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Any Good Reason Headshots don't apply to Boss Enemies?


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#1
Blacklash93

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I looked back through the changes to the multiplayer and saw that the Banshee and Geth Prime do not have headshots. The Geth Prime did once but it was taken away and ditto for the shootng the glass of the Atlas.

So... why? To make units focus more on taking them down together? That sounds like increasing tedium and not strategy. People would rain down hell on the boss characters together anyway and even play off each other in attempt to get the kill first because everyone wants the points anyway.

How do you justify this in the setting? A Geth Prime should be no different than another Geth in terms of extra locational damage. A Banshee doesn't have any biotic protection unless they have their shield up or are charged and even then bullets make it through and headshots should be more. The Atlas has a exposed vent that could royally screw up the inside. How can that not do extra damage?

I like the MP, but some of these design decisions just make me facepalm.

Modifié par Blacklash93, 25 juillet 2012 - 02:23 .


#2
usctrojanbulldog

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They're not supposed to. I agree, kinda sucks......but such is life.

#3
xtorma

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Cause they said so, is basically what it turns out to be.

#4
Tallgeese_VII

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They said headshot on Prime was bug.
......Come on you PROGRAMMED him to take headshot damage.
They just want things to be tougher... I don`t know why.. If it is up to me I will leave the headshot on all bosses and double their health.. at least this way the skill counts more.

#5
Atheosis

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There's a reason, but it's not really a good reason.

#6
Rifneno

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The Collector's Edition strategy guide, you know the one written with BW's input? It specifically mentions in the multiplayer section that atlases take more damage when shot in the glass.

But it's a "bug." Right.

#7
Elecbender

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Tallgeese_VII wrote...

They said headshot on Prime was bug.
......Come on you PROGRAMMED him to take headshot damage.
They just want things to be tougher... I don`t know why.. If it is up to me I will leave the headshot on all bosses and double their health.. at least this way the skill counts more.


I'd feel sorry for powers...

#8
The Wayward Vagabond

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I miss the days where I could take the Widow with an Infiltrator and focus on taking out Boss enemies.

I felt like I played an important role. Now I can only get this satisfaction in Reaper killing Brutes and Ravagers.

#9
dzero

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For the challenge?

#10
ThelLastTruePatriot

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I'd rather it be like single player and we can shoot the atlas glass out and hop in.

#11
BlackDahlia424

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Space magic. Honestly, that patch completely killed any incentive for sniping. At least for me.

#12
MinatheBrat

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I would like it if they introduced weak spots back into the Bosses. Takes more skill to hit while they're on the move but better reward = more fun imo.

#13
DarthVarner

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I sort of preferred, on release, how most bosses had weak points you could take advantage of (Banshees being the exception). Felt like real life, particularly for dangerous and high-HP / shields / barrier bosses. It also rewarded skill and precision more than the current state of the game.

I realize why they did away with it, but I preferred it that way. If the Prime 'headshot' required shooting the his eye-light directly, or the Atlas took 250% damage if you managed to flank and hit directly into the turbine/engine, I think it would be more interesting than the current state of the game... where you just hit spray with a shotgun at close range.

An interesting different way to implement Platinum for Cerberus would have been, for example, Atlases having completely invulnerable directional shields - you could only do damage by flanking the target and firing from behind, forcing tactics.  And you'd have to kill 1-3 Atlases this way before enemies stopped spawning, pressuring your smaller separated teams the entire time.

But maybe I'm crazy.

Modifié par DarthVarner, 25 juillet 2012 - 02:10 .


#14
Blacklash93

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Rifneno wrote...

The Collector's Edition strategy guide, you know the one written with BW's input? It specifically mentions in the multiplayer section that atlases take more damage when shot in the glass.


I don't think it should. The glass for the canopy is too big of a target to warrant a reward for shooting it. It's hard not to shoot at it when the Atlas is facing you.

Rather the weak spot should be the red vent on the back. It's obvious and pretty big for weak spot, but getting to it would require more strategy and tactics since it's on the back. Players would be required to take the Atlas by surprise or surround it if they wanted to kill it as quickly as possible.

Space magic. Honestly, that patch completely killed any incentive for sniping. At least for me.


Very true. The incentive for being a sniper is to do great deals of damage at once by being as accurate as you can and exploiting weak spots and that is what makes it ideal and best designed for tougher enemies. Only allowing that for the grunt and mid-tier enemies defeats much of that purpose and also considering that the good snipers are slow in use to begin with makes them not worth using.

Modifié par Blacklash93, 25 juillet 2012 - 02:14 .


#15
Imp of the Perverse

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Bosses have big heads, and with the exception of banshees, are slow moving. That means they'd be headshotted far more often than smaller, quicker stuff, and effectively have their health cut in half or a third or whatever.

#16
Rifneno

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Blacklash93 wrote...

I don't think it should. The glass for the canopy is too big of a target to warrant a reward for shooting it. It's hard not to shoot at it when the Atlas is facing you.


Maybe, but that isn't my point.  My point is when they told us it was a bug that that did extra damage, they were being about as truthful as when Mike Gamble said "You'll get answers to everything" right before releasing a game where half the community doesn't think the ending even happened.

#17
gimmethegepgun

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At least Atlases have the little armor plates you can shoot off for bonus damage...
Which doesn't actually make any sense since the point is kind of to have them be non-critical, blocking things from hitting critical areas in the first place. Like Brutes.
Still, headshotting a Banshee is a ****, and shooting an Atlas from behind is tactically difficult, there should at least be a reward there.
Primes were insanely easy to headshot though, so that part, and the weak glass on the Atlas, deserved changing.

#18
Blacklash93

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Bosses have big heads, and with the exception of banshees, are slow moving. That means they'd be headshotted far more often than smaller, quicker stuff, and effectively have their health cut in half or a third or whatever.


Then they should reduce the damage bonus a bit for them. As long players get some noticable damage increase.




Maybe, but that isn't my point.


I know and I was just adding what I thought about the change itself. I'm just saying the reasoning of why they did it in that case makes sense. Bioware being dishonest even in trivial matters like this is to be expected nowadays.

Modifié par Blacklash93, 25 juillet 2012 - 02:24 .


#19
SSPBOURNE

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Don't you know? It's the magic of artistic integrity!

#20
Sinapus

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It doesn't make sense for a Prime to have headshots. Or any Geth, really. Why put vulnerable processors in the head?

Banshees, OTOH are asari horribly twisted into that shrieking monstrocity teleporting at you and wanting to hug. The conversion process may still have her brain where it was originally so headshots should work on them.

#21
gyuuniku

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so the prime's head popping from a widow kill was a bug too? like an entire programmed animation?

#22
Brenon Holmes

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Why do you think headshots were removed on the big creatures?

Modifié par Brenon Holmes, 25 juillet 2012 - 02:26 .


#23
soldo9149

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So it would take longer for use to kill them.

#24
Chimera1

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Blacklash93 wrote...

I looked back through the changes to the multiplayer and saw that the Banshee and Geth Prime do not have headshots. The Geth Prime did once but it was taken away and ditto for the shootng the glass of the Atlas.

So... why? To make units focus more on taking them down together? That sounds like increasing tedium and not strategy. People would rain down hell on the boss characters together anyway and even play off each other in attempt to get the kill first because everyone wants the points anyway.

How do you justify this in the setting? A Geth Prime should be no different than another Geth in terms of extra locational damage. A Banshee doesn't have any biotic protection unless they have their shield up or are charged and even then bullets make it through and headshots should be more. The Atlas has a exposed vent that could royally screw up the inside. How can that not do extra damage?

I like the MP, but some of these design decisions just make me facepalm.


With boss characters, you have both shields and armor to deal with. In their way, kind of negates headshots.

Atlas? They disabled headshots, I guess to avoid dealing with atlas hijacking in MP.

Prime? Technically, since it's a mobile platform with multiple processors, there really is no "headshot." Especially when you consider that in range of their network devices, they can transmit their programs or "souls" out of the platform.

Banshees? They... er... have no souls?

#25
SilentRich

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


Are you implying some of them do not have heads? Only the atlas doesn't but targeting the pilot deserves a small reward.