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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#376
Rebel_Raven

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dday3six wrote...
On Platinum and even Gold it takes far less then a second for enemies to down you, and now that they'll also execute downed players, getting dropped is a bigger potential risk. Also It's not trading a poor weapon for a good one. In the case of say an Asari Adept a Carnifex, Talon, and Paladin good with the proper levels give them a +200% cooldown, none of those weapons are poor.


This irritates me. I tried these weapons, and they're crap vs bosses. You'll be kiting them for 10 minutes or longer trying to down them, even with powers use.

You're really going to shoot at a banshee with a carnifex?

It's frustrating trying to find a decent light weight weapon to suppliment powers.

#377
Kick In The Door

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Envious1 wrote...

Someone help me out here, why do people want to nerf weapons?

We are not competing with each other. It's a team effort and nerfing powerful weapons will only make it harder to win.

Where is the advantage in this?


Because of something called an inferiority complex. I'm a psych student. I'd have a f*cking field day with video game jocks like the OP.

#378
usctrojanbulldog

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death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


May we see the whole picture, especially the part where we can see what type of weapon you are using?

#379
Pride Demon

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death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB

We need a Claymore pic for comparison though...

#380
TehMerc

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Rifneno wrote...

death_for_sale wrote...

I'm not shocked, I knew I was going to come under intense fire for this sadly. The Dev's do look at the forum, so I think they will take this into account as well as gameplay data.


So you posted something you knew would enrage a bunch of people.  Isn't there a word for that?


Yeah, unafraid   (of villiage idiots with pitchforks).

So many people getting so butthurt. Had a few hoping you got shot or died in a fire, you're damned popular now DFS.

Anyway, I could see a clip decrease to 5, maybe 4 and spare ammo going down to 40, maybe 32 being a better way of testing the waters. Maybe a smaller RoF decrease if that doesn't bring it down to earth. But I hope they don't touch the damage or weight, I finally found a good weapon for my power oriented vanguards. I'd really like it to keep fulfilling it's niche.

But BW is going to do what they do regardless of this thread so I won't sweat it, I'll just keep coming back and eating popcorn as I read the idiots' posts.

#381
neteng101

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Envious1 wrote...

Where is the advantage in this?


Bragging rights I tell you, that's what this is all about.  People that want ultimate difficulty and cry for nerfs want everything to be weak enough so only the most superior of skillsets can succeed at the hardest difficulties so they can brag more about their awesome abilities.

Its elitism that drives nerfs, and mob mentality empowers everyone else to join in so they can "fit" into the mold so even if they're not nearly as skilled, they can still get some "respec" for adopting the elitist viewpoints.  You know, like how kids want to try to hang/be seen with the cool kids in school?

#382
LuckyBullet95

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Kick In The Door wrote...

Envious1 wrote...

Someone help me out here, why do people want to nerf weapons?

We are not competing with each other. It's a team effort and nerfing powerful weapons will only make it harder to win.

Where is the advantage in this?


Because of something called an inferiority complex. I'm a psych student. I'd have a f*cking field day with video game jocks like the OP.


Oh don't let us stop you... go right ahead. I'd love to see you rip into these guys (just don't turn on me xD)

#383
We Tigers

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death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


1) That's not close to 25 meters, so you fired it while standing still from pretty far away at the deadliest of targets, a non-moving wall
2) You know very well that this thing is meant to fire full auto and that a grouping won't look anything like that when you fire a whole clip, especially if you're moving or your target is
3) That's a tighter pellet spread than you'll get with anything other than a TSol using Marksman, and it still isn't obnoxious

Good job on getting us to give you 15 pages in 4 hours.  Now go find something else to incorrectly complain about.

#384
TehMerc

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LuckyBullet95 wrote...

Oh don't let us stop you... go right ahead. I'd love to see you rip into these guys (just don't turn on me xD)


That's hilarious though, from his posting history it's pretty obvious he's the one with the complex. I guess when people tell you that you have something enough times you start accusing others of it instead of treating the real issue.

But let's keep coming up with boogey men.

#385
Rebel_Raven

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Kick In The Door wrote...

Envious1 wrote...

Someone help me out here, why do people want to nerf weapons?

We are not competing with each other. It's a team effort and nerfing powerful weapons will only make it harder to win.

Where is the advantage in this?


Because of something called an inferiority complex. I'm a psych student. I'd have a f*cking field day with video game jocks like the OP.


It's coz Bioware decided it was a brilliant idea to put in a scoreboard that doesn't really tell you how well you contributed to the battle, just how much you killed more than anything else.

It's a blow to the mentalmind to see your score low, and feel like you didn't do jack to help the team.

It's even worse when someone tromps around the map racking up kill after kill after kill while you're struggling just to keep up.

It's just not fun when you feel less than viable. People want balance.

Way I see it though is if you feel less than viable, and then drag people down to your level, what the hell are you doing?!

#386
Pride Demon

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BTW OP, did you disable the aiming reticle? I don't see it there and the Piranha one is pretty distinctive, as I said.
Is disabling it even possible? :/

PS. No one has any idea why the Piranha has a different reticle then? :(

#387
xtorma

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The pirhanna is balanced , now that it got a damage buff.

#388
bendermac

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and while we at it...

- lets nerf the demolisher because his pylon can generate grenades. that's overpowered and he doesn't share them.
- also nerf the destroyer because he can't get stunlocked.... that's so unfair towards all the other characters.
- the cerb harrier needs to be nerfed too... it has way too much ammo and does huge damage... totally not cool.
- nerf salarian engineer as his decoy can trick enemies... that's unfoar towards the enemy factions.
- infiltrators need to be nerfed much harder... they still can cloak ... bioware, are you kidding me? my asari can't do this. nerf it!
- fury and slayer can dodge through walls? how dare they... nerf it!!!

#389
Guest_death_for_sale_*

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Pride Demon wrote...

death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB

We need a Claymore pic for comparison though...


Claymore, SC, 15% HM, same distance.

Image IPB

Modifié par death_for_sale, 25 juillet 2012 - 08:54 .


#390
dday3six

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death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


You can't judge a weapon solely by what arguely the best weapon class in the game can do with it. GI's are suppose to be good with weapons. Also the scatter test on a wall is very inaccurate at judging damage. There is actually an distance mechanic in the game which lessens damage based on the distance of the target which applies to all weapons, and affects shotguns the most.

#391
usctrojanbulldog

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We Tigers wrote...

death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


1) That's not close to 25 meters, so you fired it while standing still from pretty far away at the deadliest of targets, a non-moving wall
2) You know very well that this thing is meant to fire full auto and that a grouping won't look anything like that when you fire a whole clip, especially if you're moving or your target is
3) That's a tighter pellet spread than you'll get with anything other than a TSol using Marksman, and it still isn't obnoxious

Good job on getting us to give you 15 pages in 4 hours.  Now go find something else to incorrectly complain about.


My experience tells me this picture isn't right. Is he really using a Piranha? Could I mimic these results with say, a Talon and switch to my Piranha? I've just never experienced this type of spread cluster at this distance with this weapon.

#392
PolisMassa

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No!

#393
nicethugbert

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I used to play everyday. I'm not sure I'm going to play all weekend long this weekend as I usually do, even though it's a bounty weekend. This game needs to suck harder. It's not boring me enough.

P.S. Piranha has crap range. Add some range and accuracy to the analysis instead of cherry picking situations. Let's see how good that Piranha DPS is now.

P.P.S. By the time you get close enough to razzle dazzle with the Piranha, some spawn bomber has wiped the map clean with grenades. how about putting that in your analysis.

P.P.P.S OK, I'm bored. Bye.

#394
Pitznik

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dday3six wrote...

You can't judge a weapon solely by what arguely the best weapon class in the game can do with it. GI's are suppose to be good with weapons. Also the scatter test on a wall is very inaccurate at judging damage. There is actually an distance mechanic in the game which lessens damage based on the distance of the target which applies to all weapons, and affects shotguns the most.

You're thinking about ME2.

#395
Mgamerz

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dday3six wrote...

death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


You can't judge a weapon solely by what arguely the best weapon class in the game can do with it. GI's are suppose to be good with weapons. Also the scatter test on a wall is very inaccurate at judging damage. There is actually an distance mechanic in the game which lessens damage based on the distance of the target which applies to all weapons, and affects shotguns the most.

Proof? The only reason it would affect shotguns the most is their multi-bullet spread. I have seen no evidence of this.

#396
Guest_death_for_sale_*

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usctrojanbulldog wrote...

We Tigers wrote...

death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


1) That's not close to 25 meters, so you fired it while standing still from pretty far away at the deadliest of targets, a non-moving wall
2) You know very well that this thing is meant to fire full auto and that a grouping won't look anything like that when you fire a whole clip, especially if you're moving or your target is
3) That's a tighter pellet spread than you'll get with anything other than a TSol using Marksman, and it still isn't obnoxious

Good job on getting us to give you 15 pages in 4 hours.  Now go find something else to incorrectly complain about.


My experience tells me this picture isn't right. Is he really using a Piranha? Could I mimic these results with say, a Talon and switch to my Piranha? I've just never experienced this type of spread cluster at this distance with this weapon.


At that angle you cannot see the weapon, look at the second one I did with the claymore. You can conspiracy theory all you like, but take the same weapon and setup and check yourself.

#397
dddawda

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Its fine deal with it.

#398
We Tigers

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usctrojanbulldog wrote...

We Tigers wrote...

death_for_sale wrote...

To give a better idea, this is a pic about 25 Meters with Smart Choke, and a 15% accuracy boost from HM.

Image IPB


1) That's not close to 25 meters, so you fired it while standing still from pretty far away at the deadliest of targets, a non-moving wall
2) You know very well that this thing is meant to fire full auto and that a grouping won't look anything like that when you fire a whole clip, especially if you're moving or your target is
3) That's a tighter pellet spread than you'll get with anything other than a TSol using Marksman, and it still isn't obnoxious

Good job on getting us to give you 15 pages in 4 hours.  Now go find something else to incorrectly complain about.


My experience tells me this picture isn't right. Is he really using a Piranha? Could I mimic these results with say, a Talon and switch to my Piranha? I've just never experienced this type of spread cluster at this distance with this weapon.

Probably because you play it like a normal person, moving around and not firing one shot at a time at an immobile target!  A Talon would only give 6 bullet holes, and I'm sure he's using a Piranha as he says.  The picture just doesn't really say much since it involves an accuracy bonus--which only 3 of 36 characters in the game can achieve--and since it isn't exactly relevant conditions.

#399
GroverA125

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death_for_sale wrote...


Could you post the calculations you used to get to those numbers? I don't think they look right.


Lv. X Claymore Damage (with HCB) is 2060. DPS with RCs included is 1041.3. Against armor, that's 839. Could otherwise be modified with shredder, but that's another story.

I only have a Lv. III Pirahna (with HCB), doing the math I have (15.3 damage increase per level, 15.3 x 7 = 107.1, 107.1 + 561 = 668.1, 1059.1 / 561 x 668.1 = 1261. I was on by a rough shot, which was an estimate.)

Shotguns that have a lot of damage always have a more impressive DPS than their actual workings. Expect at least 1/4 of your shots to be off target, so drop the DPS by 25%, from 1261 to about 1000. Then you have to think that it will be worse than that at maximum RPM, where your boomshot is bouncing everywhere and so are your pellets. With an automatic shotgun or one with High-RoF, you don't get the time to line up your shots if you are going at max RoF. Looking at it that way, the claymore is superior, in that you are capable of putting accurate shots on target and achieving that RoF.

#400
RGFrog

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You're dead wrong, OP. Piranha is only useful in sync kill ranges. Often that also requires a lot of mods and consumables AND a very specific class.

And the class is intended to be tanky and do a lot of damage. But the class also is easily sync killed due to lack of speed and/or lunging ability.

So, really what you're saying is that you're playing the class correctly. It's working as intended. But you want it to not work that way.

Stop using Destroyer. Stop using Turian soldier. Pick different weapons. Look, your problem is fixed. And it's been fixed by you and for you without you NEEDING someone else to do it for you. The fix is soo easy, too. Just a couple of buttons and mouse clicks.

It takes so little effort on your part, OP, that I'd dare say anyone asking for the nerf sounds a bit lazy and entitled to me.