Aller au contenu

Photo

Factions in Mass Effect 4


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
An idea that my brother and I discussed.
Whilst I can't take full credit for this, I have thought up of some of the details.
I was thinking what if there were four factions (and a fifth non-faction) you can do missions for in Mass Effect 4. In Grand Theft Auto and Saints Row games you can work for various gangs.
 
Ultimately the way this game would work, is in order to advance the plot and eventually attain one of the possible endings you must work for at least one faction (you can work for all four if you like but eventually you’ll have to choose). The factions are listed below: Missions for the below factions are a mixture of ground combat, space combat and diplomacy.

The Alliance: During the war against the Reapers, the Alliance started allowing aliens into their ranks for the N7 Special Forces. These included Krogan, Turian, Quarians, Geth, Salarians, Asari, Baterians and vorcha. After the war, these species began to play a bigger part in the Alliance. Now the humans prominance in the Alliance has been challenged by their old rivals the Turians. Turians have plenty of millitary resources and now share equal power with the humans.

The Citadel: After the War against the Reapers, the various species of the galaxy demanded their own seats on the Citadel in recognition of their heroic efforts. This move weakened the Citadel which used to be controlled by Asari, Turians, Salarians and later humans. They now have a small army that they send on peace keeping operations and still have a group of elite agents known as the SPECTRES. Trouble is, the Citadel is now overrun with corruption, rogue SPECTRES and as for the council, they can’t seem to agree on anything.
 
Omega: Aria T’Loak has retaken Omega. She also has the Blood Pack, Eclipse and Blue Suns Mercenaries under her wing. But trouble is arising amongst her ranks. The three mercenary groups don’t exactly get along. Aria herself has become ambitious and wishes to seize control of the Citadel. With the Citadel in a bit of a crisis, now seems like the best time to strike. Aria herself has a rogue SPECTRE working for her, so a takeover isn’t exactly impossible. You the player get to decide whether or not she’s successful. If you don’t want her to succeed, the best bet is to take advantage of the fact her mercenary bands don’t get along and play them against each other.
 
The Brood: The main enemy force in the story. A group of, Vorcha and Baterians are feeling threatened about their position in the galaxy. The Alliance are slowly invading the Terminus systems. They have gained allies from some Krogans who still want vengence for the genophage. The result is a very powerful army, who have been gravely underestimed by the Alliance. They have managed to seize control of Alliance ships and have rogue Spectres who are sympathetic towards them. If you choose to work for the Brood, you will eventually have to either turn on the Brood or turn against the other facitons.
 
The Science Core: (I haven’t come up with a name. This is just a placeholder). They are not actually a faction, but you can do missions for them. Groups of scientists across all species in the galaxy became fed up with the pursuit of science being used for political or commercial reasons. They formed a group to ensure that scientific pursuit would be done to increase the collective knowledge of the universe and ultimately for the benefit of everyone.
 
Working for The Science Core will not advance the plot. Missions are purely optional. There is no combat involved. You explore planets with a vehicle (like you did in Mass Effect 1) and then you explore dungeons looking for artefacts and solve puzzles using biotic and tech powers. Other activities involve searching the galaxy for data cashes and beacons left behind by extinct races such as the Protheans. Liara T’Soni works for the Science Core and often aids you in your search. There is a sub plot involving Dark energy and dying stars. Doing missions that explore this phenomenon will lead to upgrades to your ships shielding and sensors (since these are necessary).  

EDIT:

Rebuilding Cerberus:

A new faction has been added: This is optional and will have no bearing on the plot.

Cerberus is currently being rebuilt. You can play a part in the rebuilding of the organisation. If you choose a human, you even get the opportunity to become the next Illusive Man (or woman).

Missions include investing in companies and research (sometimes ethical, sometimes unethical). There are some opportunities to enter the battlefield with combat orientated missions. There are also some space dog fights too.

You can still work for one of the main four factions without the rebuilding Cerberus side missions.
You can still work for the main forur factions and work for Cerberus.

If you become the next Illusive Man/Woman you can use your new found resources to build new vehicles, armour, weapons and even new biotic/tech powers. You can also decide the vision, direction and morality of Cerberus.

I repeat. This faction will have no bearing on the plot. If you're fed up with Cerberus. They are just an optional series of side missions that you can freely avoid like the plague.

Modifié par Abraham_uk, 26 juillet 2012 - 07:05 .


#2
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
The whole concept is: You're a freelancer who can work for more than one faction.

You can choose to be as loyal or disloyal as you like.
But ultimately you will be forced to side against at least one faction.

This is a morally grey game. All four factions are corrupt and all of them have infighting.

The Science Core (I will think of a better name) are more neutral. They don't have a political agenda, and their actions can't really be described as good or evil. They have no relevance to the main plot. But there will be answers to the Dark Energy plot introduced in Mass Effect 2.

If you long for:
Mass Effect 1 style exploration.
Missions that use biotic and tech powers to solve puzzles.
Dungeon crawling.
A break from fighting enemies
A break from negotiations and big plot decisions
A diversion from the main story
Working for a group that actually has noble intentions and no hidden ulterior motives
And finding out answers about the Protheans, Dark Energy and why stars are dying prematurely etc.

Then working for The Science Core is for you.

Modifié par Abraham_uk, 24 juillet 2012 - 11:34 .


#3
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Do you like this idea?

#4
Armass81

Armass81
  • Members
  • 2 762 messages
Just bury Cerberus. Let it die. They already had too big a precence in the trilogy. No need to bring em back in force.

#5
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Armass81 wrote...

Just bury Cerberus. Let it die. They already had too big a precence in the trilogy. No need to bring em back in force.



Cerberus replaced with The Brood.

A group of very angry races who want vengence for the way they've been treated, and also power. The combination creates a very powerful coctail of havoc and destruction.

#6
Ageofchaotic

Ageofchaotic
  • Members
  • 5 messages
Yea, make a story line like Fallout new vegas, this is going to be my favourite game if this idea works!! I love fallout new vegas because of the freelance story line and i love mass effect of its ideas and combat system!!! I really hope bioware look into this and make a mass effect 4

#7
Ageofchaotic

Ageofchaotic
  • Members
  • 5 messages
What are you reporting?
Cheating
Please give us a short description of the problem.
This is too good, it greats the ultimate game

#8
Gibril

Gibril
  • Members
  • 159 messages
I like the idea. Wouldn't be bad to just continue the story...

#9
Ageofchaotic

Ageofchaotic
  • Members
  • 5 messages
Well the only way shepard survived would be chosse destroy ending

#10
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Armass81
Ageofchaotic
Gibril

Thanks for your support.

#11
CptSketch13

CptSketch13
  • Members
  • 678 messages
could be good if it was done right.

#12
V-rcingetorix

V-rcingetorix
  • Members
  • 575 messages
Interesting idea, but I think that might work only in a sequel, and if BioWare either remade the ending or gave a prologue in the new game explaining the old game...?

#13
Gibril

Gibril
  • Members
  • 159 messages
Would your character be human only, like shep, or would you be able to choose from a diverse range of available species? Like mp?
And another one, would this take place before or after ME3? if after, you should have loads of even more advanced tech for the taking, if before, prototypes of some things... maybe. And, how about we fly the shuttle around instead of the Mako?

#14
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Gibril wrote...

Would your character be human only, like shep, or would you be able to choose from a diverse range of available species? Like mp?
And another one, would this take place before or after ME3? if after, you should have loads of even more advanced tech for the taking, if before, prototypes of some things... maybe. And, how about we fly the shuttle around instead of the Mako?


Choose a class

Adept, Vanguard, Engineer, Infiltrator, Soldier, Sentinel, Grenader, Lancer (heavy weapons class)
Or create your own combination of 7 powers

You can choose between the following races.

Human: No proficencies. Best suited to sentinel and soldier classes
Geth: Tech proficencies. Inability to use biotic powers unless you chose synthesis ending. No choice of gender.
Quarian: Tech, steath and sniping proficencies
Krogan: Shotgun and melee proficencies
Raloi: Proficent at tech and biotics.
Yahg: heavy melee proficency and highest hit points. Very low mobility
Vorcha: Proficent at heavy weapons
Baterian: tech and combat proficencies
Asari must have at least 2 biotic powers, not including grenades and ammo mods. Biotic proficency. No choice of gender.
Drell: must have at least 2 biotic powers, not including grenades and ammo mods. Proficent at combat, biotics and stealth
Turian: tech and combat proficencies
Salarian: tech proficencies

Disadvantaged Races
Hanar: the best race for biotics. But can only use biotic powers/ Highest biotic power damage, with shortest cooldowns and longest biotic duration.

Volus:  The best race for tech powers. But can only use tech powers, Pistols and SMG's) Very low mobility. Few hitpoints. Highest tech power damage, with shortest cooldowns and

Elcor: The best race for tanking. Almost invincible. Heavy turrets on back. Virtually no mobility. Elcor will get different missions from other races, since their size is too impractical.  Can use biotic and tech powers, but very weak in both respects.


Select a gender:

The race you choose will have a much bigger impact. Racism is far more common than sexism in the Mass Effect universe. Nevertheless, there are some subtle differences that will noticeable.

Male: Whilst humans are rarely biased towards males, many other races will be. You will at most encounter one or two people who will favour men over women. But this is rare. Men however have different romance options and different romance related dialogue to women. There will be subtle differences in term of banter, and how people address you (sir instead of ma'am) but nothing major.

Females: Females are now equal to males in every way. But there are some people who are sexist against women. You will at most encounter one or two instances where people will be sexist towards you. But this is rare. Women however have different romance options and difference romance related dialogue. There will be subtle differences in terms of banter and how people address you (ma'am instead of sir) but nothing major.

#15
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Vehicles:

The other question that was asked was regarding vehicles:


Space Ships:

Science class: Science class vessels are not initially fitted with weapons (though they can). They have the best shields and scanning ability. They are designed to get very close to stars, pulsars, blackholes etc. So their shields and scanning abilities as a result are the best of any vessel class.

Assault class: Used for close and mid ranged combat. Assault class doesn't have as many hit points as science class, but does boast the greatest number of cannons. They can tear apart enemy ships very quickly. They can move very quickly and outmanouver enemy ships.

Stealth class: Similiar specs as the Normandy. Stealth class vessels are now being mass produced. They boast weaker shields, but are hardest to detect. When tactical cloak isn't in use, they can only be seen outside the window/viewing screens of other ships. When tactical cloak is active, they become hard (but not impossible) to see. They are designed for long range combat, but tactical cloak can be used for close range combat too. They have the fewest hit points.

Wizard class: Area of effect destruction, abilities from infernos, to large area snap freezes, to synthesised electrical storms. In addtion they boast the ability to seize control of enemy ships whose kinectic barriers have been taken down. They can create decoys (holographic images to distract the enemy ships) and can also quickly build and deploy turrets. They also have the ability to repair other ships. (Think of engineer Shepard. That is exactly what the wizard class does, on a larger scale)

Comand class: With this class, you can actually bring two other ships into battle to help you out. In addition you can deploy vipers (small fighter ships with only enough space for one pilot) to take out enemy ships. Like Dreadnauts, you have a powerful but very slow cannon. It takes a long time to charge up, but when it does, it deals massive amounts of destruction.

Custom class: Create your own class, using a combination of the strengths from the above classes.

#16
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Planet Exploration: The only non compat sections of the game are missions for The Science Core. This is the only group that enables exploration since the four factions only give you space fights and ground combat/stealth missions.

In planet exploration missions, there will still be some critters that can be killed. But critters (and even thresher maws) are only hostile if you engage them.

Shuttle: Shuttle is the fastest way to traverse planets. The trouble is, they can't just land anywhere. So you might still have to walk quite a distance to reach your destination. Exploration shuttles are fitted with weapons to take down dangerous aerial creatures.

Mako: The original planet exploring tank. Slow shield regeneration and is still the only vehicle that cannot self repair. Makos are now mass produced. Get one destroyed, they can be easily replaced. Makos can still climb over mountains. Unlike Hammerhead, they can climb tall mountains Mount Olympus, and can fall to the ground only taking moderate damage. They can stay underwater for short periods of time. They cannot hover above water though.

Hammerhead: Fast, can get into tight corners, best manouverability and rapid shield regeneration. The fastest self repair of any class. They have more hit points than they did in Mass Effect 2 but cannot fall from hights greater than a kilometre without exploding. Not that one would ever try that. Unlike the Mako, it can glide above water, and has now been upgraded to go underwater.They still lack the charm of the Mako which for some players is in and of itself a deal breaker.


Beatle: The purely science vehicle. It can fly up to ten metres high and can land anywhere. Think of Mako meets the Shuttle. It has the best shields and armour. But its weapons can only stun. The best thing about the Beatle is that it can analyse anything. Beatle can salvage minerals and objects that other vehicles can't. It is also so small it can go inside buildings and caves without too much difficulty.

Custom made vehicle: Since you can create your own ship, your own character, your own class etc, why not create your own planet exploration vehicle?

Modifié par Abraham_uk, 26 juillet 2012 - 06:33 .


#17
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages
Op i loved you're Ideas but I liked Cerberus :/

#18
Zuzu Mumu

Zuzu Mumu
  • Members
  • 497 messages

Abraham_uk wrote...

The whole concept is: You're a freelancer who can work for more than one faction.

You can choose to be as loyal or disloyal as you like.
But ultimately you will be forced to side against at least one faction.

This is a morally grey game. All four factions are corrupt and all of them have infighting.

The Science Core (I will think of a better name) are more neutral. They don't have a political agenda, and their actions can't really be described as good or evil. They have no relevance to the main plot. But there will be answers to the Dark Energy plot introduced in Mass Effect 2.

If you long for:
Mass Effect 1 style exploration.
Missions that use biotic and tech powers to solve puzzles.
Dungeon crawling.
A break from fighting enemies
A break from negotiations and big plot decisions
A diversion from the main story
Working for a group that actually has noble intentions and no hidden ulterior motives
And finding out answers about the Protheans, Dark Energy and why stars are dying prematurely etc.

Then working for The Science Core is for you.


I really like this! :o

#19
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Tali-vas-normandy wrote...

Op i loved you're Ideas but I liked Cerberus :/


Perhaps I can compromise.

They are around as a faction you can join, but they are no longer playing a big role like they did in ME 2 and 3.

Cerberus is currently being rebuilt. You can play a part in the rebuilding of the organisation. If you choose a human, you even get the opportunity to become the next Illusive Man (or woman).

Missions include investing in companies and unethical research. There are some opportunities to enter the battlefield with combat orientated missions. There are also some space dog fights too.


This will have very little bearing on the plot and can be avoided (since some people are fed up with Cerberus).

Is this a good enough compromise? People who want to have Cerberus in the game can choose to work for Cerberus.

People who don't Cerberus to ruin their game, can freely choose to avoid them.


#20
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages

Abraham_uk wrote...

Tali-vas-normandy wrote...

Op i loved you're Ideas but I liked Cerberus :/


Perhaps I can compromise.

They are around as a faction you can join, but they are no longer playing a big role like they did in ME 2 and 3.

Cerberus is currently being rebuilt. You can play a part in the rebuilding of the organisation. If you choose a human, you even get the opportunity to become the next Illusive Man (or woman).

Missions include investing in companies and unethical research. There are some opportunities to enter the battlefield with combat orientated missions. There are also some space dog fights too.


This will have very little bearing on the plot and can be avoided (since some people are fed up with Cerberus).

Is this a good enough compromise? People who want to have Cerberus in the game can choose to work for Cerberus.

People who don't Cerberus to ruin their game, can freely choose to avoid them.

Tali gives you a big hug for including cerby ^^
maybe a mission would includ helping out Miranda since I figure she want to run the joint her self, and alot of people wanted the me2 npc's in me3

#21
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Tali-vas-normandy wrote...

Abraham_uk wrote...

Tali-vas-normandy wrote...

Op i loved you're Ideas but I liked Cerberus :/


Perhaps I can compromise.

They are around as a faction you can join, but they are no longer playing a big role like they did in ME 2 and 3.

Cerberus is currently being rebuilt. You can play a part in the rebuilding of the organisation. If you choose a human, you even get the opportunity to become the next Illusive Man (or woman).

Missions include investing in companies and unethical research. There are some opportunities to enter the battlefield with combat orientated missions. There are also some space dog fights too.


This will have very little bearing on the plot and can be avoided (since some people are fed up with Cerberus).

Is this a good enough compromise? People who want to have Cerberus in the game can choose to work for Cerberus.

People who don't Cerberus to ruin their game, can freely choose to avoid them.

Tali gives you a big hug for including cerby ^^
maybe a mission would includ helping out Miranda since I figure she want to run the joint her self, and alot of people wanted the me2 npc's in me3



I like that Miranda idea.

Tali likes Cerberus now? Oh I get it. If Cerberus is in the story, Tali can have her vengence!

#22
Halrum

Halrum
  • Members
  • 30 messages
Instead of mass effect 4, why not have a mass effect mmo? I think it's about time we get to have a large universe to play in. Plus, your ideas are great, so it would be good to base an mmo around it.

#23
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Halrum wrote...

Instead of mass effect 4, why not have a mass effect mmo? I think it's about time we get to have a large universe to play in. Plus, your ideas are great, so it would be good to base an mmo around it.



Maybe...

I know it's not very popular on the forums, but it could work.

But reaching the level cap better happen quickly.
I would want skill to be more important than how much you've played it.

So after roughly 30 or so hours you reach level 60 (the level cap)
This is nothing compared to the many days it takes to reach the level cap in World of Warcraft. I think it takes 30 hours just to level up full stop.