Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight
#601
Posté 26 juillet 2012 - 12:36
#602
Posté 26 juillet 2012 - 12:36
#603
Posté 26 juillet 2012 - 12:36
Thanks for telling me what I want, Professor Doctor Jung.Father_Jerusalem wrote...
Don't care about the second part. You want what the GI can do with a gun to be the standard by which it's balanced.
That's utterly asinine.
If it's too much for you to imagine that there may be two problems:
One: GI making guns stupid through their unique, stacking buffs and
Two: Piranha being way too light for what it currently does
...which are unrelated and would need separate solutions, because a) GI, being an I, doesn't care about weight much and
First of all, people have been complaining about Reegar since it appeared, as you may know if you frequent these forums. It's on a similar level.Lord Rosario wrote...
Compare it with the Reegar then.
Reegar similarly outclasses the Claymore in close range, is much
lighter, fully auto, etc. A lot more like the Piranha than the Claymore.
Anyhow, Claymore can get some serious damage boosts from headshots that
the Piranha could never hope for. With that, Claymore instantly far
outclasses the Piranha in the hands of a decent marksman, like say, a
geth infiltrator. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Second argument doesn't make sense, I get headshots all the time at the regular combat range with that thing on my engineer and sentinel, without accuracy buffs, because the spread is very regular and easy to predict and it staggers often. "Piranha could never hope for"... what does that even mean? It's the player aiming, not the gun (unless it's the GPS).
And then you name-drop GI, who gets an accuracy buff so he can make headshots from further away as superior... even though he both has easier time headshotting as well as no need for them, since he can simply mince everything with bodyshots in one cloak cycle (it takes him two to down an Atlas, what do you think he does to infantry, the only enemies who can be headshotted)?
Modifié par Core_Commander, 26 juillet 2012 - 12:44 .
#604
Posté 26 juillet 2012 - 12:37
#605
Posté 26 juillet 2012 - 12:38
#606
Posté 26 juillet 2012 - 12:41
#607
Posté 26 juillet 2012 - 12:41
#608
Posté 26 juillet 2012 - 12:45
Also, its an N7 weapon, and Im sure they only have the finest weapons available. I dont think the N7 team is asking each other "How can I take a decent shotgun and turn it into crap? I like killing reapers, but I would rather it take longer to kill them and leave me exposed. Maybe we can load it with non-lethal rounds so that way we can just hurt them a lot, get them really angry. I'll just take out the Krysae Airsoft rifle and try to take out the Banshee's eyes."
Modifié par SgtAmazing, 26 juillet 2012 - 01:21 .
#609
Posté 26 juillet 2012 - 12:50
You mean an ubiquitous gun wielded by nearly everyone in the game as the supreme option? Like the Falcon used to be?UKStory135 wrote...
If this thread were made 40 hours ago, it would only be about 4 pages long. The gun is too light, but a lot of people, including me, do not want to see a falcon 3.0.
I'm afraid we're already there.
#610
Posté 26 juillet 2012 - 12:50
#611
Posté 26 juillet 2012 - 12:51
#612
Posté 26 juillet 2012 - 12:51
Core_Commander wrote...
[First of all, people have been complaining about Reegar since it appeared, as you may know if you frequent these forums. It's on a similar level.Lord Rosario wrote...
Compare it with the Reegar then.
Reegar similarly outclasses the Claymore in close range, is much
lighter, fully auto, etc. A lot more like the Piranha than the Claymore.
Anyhow, Claymore can get some serious damage boosts from headshots that
the Piranha could never hope for. With that, Claymore instantly far
outclasses the Piranha in the hands of a decent marksman, like say, a
geth infiltrator. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Second argument doesn't make sense, I get headshots all the time at the regular combat range with that thing on my engineer and sentinel, without accuracy buffs, because the spread is very regular and easy to predict and it staggers often. "Piranha could never hope for"... what does that even mean? It's the player aiming, not the gun (unless it's the GPS).
And then you name-drop GI, who gets an accuracy buff so he can make headshots from further away as superior... even though he both has easier time headshotting as well as no need for them, since he can simply mince everything with bodyshots in one cloak cycle (it takes him two to down an Atlas, what do you think he does to infantry, the only enemies who can be headshotted)?
You can get headshots with the Piranha, yes, but that's not what I said, is it? I said the Claymore could get much more serious boosts from it. This is because the Piranha shoos in an O shape, so only a few of the pelets can hit and those will get the headshot damage [resulting in a headshot.] The Claymore on the other hand can get that cluster of pellets to all hit the head. That is a LOT more damage thanks to headshots than the Piranha.
As for the part with the geth infiltrator, you do know that you get the boosts from things that say you get more headshot damage, like the targeting VI or the evolution to TC? Yeah... Those count towards damage to Geth Primes, Banshees, and Brutes heads too. If people are going to pull that the Piranha is op because of increased accuracy bonuses, then other bonuses can be applied to the other guns as well.
#613
Posté 26 juillet 2012 - 12:58
First of all, you can only headshot soft targets. Not the primes, banshees and brutes. It was patched ages ago, making headshot evolutions pretty much obsolete.Lord Rosario wrote...
You can get headshots with the Piranha, yes, but that's not what I said, is it? I said the Claymore could get much more serious boosts from it. This is because the Piranha shoos in an O shape, so only a few of the pelets can hit and those will get the headshot damage [resulting in a headshot.] The Claymore on the other hand can get that cluster of pellets to all hit the head. That is a LOT more damage thanks to headshots than the Piranha.
As for the part with the geth infiltrator, you do know that you get the boosts from things that say you get more headshot damage, like the targeting VI or the evolution to TC? Yeah... Those count towards damage to Geth Primes, Banshees, and Brutes heads too. If people are going to pull that the Piranha is op because of increased accuracy bonuses, then other bonuses can be applied to the other guns as well.
So, you can only headshot infantry, and with Piranha's firepower and the 3.5x headshot modifier coupled with a few pellets hitting the body and the rate of fire, a headshotted enemy is likely dead. So is an enemy hit by Claymore pellets.
Dead and dead, same result. They cannot be more dead or less. Now, like I said before, geth infiltrator breaks guns, but that's a separate problem from being way too effective for the weight. Piranha is simply his most recent ride, and even disregarding accuracy buff, with his +weapon damage and +rate of fire coupled with cloak, GI can simply aim for the chest.
Modifié par Core_Commander, 26 juillet 2012 - 12:59 .
#614
Posté 26 juillet 2012 - 12:58
My claymore is a better sniper than 75% of those in the game, i dont know about yours.Mgamerz wrote...
The gun is strong, but you have to be really, really close (closer than claymore) for it to feel like its doing any damage.
#615
Posté 26 juillet 2012 - 01:04
The people who want balance will never understand this concept because their kind only look at it maxed out and on classes that benefits from the combination.
Modifié par sobbos, 26 juillet 2012 - 01:10 .
#616
Posté 26 juillet 2012 - 01:06
#617
Posté 26 juillet 2012 - 01:09
stinekandts wrote...
why do we HAVE to nerf everything!!!! I cant believe gamers actually call for this. If someone outscored you, just get over it and find better tactics....
Just too many elitist dicks trying to decide what everyone else can and can't use because they don't like getting outscored in a CO-OP title.
#618
Posté 26 juillet 2012 - 01:10
Core_Commander wrote...
First of all, you can only headshot soft targets. Not the primes, banshees and brutes. It was patched ages ago, making headshot evolutions pretty much obsolete.Lord Rosario wrote...
You can get headshots with the Piranha, yes, but that's not what I said, is it? I said the Claymore could get much more serious boosts from it. This is because the Piranha shoos in an O shape, so only a few of the pelets can hit and those will get the headshot damage [resulting in a headshot.] The Claymore on the other hand can get that cluster of pellets to all hit the head. That is a LOT more damage thanks to headshots than the Piranha.
As for the part with the geth infiltrator, you do know that you get the boosts from things that say you get more headshot damage, like the targeting VI or the evolution to TC? Yeah... Those count towards damage to Geth Primes, Banshees, and Brutes heads too. If people are going to pull that the Piranha is op because of increased accuracy bonuses, then other bonuses can be applied to the other guns as well.
So, you can only headshot infantry, and with Piranha's firepower and the 3.5x headshot modifier coupled with a few pellets hitting the body and the rate of fire, a headshotted enemy is likely dead. So is an enemy hit by Claymore pellets.
Dead and dead, same result. They cannot be more dead or less. Now, like I said before, geth infiltrator breaks guns, but that's a separate problem from being way too effective for the weight. Piranha is simply his most recent ride, and even disregarding accuracy buff, with his +weapon damage and +rate of fire coupled with cloak, GI can simply aim for the chest.
Yes, they took out the base headshot damage boost, but you can still get at least 150% headshot boosts against primes, banshees, and brutes using targeting VI, the headshot evolution, etc. That's more than double damage still which puts the Claymore firmly above the Piranha, again, if you are a decent marksman.
You're right that they took out the [3.5x?] multiplier from headshots to bosses, but any further boosts from anything else still work.
I was only using the GI as an example because that's what others seem to be using. I could certainly use a soldier class as an example instead. In that case, the Piranha will probably get a speed boost of some sort that the Claymore can't, but the Claymore can still get those damage boosts to headshots that the Piranha can't make full use of. To me, this makes the two guns very ballanced. Each is very good in it's own field and I could go on and on about how these to are better in one way and worse in another and how each will outperform the other in another situation. They are very balanced as is. They should be left alone.
The most that perhaps should be done is make it heavier.
#619
Posté 26 juillet 2012 - 01:10
#620
Posté 26 juillet 2012 - 01:11
#621
Posté 26 juillet 2012 - 01:13
sobbos wrote...
People place maxed out gear and equipment on a class, spec it out for weapon damage, THEN present 'evidence' it's OP. The gun on a different class, with no equipment, and no gear would be insanely under powered in comparison.
The people who want balance will never understand this concept because their kind only look at it maxed out and on classes that benefits from the combination.
I seriously hate anyone that puts a group of people into a category like that. I hope you know that some of those people who want balance WORK for bioware. That would be why there are balance changes.
#622
Posté 26 juillet 2012 - 01:15
This x 100000000000000000000000000000000000000ZombieGambit wrote...
No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.
#623
Guest_death_for_sale_*
Posté 26 juillet 2012 - 01:19
Guest_death_for_sale_*
Carnagedude504 wrote...
The only drawback to the Piranha now is that it has really bad accuracy. Looking at your screenshots, you have the Geth Hunter Mode (GHM for future reference) active, which (if specced correctly) can increase accuracy upwards of 25%, whereas a smart choke at level 5 can increase accuracy 50% for a net increase of 75%. If you weren't using the GHM, then the pellet spread would increase significantly. That's the main drawback of this weapon, it's not supposed to be used like a shotgun, it's supposed to be used as a hit-and-run scattergun with wild accuracy and high-output damage. That's why the accuracy on the thing sucks unless it's point blank, the weapon is a high-risk, high-reward weapon.
I had 15% accuracy bonus. I also showed an Asari with no bonus but cover at 15M.
#624
Posté 26 juillet 2012 - 01:20
jd641 wrote...
This x 100000000000000000000000000000000000000ZombieGambit wrote...
No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.
But that would ruin the "Balance" were not suppose to have more than 5 good weapons. The other 47 guns are just there as trophies to horde
#625
Guest_death_for_sale_*
Posté 26 juillet 2012 - 01:22
Guest_death_for_sale_*
Punisher cork wrote...
Shut it with the nerfs. Don't use the gun. Stop ruining the game you complaining idiot.
Thanks for the reasoned response. I'm glad we could remain civil and discuss this logically.





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