Past tense. I don't blame him for leaving, one negative comment opens the flood gates for more morons to come out of the wood work. No one, developer or not, has to take abuse or snide comments from anyone, so why would these kids expect BW reps to take it.InfamousResult wrote...
IIIMystIII wrote...
To be honest, there doesn't seem like a lot to talk about. You guys have made up your minds on the issue and are brokering no feedback from the community.
I doubt anything we would of said here would of made any difference to the issue.
.. That's.. aside from the fact that he's asking for feedback from the community right now, right..?
Any Good Reason Headshots don't apply to Boss Enemies?
#76
Posté 25 juillet 2012 - 03:08
#77
Posté 25 juillet 2012 - 03:08
InfamousResult wrote...
Evo_9 wrote...
Thats a great attitude to have towards your fanbase.
If a fan wants a serious response, maybe they should act like it and not insult the staff.
Just maybe.
It comes with the job. Right after putting in a major nerf, people are going to be angry. And why shouldn't they be? BW is the ones who screwed up. If a dev comes in here now and walks off in a huff on the entire community because of one rude person a few hours after angering a good portion of the fanbase, then he wasn't serious about any changes anyway.
#78
Posté 25 juillet 2012 - 03:09
To answer that properly it would help to know what the multiplier already is.Brenon Holmes wrote...
What do you folks think would be a fair multiplier?
Modifié par Karsciyin, 25 juillet 2012 - 03:09 .
#79
Posté 25 juillet 2012 - 03:10
Modifié par jerrinehart, 25 juillet 2012 - 03:13 .
#80
Posté 25 juillet 2012 - 03:10
That makes me wonder how the extra 20% headshot damage from passive applies.
Is it Damage x (3.5 + 0.2) or Damage x 3.5 x 1.2?
#81
Posté 25 juillet 2012 - 03:10
Not too powerful this way, but still gives a bonus for a good shot.
Even 1.25 would be awesome!
#82
Posté 25 juillet 2012 - 03:11
Fonz99 wrote...
No one, developer or not, has to take abuse or snide comments from anyone, so why would these kids expect BW reps to take it.
LOL. You obviously haven't worked in customer service.
#83
Posté 25 juillet 2012 - 03:11
#84
Posté 25 juillet 2012 - 03:11
Rifneno wrote...
And why shouldn't they be? BW is the ones who screwed up.
According to you.
You imply the nerf was bad. I disagree.
And no, it is not an excuse to show your rear-end to the world, just because you're in a huff over a single game nerf. If someone can't show some tact, that's their own personal failing, not BW's.
#85
Posté 25 juillet 2012 - 03:12
#86
Posté 25 juillet 2012 - 03:13
Brenon Holmes wrote...
soldo9149 wrote...
So it would take longer for use to kill them.
Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).
My question is this:
If you can't adjust the multiplier on a per unit basis, are you able to adjust the location of the actual zone of vulnerability? We have seen that you can blanketly turn it on or off, but could you do something like shift the area if vulnerability on an Atlas mech from its cockpit to the exhaust vent thing on its back? Or from the head of a Geth prime to the actual optics or perhaps the communication antenna on its back?
Personally I think the game is better off now than it was previously but completely removing the opportunity to get bonus damage feels more like a work-around than a true fix for the problem. It's understandable if the tools you have won't let you make these changes but I think a lot of people posting here don't understand the limitations a dev team faces when it comes to making small, highly specific changes like this.
#87
Posté 25 juillet 2012 - 03:13
Brenon Holmes wrote...
soldo9149 wrote...
So it would take longer for use to kill them.
Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).
That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.
What do you folks think would be a fair multiplier?
I thought headshot multiplier was 2.5? Anyhow, no headshot multiplier for atlases. It requires no skill to aim for the canopy or through the glass.
The Prime is pretty easy to headshot, so a low damage multiplier like 1.25 or 1.5 would be nice.
The Brute can be a bit trickier but not by much, so same thing here, 1.25 or 1.5 multiplier.
As for Banshees, constantly headshotting banshees that are teleporting through the map is harder than all of the above, so *2 multiplier would be fair.
#88
Posté 25 juillet 2012 - 03:14
Indeed I have, I used to work for a sporting goods manufacturer and deal with returns / damages, we were told if someone became aggressive or abusive we would ask them to calm down or call backRifneno wrote...
Fonz99 wrote...
No one, developer or not, has to take abuse or snide comments from anyone, so why would these kids expect BW reps to take it.
LOL. You obviously haven't worked in customer service.
#89
Posté 25 juillet 2012 - 03:14
K. Guess we won't talk about this then. Later.
OK, that's it. I'm putting a moratorium on the "take my ball and go home" attitude for the duration of this thread. There is an ongoing meme of sorts that failure to address mechanical issues in this game is due to this sort of attitude, so this isn't helping anything, especially given that the reason people are so upset is an entirely understandable one - an entire subclass of weapons is a non-starter on Gold and Platinum because of the shield gate and utter lack of a headshot multiplier.
How would you fix it?
Bring the modifier back and carefully adjust it. Hell, a 1.50x modifier would be fine considering how much you could ramp it up with gear.
You can argue this is overpowered, but at the moment, 90% of the playerbase that intends to damage spike is either packing a Shotgun and laughing at the concept of headshots in general, since there's nothing a sniper rifle can do that remotely equates to a Claymore shot at close range. The game is currently incentivized towards this playstyle, and we're going to keep seeing Shotgun supremacy (and coincidentally, Headshot upgrades never being taken by anyone ever) for as long as this is the case.
#90
Posté 25 juillet 2012 - 03:16
InfamousResult wrote...
Rifneno wrote...
And why shouldn't they be? BW is the ones who screwed up.
According to you.
You imply the nerf was bad. I disagree.
And no, it is not an excuse to show your rear-end to the world, just because you're in a huff over a single game nerf. If someone can't show some tact, that's their own personal failing, not BW's.
No. It's a fact. They screwed up. Because even if you suck at math enough to think the current krysae is balanced, that still means they put the original krysae at TWICE the power of a "balanced" weapon in the game and left it in for 2 months. Either they screwed up then, or they screwed up now. There's no third option.
#91
Posté 25 juillet 2012 - 03:17
JaimasOfRaxis wrote...
(and coincidentally, Headshot upgrades never being taken by anyone ever )
what
are you implying there's no reason for somebody using a shotgun to pick headshot modifiers
#92
Posté 25 juillet 2012 - 03:18
Brenon Holmes wrote...
Why do you think headshots were removed on the big creatures?
Because they don't have heads, clearly. Oh wait...
#93
Posté 25 juillet 2012 - 03:18
Rifneno wrote...
It comes with the job. Right after putting in a major nerf, people are going to be angry. And why shouldn't they be? BW is the ones who screwed up. If a dev comes in here now and walks off in a huff on the entire community because of one rude person a few hours after angering a good portion of the fanbase, then he wasn't serious about any changes anyway.
We are playing THEIR game! They don't have to talk to us about the details what-so-ever! Him asking our opinion doesn't mean he was ever serious about a change or not, he simply gave us the privilege to state our thoughts and we stomped on it like a child with a temper tantrum.
#94
Posté 25 juillet 2012 - 03:18
Rifneno wrote...
No. It's a fact. They screwed up. Because even if you suck at math enough to think the current krysae is balanced, that still means they put the original krysae at TWICE the power of a "balanced" weapon in the game and left it in for 2 months. Either they screwed up then, or they screwed up now. There's no third option.
And no, it is not an excuse to show your rear-end to the world,
just because you're in a huff over a single game nerf. If someone can't
show some tact, that's their own personal failing, not BW's.
Show me some math, hombre.
#95
Posté 25 juillet 2012 - 03:19
Fonz99 wrote...
Indeed I have, I used to work for a sporting goods manufacturer and deal with returns / damages, we were told if someone became aggressive or abusive we would ask them to calm down or call back
Aggressive or abusive? That's not what that was. Aggressive is when a customer starts getting physically confrontational. Abusive is when they're screaming obscenities. If a customer makes an off-handed remark that you don't think things through, you suck it up and do your job or they find someone else who will.
#96
Posté 25 juillet 2012 - 03:20
Brenon Holmes wrote...
Why do you think headshots were removed on the big creatures?
Can you at least add it back on the ultra rare sniper rifles (cough cough Javelin)? Those (And ESPECIALLY the Javelin) take skill to aim and is high risk/high reward (a missed shot takes forever to reload). With all the complaints about the Javelin, the ability for it to headshot bosses would certainly redeem its UR status.
Hope you guys seriously consider this.
#97
Posté 25 juillet 2012 - 03:22
Brenon Holmes wrote...
soldo9149 wrote...
So it would take longer for use to kill them.
Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).
That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.
What do you folks think would be a fair multiplier?
getting back on topic.... I would say a flat 2x multiplier.
#98
Posté 25 juillet 2012 - 03:22
Rifneno wrote...
If a customer makes an off-handed remark that you don't think things through, you suck it up and do your job or they find someone else who will.
Or you do what he did.
What're you and Atheosis gonna' do? Stop playing?
P f f f f f f .
"Bow down and kiss the customer's feet" service is for people who don't already have the money / customer base and have to put up with a customer's crap.
#99
Posté 25 juillet 2012 - 03:23
InfamousResult wrote...
Rifneno wrote...
And why shouldn't they be? BW is the ones who screwed up.
According to you.
You imply the nerf was bad. I disagree.
And no, it is not an excuse to show your rear-end to the world, just because you're in a huff over a single game nerf. If someone can't show some tact, that's their own personal failing, not BW's.
A good chunk of the comments you make are snide, rude and lacking any sense of tact. This is a fine example from this very thread:
InfamousResult wrote...
sobbos wrote...
Nerfing anything that speeds up overall gameplay is BioWare's answer to everything.
brb casually looking at buff:nerf ratio in balance changes
brb casually looking at speedrun videos with weapons that havent been nerfed
brb laughing
So I find it quite hypocritical that you feel it's your place to instruct others on how or when to apply tact.
#100
Posté 25 juillet 2012 - 03:24
I see it as an Atlas and Brute still can lose their plating for a damage bonus, but apply the 1.5x bonus to hitting the Brute's head and the Atlas' back vent (flanking? smart tactical idea!) For Prime's, the eye light (1.5x) and Banshees...no clue. Nipples? hell if I know.





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