Brenon Holmes wrote...
With respect to the Atlas, we originally did want a weakpoint on the exhaust port on the back - but it got cut towards the end as there wasn't enough time to modify the physics asset (the collection of the aforementioned hit boxes) appropriately. That is something we could look at re-adding... as an aside, what do you guys think of the armour plates? (If you weren't aware, you can blow them off to get a bit of a damage bonus - each shoulder, knee and cod piece).
I think working at that would be a good addition, as it would help allow for a tactical battle with the Atlas. Two team members could open fire on it with automatic weapons to draw its attention, while another flanks it and sneaks up on it with a shotgun and pumps some shells into the exhaust port. It's a fairly simple tactic, but also requires some skill and organization to pull off on the higher difficulties.
In my opinon, for boss type enemies there should be two weak points: the head, and another specific to the enemy type. The head is obvious, but the second weak point can either be another part of enemy that takes more damage, or it can be an opening that the enemy leaves after an attack or something.
The Atlas doesn't really leave much in the way of openings, so a smaller bonus in damage to the canopy and a bigger bonus to damage to exhaust port would work great. When playing with PUGs who you cannot coordinate with, you just deal with the smaller damage from the front, but it also rewards teams who work together to strike at the exhaust port.
For the Banshee, she should have a bigger damage bonus to headshots, and her secondary weakness is that she can't
always teleport. This helps encourage team mates to focus fire on her to bring down her... biotic effect thingy, whatever the hell it is that makes it so she stops teleporting, so that their sniper can get in a few headshots.
The Brute should get the headshot bonus, and his secondary weakness could be bigger damage to his stomach after you knock the plate off, as he rarely fully exposes it (only when doing his roar thing and doing the overhead smash. Alternatively, the fact that he needs to recover from his charge could be considered his secondary weakness.
For the Prime, the headshot bonus would be good but it doesn't have to be too big. The secondary weakness it has/would have I'm really not sure about, short of making something on his back weaker, but then it might be too similar to the Atlas.
Phantoms are fine with only the big headshot damage bonus, as they are basically humans rather than giant machines or monsters. I would suggest a DR nerf for her cartwheel thing, as it is pretty silly to have a Claymore shell fired into her forehead basically negated because she started to do a flip just as it hit her.