[quote]DarthVarner wrote...
Yeah. You know, if you can't do math. I love these armchair analysts that can't do any math and apparently don't understand the reality of any situation.[/quote]
Oh, do tell!
[quote]DarthVarner wrote...
The GI can't dump the entire Piranha clip within one cloak cycle.[/quote]
Since you mentioned it, I actually was wrong. I forgot to include the ROF buff from Hunter Mode, and wrongly eliminated the last round from the TC buff. Quite simply, the last round will fire after 2.4348 seconds, and your damage buff lasts 2.5 seconds. So yeah, add 700 damage back to my previous calculations, because
you actually do fire all 8 rounds in Cloak's damage window.[quote]DarthVarner wrote...
That damage total requires ALL shots to be in the cloak window, which can't be done.[/quote]
It can be done, and it will be done (the weapon is fully automatic, so you don't even have to worry about click errors). 23,161.344 damage, right there.
[quote]DarthVarner wrote...
Furthermore, that's an unmodified damage total; most people will use smart choke and barrel mods with AP ammo. All well and good, but vs. armor you lose a quarter of your damage (80 damage / pellet, 50 armor reduction on Gold, AP III gets that reduced by 60% to 20 or 1/4 of each pellet).[/quote]
Once again, you are incorrect. I included a barrel in those calculations. And no, I didn't include armor reduction. AP ammo III cuts the armor damage reduction by 70%, not 60%, and that reduction is applied after the multiplying from everything else. So if you want to adjust for armor damage, fine: (50*0.3) armor DR * 8 pellets/round * 8 rounds = 960 damage per clip. So to that 23,161.344 damage, if 100% of it were against armor, you'd lose 960 and be left with 22,191.344 damage -- still more than 22,000 damage.
[quote]DarthVarner wrote...
Lastly, you have to do so from extreme CQC to get all pellets on target.[/quote]
Others have suitably refuted that already. You have to be within 40 meters or so to hit all pellets on target of a huge-ass Atlas with a Gethfiltrator.
[quote]DarthVarner wrote...
How about a real scenario instead. [/quote]
Oh, this should be rich.
[quote]DarthVarner wrote...
Let's assume that you cloaked and took 2 seconds to get to this range...[/quote]
Lol @ cloaking from across the map.
[quote]DarthVarner wrote...
...and you took no damage while firing because you staggered the Atlas.[/quote]
Well, yes, I'm not doing damage if I'm dead.
[quote]DarthVarner wrote...
Your cloak CD is probably 3.5s+ at least now, because of the movement involved, maybe closer to 4, and it isn't up.[/quote]
If I used 100% of my time in Cloak, I get a cooldown of 3.64 seconds. The Piranha weighs 90%, I have 40% cooldown bonus (30 core, 10 from Networked AI). That's 150%, then 25% bonus from rank 2 TC. 10 / (1 + 1.5 + 0.25) = 3.64. So yeah, pretty unlikely there, chief.
[quote]DarthVarner wrote...
Get hit twice by anything now, and you're dead.[/quote]
Of course, someone has to explain to me why I'm being shot in the first place, and by whom, since Mr. Angry Atlas is staggered and unable to shoot me and I'm taking cover when and wherever I please.
[quote]DarthVarner wrote...
So maybe you Geth Hop and get super lucky, avoid a shot or two. Then you cloak again, must move again (enemies remember where you were when you cloaked, and keep hitting that area) and open fire again. PM is stacking now, but armor is reducing your damage. Frankly at this point I'd be amazed if you got another stagger off, so you probably have died.[/quote]
It's so cute, it's almost like he's never seen an Infiltrator before in his life.
[quote]DarthVarner wrote...
Get out of here. Go back to Bronze. You and I clearly don't play the same game.[/quote]
You clearly don't pay attention to anything you do, bucko.
[quote]Rifneno wrote...
I'm sorry, I must have misheard you. I thought implied we should judge a gun based on the best case scenario with the single highest damage character, debuffs, using FOURTH level consumables. But that can't be because that would be the stupidest thing in the history of written communications. So what did you really say?[/quote]
First, I said nothing of the sort; I simply answered the question of how many clips it would take to kill a Gold-level Atlas. The answer, as I demonstrated, is two.
Second, because equipment is mostly based on percentages, it's very difficult to have a weapon that can be judged unequally with and without equipment. Shotguns are the most likely candidate, since armor DR is the only flat number added in, but I figured that the use of armor-reducing mods or ammo was pretty well settled for shotguns at this point (since failure to do so means the loss of 400 damage per shot).
Third, your poor attempts at insulting me over something I did not say, did not imply, and whose topic did not even address at all is rather pathetic.
Modifié par Gamemako, 25 juillet 2012 - 11:51 .