Avellone “very tempted” to run Planescape reboot Kickstarter
#1
Posté 25 juillet 2012 - 02:33
Avellone talks about doing a spiritual sucessor to Planescape Torment, maybe not one with the actual Planescape setting but one with the same type of setting.
If they do a spiritual sucessor I know I'll put a ton of my money into it.
#2
Posté 25 juillet 2012 - 02:40
I would throw down $86.68(all the money I have available at the moment) the second they announced it. This needs to happen. Obsidian would do amazingly if they could work on their own IP. Not to mention that it would be a good old-school role-playing game and not some cinematic cluster****.
#3
Posté 25 juillet 2012 - 02:41
#4
Posté 25 juillet 2012 - 02:41
#5
Posté 25 juillet 2012 - 03:08
Nameless one7 wrote...
I think if Obsidian did this that it would break the kickstarter money record for video games.
I wouldn't be so sure but I would so donate a $100.
#6
Posté 25 juillet 2012 - 03:12
#7
Posté 25 juillet 2012 - 03:14
android654 wrote...
What was so special about the original?
BURN THE HERETIC!
#8
Posté 25 juillet 2012 - 03:18
android654 wrote...
What was so special about the original?
It had a unique story. IMO the best story in video games ever.
#9
Posté 25 juillet 2012 - 03:23
android654 wrote...
What was so special about the original?
It's just simply the best rpg ever.
Modifié par Skelter192, 25 juillet 2012 - 03:25 .
#10
Posté 25 juillet 2012 - 03:24
Nameless one7 wrote...
android654 wrote...
What was so special about the original?
It had a unique story. IMO the best story in video games ever.
Not to mention it is one of the only games to feature a set PC that allows the player full control of the PC.
#11
Posté 25 juillet 2012 - 03:31
#12
Posté 25 juillet 2012 - 03:38
Nameless one7 wrote...
I think he has no choice but to make a spiritual successor to planescape torment now, he can't tease us like this!!!!
I think the people who are doing BG Enhanced would like to do the same thing to PS:T. Now that would make my day.
#13
Posté 25 juillet 2012 - 03:45
android654 wrote...
What was so special about the original?
It's really hard to write/type up everything, so I would just recommend playing the game(if you haven't). But, some of the things that I loved about Planescape:
- The world reacts to you. Yes, they're largely reacting to your character's unknown(to the player character) past, but it's always reacting.
- The setting is incredibly weird and incredibly fantastic. It allows for a lot of different environments, NPCs, and convenience mechanics that a lot of other settings simply couldn't get away with.
- The character you play is very specific, yet his personality is yours to manipulate. Again, this allows for a lot of reactivity and incredible self-exploration.
- It's one of the few RPGs that doesn't have an absurd focus on combat. That said, it is very verbose. That maybe could turn off some people.
- The writing is easily the best I've seen of any RPG or anything interactive for that matter. No spoilers.
- Ingenius solutions to 'problems' of RPGs. Your character is immortal, and there's a reason for it in the setting/plot. Portals are doors with 'keys' like a memory, a thought process, or a hunk of trash. Certain doors can only be opened by you, so there's an in-game explanation for your little safe zones. Etc.
- No elves, dwarves, orcs, gnomes, halflings, goblins, etc. Hate em all, besides dwarves.
#14
Posté 25 juillet 2012 - 04:30
Planescape was a great setting, I'll miss that. But a story like PS:T's only with voice, cinematics, and hopefully 3D... amazing. I've only snickered at kickstarter games, but I could donate to a game like this.
#15
Posté 25 juillet 2012 - 04:39
#16
Posté 25 juillet 2012 - 04:55
#17
Posté 25 juillet 2012 - 05:15
#18
Posté 25 juillet 2012 - 05:55
As Lord Phoebus above has said, Obsidian creating a new Planescape game or even a spiritual successor probably wouldn't even result in something that's true to the original game. It would probably be more of an action-RPG like all their recent games.
If there ever is to be a new Planescape game, let Beamdog handle it. They'd use the D&D mechanics and the enhanced Infinity engine. Likely when (and if) they do Planescape: Enhanced Edition, we'll be getting new content like they're doing with Baldur's Gate and they'd probably include a toolset too.
Modifié par Elton John is dead, 25 juillet 2012 - 05:57 .
#19
Posté 25 juillet 2012 - 06:03
Not that I care- I loved FNV so Obsidian developing it would be fine by me. I'd support this project either way.
#20
Posté 25 juillet 2012 - 06:13
Lord Phoebus wrote...
Based on some of the comments CA has made about PS:T in the past, too much dialog, wanted it to be more actiony, etc. I'm not sure I'd like the reboot.
Really? I've read the bit about him acknowledging that many players didn't like the abundance of dialog in relation to combat, but I don't remember ever reading anything about 'action' combat. Anyways, in his KickStarter feedback journal, he noted that most people wanted a turn-based/real-time with pause system, and I don't really see why he would go with anything else.(Avellone likes old school styled RPGs)
#21
Posté 25 juillet 2012 - 06:24

The more quality RPGs that can be made out of Kickstarter the better. Do it Avellone.
#22
Posté 25 juillet 2012 - 06:29
Elton John is dead wrote...
If there ever is to be a new Planescape game, let Beamdog handle it. They'd use the D&D mechanics and the enhanced Infinity engine. Likely when (and if) they do Planescape: Enhanced Edition, we'll be getting new content like they're doing with Baldur's Gate and they'd probably include a toolset too.
Shouldn't we wait and see how Beamdog handles Baldur's Gate before we start saying they should make a new Planescape game.
#23
Posté 25 juillet 2012 - 07:43
Jozape wrote...
android654 wrote...
What was so special about the original?
It's really hard to write/type up everything, so I would just recommend playing the game(if you haven't). But, some of the things that I loved about Planescape:
- The world reacts to you. Yes, they're largely reacting to your character's unknown(to the player character) past, but it's always reacting.
- The setting is incredibly weird and incredibly fantastic. It allows for a lot of different environments, NPCs, and convenience mechanics that a lot of other settings simply couldn't get away with.
- The character you play is very specific, yet his personality is yours to manipulate. Again, this allows for a lot of reactivity and incredible self-exploration.
- It's one of the few RPGs that doesn't have an absurd focus on combat. That said, it is very verbose. That maybe could turn off some people.
- The writing is easily the best I've seen of any RPG or anything interactive for that matter. No spoilers.
- Ingenius solutions to 'problems' of RPGs. Your character is immortal, and there's a reason for it in the setting/plot. Portals are doors with 'keys' like a memory, a thought process, or a hunk of trash. Certain doors can only be opened by you, so there's an in-game explanation for your little safe zones. Etc.
- No elves, dwarves, orcs, gnomes, halflings, goblins, etc. Hate em all, besides dwarves.
The bolded portion makes me especially interested, since I'm sick to death of those familiar cliche's of medieval fantasy.
Too bad it's not on STEAM, otherwise I'd give it a shot.
#24
Posté 25 juillet 2012 - 07:59
What he fails to understand is some of us find the D&D trappings a bonus; not a hindrance. I adore the Planescape outside the CRPG itself. The CRPG having connections to the tabletop game is part of what made it special to me. PT had a great story and had impressively innovative elements, but it wasn't so perfect that I would play any new game solely because it took place in a pseudo setting with similar trappings and themes. It might be great. It could as easily be trash. Definitely a wait and see situation for me.
Modifié par Seagloom, 25 juillet 2012 - 08:08 .
#25
Posté 25 juillet 2012 - 08:23
You can find it on GOG for $9.90.android654 wrote...
Too bad it's not on STEAM, otherwise I'd give it a shot.





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