your top ten choices that should have mattered but didnt
#51
Posté 25 juillet 2012 - 08:51
I've got to add, though, that the Rachni clone was never among my main gripes. Sure, it was extremely cheap that they did not differentiate more between those who kept the queen alive and those who did not. But at least it was a genuine scene with more than just two lines of dialogue unfolding differently. The same cannot be said about the outcome of keeping or destroying the Collector base.
#52
Posté 25 juillet 2012 - 08:55
Agreed. 10 more war assets for the final decision in ME2 is rather unfitting. There is also that thing with lower threshold for Control with base kept and lower threshold for destroy with base destroyed, but that is also rather insignificant for someone who really played through the game and not just skimmed.Jassu1979 wrote...
I've got to add, though, that the Rachni clone was never among my main gripes. Sure, it was extremely cheap that they did not differentiate more between those who kept the queen alive and those who did not. But at least it was a genuine scene with more than just two lines of dialogue unfolding differently. The same cannot be said about the outcome of keeping or destroying the Collector base.
Modifié par Pitznik, 25 juillet 2012 - 08:56 .
#53
Posté 25 juillet 2012 - 08:58
Yep I mentioned it and it was one of things that bothers me a lot because that was the big decision at the end of ME1. Udina said that we would form a new all-human council.Jassu1979 wrote...
Did anybody mention saving the council?
In ME2, it was more than hinted that this decision made quite a profound difference as far as the balance of power within the Citadel was concerned, establishing that the Human Alliance assumes leadership if you let the original councillors die.
In ME3, the difference is barely discernible any longer, to the point where it actually does not matter at all.
Here is a reminder for everyone
New human council
Modifié par v TricKy v, 25 juillet 2012 - 08:59 .
#54
Posté 25 juillet 2012 - 09:18
v TricKy v wrote...
Yep I mentioned it and it was one of things that bothers me a lot because that was the big decision at the end of ME1. Udina said that we would form a new all-human council.Jassu1979 wrote...
Did anybody mention saving the council?
In ME2, it was more than hinted that this decision made quite a profound difference as far as the balance of power within the Citadel was concerned, establishing that the Human Alliance assumes leadership if you let the original councillors die.
In ME3, the difference is barely discernible any longer, to the point where it actually does not matter at all.
Here is a reminder for everyone
New human council
Completely forgot about this scene. How could they abandon this?
#55
Posté 25 juillet 2012 - 10:10
Dont know really. It felt really awesome to see that scene but then it gets crushed in the sequels.RenegonSQ wrote...
v TricKy v wrote...
Yep I mentioned it and it was one of things that bothers me a lot because that was the big decision at the end of ME1. Udina said that we would form a new all-human council.Jassu1979 wrote...
Did anybody mention saving the council?
In ME2, it was more than hinted that this decision made quite a profound difference as far as the balance of power within the Citadel was concerned, establishing that the Human Alliance assumes leadership if you let the original councillors die.
In ME3, the difference is barely discernible any longer, to the point where it actually does not matter at all.
Here is a reminder for everyone
New human council
Completely forgot about this scene. How could they abandon this?
They was a general shift in the games. In ME1 you could play a pro-human shepard but that got also completely shafted in the other games.
#56
Posté 25 juillet 2012 - 10:49
v TricKy v wrote...
Dont know really. It felt really awesome to see that scene but then it gets crushed in the sequels.RenegonSQ wrote...
v TricKy v wrote...
Yep I mentioned it and it was one of things that bothers me a lot because that was the big decision at the end of ME1. Udina said that we would form a new all-human council.Jassu1979 wrote...
Did anybody mention saving the council?
In ME2, it was more than hinted that this decision made quite a profound difference as far as the balance of power within the Citadel was concerned, establishing that the Human Alliance assumes leadership if you let the original councillors die.
In ME3, the difference is barely discernible any longer, to the point where it actually does not matter at all.
Here is a reminder for everyone
New human council
Completely forgot about this scene. How could they abandon this?
They was a general shift in the games. In ME1 you could play a pro-human shepard but that got also completely shafted in the other games.
They moved away from the Renegade Shepard as the pro-human racist because it came across as incredibly hypocritical and stupid with the majority alien teams you had in the games. I actually cringe nowadays playing Renegade Shepard on Mass Effect 1 making these racist statements with Wrex and Tali standing right behind him.
As for the all human Council business...come on, did you really believe that was going to happen? It would make no sense and the other races wouldn't stand by and let it happen. More likely is Uldina started putting his all-human Council together when the asari, salarians and turians basically said "that's nice, junior. Now put your toys away before someone steps on them."
#57
Posté 25 juillet 2012 - 10:50
Taboo-XX wrote...
HA HA HA.
I had a reunion and everything.
As time goes by it seems you get more deluded, you have my sympathy .
#58
Posté 25 juillet 2012 - 10:57
2. Cerberus and how you treated them in previous games
3. Rachni
4. Paragon/ Renegade
5. The Council
6.The Human Councilor
7. Spectre Status
8. All the side missions like the Aria datapads about her been brought and so on....
9. Doing Firewalker or not(Prothean Relic)
10. Almost everything in Mass effect 3
Modifié par Those Protheans, 25 juillet 2012 - 10:58 .
#59
Posté 25 juillet 2012 - 11:07
Saving Kaidan or Ashley didn't make a difference. The only thing was that Ash made snarky comments. They both get mad at Shepard for joining with Cerberus and hesitate to trust him.
#60
Posté 25 juillet 2012 - 11:18
You could just have a squad with Kaidan and Ashley which wouldnt make you a hypocrite(well until Virmire comes around<_<)Kataphrut94 wrote...
v TricKy v wrote...
Dont know really. It felt really awesome to see that scene but then it gets crushed in the sequels.RenegonSQ wrote...
v TricKy v wrote...
Yep I mentioned it and it was one of things that bothers me a lot because that was the big decision at the end of ME1. Udina said that we would form a new all-human council.Jassu1979 wrote...
Did anybody mention saving the council?
In ME2, it was more than hinted that this decision made quite a profound difference as far as the balance of power within the Citadel was concerned, establishing that the Human Alliance assumes leadership if you let the original councillors die.
In ME3, the difference is barely discernible any longer, to the point where it actually does not matter at all.
Here is a reminder for everyone
New human council
Completely forgot about this scene. How could they abandon this?
They was a general shift in the games. In ME1 you could play a pro-human shepard but that got also completely shafted in the other games.
They moved away from the Renegade Shepard as the pro-human racist because it came across as incredibly hypocritical and stupid with the majority alien teams you had in the games. I actually cringe nowadays playing Renegade Shepard on Mass Effect 1 making these racist statements with Wrex and Tali standing right behind him.
As for the all human Council business...come on, did you really believe that was going to happen? It would make no sense and the other races wouldn't stand by and let it happen. More likely is Uldina started putting his all-human Council together when the asari, salarians and turians basically said "that's nice, junior. Now put your toys away before someone steps on them."
Udina has also a good argument that the Alliance got a lot stronger because the Citadel Fleet got decimated.
And I dont think that the others would be interessted in war if the Alliance now has the Citadel under control. I mean look how afraid they were of the Terminus systems and they are just a bunch of minor species and criminals.
#61
Posté 25 juillet 2012 - 12:11
sasusori wrote...
1. agreed
2. 100 war assets, omg how could i have overlooked such a big differance
3. you mean being renagade or pargon actually changed the endings available to you, i had the choices of synthesis, control, destroy or refuse, they were available to both renagade and my paragon shep, if you had differant options based on your allignment then mybe my game is bugged
4. agains did curing or keeping the genophage actually changed the endings available
to you, i had the choices of synthesis, control, destroy or refuse,
they were available to no matter what i didn with krogans, if you had
differant options based on what you did then mybe my game is bugged
5. did this change the endings availble to you?
6. as in being able to work for the one you want or doing missions for both
7. did a single word of dialouge get changed in the ending because of your LI
8. did which squadmates got killed or saved change the avaliable endings for you or are they still all the same no matter what you did prior
9. did this change the endings availble to you?
10. did this change the endings availble to you?
if this changed the available endings for you, then mybe my games is bugged, if not the i maintain that in the end, the choices didnt (or at best barely) matter(ed)
The ending is supposed to include all the slides. So yes doing all those things have an impact on the "endings". Insignificant as it maybe. For me, I cure the genophage with Wreav in charge and Bakara alive. I got a slide showing Wreav and Bakara fighting; pretty much a civil war. It was difference enough to me.
Modifié par pirate1802, 25 juillet 2012 - 12:16 .





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