Brenon Holmes wrote...
soldo9149 wrote...
So it would take longer for use to kill them.
Sort of... it's because they're (generally) easier to headshot and we had no way of controlling the headshot multilplier ona per-creature basis. And the headshot multiplier is goofy (3.5x or something like that?), intentionally - because it's normally somewhat harder to do (on a normal creature).
That said, I think it's something we're interested in - as headshots are always nice... if it was to be done, it would probably have to be implemented in such a way as to give us control over the multiplier per creature though.
What do you folks think would be a fair multiplier?
I have an idea, but it probably won't be an easy fix.
Banshee's and brutes should get some headshot multiplyer. How much? Not so much that it makes it easy. My first idea would be to increase the total armor/barriers but bring back the headshot multiplyer, but that would make powers and non-heatshotting weapons useless. So this is my best solution:
Banshee's and brutes should get some headshot multiplyer. Not much though, since they have a lot of armor built up on their faces. Brutes should only get a 1.5x multiplyer to the front of the face, maybe 2x if shot in the back of the head, which is hard to do. Same idea for the banshees but less damge inflicted to the back of the head, since it's easier to get around behind them and get sights on their head.
Primes get pretty much no headshot mulitplyer. They aren't organic, and they don't have brains, their heads don't do much other than support their "eyes." Headshots don't do extra damage, but a powerful headshot should temporarily reduce their movement speed, refire rate, and accuracy.
As for the atlas, shots that hit in the tight crevaces of the arm joints and waist joint should inflict more damage and possibly stagger the mech. This would require more still than just aiming at the canvass with a hurricane and holding down the trigger, but you won't have to buff the shields and armor to the point that powers are useless.
Modifié par ArtGerhardt, 25 juillet 2012 - 05:55 .