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Why do they keep making this game more difficult?


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#76
budzai

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perera74 wrote...

I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.


oh yes sniping with aim assist is ****ing hard...

#77
megabeast37215

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That aim assist screws you up about 1/3 of the time... sometimes if fatally screws in close quarters or clutch situations.

#78
darkpassenger2342

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budzai wrote...

perera74 wrote...

I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.


oh yes sniping with aim assist is ****ing hard...

 well where can they make you aim if making you aim where you were already looking is  an "easy button?"
behind you?
video games have had this feature as long as they have had 3rd/1st person cameras and guns.
get over that fast please.

#79
Cthulu_Cuddler

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 I have to somewhat agree. While I can still manage gold and even platinum with a good team, I find a few of my friends who are coming back to the multiplayer or just now getting into it are getting destroyed and discouraged. One would think that with a new difficulty setting, the lesser ones would be tweaked to accomodate for those who can't handle platinum, not crank them all up. 
 
   I know people have said it a zillion times, but if they fixed the insta-kill magnet hands on the banshees and tweaked the 3 marauder slaughter factor, (among a few other minor things) it would be much more enjoyable/playable, without lessening the challenge per say.
I enjoy a good challenge and I don't shy away from games that require skill and a strategy, quite the opposite. But I find some moments in gold now are a little ridiculous with certain enemy quantities and magnet hands etc.
   
 Also, maybe it's just  me but-since when do enemies insta-execute fallen players on gold? I've always had ample time to bleed out, with maybe the rare atlas execution on gold. Thoughts?

#80
Perkocet13

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megabeast37215 wrote...

I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.


simple, have 11 waves of nothing but banshies, primes and atlas's

#81
budzai

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for money

#82
GallowsPole

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megabeast37215 wrote...

I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.


People buy into it and why you have nerfers/buffers. Not to take anything away from skills, but for example, that Avenger video. They didn't beat the game using avengers. I dont care how good you are, Avengers only without the ability to Tech Burst or use any powers, would have taken ages to do. A majority of peeps who actually never saw the video and just saw the thread, thought, hey, wow, I can beat Platinum with Avengers. Which also brings in the influx of people who shouldn't be playing that difficulty to begin with. As proof of that video, without the skills and knowledge on how to utilize the classes you play, you're just going to be cannon fodder.

#83
Jay_Hoxtatron

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Perkocet13 wrote...

megabeast37215 wrote...

I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.


simple, have 11 waves of nothing but banshies, primes and atlas's

That wouldn't make it harder. It would be tedious. 

#84
TrveOmegaSlayer

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Suko Reia wrote...

THE ANSWER...
Play bronze
=)
Good day =)


@Suko
THE ANSWER...
Log out of the game and strike your genitalia
=)
Good day =) 

Modifié par TrveOmegaSlayer, 25 juillet 2012 - 12:29 .


#85
Klokos

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TrveOmegaSlayer wrote...

@Suko
THE ANSWER...
Log out of the game and strike your genitalia
=)
Good day =) 


THE ANSWER
IT'S ONLY FUN WHEN SOMEONE IS DOING IT TO ME
=)
Have a nice day =)

#86
perera74

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budzai wrote...

perera74 wrote...

I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.


oh yes sniping with aim assist is ****ing hard...


Ha.  I thought I'd catch a fish.  I have never ever, ever, ever, ever, ever had the aim assist actually assist me.  In fact as far as I'm concerned, it doesn't exist.

#87
Rinzler

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Buffing enemies makes no sense to me if they were going to add a platinum difficulty. I dont mind there being tweaks but if you are adding a harder difficulty for better players then why are you buffing enemies in current difficulties. One seems to render the other pointless.

#88
Computron2000

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Jay_Hoxtatron wrote...

Perkocet13 wrote...

megabeast37215 wrote...

I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.


simple, have 11 waves of nothing but banshies, primes and atlas's

That wouldn't make it harder. It would be tedious. 

A better one would be to have nothing but maruaders, cerbie troopers, rocket troopers, hunters and phantoms
  • max fire wait of 0.5 secs (burst fire every. single. time)
  • evade reset duration of 0.1 secs instead of 3 secs now (chain evading like a boss)
  • Shield regen delay of 1.5 secs instead of 6.5 secs now (shield gate back just as your harrier reloaded)
  • sync kill attempt chance at 100% (close in attack a phantom? Heavy risk but no priiize)
  • Global grenade cooldown of 0.5 secs instead of 10 secs now (ie they throw grenade after grenade so you have to move out of cover or die hugging it and once out, say hello to the rocket troopers)
  • Stagger and knockback requirements doubled (can't grenade them to buy time any more)
  • no minimum spawn distance (marauders drop straight behind you if you stand at spawn spots, elbow incoming!)

I can gaurantee you that 99% of the population will find this so challenging it will be funny

Modifié par Computron2000, 25 juillet 2012 - 12:56 .


#89
Lunaticsmith

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If you can't do higher difficulties w/o krysae then there is bronze, which if you can't ever complete... well you are not mayby a gamer type.

#90
OriginalNameGuy

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because a good portion of the community asked for it.

#91
budzai

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perera74 wrote...

budzai wrote...

perera74 wrote...

I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.


oh yes sniping with aim assist is ****ing hard...


Ha.  I thought I'd catch a fish.  I have never ever, ever, ever, ever, ever had the aim assist actually assist me.  In fact as far as I'm concerned, it doesn't exist.


yak yak yak... who easily snipers give headshots and quickscoping on xbox is ridiculous

#92
Fly064

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As a buisness man I'd do the same. It's actually like a free mmorpg
First of let the players spend credits and hopefully bioware points on gaining most of the equipment.
As soon as your statistics show that a certain percentage of players has most of the available equpment bring out a new DLC and wait until a certain percentage has optained eveything, then bring the next DLC and so on. with each DLC the chance of people buying bioware points instead of spending their time earing credits increases. This principle works really well even in other areas of buisness.
Evidence would be that the dlc's contain powerful weapons which power gets decreased as soon as the next dlc is out . Making it important for people to actually get every new gear from the new dlc
It feels a lot like an idea of EA instead of bioware...

If i were to look at it with the eyes of an innocent I'd say...
Different kinds of difficultys increase the fun, if the game is too easy you'll lose interest.

#93
perera74

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budzai wrote...

perera74 wrote...

budzai wrote...

perera74 wrote...

I think they cater more for the loud minority, i.e. the PC players. Well yes, I mean, if we all had a mouse and keyboard we'd have skillz too.

That said, I've seen vids where a PC player take seconds to line up a head shot. With a mouse. Slow Bro. I actually think the consolers are better players pound for pound - I wish I had a 2 to 3 second gate to get my millions of headshots.


oh yes sniping with aim assist is ****ing hard...


Ha.  I thought I'd catch a fish.  I have never ever, ever, ever, ever, ever had the aim assist actually assist me.  In fact as far as I'm concerned, it doesn't exist.


yak yak yak... who easily snipers give headshots and quickscoping on xbox is ridiculous


Aha.  I'm PS3, seriously is this an XBOX thing only?  I genuinely have no idea what aim assist should be; how it manifests itself.

#94
Klokos

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Fly064 wrote...

As a buisness man I'd do the same. It's actually like a free mmorpg
First of let the players spend credits and hopefully bioware points on gaining most of the equipment.
As soon as your statistics show that a certain percentage of players has most of the available equpment bring out a new DLC and wait until a certain percentage has optained eveything, then bring the next DLC and so on. with each DLC the chance of people buying bioware points instead of spending their time earing credits increases. This principle works really well even in other areas of buisness.
Evidence would be that the dlc's contain powerful weapons which power gets decreased as soon as the next dlc is out . Making it important for people to actually get every new gear from the new dlc
It feels a lot like an idea of EA instead of bioware...

If i were to look at it with the eyes of an innocent I'd say...
Different kinds of difficultys increase the fun, if the game is too easy you'll lose interest.



Ah complaining about free DLC and EA is the source of all evils. Power creep exist in everything, it's not new either.

#95
perera74

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Fly064 wrote...

As a buisness man I'd do the same. It's actually like a free mmorpg
First of let the players spend credits and hopefully bioware points on gaining most of the equipment.
As soon as your statistics show that a certain percentage of players has most of the available equpment bring out a new DLC and wait until a certain percentage has optained eveything, then bring the next DLC and so on. with each DLC the chance of people buying bioware points instead of spending their time earing credits increases. This principle works really well even in other areas of buisness.
Evidence would be that the dlc's contain powerful weapons which power gets decreased as soon as the next dlc is out . Making it important for people to actually get every new gear from the new dlc
It feels a lot like an idea of EA instead of bioware...

If i were to look at it with the eyes of an innocent I'd say...
Different kinds of difficultys increase the fun, if the game is too easy you'll lose interest.


Ultimately, this.  And fair play to them, like you say it's free.

Modifié par perera74, 25 juillet 2012 - 01:13 .


#96
robgfaulkner

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The Mad Hanar wrote...

The last 2-3 balance changes have been aimed at making players weaker and enemies stronger. With the exception of buffs to about 3 or 4 weapons.

If you are good enough at this game to want more of a challenge, good for you. I understand that, but you also have to understand us less skilled players plight....

It is NOT fun to die and lose constantly.

It is NOT fun to only have a limited selection of guns to choose from because of the difficulty level we have to play on. Then having only about half of those weapons at an effective level on higher difficulties.

It is NOT fun to have your oppenents to seemingly impossible stuff. Such as shooting while staggering or having a barrier that blocks grenades.

I'm just saying. It seems more and more like the people at Bioware are catering to players of an extremely high skill level. I like to think of myself as an above average player and I still get creamed in Gold PuGs. I breeze through Silver like nothing, I should at least be competitive on Gold.


TL;DR: Just some Q_Q from a frustrated player.

Waiting for you mad bro responses...


I think the bigger issue we need to be worried about is Multiplayer is getting boring.  Platinum is a nice change, but its still basically the same thing with just more mobs.  Honestly, I would love to see some cooperative play DLC that works like single play DLC.  Imagine a really hard ME2 Shadow Broker DLC pack but for 4 player Coop mode.  

Just my 2 cents...

#97
Beerfish

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For the average player the difficulty that seems harder to me is silver.

#98
Jay_Hoxtatron

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Computron2000 wrote...

Jay_Hoxtatron wrote...

Perkocet13 wrote...

megabeast37215 wrote...

I personally think videos of 12 minute platinum speedruns, platinum solos, platinum with stupid weapons like Avengers, etc. have alot to do with it. No offense intended to the folks that made those videos... you're skills are to be admired (except GI Krysae users... they are to be spat upon). Just imagine yourself as a Bioware developer... you make a difficulty that is supposed to be super hard... to the point that you yourself cannot fathom players being able to solo it... then, Bahroo, RedJohn and Godless Paladin solo it on day 1... post videos, etc. It's almost a slap in the face to the efforts of the devs... and they want to make it so that people can't do those things... and I have no problem with that. There should be a mode that is unable to solo... even for the elite of the elite.


simple, have 11 waves of nothing but banshies, primes and atlas's

That wouldn't make it harder. It would be tedious. 

A better one would be to have nothing but maruaders, cerbie troopers, rocket troopers, hunters and phantoms
  • max fire wait of 0.5 secs (burst fire every. single. time)
  • evade reset duration of 0.1 secs instead of 3 secs now (chain evading like a boss)
  • Shield regen delay of 1.5 secs instead of 6.5 secs now (shield gate back just as your harrier reloaded)
  • sync kill attempt chance at 100% (close in attack a phantom? Heavy risk but no priiize)
  • Global grenade cooldown of 0.5 secs instead of 10 secs now (ie they throw grenade after grenade so you have to move out of cover or die hugging it and once out, say hello to the rocket troopers)
  • Stagger and knockback requirements doubled (can't grenade them to buy time any more)
  • no minimum spawn distance (marauders drop straight behind you if you stand at spawn spots, elbow incoming!)

I can gaurantee you that 99% of the population will find this so challenging it will be funny

[*]I want this. Nao! The only way to do this on PC is for someone to mod their game, and since it's not official, I prefer to not play these mods. Except the minimum spawn distance. That's just cheap.

Modifié par Jay_Hoxtatron, 25 juillet 2012 - 01:22 .


#99
indy500fan

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If it's too hard just go down a difficulty, it's not that hard to figure out...

#100
MKGDX

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kingvenom41392 wrote...

kviksverd wrote...

GodlessPaladin wrote...

1) Overall, Bioware has provided significantly more buffs than nerfs, including a number of elements of straight-up significant power creep. The game hasn't gotten harder.

2) Nerfing can expand the range of competitively viable build/loadout choices in the exact same way as buffing can. The number of competitively viable options depends on how many options occupy a top slot in the metagame. If a few weapons are outclassing many weapons at their respective niches, that reduces the range of competitively viable options. Whether you change it so that the better options get worse or the worse options get better have essentially the same result as far as diversity of competitive build options go.

Therefore, it makes no sense to oppose nerfing if you want to see a greater variety of build options. It would only make sense to oppose nerfs AND buffs that do not actually improve the balance. So, for example, opposing the Vindicator nerf or the Proximity Mine buff.


Good points, but I will take minor exception to point #1.  It is harder for new players, who don't have ready access to most of the buffed weapons or the non-basic classes.  They also don't have the experience (with regards to tactics, builds, whatever), and I think the learning curve has increased substantially as well.

good spike the learning curve  icant beleive people playing since day one still lay bronze we need more good players on platinum the harder the game is to start the sooner they squash the babies whining entirely like dark souls though that got ruined with an update to gave experience to ghosts and skelotons mroe exp for bosses and ng++ is as hard as it gets the game got to easy and thats supposed to be the hardest game of all or some crap like that keep making this game harder please i need the rush


You do know that in Dark Souls, as in most RPG's, patience and determination are your best weapons? That some bosses have cheap ways of killing them (Like the Hellkite and Ceaseless Discharge) and the ocassional overpowered npc to help, a level cap of 700+, and a way to improve your weapons to godslaying proportions?

The situation here is completely different. Apples to bowling balls different.

The enemies won't sit still and allow you to pick them off one by one. ME3 doesn't reduce the amount of damage that you take by pumping points into a stat. The weapons do X amount of damage and that's that, instead of having bonuses from stats. Our weapons  can be slightly improved by equipment bonuses but only by small bits for one mission at a time.