Aller au contenu

Photo

Stomping buff is too much, simply too much


166 réponses à ce sujet

#101
dvjm

dvjm
  • Members
  • 136 messages

Leisure Muffin wrote... 
Nerf rock.  Paper is fine.  Sincerely scissors.


This is my favourite .sig of the day.  So true...

#102
Baerdface

Baerdface
  • Members
  • 550 messages
Stomping is fine, quit whining. Even the thread name seems like it's written in tears.

#103
Prawny

Prawny
  • Members
  • 1 150 messages
It seems like they already have their foot hovering above where you are about to fall, just before they shoot that last bullet at you ¬.¬

#104
Xaijin

Xaijin
  • Members
  • 5 348 messages
Every atlas kill I've seen has been a down punch, and that includes after the patch.

#105
.458

.458
  • Members
  • 2 113 messages

darkpassenger2342 wrote...

if people dont run off by themselves its never a problem.
even in platinum difficulties some people have a hard time understanding
its MULTIPLAYER so there is emphasis on TEAMWORK.
if people stick with their squads the stomping is not a problem at all.


Agreed...too many people just take off like it is bronze. The stomping could be toned down, but players are also part of the problem.

#106
Oggy666

Oggy666
  • Members
  • 383 messages
Yesterday I got downed on gold - spamming spacebar like crazy - I realized that something is wrong as I was suddenly in spectator mode. Before my teammates died so fast, I didn't have chance to run to them - not knowing of the executions. Now is everything clear and I know why the 2 gold games failed in wave 3, hehe.

I like this change. Before executions took place only in silver and bronze, which is completely illogical, as it should be "worst" on the highest difficulty - so maybe no stomping on bronze, occasional on silver, higher on gold and on platinum enemies should go for "finishing" you always if not interrupted - they want you to DIE, not relax until someone revives you.

The interruption should be active fire from other squadmate or only his presence nearby - logically a standing soldier with gun should be greater threat as one lying on the ground - enemies prioritizing the greater threat at that moment.

Also the enemies capable of execution should be troopers, centurions, cannibals, marauders, atli, primes and even brutes (tearing your body apart and throwing out of map), but always only if there isn't prior target (teammate firing at them).

#107
Lynx7725

Lynx7725
  • Members
  • 1 568 messages
No stomping on Bronze? Bronze and Silver spawn more of the type of troops that would stomp you; Cerbie Troopies, Geth Troopies. You're more likely to get stomped out.

#108
Oggy666

Oggy666
  • Members
  • 383 messages

dvjm wrote...

Leisure Muffin wrote... 
Nerf rock.  Paper is fine.  Sincerely scissors.


This is my favourite .sig of the day.  So true...


Haha, very true...I wonder what the paper has to say.

#109
gabrien

gabrien
  • Members
  • 113 messages
I like the whole stomping thing. Sure it sucks when it happens, but I like that it can happen. Encouraging me to try even harder to not go down.

#110
Oggy666

Oggy666
  • Members
  • 383 messages

Lynx7725 wrote...

No stomping on Bronze? Bronze and Silver spawn more of the type of troops that would stomp you; Cerbie Troopies, Geth Troopies. You're more likely to get stomped out.


There was no stomping on gold.....if anywhere should be no stomping it was bronze (not as it matters, bronze is easy enough even if swarmers could stomp you). The higher difficulty the more stomping (and not only by troopers), thats how it should be - it would be proper teamwork required (and solo runs pretty limited, if not nearly impossible).

#111
Magicman10893

Magicman10893
  • Members
  • 643 messages

ndw542 wrote...

1. I think an Atlas walking onto a downed player should result in an execution. How much does that thing weigh? It's not exactly gonna give you a back massage.
 


Yeah, but they sort of threw that logic out the window when my Krogan can ****-slap an Atlas and stagger it, but **** slap a Guardian Shield and the Guardian takes the hit like a man or counters my KROGAN SMASH with two quick melee attacks that stagger me!

#112
Lynx7725

Lynx7725
  • Members
  • 1 568 messages

Oggy666 wrote...

Lynx7725 wrote...

No stomping on Bronze? Bronze and Silver spawn more of the type of troops that would stomp you; Cerbie Troopies, Geth Troopies. You're more likely to get stomped out.


There was no stomping on gold.....if anywhere should be no stomping it was bronze (not as it matters, bronze is easy enough even if swarmers could stomp you). The higher difficulty the more stomping (and not only by troopers), thats how it should be - it would be proper teamwork required (and solo runs pretty limited, if not nearly impossible).

No stomping on Gold previously was more IMO to that the spawn budget kept getting spent on the big boys, who either don't stomp, or stomp very rarely (Atlas). I've been stomped by Atlas pre-change before.. once in hundreds of matches. At any rate, you can't get stomped if in the whole Wave, there is 4 big bosses, 8 mid-tiers and 4 small stompers.. odds aren't good, as compared to a Bronze Wave of maybe 1 Atlas and 20 stompers.

On Platinum, I understand it's nearly impossible to get stomped because the budget goes to all the big bosses, of which only the Atlas stomps. No small units spawned usually.

Stomping as a behaviour should be consistently utilized by the designated units throughout the difficulties. This gives the mook units an additional threat. You can ignore them to kill the mid-tiers first, but if you screw up and gets brought down alone in a pack of mook units, they will stomp you out before your teammates can get to you. It's a minor threat but should still be consistently applied.

Whether or not to extend this behaviour to other units, I have no comments. If I were to go Gold or Platinum, I accept that it would be tough, so stomping or not is just one more item.

#113
Commander Castillo

Commander Castillo
  • Members
  • 380 messages
Answers to your problem:
Stick with your teammates
Know when to fight or fly
Don't go down

#114
Oggy666

Oggy666
  • Members
  • 383 messages

Lynx7725 wrote...

Oggy666 wrote...

Lynx7725 wrote...

No stomping on Bronze? Bronze and Silver spawn more of the type of troops that would stomp you; Cerbie Troopies, Geth Troopies. You're more likely to get stomped out.


There was no stomping on gold.....if anywhere should be no stomping it was bronze (not as it matters, bronze is easy enough even if swarmers could stomp you). The higher difficulty the more stomping (and not only by troopers), thats how it should be - it would be proper teamwork required (and solo runs pretty limited, if not nearly impossible).

No stomping on Gold previously was more IMO to that the spawn budget kept getting spent on the big boys, who either don't stomp, or stomp very rarely (Atlas). I've been stomped by Atlas pre-change before.. once in hundreds of matches. At any rate, you can't get stomped if in the whole Wave, there is 4 big bosses, 8 mid-tiers and 4 small stompers.. odds aren't good, as compared to a Bronze Wave of maybe 1 Atlas and 20 stompers.

On Platinum, I understand it's nearly impossible to get stomped because the budget goes to all the big bosses, of which only the Atlas stomps. No small units spawned usually.

Stomping as a behaviour should be consistently utilized by the designated units throughout the difficulties. This gives the mook units an additional threat. You can ignore them to kill the mid-tiers first, but if you screw up and gets brought down alone in a pack of mook units, they will stomp you out before your teammates can get to you. It's a minor threat but should still be consistently applied.

Whether or not to extend this behaviour to other units, I have no comments. If I were to go Gold or Platinum, I accept that it would be tough, so stomping or not is just one more item.


You'reright about the wave budget...but as I look back - hundreds of gold games played and never got stomped and even didn't see anyone executed on gold. As for yesterday 6 games in row and I've got stomped about 5 times and my teammates almost every wave (not exactly ideal team...my Shadow got her ass really kicked).

But the point is for 4 months never happened to me or even seen it...and now suddenly its there. I thought that gold was without executions while player is down, and still I think it was, as the basic troopers were so many times dancing on my corpse and I lived.

#115
Jetblackmoon

Jetblackmoon
  • Members
  • 303 messages
I wasn't even aware that executions weren't working in Platinum until I read the changes today. Glad to see it's in, and I hope to see the Cannibal execution soon.

#116
Lynx7725

Lynx7725
  • Members
  • 1 568 messages

Oggy666 wrote...
You're right about the wave budget...but as I look back - hundreds of gold games played and never got stomped and even didn't see anyone executed on gold. As for yesterday 6 games in row and I've got stomped about 5 times and my teammates almost every wave (not exactly ideal team...my Shadow got her ass really kicked).

But the point is for 4 months never happened to me or even seen it...and now suddenly its there. I thought that gold was without executions while player is down, and still I think it was, as the basic troopers were so many times dancing on my corpse and I lived.

Hmm. I reread the patch list again, and it does seem like Bioware deliberately turned off stomp on Gold (and Platinum) until yesterday. My bad.

One thing though... do bear in mind that Stomps are "special". Units won't stomp unless there are no players nearby. The unit even stop to think about stomping, to give your teammates some time to intervene. So if you function away from the team -- and the Shadow has a big tendency to do that -- you're more likely to get stomped.

#117
Frostmanus

Frostmanus
  • Members
  • 399 messages
If my character bleed-out, it would say the he was executed by Atlas or some trooper, but actually no one was near my corpse. It happens in bronze, silver, gold and platinum matches. Your bugfixes broke the execution animation, which was fine before. I rarely see a Cerberus Trooper that actually executes you. Just the message. Fix it. I am glad that this chance was introduced to Platinum mode. I only play platinum and I rarely use more than 1-2 medigels on all waves, if I have a good team, that stick together, complement and supports each other. I am more careful now and for some reason even more successful. There is nothing better than to get Full extraction with 137500 credits. Platinum all the way, Brenon Holmes. I fully support it.

#118
Oggy666

Oggy666
  • Members
  • 383 messages

Lynx7725 wrote...

Oggy666 wrote...
You're right about the wave budget...but as I look back - hundreds of gold games played and never got stomped and even didn't see anyone executed on gold. As for yesterday 6 games in row and I've got stomped about 5 times and my teammates almost every wave (not exactly ideal team...my Shadow got her ass really kicked).

But the point is for 4 months never happened to me or even seen it...and now suddenly its there. I thought that gold was without executions while player is down, and still I think it was, as the basic troopers were so many times dancing on my corpse and I lived.

Hmm. I reread the patch list again, and it does seem like Bioware deliberately turned off stomp on Gold (and Platinum) until yesterday. My bad.

One thing though... do bear in mind that Stomps are "special". Units won't stomp unless there are no players nearby. The unit even stop to think about stomping, to give your teammates some time to intervene. So if you function away from the team -- and the Shadow has a big tendency to do that -- you're more likely to get stomped.


Then it doesn't work all times, I ressed my teammate (2 other were dead already), then I got shot down...maybe three times I tapped spacebar until I was executed, my teammate was few meters nearby. Maybe we were so outnumbered that the stomp took place immediately. However, its annoying little bit, but only now goes real teamwork and communication into the gameplay and thats good. Gold now stands for its "gold" status.

#119
Offender_Mullet

Offender_Mullet
  • Members
  • 687 messages
I go down and a Salarian teammate tries to revive me. He goes down during the revival process. A Geth Trooper walks over, stomps me then him in about a second. Hilarious. :lol: I've never seen a double stomp by the same enemy before.

#120
121210Olivia

121210Olivia
  • Members
  • 1 001 messages
Hi OP, I've also created a similar thread on the topic of stomping:
http://social.biowar...144/10#13361083
In short, it is rubbish, does not add to the difficulty, but does add to frustration and rapid loss of supplies ( e.g. medi-gel, ops-survival packs, cobras). Not to mention loss of equipment (e.g. Lvl IV ammo, amps etc). Worse still, it leads to game-wipes (such as you described i.e. Wave III) which means more mission failures and less credits to spend on PS/PSPs.

It is rubbish. Period. Makes playing with PUGs horrendous. Period. And, as a pre-emptive measure, if you disagree with me -- get stomped. Period.

Modifié par 121210Olivia, 27 juillet 2012 - 01:31 .


#121
NewStrings

NewStrings
  • Members
  • 479 messages

Brenon Holmes wrote...

Just as an FYI, the only enemies that should be able to stomp you are:

Cerberus Trooper
Atlas
Geth Trooper
Cannibal

and for them to stomp you, they need to run up to you and give you the boot... except the Atlas, who feeds you the drill hand... or the Cannibal who pukes on you (this one is currently kind of finnicky though). :happy:


The problem is that a lot of them are doing this within literally one or two seconds and that's simply not fair. Could you not introduce a delay system? You have to be dead for a minimum of x seconds before you can get stomped. It's not working that way now even if you have it.

#122
Pedactor

Pedactor
  • Members
  • 2 017 messages
Atlas AI is borked by your change. Mid exchange they are running away to stomp a downed player across the map.

#123
Mevanna

Mevanna
  • Members
  • 339 messages

Brenon Holmes wrote...

Metal Vile wrote...

Well I can definitely say the Atlas thing is not true.  An Atlas will execute you simply by walking close to your corpse.  


Hmm, well that's not supposed to be the case. I'll poke some folks at the office tomorrow and see if we can get some more info.


Never seen that. It may be an error - you will usually be shown as "[enemy] exectued XXX" when you bleed out in the proximity of an enemy that can stomp, even though your actual cause of death is the bleeding out.

#124
Invellous

Invellous
  • Members
  • 465 messages
Geth Trooper/Cerberus Trooper - "Last guy has one bar of health left? Stomp their friend on the other side of the Map who just went down."

#125
ryanshowseason3

ryanshowseason3
  • Members
  • 1 488 messages

Brenon Holmes wrote...

Metal Vile wrote...

Well I can definitely say the Atlas thing is not true.  An Atlas will execute you simply by walking close to your corpse.  


Hmm, well that's not supposed to be the case. I'll poke some folks at the office tomorrow and see if we can get some more info.


Chalk this 'bug' as a feature I say. It makes complete sense that a 5 ton death machine walking over your prone body would make it unusable for the immediate future.