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Any Good Reason Headshots don't apply to Boss Enemies?


254 réponses à ce sujet

#26
PRC_Heavy_Z

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There really isn't a good reason NOT to have a head shot bonus on the bosses.

The head shot bonus would have brought more variety to the boss encounters especially on higher difficulties, such as gold or platinum. Right now, the boss killers are the biotics and thus just about everyone does biotic explosions. It gets pretty stale at times.

Besides, It would reward people who can actually aim.

Modifié par PRC_Heavy_Z, 25 juillet 2012 - 02:30 .


#27
Rifneno

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


An asari is a big creature?  I guess if you compare to rodents...

#28
Tal_Elmar

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


because they do not qork on Primes, Banshees and Atlasses (well, a cockpit is technically a head)
and it suxs

#29
Achire

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Headshots would be nice, but weapons already kill bosses very fast even on Platinum. Biotic/tech combos just can't compete, which is pretty sad.

#30
Atheosis

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


Beacuse you guys don't think things through a lot of the time?

#31
Brenon Holmes

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soldo9149 wrote...

So it would take longer for use to kill them.


Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).

That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.

What do you folks think would be a fair multiplier?

Atheosis wrote...

Beacuse you guys don't think things through a lot of the time?


K. Guess we won't talk about this then. Later.

Modifié par Brenon Holmes, 25 juillet 2012 - 02:32 .


#32
JerZey CJ

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?

Because they obviously do not have a head(except the Atlas, it actually doesn't) that and you guys deemed it a "bug". Why not roll with it like reload canceling and say it's a feature?

#33
Relix28

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


To make them more tedious to kill?

#34
JerZey CJ

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Brenon Holmes wrote...

soldo9149 wrote...

So it would take longer for use to kill them.


Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).

That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.

What do you folks think would be a fair multiplier?

Atheosis wrote...

Beacuse you guys don't think things through a lot of the time?


K. Guess we won't talk about this then. Later.

Ahh, I was going to say x2, because x3.5 does seem like a lot.

#35
ZachNyeScienceGuy

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It would be nice if they at least gave head shot bonuses back to the kishock, I mean on top of shield gate and a majority of one shot snipers head shots are basically useless on gold.

#36
Shampoohorn

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Brenon Holmes wrote...

Why do you think headshots were removed on the big creatures?


Setting aside the obvious 'to make them more bossy', at the time it seemed like an effort to nerf sniping infiltrators. But now neither sniper rifles nor infiltrators seem all that powerful due to other balance changes. Headshots reward player skill, so I think it's unfortunate that you guys took it out. I wished you had just reduced the multiplier to 1.5

#37
Atheosis

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Brenon Holmes wrote...

soldo9149 wrote...

So it would take longer for use to kill them.


Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).

That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.

What do you folks think would be a fair multiplier?

Atheosis wrote...

Beacuse you guys don't think things through a lot of the time?


K. Guess we won't talk about this then. Later.


LOL, talk about being oversensitive.

+50% would be a start.  Though you said you have no way to control headshots on a per-creature basis, so I'm not sure why you are asking.  Can you do per-creature modifiers or not?

#38
k1ngl1ves

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I think it's fine the way it is. Especially with my low cool downs using the ULM on my Hurricane. Oh wait... That again wasn't patched. I thought a Bioware rep said they had it figured out?

#39
sclera

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Brenon Holmes wrote...

What do you folks think would be a fair multiplier?

Increase their health substantially and keep the 3.5x multiplier.

#40
Blacklash93

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Chimera1 wrote...

With boss characters, you have both shields and armor to deal with. In their way, kind of negates headshots.


Not really. Shielded and Armored enemies still respond to headshots like others.




Atlas? They disabled headshots, I guess to avoid dealing with atlas hijacking in MP.


Obviously the glass was too easy of a target but there's that red hole in the back that just screams "Shoot me!".



Prime? Technically, since it's a mobile platform with multiple processors, there really is no "headshot." Especially when you consider that in range of their network devices, they can transmit their programs or "souls" out of the platform.


It's also where they see and without an eye they can't really function in combat. Geth don't really die even when being killed regularly.

Banshees? They... er... have no souls?


That's fine because all we need is their brain in their head.

Modifié par Blacklash93, 25 juillet 2012 - 02:41 .


#41
Poulpor

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The actual headshot mutiplier was not X 2.5 ?

#42
Silentbob711

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Maybe a 1x - 2.5x multiplier for headsgots. Some where in between if there was a way to do it on per creature basis. It was a lot more fun fighting primes and trying to maneuver around to line up the perfect shot and having it take extra damage. It wasnt a matter of them being easier to kill, it's that it made killing them more fun. For me anyway.

#43
Elecbender

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sclera wrote...

Brenon Holmes wrote...

What do you folks think would be a fair multiplier?

Increase their health substantially and keep the 3.5x multiplier.


In the process you'll punish people that use powers for killing.

#44
LuckyBullet95

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Cheap way of making the game harder.

#45
NathanW18

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Someone from Bioware actually responds and people have to act like douchebags.

Well played.

#46
Evo_9

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Brenon Holmes wrote...

soldo9149 wrote...

So it would take longer for use to kill them.


Atheosis wrote...

Beacuse you guys don't think things through a lot of the time?


K. Guess we won't talk about this then. Later.


Thats a great attitude to have towards your fanbase.

#47
Das Rouse

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Brenon Holmes wrote...

soldo9149 wrote...

So it would take longer for use to kill them.


Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).

That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.

What do you folks think would be a fair multiplier?

Atheosis wrote...

Beacuse you guys don't think things through a lot of the time?


K. Guess we won't talk about this then. Later.


X 2 at least sounds pretty decent.  Hopefully not too much to ask for.

#48
Kenadian

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Rifneno wrote...

The Collector's Edition strategy guide, you know the one written with BW's input? It specifically mentions in the multiplayer section that atlases take more damage when shot in the glass.

But it's a "bug." Right.


They still do. There was a bug. AP weapons would incur damage twice, once when it hit and again when it exited.

#49
datako12

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LuckyBullet95 wrote...

Cheap way of making the game harder.


sounds like that also applies to getting Gooshed

#50
RahuStalker

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NathanW18 wrote...

Someone from Bioware actually responds and people have to act like douchebags.

Well played.


Couldn't have said it better.