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DA3 feature wishlist


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#1
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Here is my DA3 wishlist, I'm hoping some or all of these features are included in DA3.

1) Voiced protagonist
2) Protagonist Origins (human, dwarf, elf, qunari)
3) Undefined protagonist (more like Warden, less like Hawke)
4) Isometric camera angle
5) Factions like the Chantry, Mages, Grey Wardens, that can be supported, ignored or opposed. 
6) 50+ hour single player campaign that includes Flemeth, Morrigan, a Blood Dragon and the Architect. 
7) The ability to own and upgrade a home or headquarters (castle, fortress, mansion, etc) 
8) A larger world, with larger zones to explore. I don't mean a fully open world like Skyrim, I just want the traditional Dragon Age zones to be made larger and include significantly more content to promote exploration.
9) Sibling Hawke from DA2 should be a follower in DA3, I like to think of them as the Virmire Survivor of DA. 
10) Better item design and economy. KOTOR and DAO both had great item economies, but DA2 items and economy seemed bland and boring. 
11) Better dialog wheel design, the current is too big and imposing. ME's dialog wheel is nice because it is subtle, minimalist and discrete. Remove or slim down the icons and interface so they are not so gaudy and intrusive. 
12) Dialog interrupts from ME2+3, so I can interrupt NPCs with a hug or the murder knife.
13) Lots of toggles, DA2 did a great job with toggles, including the fading UI, the ability to toggle character rings, and floating numbers. Please keep all of these toggles and make even more toggles!
14) A permanent sprint/run button. In DA2, you can unsheath your weapon and sprint, but it is only temporary. Please make the sprint button work until the player releases the button, so I do not need to keep reclicking the same button to sprint.
15) New Game Plus. I'd love to be able to replay DA2 with Champion Gear set from the start of the game. This goes for all armor, weapons and equipment and for all followers. After I playthrough once, I'd like the option to replay wearing my best looking gear. This is so I can enjoy the cinematic and cosmetic aspects of the game more. 

Since multiplayer is likely inevitiable, this is the kind of MP I hope to see,
1) 4 player co-op PVE Flashpoints with interactive dialog and choices.
2) 4 v 4 PVP arena (oh yeah, I said it)

Modifié par scyphozoa, 25 juillet 2012 - 01:48 .


#2
lx_theo

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I like... 1, 2, 3, 4, 5, 7, 8, 10, 13, and 15

I'm iffy or indifferent on... 6, 9, 14 (want the fix, but don't like your design suggestion)

I'm against... 11, 12

#3
Maclimes

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Unless EA vastly increases the budget and timeframe of DA3, there's no way you can have 1 AND have 2 & 3. Too much voice acting.

As for 9, I highly doubt it would happen. First of all, they would have to record an entire game's worth of dialogue for two characters, when you'd only ever see one of them. Secondly, considering that there are so many possible fates of the twins (Templar, Circle Mage, Grey Warden, Dead), it would be difficult to right a cohesive plot for why they are now working with the new protagonist. I suspect we'll see a cameo, but that's about it.

#4
I Like Cats And

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This isn't really a feature.......but the DA team really needs to work on something involving Aenor the mage prison. It's a place where the veil is super thin so any mages who are corrupt or whatever will easily be overtaken. This is the perfect area for some spooky stuff like the deep roads in origins.

#5
wsandista

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scyphozoa wrote...

1) Voiced protagonist
2) Protagonist Origins (human, dwarf, elf, qunari)
3) Undefined protagonist (more like Warden, less like Hawke)


1 is incompatible with 3, and with the large amount of resources needed to do 1, 2 seems very unlikely(not to mention having less variation in body models is easier for cinematics).

Just to pose a question to continue the endless debates, would you rather have 1 or 3?

#6
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wsandista wrote...
1 is incompatible with 3, and with the large amount of resources needed to do 1, 2 seems very unlikely(not to mention having less variation in body models is easier for cinematics).

Just to pose a question to continue the endless debates, would you rather have 1 or 3?


I don't consider 1 and 3 to be mutually exclusive, because I don't consider hearing my characters voice to be a defining aspect of the protagonist. I think it certainly will require some resources, but if they hire the right voice actors, they could easily pull off voiced, undefined protagonists. I think the Warden could have been voiced as a human, dwarf or elf and the character would be just as undefined as the silent version. I also think SWTOR is a good example of how you can have voiced, undefined protagonists. The story of a Jedi Knight's origin on Tython is really no different than a noble Dwarf's origin in Orzammar. The only difference between the two is scale, Tython is about 10+ hours, while Orzammar is 1-2 hours.

To answer your question, if I have to choose only one of the two, I would choose the voiced protagonist over an undefined/less defined protagonist. 

Modifié par scyphozoa, 25 juillet 2012 - 04:36 .


#7
yeldarbnotned

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I would like to be able to solve encounters besides combat, combat, and more combat. So, hopefully we will be able to have more than one way to solve conflicts. That is one thing I really liked about New Vegas. If you played a high charismatic with speechcraft, you could really avoid a lot of fights.

1. Add persuasion abilities.
2. Add stealth abilities.

But, do not make them universal! I don’t want a everything character that is awesome at combat, awesome at persuasion and awesome at stealth. Make it give and take. If you put points in persuasion, then you have less to put into combat, etc.

So, for example, you might be able to solve a conflict with diplomacy. You might be able to solve a conflict with stealth and espionage. Or, you can solve a conflict by full charge ahead! One could certainly have other ways to solve conflicts too.

Anyways, I know that in Dragon Age 2 that some situations could resolve without combat depending upon who was in your party and depending upon your disposition, but they were very few and far between. It was basically all about combat, combat, and more combat.

I also like many of the suggestions of the OP.

Have a great day all!

#8
EpicBoot2daFace

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I Like Cats And wrote...

This isn't really a feature.......but the DA team really needs to work on something involving Aenor the mage prison. It's a place where the veil is super thin so any mages who are corrupt or whatever will easily be overtaken. This is the perfect area for some spooky stuff like the deep roads in origins.

That sounds awesome.

#9
JasonPogo

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Bah all it boils down to for me is I hope it dose not suck... Thats all the hopfullnes Bioware can get fom me at this point.

#10
Naughty Bear

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No artistic integrity and speculation ending .

#11
EpicBoot2daFace

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16) Better art direction. Seriously, it's ****ing embarrassing. Take a look at The Witcher 2 and Skyrim. Their art direction is amazing and demands your attention even from a brief glance. DO NOT COPY IT! Simply... learn from it.

17) Better graphics engine. This may have been acceptable in 2001, but not in 2012 and certainly not anytime soon. Take some time and upgrade the engine or ask DICE if you can borrow Frostbite 2. Much like the art direction, the graphics are embarrassing. Even Mass Effect looks better than this and it come out in 2007!

Modifié par EpicBoot2daFace, 25 juillet 2012 - 10:03 .


#12
Naughty Bear

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EpicBoot2daFace wrote...

16) Better art direction. Seriously, it's ****ing embarrassing. Take a look at The Witcher 2 and Skyrim. Their art direction is amazing and demands your attention even from a brief glance. DO NOT COPY IT! Simply... learn from it.

17) Better graphics engine. This may have been acceptable in 2001, but not in 2012 and certainly not anytime soon. Take some time and upgrade the engine or ask DICE if you can borrow Frostbite 2. Much like the art direction, the graphics are embarrassing. Even Mass Effect looks better than this and it come out in 2007!


Dem fingers

#13
Kel212

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wsandista wrote...

scyphozoa wrote...

1) Voiced protagonist
2) Protagonist Origins (human, dwarf, elf, qunari)
3) Undefined protagonist (more like Warden, less like Hawke)


1 is incompatible with 3, and with the large amount of resources needed to do 1, 2 seems very unlikely(not to mention having less variation in body models is easier for cinematics).

Just to pose a question to continue the endless debates, would you rather have 1 or 3?


1 is also incompatible with 2, as a qunari would require very different dialogue to a human, elf etc.

I'd prefer 1), a character like Hawke who is a set race, but can still have an origin story:
Was your character:
1) Sold into slavery
2) Lost in the woods
3) Adopted into a noble family 
etc

That sorta thing. 

#14
SafetyShattered

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Ok let's see I agree with 1,2, 3 (really agree with this one), 4, 5 (love this one), 6 (as long as the 50 hours doesn't become extrremely repetetive), 7 (heck yes), 8, 10, 12, 14, 15 (DA3 NEEDS A NEW GAME +)

9, 11, 13 I don't really care either way.