Brenon Holmes wrote...
soldo9149 wrote...
So it would take longer for use to kill them.
Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).
That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.
What do you folks think would be a fair multiplier?Atheosis wrote...
Beacuse you guys don't think things through a lot of the time?
K. Guess we won't talk about this then. Later.
Now that is an answer.
As for your question I think double dmg would be enough to take out low level foes in one shot and help with bosses.





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