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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#576
Father_Jerusalem

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Rebel_Raven wrote...

bogsters23 wrote...

This game is co-op i do not see why we have to nerf the good guns and why piranha is compared to a claymore shotgun. i never liked the claymore shotgun i tried it a few times never bothered to learn reload cancel. i wish bioware nerf reload cancel so let see which is a better gun. it's good that bioware released a light shotgun that we can try on all classes because of it's weight. this gun came out for the caster classes you can not compare it to the claymore coz it weighs a ton. This game can not be balanced by nerfing weapons cause there will always be a superior class like the GI who gets bonuses for weapon damage, rate of fire and accuracy. it just peaked my interest in the game again that i could try on my other builds like the turian soldier which i have not played in a long time. why do nerfers ruin the fun for other players. Why don't the nerfers just play together using soldiers with predators with there own private game where everything is nerfed. we need this gun to make platinum runs faster so we can get more credit to buy more packs.


The point of it all is so we can all kill things with relative equality, but diffirent ways. It lends to greater variety instead of everyone using the same damned gun over and over again.

It may be co-op but it sucks when someone can do more for the team than you. If it doesn't feel that way, it probably will in time.

But I'd rather see buffs to make more guns/powers viable than nerfs. I'd like to feel I can contribute to a fightno matter what class i play.


Maybe if you're selfish.

I'm going to tell you a story... I was playing on my Kroguard, chilling out on Bronze because he was fairly low level, and then got dumped into a FBWGG game. Did I feel bad that I could barely contribute? No. I did what I could. Played smart. Ressed people who needed ressing. And did my very best to help the team.

I was MASSIVELY outscored. But we won, and got a full extraction. Isn't that the point of the game? To win? As a team? Not to try and feed your own insatiable ego?

#577
A Wild Snorlax

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If they nerf the piranha in any significant way i will be annoyed. A slight weight increase would not be uncalled for but other than that leave it alone. I'm sick of the claymore being the only decent bullet firing shotgun. And don't mention the wraith please, it is garbage without shotgun amps and high level ammo.

Don't like it don't use it. After a while I got bored of the krysae being too good so I stopped using it. Did I feel a need to go cry about it like a baby on the forums, no. How about you scrubs try doing the same for once..

#578
MrFuddyDuddy

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They nerf the Piranha, everyone will just go back to the Geth Plasma Shotgun and Claymore, then all the crybabies will be happy, who knows what would happen if we had more than 5 useful weapons on gold and above.

#579
Urdnot_SahVaj

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death_for_sale wrote...

DrakeFZX3 wrote...

Like I said before, rather than calling for nerfs on these perceived "OP" guns, how bout bringing less used underpowered guns up to stuff?

What about calling attention to the guns nobody uses? Nerfing guns that some people perceive that everybody else uses is going about it the wrong way. Because all you end up doing is getting rid of guns people like to use and then they will simply move on to the next viable gun until that gets called out on being OP.

Until what? Until every gun is less than optimal and viable on platinum? Yeahhhhh no thanks.


Platinum is not supposed to be easy. The game is not balanced around Platinum, it is balanced around Gold. As far as buffing old weapons, you then get into power creep. They then have to buff bosses because we are killing them too fast. Then the casters can't kill bosses with powers and they complain. Once they get buffed, weapon users complain. Do you see how this works?


As if this already hasn't been the case. Seriously, the requests to nerf are pointless. The same argument you make for buffing goes for nerfing. Because this got nerfed, this became better so clearly it must be nerfed as well. But wait, now casters are putting out more damage than my gun. NERF! (insert statistics and data here). The cycle will happen with either buffs or nerfs, so quite trying to butt **** every good gun into submission. Make everything on par, and reasonably buff enemies so it isn't a cake walk but also isn't insanely difficult.

#580
phantom121294

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Wow 24 pages, ok another star trek nerf joke inc


NERF ME UP SCOTTIE.

#581
Tony Dawg

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*headdesk* Why do people consistently ask for nerfs on weapons and characters? We're not fighting each other. There is no PvP. I understand the irritation when somebody has a weapon or character you do not have or do not particularly care for, but that should only drive you to play better to obtain that character/weapon and if you don't like them, don't play with them.

Imagine how people who don't even have the Piranha yet feel about topics like these. They had heard it was a good weapon, and seeing you moan and complain that it MUST be nerfed, can be taken two ways.
One is to strive to get the gun and be as big of a **** with it as possible, whereas the casual ME3 multiplayer player, who has a job, kids, what have you and can't farm credits on Gold for 2 hours straight, finally get their hands on this weapon that was supposedly awesome, only to find that it had been nerfed so badly that they get booted from a random game because of it.

#582
MrFuddyDuddy

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Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?


Are you high? The Piranha's DMG per pellet is only about 88 or so, the Claymores is roughly 204. The Claymore on something like a Turian Soldier or Geth Infiltrator can basically be used as a sniper rifle. Where as the Piranha is incredibly inaccurate and only has a decent DPS on a Destroyer, Turian Soldier, and Geth Infilitrator

#583
Muhkida

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Something tells me these calls for nerfing wouldn't be so apparent if the Geth classes didn't exist.

#584
Carnagedude504

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The only drawback to the Piranha now is that it has really bad accuracy. Looking at your screenshots, you have the Geth Hunter Mode (GHM for future reference) active, which (if specced correctly) can increase accuracy upwards of 25%, whereas a smart choke at level 5 can increase accuracy 50% for a net increase of 75%. If you weren't using the GHM, then the pellet spread would increase significantly. That's the main drawback of this weapon, it's not supposed to be used like a shotgun, it's supposed to be used as a hit-and-run scattergun with wild accuracy and high-output damage. That's why the accuracy on the thing sucks unless it's point blank, the weapon is a high-risk, high-reward weapon.

#585
Whapa

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RoseyTony wrote...

*headdesk* Why do people consistently ask for nerfs on weapons and characters? We're not fighting each other. There is no PvP. I understand the irritation when somebody has a weapon or character you do not have or do not particularly care for, but that should only drive you to play better to obtain that character/weapon and if you don't like them, don't play with them.

Imagine how people who don't even have the Piranha yet feel about topics like these. They had heard it was a good weapon, and seeing you moan and complain that it MUST be nerfed, can be taken two ways.
One is to strive to get the gun and be as big of a **** with it as possible, whereas the casual ME3 multiplayer player, who has a job, kids, what have you and can't farm credits on Gold for 2 hours straight, finally get their hands on this weapon that was supposedly awesome, only to find that it had been nerfed so badly that they get booted from a random game because of it.


This.  

Pretty close to the only MP game I enjoy for an extended period of time because I don't have to listen to 12 yr old kids swearing their heads off because someone killed them in the game, and yet for some reason, feeling powerful and having fun is something that needs to be nerfed?  Sheesh

#586
brit316

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It needs to weigh much much more for being the best DPS gun in the game right now, or it needs to be UR

Modifié par brit316, 26 juillet 2012 - 12:25 .


#587
Core_Commander

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Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?

You forgot to account for accuracy buffs, such as Geth Infiltrator's, who can do... Gamemako provided the answer to that, and anyone can check in-game that it indeed knocks out an Atlas in two clips, Brute in one...

22,191.344 damage on a Gold Atlas at 40 meters' distance, was it? In one cloak cycle.

As well as the fact that we are comparing the heaviest shotgun with one of the lightest (170% CD on a human) and the lightest comes out on top in close-mid range damage-wise, with less penalty for missing a shot.

Modifié par Core_Commander, 26 juillet 2012 - 12:25 .


#588
Ghost

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SR2O wrote...

Image IPB



#589
Lord Rosario

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MrFuddyDuddy wrote...

Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?


Are you high? The Piranha's DMG per pellet is only about 88 or so, the Claymores is roughly 204. The Claymore on something like a Turian Soldier or Geth Infiltrator can basically be used as a sniper rifle. Where as the Piranha is incredibly inaccurate and only has a decent DPS on a Destroyer, Turian Soldier, and Geth Infilitrator


Ok...... so actually read my post, then reply again. <_<

#590
Father_Jerusalem

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Core_Commander wrote...

Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?

You forgot to account for accuracy buffs, such as Geth Infiltrator's, who can do... Gamemako provided the answer to that, and anyone can check in-game that it indeed knocks out an Atlas in two clips, Brute in one...

22,191.344 damage on a Gold Atlas at 40 meters' distance, was it? In one cloak cycle.

As well as the fact that we are comparing the heaviest shotgun with one of the lightest (170% CD on a human) and the lightest comes out on top in close-mid range damage-wise, with less penalty for missing a shot.



So every gun in the game should be based around what the Geth Infiltrator can do, should it?

Sounds to me that if that's the case, the real nerf should be to the GI. No?

#591
Core_Commander

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Father_Jerusalem wrote...

Core_Commander wrote...

Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?

You forgot to account for accuracy buffs, such as Geth Infiltrator's, who can do... Gamemako provided the answer to that, and anyone can check in-game that it indeed knocks out an Atlas in two clips, Brute in one...

22,191.344 damage on a Gold Atlas at 40 meters' distance, was it? In one cloak cycle.

As well as the fact that we are comparing the heaviest shotgun with one of the lightest (170% CD on a human) and the lightest comes out on top in close-mid range damage-wise, with less penalty for missing a shot.



So every gun in the game should be based around what the Geth Infiltrator can do, should it?

Sounds to me that if that's the case, the real nerf should be to the GI. No?

That's part of the problem, yes. They're not common yet, since everyone is still busy 1-3-1-3ing their way through games with the new and shiny Shadows, but I've been in such games and GI with that gun... is just stupid.

Aaaaand what about that second part of my post you quoted? The lightest gun being both easier to use (clip size) and more powerful at close-mid range (where you'd expect to want to use a shotgun in the first place) than the heaviest gun thing?

Modifié par Core_Commander, 26 juillet 2012 - 12:32 .


#592
JHARTIFEX

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it doesn't need a nerf. damn it >:(

#593
Father_Jerusalem

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Core_Commander wrote...

Father_Jerusalem wrote...

Core_Commander wrote...

Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?

You forgot to account for accuracy buffs, such as Geth Infiltrator's, who can do... Gamemako provided the answer to that, and anyone can check in-game that it indeed knocks out an Atlas in two clips, Brute in one...

22,191.344 damage on a Gold Atlas at 40 meters' distance, was it? In one cloak cycle.

As well as the fact that we are comparing the heaviest shotgun with one of the lightest (170% CD on a human) and the lightest comes out on top in close-mid range damage-wise, with less penalty for missing a shot.



So every gun in the game should be based around what the Geth Infiltrator can do, should it?

Sounds to me that if that's the case, the real nerf should be to the GI. No?

That's part of the problem, yes.

Aaaaand what about that second part of my post you quoted?


Don't care about the second part. You want what the GI can do with a gun to be the standard by which it's balanced.

That's utterly asinine. 

#594
MaxShine

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why do you do this?? I hope it stays like this, the way it is now it is actually useful... and it has a downside the damage from distance is not good

#595
Rebel_Raven

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Father_Jerusalem wrote...Maybe if you're selfish.

I'm going to tell you a story... I was playing on my Kroguard, chilling out on Bronze because he was fairly low level, and then got dumped into a FBWGG game. Did I feel bad that I could barely contribute? No. I did what I could. Played smart. Ressed people who needed ressing. And did my very best to help the team.

I was MASSIVELY outscored. But we won, and got a full extraction. Isn't that the point of the game? To win? As a team? Not to try and feed your own insatiable ego?


Wow you really have me pegged wrong. lol

What's wrong with wanting to do damage to all walks of enemies that's not a virtual waste of time in trying, and contributing to the group with some firepower?

I'm pretty sure you could've contributed more kills to such a match grabbing enemies as they come ot the counters.
Maybe shotgunning them, and taking out enemies that make it down the interior stairs? Unless you're carrying a weak/light weapon, then it's no good.

Oh, krogans have some of the best melee, too? Plus you have 1600 shields or so?

Objective running works, too.

Pardon the hell out of me for feeling a bit inadequate with biotics vs boss grade enemies. especially after seeing people with the typhoon, harrier, and other heavy weapons that'd make my cooldowns a little too long, yet slaughter the crap out of their armor/shield/barrier clad hides.

The pirahna is one of the few weapons a caster can use that's actually -good- at hurting stuff, and it's pretty much limited to point blank range.

Plinking away at bosses with a carnifex in between power use, while kiting them for several minutes is not my idea of fun.

Scoreboard isn't all that important either, but I'd rather not contribute next to nothing in killing bosses.

Modifié par Rebel_Raven, 26 juillet 2012 - 12:44 .


#596
DHKany

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Yes but the difference is, the claymore with extended barrel does somewhere around 2000 damage per shot. the piranha needs sustained firing to reach its max DPS potential.

#597
Ghost

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#598
Volatile Device

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#599
Father_Jerusalem

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100RenegadePoints wrote...

why do you do this?? I hope it stays like this, the way it is now it is actually useful... and it has a downside the damage from distance is not good


Didn't you get the memo? The gun shouldn't be balanced around what normal players can do with it, but what the Platinum soloers using the Geth Infiltrator, all the top tier mods, and top tier equipment (including level 4 ammo) can do with it.

Clearly.

#600
Lord Rosario

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Core_Commander wrote...

Lord Rosario wrote...

Lets sum up what I'm seeing here... On one side, the gun does a crap ton of damage per second, more than the Claymore, so it's op. On the other side it requires you to be out of cover longer, very close to the target, and actually hit with every single pellet with it's extremely inaccurate fire for it to actually deal more dps than the Claymore. Those pellets also fire in an exact circle around where you are actually aiming and since it came out later than the claymore, odds are most people don't have it up to the same level as the Claymore [though that shouldn't matter for balance calculations.]

Does that sum it up pretty well or did I forget something on either side?

You forgot to account for accuracy buffs, such as Geth Infiltrator's, who can do... Gamemako provided the answer to that, and anyone can check in-game that it indeed knocks out an Atlas in two clips, Brute in one...

22,191.344 damage on a Gold Atlas at 40 meters' distance, was it? In one cloak cycle.


As well as the fact that we are comparing the heaviest shotgun with one of the lightest, and the lightest comes out on top in close range.



Compare it with the Reegar then. Reegar similarly outclasses the Claymore in close range, is much lighter, fully auto, etc. A lot more like the Piranha than the Claymore. Anyhow, Claymore can get some serious damage boosts from headshots that the Piranha could never hope for. With that, Claymore instantly far outclasses the Piranha in the hands of a decent marksman, like say, a geth infiltrator. :whistle: