Eric, Derek, Bioware... love for our beloved one bullet snipers.
#26
Posté 25 juillet 2012 - 09:21
#27
Posté 25 juillet 2012 - 09:41
I hate it that snipers are only useful on Infiltrators. I was using my Valiant III on gold with the new N7 Demolisher, with a 10% SR damage increase gear, yet it still took 2 shots to kill a Cannibal, one of which was to the face. This is bad.
#28
Posté 25 juillet 2012 - 09:44
But yes, they 'work', sort of, but the shield gate is very, very, very favorable towards multi shot Sniper Rifles.
#29
Posté 25 juillet 2012 - 10:06
How does a javelin compete when a piranha can take down an atlas in 1 clip 1/2? The typhoon can do it in a single clip with EB/ammo mods.... Reegar can usually take down shields on anything in one clip, the claymore does waaaaaaaay more damage than any sniper rifle.... And yes, all of this is on gold...
The krysae was the only SR that could compete, mostly because it has awesome CC abilities, ignores shieldgate altogether, AND allows you to gun down enemies without LoS. Now that the gun is average at best, there is no longer a reason to bring a SR to platinum. I expect to see threads about people "getting kicked out of platinum lobbies because I am using a sniper infiltrator" in the near future...
#30
Posté 25 juillet 2012 - 10:14
UserUnknown85 wrote...
Shield gate is a poor excuse for the guns unworthiness on gold/platinum. The truth is, the various SR's damage output is just inferior to what AR's/shotguns can do.
How does a javelin compete when a piranha can take down an atlas in 1 clip 1/2? The typhoon can do it in a single clip with EB/ammo mods.... Reegar can usually take down shields on anything in one clip, the claymore does waaaaaaaay more damage than any sniper rifle.... And yes, all of this is on gold...
The krysae was the only SR that could compete, mostly because it has awesome CC abilities, ignores shieldgate altogether, AND allows you to gun down enemies without LoS. Now that the gun is average at best, there is no longer a reason to bring a SR to platinum. I expect to see threads about people "getting kicked out of platinum lobbies because I am using a sniper infiltrator" in the near future...
That's a fair assessment of the situation.
When I was doing the GI/Javelin game earlier I also had a Piranha with me... as the match progressed, I used it alot more and used the Javelin alot less. It's just so much more superior due to stupid shield gate, and more forgiving if I miss a round or two.
Sniper Rifles need tons of love... but they are still viable as boss killers... only. A Widow/Javelin is probably the worst weapon to engage a Marauder/Centurion/Hunter/Nemesis/any shielded mook in the game (unless you have energy drain), with the exception of crappy pistols.
#31
Posté 25 juillet 2012 - 10:28
#32
Posté 25 juillet 2012 - 11:18
#33
Posté 25 juillet 2012 - 02:43
N7-Commander wrote...
What about a sniper rifle mod that allows it to ignore the shieldgate.
Could be interesting. But we need practical changes on weekly balance.
#34
Posté 25 juillet 2012 - 02:45
#35
Posté 25 juillet 2012 - 02:46
Javelin:
Weighs as much as an F-150, Ultra Rare, low Spare Ammo Capacity, charge up before shot is released (aka this isn't point and shoot).
Should ignore shield gate. Anybody have the stats on a full sniper specced GI with a Javelin to prove to everybody that it would still take 3-4 shots to kill a banshee?
#36
Posté 25 juillet 2012 - 02:46
And W/BW should be quicker to fire very slightly. Widow with slightly increased recoil and BW with slightly reduced recoil imo.
Modifié par Biotic_Warlock, 25 juillet 2012 - 02:47 .
#37
Posté 25 juillet 2012 - 02:48
#38
Posté 25 juillet 2012 - 02:55
What really annoys me is their ridiculous zoom, I don't need to know the color of their eyes, I just need to see the target so I can shoot it. Lower the magnification and maybe snipers become somewhat useful.
#39
Posté 25 juillet 2012 - 03:00
#40
Posté 25 juillet 2012 - 03:00
BoomDynamite wrote...
The Widow is fine. I'd give the Kishock a 5% buff in damage, and the Javelin a SG Penetration. That, however, would require a patch.
Widow is fine? How Boom? All one shot is suffering problem these days.
Today a sniper like that is brutal outscored by a AR on Gold or Platinum.
#41
Posté 25 juillet 2012 - 03:01
I may try to put together a comprehensive list of all my sniper builds, loadouts and sniper posts for Gold if anyone expressed any interest. I'm far from great, but am willing to share any knowledge I've picked up.
#42
Posté 25 juillet 2012 - 03:05
Our_Last_Scene wrote...
Make them ignore the shieldgate.
Rather then a sniper rifle buff how about a rare ammo mod that bypasses shields. Perhaps with a damage decrease like armor piercing. Less overpowered and it would immediatly start a nerf cry.
Modifié par Rick__D, 25 juillet 2012 - 03:05 .
#43
Posté 25 juillet 2012 - 03:14
tMc Tallgeese wrote...
Snipers on gold must practice their active reloads. This will allow you to put rounds down range faster and shieldgate issues will be minimized. Properly speccing the character and equipment choices are vital to a sniper's success. Many of the maps offer good choke points that a sniper can capitalize on. Platinum, as some have mentioned, is best suited to characters built for CQB or medium ranged stand-offs with assault rifles. Sniper rifles would require a patch that allowed the more powerful rifles to ignore shieldgate or perhaps a weapon mod could be released that would allow this at the cost of overall damage much like the piercing mods.
I may try to put together a comprehensive list of all my sniper builds, loadouts and sniper posts for Gold if anyone expressed any interest. I'm far from great, but am willing to share any knowledge I've picked up.
Yes, how I said above, maybe fast reload times will minimize the actual problem.
#44
Posté 25 juillet 2012 - 03:26
IronRush wrote...
.458 wrote...
megabeast37215 wrote...
Try your Javelin on a GI specced for max damage everywhere, put AP rounds on it.. and shoot armored targets. I LITERALLY just got done doing this... one shot Ravagers, one shot Brutes, 2 shot Banshee/Atlas Armor. You need your other team members to be the mook killers... but that guy is the designated boss killer. I was amazed at the damage to the Banshee armor... it's more than half.
But yeah other than that... they need love... especially the Kishock.
I used to carry only a black widow, sometimes with a carniflex backup. I hardly used the carniflex though, it didn't have enough kill power (it's extremely light, which made me think of using it). I used to use my talon exclusively, and really loved it with ammo and scope...I could bring down anything with that. Then after the talon was lightened a bit, I tried it out...it slows down things a bit, but it was tolerable. Since I wasn't using it for all purpose anymore, I changed it to ammo plus armor piercing buffs, and began switching to that at close range...it does a REALLY good job at that. I'm going to suggest trying out that talon+ammo+AP along with your javelin...you might not need anyone else to be "mook killers" again. Not sure, but I think the talon still has some partial shield gate advantage.
Discussion isn't about pistols, Talon or 3 bullets sniper rifles like Valiant/BW.
The limitations of a sniper weapon needing someone else close range are part of the sniper rifle. I offered a workaround. Sorry you are wrong to see it in such narrow scope. There is a bigger context to whether sniper rifles are dead or not. If not for that pistol, I would be in more agreement with the OP...but I took off my blinders.
#45
Posté 25 juillet 2012 - 03:28
Reload Cancelling saves the Widow. The Javelin, however, is still hurt because of that charge time.IronRush wrote...
BoomDynamite wrote...
The Widow is fine. I'd give the Kishock a 5% buff in damage, and the Javelin a SG Penetration. That, however, would require a patch.
Widow is fine? How Boom? All one shot is suffering problem these days.
Today a sniper like that is brutal outscored by a AR on Gold or Platinum.
#46
Posté 25 juillet 2012 - 03:35
Asebstos wrote...
Edit: Basically its the structure of Platinum that makes the SRs feel lackluster, not the SRs themselves.
But if the sniper rifles can't compete on higher levels with shotguns, then they are lackluster and there's a balance issue.
I don't think there's a problem with using something like the Widow or Black Widow in a Platinum match when you're far away from enemies and camping (like when farming FBW). The issue lies in the fact that there is only one rare sniper rifle, the Widow, that is actually efficient for such a thing. The Kishock sucks, the Krysae just got nerfed and now sucks, the Black Widow is ultra rare and thus really hard to level up, the Valiant is even harder to unlock because there are so few weekend events, and the Javelin is way too heavy to do any good (unless you don't need to worry about powers, in which case you're probably a Soldier or the Demolisher and you could do much better with another weapon anyway)!
Sniper rifles are undeniably better than shotguns at a distance, but considering how you will get flooded by enemies on Gold/Platinum, you can do just as well, if not better, with a shotgun. Shotguns (except the lowly Crusader) effectively ignore the shield gate, have more shots at their disposal (GPS, Piranha, Wraith), can reload fairly fast, can deal damage more quickly than a sniper rifle at close range, and there are more interesting and accessible shotguns than there are sniper rifles. I almost always choose a shotgun over a sniper rifle for these reasons. This is also a problem. If the shield gate is not addressed, then sniper rifles really need at least two shots per clip (and possible damage nerfs if current single-shot rifles get another bullet in the clip), and there needs to be better rare weapon choices.
Buffing SRs so that they can compete on Plat with the Shotguns/Harrier/Typhoon would mean that they could easily be over the top on lower, less hectic difficulties.
Except that on Bronze or Silver you can get the job done well with nearly any weapon at its highest level, so it's a moot point.
Modifié par GeneralElectric, 25 juillet 2012 - 03:43 .
#47
Posté 25 juillet 2012 - 03:42
BoomDynamite wrote...
Reload Cancelling saves the Widow. The Javelin, however, is still hurt because of that charge time.IronRush wrote...
BoomDynamite wrote...
The Widow is fine. I'd give the Kishock a 5% buff in damage, and the Javelin a SG Penetration. That, however, would require a patch.
Widow is fine? How Boom? All one shot is suffering problem these days.
Today a sniper like that is brutal outscored by a AR on Gold or Platinum.
I cant agree Boom. Save is a very strong word on this case. A little less bad maybe.
To me Javelin weight is a problem also. It hurts a lot tactical cloak.
#48
Posté 25 juillet 2012 - 03:42
Asebstos wrote...
People need to stop calling the single shot rifles "bolt action".
Anyway, what makes single shot snipers not great on Platinum isn't the damage they do, its the pure volume of enemies that are pretty much always in your face. Brutes, Banshees, Hunters, and Phantoms all at once means that you don't need precision so much as you need weight of fire. To make a clumsy analogy, the enemies on Platinum are like enemy soldiers charging at a trench in WW1. You want machine guns and artillery on your side, accuracy be damned, not some dude hanging back shooting one person at a time. If there were fewer, tougher enemies (that weren't always up in your face) then snipers would be more viable.
Edit: Basically its the structure of Platinum that makes the SRs feel lackluster, not the SRs themselves. Buffing SRs so that they can compete on Plat with the Shotguns/Harrier/Typhoon would mean that they could easily be over the top on lower, less hectic difficulties.
This is a very accurate statement.
While I believe the SR's do need a bit of a boost, as well as TC evo 6; Platinum's shear volume and the enemies closing/flanking speed will make SR's a lackluster choice due to the slow (albeit powerful, if boosted) damage output.
#49
Posté 25 juillet 2012 - 03:45
#50
Posté 25 juillet 2012 - 03:46
Sp3c7eR wrote...
Platinum's protection regeneration mechanic makes it almost impossible for snipers to do enough damage to kill before shields/barriers are back up.
This is another excellent point.





Retour en haut






