death_for_sale wrote...
Brother Takka wrote...
Did it ever cross the OP's mind that some guns are for higher difficulties? that's why you have common, uncommon, rare and ultra rare. Rare and Ultra Rare are ment for gold/platinum. If you don't like the gun stick to the lower difficulties or just ask them to buff a common or uncommon shotgun.
This weapon makes bosses trivial on Platinum. I rarely play lower than Gold so I don't know how OP is it on Silver and Bronze.
Trivial is pretty hyperbolic.
I have several opposing ideas rattling in my head about the Piranha.
1) On paper, you are right. This gun is too light for it's DPS.
2) In practicality, against most enemies, a skilled a skilled player will be lucky to get 75% of that due to the inaccuracy of this gun. This gun has essentially one purpose, to take down bosses. To do even that, the player must be darn near the sync kill zone and be exposed while firing his entire clip. It is a secondary weapon, not a primary one. Anyone who tries to use this a primary weapon will probably be in spectator mode for most of the time after wave 3, and if they aren't then they are good enough to use whatever weapon they want in the first place.
3). A lot of people on here understandably have nerf fatigue. Watching a weapon get a 40% DPS hit while enemies get a curb stomping buff, tends to do that to players. Especially after the TC nerf, the HM nerf, the BE nerf, the headshot elimination patch, the first Krysae nerf, etc.
4) Why do balancers insist on comparing everything to the Claymore? Is the goal of balance really to make everything in the game just slightly crappier than the Claymore?
5) I didn't agree with the buff that this gun got, but this gun is not a game breaker like the original Krysae and Falcon arguably were. At worst, Casters are going to carry it as back weapon against bosses on higher difficulties and that will result in a higher variety of classes participating in Platinum.