying for consumables to drop? I do.

And here's a couple of big ones for newbs that came out on May 2nd.

"Objective Waves (Waves 3, 6, and 10)
- Increase XP rewards for completing objectives from 2000 to 3000

XP Rewards
- Random Faction XP bonus increased from 15% to 25%
- Random Map XP bonus increased from 10% to 15%

Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%"

Before that it took longer to level characters and if you wiped after the Wave 6 objective you lost out on quite a bit more credits than you do now. Yes, there were some enemy buffs, but I'm certain that the many positive balance changes outweigh things like Centurions having a bit more health or there being a Prime in Wave 6 for Geth Gold.

Modifié par Asebstos, 25 juillet 2012 - 07:10 .


#57
ackaholic

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im liking the recent buffs and some nerfs... the executions are wonderful, finally something to make people use medigels hopefully. the instant rockets are really nice for getting that killstreak and saving teammates. my thing is if you have just a couple classes that you are really good at keep one of them at 20 to play your gold/plat and use silver/gold to get better with the other. i have at least one character in each class that im confident with in platinum by at level 12+, when playing with friends of course

#58
AwesomeBabyLion

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Liefglinde wrote...

I was pretty indifferent while reading the balance changes. And then I saw the one about stomping. I find stomping to be one of the worst game mechanics I have ever seen, and now it extends to gold and platinum as well. Yay.


I'm actually a big fan of the stomp mechanic. It's an extra layer that forces you to be more team oriented. Take downs however, not so much. I am a fan of take downs as long as you can revive after. Worst part about platinum on X-box is that when you get stuck in cover and a Phantom ends you or magnet hands pull you inn because you just can't get unstuck from that darn cover =3

#59
ElementL09

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The game is pretty difficult if your just starting out. Yes I'm talking about bronze.

#60
JokerL117

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RiouHotaru wrote...

Honestly, any of the weapons are viable for higher use. It's just a matter of which ones you use and how you use them. I make kills with a Predator on Gold on my caster class because it's a low weight weapon and I apply a nice damage mod.


Same usually add both the damage and armor piercing damage mods 

#61
Computron2000

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OP, i understand you pain but thats how it works. Old players get to know the inside workings of the game and feel its bloody boring (because they know stuff newbies don't).

I pity the guy who tries out Bronze against the geth first time they play.

#62
JokerL117

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ElementL09 wrote...

The game is pretty difficult if your just starting out. Yes I'm talking about bronze.


sadly I just can't recall lol I bet you're Right though 

#63
Koz340

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yeah i was soloing bronze the other day and it felt like a silver match, i mean yeah - i'm soloing, but it's still BRONZE c'mon.

#64
perera74

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I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.

#65
przemko877

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ME3 is still easier to the new players if You compare it to other games. For example Counter Strike. It has no mercy. I have a friend who started not so long ago. He took my advices and firstly maxed out common stuff. Now he's maxing uncommon and is playing quite good. You can rock on gold with uncommon weapons and characters. Training and patience is all You need. If You have a bad time with certain class, try another one.

#66
soultaker65

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I don't find this game difficult once you know how the game work it's not that hard. No most of this game's difficult comes from the cheapness of the enemy's AI.
Thing like the enemy all was knowing where you are at all time and stun-locking you just as you get up is not a thing of difficulty but a thing of cheapness.

Modifié par soultaker65, 25 juillet 2012 - 09:07 .


#67
Zorinho20_CRO

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ElementL09 wrote...

The game is pretty difficult if your just starting out. Yes I'm talking about bronze.

I remember,when I started MP while ago it was really hard to me.But with  time,you adapt and grow as a player.
New players should read forums for builds and pick one,that fits their playstyle.

#68
Bluebeam2012

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Because players are getting better and better. When platinum came out, in just matter of hours people have conquered it, and win it easily.

#69
megabeast37215

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I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.

Modifié par megabeast37215, 25 juillet 2012 - 09:21 .


#70
Ziegrif

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I skipped most of the thread so pardon my french.

Bioware is trying to combat Power creep which is the concept of bringing too much power into your game i.e 1 shot everything from trooper to banshee.

By making things more difficult bioware is allowed to bring in more powerful guns and gun/power concepts that would otherwise break the game.

Power creep is pretty much one of the worst things that can destroy online games. MMOs usually frack out because they become boring 1-shot-ko fests. Examples: Shaiya, Megaten, Last chaos are mmorpgs where power creep demolishes high level play.

And I know that FPS =/= MMORPG but the theory is the same. We saw power creep at it's theoretical worst with the missile glitch. So they're trying to combat that hypthetical low point with balance changes one way or the other.

All we can really do is shout at the wind and hope it's blowing our way.

#71
LennethValkyrie

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Ziegrif wrote...

I skipped most of the thread so pardon my french.

Bioware is trying to combat Power creep which is the concept of bringing too much power into your game i.e 1 shot everything from trooper to banshee.

By making things more difficult bioware is allowed to bring in more powerful guns and gun/power concepts that would otherwise break the game.
.

But this defies the whole point of having different weapons..

You know it's no fun when you have a wide array of super soakers.. and I'd stick with just one to play if they're all the same anyways..

The krysae was killed in the last update and granted nobody will use it anymore.. so tell me where is the point into creating new guns if they have to kill them and resort the players to the usage of few weapons still worth to be used..?

#72
megabeast37215

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LennethValkyrie wrote...

The krysae was killed in the last update and granted nobody will use it anymore.. so tell me where is the point into creating new guns if they have to kill them and resort the players to the usage of few weapons still worth to be used..?


Sometimes.... developers make mistakes too. It's really easy to have AOE weapons get out of hand... proof of this is the Falcon and Krysae, the two most heavily nerfed guns in the game. If they ever introduce another AOE weapon again... I expect it will be much more balanced, as they will have tested it on the GI, with all the level 4 ammo, and compared it's synergy with all the powers in the game.

Really... if the damn thing had been made an AR from the get-go... none of this would've ever happened. I still hate the gun... I feel it's an insult to the entire concept of sniping and marksmanship... calling it a sniper rifle is a slap in the face to the very fundamentals of sniping.

Modifié par megabeast37215, 25 juillet 2012 - 09:53 .


#73
Ziegrif

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LennethValkyrie wrote...

Ziegrif wrote...

I skipped most of the thread so pardon my french.

Bioware is trying to combat Power creep which is the concept of bringing too much power into your game i.e 1 shot everything from trooper to banshee.

By making things more difficult bioware is allowed to bring in more powerful guns and gun/power concepts that would otherwise break the game.
.

But this defies the whole point of having different weapons..

You know it's no fun when you have a wide array of super soakers.. and I'd stick with just one to play if they're all the same anyways..

The krysae was killed in the last update and granted nobody will use it anymore.. so tell me where is the point into creating new guns if they have to kill them and resort the players to the usage of few weapons still worth to be used..?


Hyperbole.
People said the exact same thing about the Falcon and it's still one of the best guns in the game.
I think people are exaggerating.

You do realize that the GPS, Falcon, striker, scimitar are not really dps killers but more of Cryo/ Incendiary/ Disruptor spreaders. That's what I mean by different gun concepts. You need to think different some times but every gun has a class that should be able to utilize it.

DPS is not everything. Utility is. And you did answer your own question aswell: ''You know it's no fun when you have a wide array of super soakers.. and I'd stick with just one to play if they're all the same anyways..''

That's my 2 cents really.

#74
Klokos

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Bioware is trying to combat Power creep which is the concept of bringing too much power into your game i.e 1 shot everything from trooper to banshee.

No, Powercreep is when the new stuff outclasses the older one, it doesn't matter how big the gap is between the new and old stuff there will always be power creep because Bioware/devs/whatever wants you to play the new stuff.

#75
Ziegrif

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Klokos wrote...


Bioware is trying to combat Power creep which is the concept of bringing too much power into your game i.e 1 shot everything from trooper to banshee.

No, Powercreep is when the new stuff outclasses the older one, it doesn't matter how big the gap is between the new and old stuff there will always be power creep because Bioware/devs/whatever wants you to play the new stuff.


But they're still combatting power creep.
My definition might be wrong so I guess I should do some more lurking.
But the general point still stands.
Power creep is baaaaaaaaad~ m'kay?