Ramsutin wrote...
If my math isn't off, with PM one can do 5k of damage with Javelin X (with TC, HM, EB and amps+gears, before AP mod and IV AP ammo). So, marauders' heads are tougher than 2 meters of steel?
I would like to agree on Javelin being a bosskiller, but what the **** am I supposed to do the rest of the time? It weights a ton (literally, and with the new HVB mod it will weight even more) and carrying a second (usefull) weapon would make the CD go through the chart.
SR Amp III, SR gear V, EB, Jav X, TC with damage spec, SR evo of TC, HM and NAI with damage specs, and 20% bonus from PM = 6163.5585 damage.
Shotgun amp III, gear V, Claymore X, et cetera = 5735.04 damage. Claymore fires faster and reloads faster -- it's the multiplicative bonus to Geth Weapons which puts the Jav ahead in raw damage. In terms of DPS, the Claymore is usable at pretty much any range, especially with a smart choke, and can be hipfired with no penalty.
If you want to consider things in terms of DPS, Javelin deals that much damage over 2.43 seconds while Claymore deals that much over 1.98 seconds -- ergo, the Claymore is dealing 2896 DPS while the Jav is dealing 2536 DPS. Claymore wins in terms of DPS even when compared to the absolute maximum possible output from a Javelin (GI with 10% multiplicative geth weapon bonus).
The Claymore wins against bosses, wins against mooks, is lighter, and penetratres shieldgate. There is absolutely no reason to use the Javelin like that. Until we get shieldgate penetration, the superior range is totally pointless.