Noble_House wrote...
Personally, I think the Respec mod
is great. You end up with the same number of talents spells as you
would normally have, so you're not giving yourself extra abilities or
anything, and it saves you big time if you selected something (think
pre-patch Deathblow for Warrior) that really sucks and you've wasted a
hard-to-get level. Same goes with specilizations. I also found it
useful for companions - it fits RP-wise that Oghren could be a 2-Weapon
Warrior, so long as he is also a Berserker. I made Morrigan Blood
Mage/Spirit Healer, which is really the only way that she can still be
useful after I already have Wynne in the party, "cheat" or no.
Also,
the mods that change character's faces are a life-saver. Characters
like Oghren and Ser Perth for example almost ruined immersion because
of how silly they looked. Now their looks match their personalities.
Same goes for characters who previously looked outright deformed
(Cammen in the Dalish Camp, for example).
She's a mage, there's practically no way she couldn't be useful in this game unless you kept her in shapeshifted form for the entirety of battles. I'm pretty sure everyone is aware that the respec mod doesn't give any extra talents or anything like that, the issue has always been that it's clearly against what bioware was shooting for since they've had your allies be predisposed to certain builds in practically every game they've ever made.
They do it to ensure the PC is always the most powerful and for replayability reasons. Most characters are either 1) gimped in some way (Sten only has 1 specialization, Morrigan wastes hers) 2) aquired too late (Oghren is an ideal 2 hander build but you have to do lothering and half of Orzammar to aquire him giving a PC reason to build their own 2 hander) or 3) too set into their predisposed builds to do much with (Wynne and Leliana). If every character you met was a blank slate replayability takes a hit since character builds cease to be a reason to replay the game and the game would be that much easier with what would essentially be 4 PCs instead of 1 PC and 3 companions. Why bother to replay the game to make the perfect mage when you pick up the perfect mage right after Ostagar?
Sure, replayability for the sake of different choices is still there, but you've eliminated a big reason to replay the game. I know most of my characters weren't made for different story choices (there are only 2 outcomes to most any way) they were made for better builds than those available to me through my companions.
p.s. You are 100% right about Oghren. Your companions offer a sampling of most of major builds in the game (utility rogue, damage rogue, tank, 2 hander, damage mage, healing mage) but for some reason they left out the dual wielding warrior. Makes sense to have had one available when not playing one yourself.
Modifié par sinosleep, 22 décembre 2009 - 06:17 .