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Favorite mods that make the game more playable/fun


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#76
Godzr

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borelocin wrote...

I downloaded a mod called "Interesting Boss Drops" ( the name is self explanatory ) and now when I kill an ogre at least I dont get a frickin mushroom :D

http://social.bioware.com/project/867/



But there magic mushrooms @^@¬

I use the following, (Descriptions taken from there respective readme files)

Dialogue Tweaks - Changes companion dialogues for consistency, bug fixing, and adds new minor options.

Detailed Tool-tips - Modifies existing ability, potion, trap, grenade and inspiration bonus tool-tips to give more detailed information about what various effects are.

Auto Loot - If you have enough inventory space all items will be added without opening the loot gui.

Personal Annoyance Remover - Shortens the duration of spell visual effect.

White Teeth - changes the rotten yellowish teeth of all characters to a white colour.

Dalish Leather retouched - Touches up the female Dalish Leather armor, removing the dreadful painted-on shadows under the skirt.

Project Beauty - Changes many NPC's both Major and Minor appearances. (No more chubby Callum :) )

Arcane Warrior Fix - Fixes the sheathing of weapons when casting spells.

Modifié par Godzr, 22 décembre 2009 - 11:57 .


#77
Tirigon

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"No follower auto level" and "No starting abilities" is rather pointless if you can simply respec them and / or yourself.

#78
shaktiboy

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Tirigon wrote...

"No follower auto level" and "No starting abilities" is rather pointless if you can simply respec them and / or yourself.


Ya, that's why I didn't include either in my list. (and don't use them myself). The one benefit they confer, however, is that you don't have to wait to get back to Camp or the nearest town were a Raven is to perform the respec. For instance, when you first acquire Wynne, you have to finish out the entire Broken Circle quest arc before you'd be able to respec her.  Personally I don't mind this, because it gives me a chance to evaluate what I want to change about her bioware-designed build.

Now that I think about it, I might have seen a mod on Nexus by now that gives you a console-oriented way to perform a full respec, which could enable you to respec new companions on the fly without needing to return to camp first.  But I'm too lazy to look it up right now.

Modifié par shaktiboy, 22 décembre 2009 - 04:02 .


#79
shaktiboy

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Some other mods in this vein that I've recently found to be likewise very useful:

Berserk Always On
by Dennis Lee and it's companion mod Enable Berserk Exploration Regen. If you're a DW warrior, this totally removes the need to wait on Berserk's stupid 30 second cooldown, considering bioware coded Berserk to auto-shutoff every time you leave combat mode. (And considering that nobody has coded a totally reliable and robust overhaul of the sustainable cooldowns in general just yet.) Note that this one won't always play nicely with other mods so read the fine print and do your research accordingly. Works just fine with Advanced Tactics, though. I set the first two tactics on my DW Warrior to be Self > Any > Momentum and Self > Any > Berserk and I never have to babysit either talent again--they will automatically reenable themselves within 5 seconds (at most) after being revived or coming out of a shapeshifted form in the Fade or whatever.

Madd Gift Guide -- simple, unobtrusive info added to tooltips for Gifts telling you who they're best suited for and whether they're a plot gift or note. Saves you constantly looking up who should get what gift. Some might consider this a cheat but to me it seems like pointless work.
 

Modifié par shaktiboy, 22 décembre 2009 - 04:11 .


#80
Tirigon

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shaktiboy wrote...
The one benefit they confer, however, is that you don't have to wait to get back to Camp or the nearest town were a Raven is to perform the respec.


Get meta game items. It adds some useful items to your inventory, including "ring of rebirth" that allows you to respec. So no need for that annoying raven. With this, you can even change class, though I dont know if you can really use other classes skills or if it just tells the game what you are to give you other dialogue options (e. g. becoming King or queen as mage)

#81
Noble_House

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Personally, I think the Respec mod is great. You end up with the same number of talents spells as you would normally have, so you're not giving yourself extra abilities or anything, and it saves you big time if you selected something (think pre-patch Deathblow for Warrior) that really sucks and you've wasted a hard-to-get level. Same goes with specilizations. I also found it useful for companions - it fits RP-wise that Oghren could be a 2-Weapon Warrior, so long as he is also a Berserker. I made Morrigan Blood Mage/Spirit Healer, which is really the only way that she can still be useful after I already have Wynne in the party, "cheat" or no.



Also, the mods that change character's faces are a life-saver. Characters like Oghren and Ser Perth for example almost ruined immersion because of how silly they looked. Now their looks match their personalities. Same goes for characters who previously looked outright deformed (Cammen in the Dalish Camp, for example).

#82
Bibdy

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Glad people enjoy my detailed tooltips mod :)

Modifié par Bibdy, 22 décembre 2009 - 05:41 .


#83
Bibdy

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Tirigon wrote...

"No follower auto level" and "No starting abilities" is rather pointless if you can simply respec them and / or yourself.


I've found the respec thing to be rather buggy. I believe you lose all of the bonus attributes you might have obtained in the Circle Tower and from books, and for some reason on my last character I was unable to use anymore books after I used the respec.

I prefer those other 2 mods, because it means I can build a party the way I want and make decisions on the spot and still have the capability to make mistakes. Making mistakes and dealing with them is one of the more fun elements of an RPG.

#84
Sensorie

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Bibdy wrote...

I've found the respec thing to be rather buggy. I believe you lose all of the bonus attributes you might have obtained in the Circle Tower and from books, and for some reason on my last character I was unable to use anymore books after I used the respec.

Attribute points gained in the Circle Tower and from books are accounted for (at least in the latest version). The Arcane and Physical books share the same tag so after using one of them the other won't work.

#85
sinosleep

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Noble_House wrote...

Personally, I think the Respec mod
is great. You end up with the same number of talents spells as you
would normally have, so you're not giving yourself extra abilities or
anything, and it saves you big time if you selected something (think
pre-patch Deathblow for Warrior) that really sucks and you've wasted a
hard-to-get level. Same goes with specilizations. I also found it
useful for companions - it fits RP-wise that Oghren could be a 2-Weapon
Warrior, so long as he is also a Berserker. I made Morrigan Blood
Mage/Spirit Healer, which is really the only way that she can still be
useful after I already have Wynne in the party, "cheat" or no.

Also,
the mods that change character's faces are a life-saver. Characters
like Oghren and Ser Perth for example almost ruined immersion because
of how silly they looked. Now their looks match their personalities.
Same goes for characters who previously looked outright deformed
(Cammen in the Dalish Camp, for example).


She's a mage, there's practically no way she couldn't be useful in this game unless you kept her in shapeshifted form for the entirety of battles. I'm pretty sure everyone is aware that the respec mod doesn't give any extra talents or anything like that, the issue has always been that it's clearly against what bioware was shooting for since they've had your allies be predisposed to certain builds in practically every game they've ever made.

They do it to ensure the PC is always the most powerful and for replayability reasons. Most characters are either 1) gimped in some way (Sten only has 1 specialization, Morrigan wastes hers) 2) aquired too late (Oghren is an ideal 2 hander build but you have to do lothering and half of Orzammar to aquire him giving a PC reason to build their own 2 hander) or 3) too set into their predisposed builds to do much with (Wynne and Leliana). If every character you met was a blank slate replayability takes a hit since character builds cease to be a reason to replay the game and the game would be that much easier with what would essentially be 4 PCs instead of 1 PC and 3 companions. Why bother to replay the game to make the perfect mage when you pick up the perfect mage right after Ostagar?

Sure, replayability for the sake of different choices is still there, but you've eliminated a big reason to replay the game. I know most of my characters weren't made for different story choices (there are only 2 outcomes to most any way) they were made for better builds than those available to me through my companions.

p.s. You are 100% right about Oghren. Your companions offer a sampling of most of major builds in the game (utility rogue, damage rogue, tank, 2 hander, damage mage, healing mage) but for some reason they left out the dual wielding warrior. Makes sense to have had one available when not playing one yourself.

Modifié par sinosleep, 22 décembre 2009 - 06:17 .


#86
blaidfiste

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Respec mod is the only mod I use.

1) Turn Ogren into a sword + board tank (no need to drag an unhappy Alistair or DLC Shale with me)
2) Optimize Zevran to pick locks as soon as he joins.  Fix his horrid assassin build.
3) Leliana can be adjusted to go melee bard/assassin instead of the usual ranged bard/ranger
4) Re allocate the initial heroic talents Wynne starts with.

The only things I won't do with this mod are: Change anyone's initial specialization (i.e. Morrigan is still a shapeshifter with 1 point in spider), change Sten out of his 2H build.

#87
borelocin

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Bibdy wrote...

Tirigon wrote...

"No follower auto level" and "No starting abilities" is rather pointless if you can simply respec them and / or yourself.


I've found the respec thing to be rather buggy. I believe you lose all of the bonus attributes you might have obtained in the Circle Tower and from books, and for some reason on my last character I was unable to use anymore books after I used the respec.

I prefer those other 2 mods, because it means I can build a party the way I want and make decisions on the spot and still have the capability to make mistakes. Making mistakes and dealing with them is one of the more fun elements of an RPG.


If you Respec I believe you do lose any bonus points you picked up from books or the Fade.

#88
aaniadyen

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Klystron wrote...

Nokturnal Lex wrote...

Lookin at all these mods, 100% of it should've been included in the game at launch. God bless modders for doin Bioware's job for them. Even if you think respeccing is cheating, you should at least have the option to respec your companions, otherwise it's like being stuck playing on a wow server with only 9 people who are all morons and don't know how to talent themselves.


Lol QFT


That's bull****. It's called Roleplaying. You pick what stats and skills your character would logically have. Not what makes them uber. Remember in BG1 when you got Khalid and were pissed that he had a very low strength as a warrior? Modifying a character's stats in any way for your benefit is cheating. Those stats and skills were chosen for a reason.

#89
shaktiboy

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aaniadyen wrote...

Klystron wrote...

Nokturnal Lex wrote...

Lookin at all these mods, 100% of it should've been included in the game at launch. God bless modders for doin Bioware's job for them. Even if you think respeccing is cheating, you should at least have the option to respec your companions, otherwise it's like being stuck playing on a wow server with only 9 people who are all morons and don't know how to talent themselves.


Lol QFT


That's bull****. It's called Roleplaying. You pick what stats and skills your character would logically have. Not what makes them uber. Remember in BG1 when you got Khalid and were pissed that he had a very low strength as a warrior? Modifying a character's stats in any way for your benefit is cheating. Those stats and skills were chosen for a reason.


Your argument holds water in Casual or maybe Normal mode, but you'll fail at Hard or Nightmare mode without optimizing.

#90
LocTheToker

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Yeah this game you have to optimize in nightmare if you dont want to be a potion ****.

#91
Bibdy

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What? Some +/- 5% modifiers here or there aren't challenging in the least bit. You don't need to min/max to get through Nightmare, at all.

#92
sinosleep

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Meh, I haven't changed anyone's stats and I'm currently running a no mage party on nightmare just fine. Me (rogue/archer), Sten, Dog, and Alistair. So I've got 2 characters that it seems the entirety of these forums consider gimped in Sten and Dog. No way in hell is this game so hard as to force a respec on you. Especially when most of the companions aren't THAT bad. The only one I really see in need of a respec would be Zev. But I don't use him so I don't really care.

p.s. Also beat it on nightmare using Morrigan with no healing spells, Sten, Leliana, and myself as a sword and board PC. Nightmare isn't all that much harder than hard was. In fact, since my first playthroughs were on hard, nightmare actually seems easier since I;ve got a far better grasp of the game mechanics now.

Modifié par sinosleep, 23 décembre 2009 - 06:13 .


#93
mtmj

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Elven Leliana.
Little annoyed there are no Elven romances unless your character "swings" that way

#94
Bibdy

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sinosleep wrote...

Meh, I haven't changed anyone's stats and I'm currently running a no mage party on nightmare just fine. Me (rogue/archer), Sten, Dog, and Alistair. So I've got 2 characters that it seems the entirety of these forums consider gimped in Sten and Dog. No way in hell is this game so hard as to force a respec on you. Especially when most of the companions aren't THAT bad. The only one I really see in need of a respec would be Zev. But I don't use him so I don't really care.

p.s. Also beat it on nightmare using Morrigan with no healing spells, Sten, Leliana, and myself as a sword and board PC. Nightmare isn't all that much harder than hard was. In fact, since my first playthroughs were on hard, nightmare actually seems easier since I;ve got a far better grasp of the game mechanics now.


Not surprising since the only things that change between Normal and Nightmare are PCs taking 5% more damage, dealing 5% less and healing being reduced by 15% (and some different AI behaviour, which I think alludes to the automatic threat generated by heavy-armour wearers being removed in Nightmare).

There's really no major challenge offered by Hard/Nightmare over Normal.

Incidentally, if you want a tougher challenge, you can try out my difficulty mod at social.bioware.com/project/1280/ which puts in a shared 30s cooldown on health/mana potions and bumps up those Hard/Nightmare difficulty modifiers.

Shameless self-promotion man, AWAAAAY!

#95
borelocin

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Nightmare is a lot harder than the usual games that are produced lately. I found it very challenging the first time through and you still have to play smart even once you know the game quite well.

A nice little mod to make Nightmare a bit more unforgiving ? Simple Difficulty Increase with Shared Potion Cooldown

http://social.biowar...ect/1280/#files

You can't chain chug your way out of a Charlie Foxtrot with this one Image IPB

Modifié par borelocin, 23 décembre 2009 - 11:31 .


#96
Dragon Age1103

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shaktiboy wrote...

 I know, I know. Another "favorite mods" thread. Well, this is about mods that are really more like bug fixes: the mods that aren't cheating or god mode or noodie pron, but that simply fix some of the annoying things about the game that make it tedious or buggy or less fun.

Why start this thread? To encourage others who experience similar frustrations to try out some of the excellent mods out there.  IMO with the release of DAModder, there is no reason to shy away from mods. It's one of the cleanest, most reliable mod managers I've seen made for any game.  It's dirt simple to use and reliable, and it makes removing or disabling a mod that might be causing problems (or that you end up not liking) very easy and painless.

I'll list my current favorites that fit this category:

(Note, all of the following mods can be found at Dragon Age Nexus)

  • DAModder - makes installing/testing/disabling/removing/managing mods totally easy
  • Advanced Tactics - makes the AI tactics actually work well, and adds a ton of new conditions to check for and actions to take. Been wishing you could actually have Wynne auto-resurrect a dead character in battle?  Want the character you're controlling to actually run its own tactics if you're not actively moving it or selecting actions for it? Seriously, this mod alone fixes 80% of what's buggy and weak about the game IMO.
  • Auto Highlight - effectively holds your Tab key down for you all the time, ensuring that you don't miss any item. Funny how many items don't have glowy sparkles and you'll waltz right past them. (Circle Tower--I'm looking at you!)
  • Detailed Tooltips - saves a ton of time alt-tabbing out to look up stats and formulas on the wikis and forums.  All the nitty gritty info you need right there when you hover over an item/talent/attribute, etc.
  • Steal Cooldown Reduced - the 10-second default cooldown on Steal is just stupid, considering you can only steal successfully from a character one time anyway. This reduces it to a more reasonable 2 seconds. There are some other cooldown mods for things like making the Sustained talent cooldowns much faster, but I don't trust them yet and am waiting for the bug reports to slow down.  Keep your eye on them, though.  It's silly how many sustained abilities are turned off in various unwanted ways and then you have to wait a long time to reactivate them.
  • DLC Merchandise - the lovely creator of this mod duplicated the properties of all DLC special items and stuck them on Bodhrain in your Camp. The items have different names (such as "Clayton's Dirk" for what was released as "The Edge") so you don't have to muck around with manually finding and installing DLC content that you might not have a license for anyway. And his code won't spawn one of his copycat items if you already have the DLC original, so you can't intentionally or accidentally dupe these unique items. With his mod anyway...  Nice solution for those of us who, for example, purchased the game before Nov 30 but forgot to register it before the deadline, so we never received The Edge...
  • Character Respec Addon - yes, some folks and some Bioware developers might consider character respecs mid-game as cheating, but jeez, it's the 21st century already.  Believe it or not, very few people find it "fun" or "immersive" to be forced to reroll from scratch because your labyrinthine character development mechanics are poorly explained and hard to grasp at first, so it's all too easy to paint your character development into a corner that you're unhappy with.  C'mon Bioware, stop this crap--it's nearly 2010 already!  Meanwhile, this mod lets you fix the mistakes you made with your own character development and lets you fix the stupid starting builds on most of Bioware's companions.
That's my shortlist for making the game more playable without cheating outright (granted, some of you will consider the Respec mod as cheating and we'll just have to agree to disagree on that point).  What are your recommendations in this vein?


I've only used 2 of the above mentioned mods but that DLC merchandise sounds awesome! Thanks for the great post.
  I would add stamina potions the game just feels so unbalanced without considering Rogues & Mages are so deadly. I also use the "circles be gone" to help me really feel completely immersed in Ferelden!!!!
   For any collectors edition owners out there I also found a Bergen's Honor retexture & module fix to match the picture.
  I also just found simple difficulty fix & have been testing it for a few hours. longer cool down on pots &  hight resistance for enemies across the board. Still nightare is a little too easy but its good for a challenge if you feel bored with nightmare.
  If you do not have Warden's Keep the storage chest is great as well!!!
What else can i add oh "natural bodies'' is great for the romance scenes since they can kill children but not show naked ppl lol.
  Finally the last mod I hold knowledge on that works fine with all mentioned & 1.02 patch is the Enigma battle arena. two new companions & a great challenge with tons of OP loot. The loot i didn't care for but good way to make money for stam or mana pots.

#97
Dragon Age1103

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I feel I should add this as well to all modders who have put any effort in & produced anything no matter how much or how little it is downloaded. I personally really appreciate all your efforts & hard work. So many mods have really extended the replay value of this game. Also a big thanks to anyone reading from Dragonagenexus.com!!!

#98
sinosleep

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Bibdy, Borelocin, trust me, I don't think nightmare is a cakewalk (particularly with the all melee party) I just don't think it's as impossible as some people make it sound. With the party that at least had one mage in it I could probably use a shared potion cooldown timer (cone of cold + critical shot + critical strike + massive blow thins out crowds rather quickly), but I wouldn't make it very far on my all melee party. I mean sure, if I took the time to pull targets 3 or 4 at a time I'd be alright, but frankly I don't have the patience for that. There are going to be some battles where I'm going to be forced to chug some potions.

Modifié par sinosleep, 23 décembre 2009 - 12:35 .


#99
heronice1

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dragon nexus website  download links are down, does anyone have a mirror site to the auto highlight mod and corpse remain? thanks!

*edit*

nevermind, it's back up.

Modifié par heronice1, 23 décembre 2009 - 01:34 .


#100
Stuffy38

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I like that mod that gives you some more skin, hair and eye colours.

Winter forge is great.

The squirrel mod that lets you play through the party banter is good fun too.

I've used the respec mod a couple of times, mainly to give myself more useful starting skills.