Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7]
The damage per pellet is now 221.75 (RoF 150 * Damage 88.7(X) / 60). You can then multiply this by the number of Pellets to get your DPS.
8 * 221.75 = 1774 DPS
Now the current DPS of the Claymore is 1648 at Level X. Yes, the Claymore has a tighter spread, but with Smart Choke, cover accuracy, and/or class Accuracy bonuses, you are looking at a weapon that is beyond Devastating on Gold and still very overpowered on Platinum.
~Edit~
It was pointed out to me that sustained DPS (DPS factoring in reload time) only increases the disparity between the two weapons.
Gamako said....
The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833 DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 / 1338.6. Seriously, these aren't even close. The Piranha is damage king,
and it's pretty lightweight to boot. That is a serious problem.
\\Thanks Gamemako\\
When you add in RoF boosts and/or damage boosts from abilities, you can melt bosses with this weapon faster than any other currently available. This is also a relatively light weapon for this amount of DPS, ranging from 1.5 - .9. It is perfectly capable of being carried by caster classes with minimal CD reduction.
I propose returning it to it's original damage [63.6-79.6] and increasing the weight considerably to keep caster/power based classes from using it without more severe CD consequences, say [2.0 - 1.4] which is the current weight for GPS/Graal.
I love the Piranha, but seriously ever match I play now, I see that everyone is carrying it. I use it on all of my adepts and vanguards because it has no true drawbacks with cover boosts and smart choke. On my Turian Soldier and Destroyer, it is a boss killing machine at long range. I don't want to even get started on how well it works on my GI.
You need to address this now, because it is already getting out of hand.
~Edit~
Did some quick shots with Piranha and Claymore on a GI. Now outside of the the Smart Choke on the weapons, the GI gets a 15% accuracy boost with Hunter Mode. You get a similar boost from firing from cover, as well as a recoil reduction, but I did not fire from cover here. this is about 25 Meters...
Piranha

Claymore

When you factor in classes that get a much larger ACC boost....
~Edit~
Since people still do not understand that cover gives you accuracy and recoil bonuses, I did a test with an Asari at 15M from cover. You can see that if you aim slightly to the right side of your targets, most of the time you are going to land 6-7 pellets. On a larger target such as a Prime, Brute, or Atlas you will almost always land all of them at a reasonably safe distance from cover.

~edit~
Platinum vs Reapers, one wave. Bear in mind that while I can solo Gold, it is not easy for me to do so and Platinum involved a lot of running about that let shields regen. Also, the lag from the recording program makes it very difficult.
~Edit~
Gold vs Reapers
~Edit~
Gold vs Cerb, still uploading
http://youtu.be/v4fb1sQYgMo
~Edit~
Perhaps there is a misunderstanding in the thread title or the way I am
coming across. I do not think the weapon needs an across the board
'nerf'. I think it needs a small nerf to either dps (return to
original), rof, clip size, or increase the weight. Some other options
have been mentioned that seem reasonable as well, such as lowering the
amount of damage it does to either sheilds or armor, or removing the
bonus from accuracy skills towards pellet spread.
Sorry if it seemed that I wanted 'ALL' of these things done at once.
Modifié par death_for_sale, 26 juillet 2012 - 07:28 .





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