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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#701
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Major Durza wrote...

Hulk Hsieh wrote...

Nerfing "Damage vs Armor" might be a way to go if they can do it.
One can still use it to kill minors in CQC, but bosses won't fall so fast.


That might be viable, actually.  I can live with that.

I do not want them to nerf it into the ground like the Krysae.

I fear an overnerf, though.  I am worried that they will nerf everything about the N7 Destroyer combo (N7 Destroyer, N7 Typhoon, and N7 Piranha)

So I will equip my Piranha on my N7 Paladin and prepare to say goodbye to another one of my favorite themed builds...


Damage vs. Shields reduction might be better, kind of the anti-Krysae.

#702
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FlamboyantRoy wrote...

curly haired boy wrote...

they won't touch it.

again, they haven't nerfed the GPS or the reegar. piranha is safe.


That would require logic. Something we haven't seen on these forums in months. The fact that the GPS and Reegar are interchangable with the Piranha is completely irrelevant to the salivating low browed reptilian motherf*ckers called the nerfers.


They did balance the Reegar, they increased the weight.

#703
Amnesiotic

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I just got the freaking Piranha... they better not nerf it. I mean, isn't it's crazy recoil enough?

#704
FlamboyantRoy

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[quote]death_for_sale wrote...

[quote]FlamboyantRoy wrote...

[quote]curly haired boy wrote...

they won't touch it.

again, they haven't nerfed the GPS or the reegar. piranha is safe.[/quote]

That would require logic. Something we haven't seen on these forums in months. The fact that the GPS and Reegar are interchangable with the Piranha is completely irrelevant to the salivating low browed reptilian motherf*ckers called the nerfers.

The small weight increase means nothing. If you've seen what they've done with the Krysae/falcon/Tactical Cloak/Kishock why the f*ck would you want to take a chance with such an unstable balancing style?


[/quote]

Modifié par FlamboyantRoy, 26 juillet 2012 - 04:18 .


#705
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[quote]FlamboyantRoy wrote...

[quote]death_for_sale wrote...

[quote]FlamboyantRoy wrote...

[quote]curly haired boy wrote...

they won't touch it.

again, they haven't nerfed the GPS or the reegar. piranha is safe.[/quote]

That would require logic. Something we haven't seen on these forums in months. The fact that the GPS and Reegar are interchangable with the Piranha is completely irrelevant to the salivating low browed reptilian motherf*ckers called the nerfers.

The small weight increase means nothing. If you've seen what they've done with the Krysae/falcon/Tactical Cloak/Kishock why the f*ck would you want to take a chance with such an unstable balancing style?


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As I said, if we can get a small balance change, it will be better than a killshot later. Additionally, could you folks calm down? I am getting hate mail and everything, seriously not cool.

Modifié par death_for_sale, 26 juillet 2012 - 04:39 .


#706
Barronator

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I really don't understand why people always want so many nerfs in a co-op only game, who cares if your team mate is using what seems to be an "op" weapon... your not the one getting hit by it.

#707
WandererRTF

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Barronator wrote...

I really don't understand why people always want so many nerfs in a co-op only game, who cares if your team mate is using what seems to be an "op" weapon... your not the one getting hit by it.

For me, mainly because i have understood that BW has a vested interest in keeping the game at balance as it has been. Meaning that should you go getting better weapons you also will get enemies with better stats. And to be frank, I would rather see one - or even few - weapons reduced in capability than to see yet another boost in enemy performance. Also i would rather see more weapons being 'Gold viable' - like some one so quiantly put - rather than "just the 5" (BTW not sure which weapons he was referring to...) - how i perceive it, getting new powerful (possibly too powerful) weapon and then corresponding boost in enemy stats to compensate for it will only result in actually even less weapons being 'Gold viable'.

That was just generic statement though not yet sure how it works out with Piranha.

That being said there are several weapons currently which seem to be lacking and could really use boost in performance to keep them competetive.

#708
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WandererRTF wrote...

Barronator wrote...

I really don't understand why people always want so many nerfs in a co-op only game, who cares if your team mate is using what seems to be an "op" weapon... your not the one getting hit by it.

For me, mainly because i have understood that BW has a vested interest in keeping the game at balance as it has been. Meaning that should you go getting better weapons you also will get enemies with better stats. And to be frank, I would rather see one - or even few - weapons reduced in capability than to see yet another boost in enemy performance. Also i would rather see more weapons being 'Gold viable' - like some one so quiantly put - rather than "just the 5" (BTW not sure which weapons he was referring to...) - how i perceive it, getting new powerful (possibly too powerful) weapon and then corresponding boost in enemy stats to compensate for it will only result in actually even less weapons being 'Gold viable'.

That was just generic statement though not yet sure how it works out with Piranha.

That being said there are several weapons currently which seem to be lacking and could really use boost in performance to keep them competetive.


One of those in need of a buff is the PPR.

#709
DivineAura

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You know, not every shot lands 100% pellet hit, and not everyone has to use smart choke, marksman right? Why limit yourself to only use them? Tell me how far you shoot to have such high DPS/ low spread without them.

Modifié par DivineAura, 26 juillet 2012 - 05:06 .


#710
TommyNg

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CaptainAchilles wrote...

Disagree completely. You have to be close range to dump the crazy dps on enemies.....mid range is only moderate damage....which makes sense, because it has a wide pellet spread. The fact that you need to get in the face of the enemy (like the reegar) warrents is dps output.......because getting in the face of enemies is very dangerous. High risk, high reward. It is balanced.



I agree with you , its only OP in bronze ,silver as you can get close and not getting kill, in gold just a spare weapon

#711
3XT3RM1N4TUS

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#712
joker_jack

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Nothing is ever gonna be enough for you damn nerfers. You don't seem to understand that with the nerfs, the collateral damage ends up unbalancing something else. Look at what the tc nerf did to the sniper rifle class. The top tier pistols will out dps a top tier sniper 9/10 matches.

Also what about the broken vanguard class. not everyone can host. This is glitch that has made playing vanguards for many unplayable and been present even in the demo.

Now we you want to nerf the piranha? The gun is only effective at close range. Anything outside of cqc and the gun just sprays buck shot all over the place not hitting anything. There are guns that are in need of desperate retooling and you want to nerf what good weapons a classes there.

You don't get to dictate how people play the game, same as the rest of us. You wanna kick someone because they can't up to standard you have built up in your mind Fine, that's your right. That's also why player reviews and black lists exits so people don't have to put up with it.

This is Mass Effect not Cod people.

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Modifié par joker_jack, 26 juillet 2012 - 05:11 .


#713
Chimera1

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Please, no more calls for nerfing.

It's supposed to be an assault shotgun, but it already fires slow and has shorter range than the others. It's perfect for characters that teleport in, but if you're running and gunning or holding an area there are better options for you.

And honestly, this is a team game. We all just want to finish the round for exp and creds. Wouldn't having a strong weapon on your team be a good thing? Why would you want to take a good weapon out of capable hands?

If you were going into war tomorrow, would you ask for your squad's weapons to be weakened or ammo reduced so that it would be more of a challenge? Or... would you just like to make it out alive?

#714
Gneisenau 19

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WeAreLegion- wrote...

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#715
elecmanexe001

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#716
WandererRTF

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You did read what i posted did you? If there is 'imbalance' in the game BW will address it - ask yourself if you really would prefer one or couple of weapons being slightly degraded in performance or have enemies buffed yet again. And yes, it is Mass Effect not CoD so that is how balance is maintained, if players get too powerful the enemies will be boosted. Do you really want that to happen yet again?

#717
FlamboyantRoy

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death_for_sale wrote...

FlamboyantRoy wrote...

death_for_sale wrote...

FlamboyantRoy wrote...

curly haired boy wrote...

they won't touch it.

again, they haven't nerfed the GPS or the reegar. piranha is safe.


That would require logic. Something we haven't seen on these forums in months. The fact that the GPS and Reegar are interchangable with the Piranha is completely irrelevant to the salivating low browed reptilian motherf*ckers called the nerfers.

The small weight increase means nothing. If you've seen what they've done with the Krysae/falcon/Tactical Cloak/Kishock why the f*ck would you want to take a chance with such an unstable balancing style?



As I said, if we can get a small balance change, it will be better than a killshot later. Additionally, could you folks calm down? I am getting hate mail and everything, seriously not cool.


Exactly. "If".

We'll just have to see what the Mike Tyson of the MP world will do to my second favorite shotgun. Will he bite it's proverbial "ear" off? Or will he take it out to dinner and f*ck it till it loves him?

And hatemail means you've made it on the BSN! Enjoy basking in the spolight, loving in the moonlight. Having a wonderful time. 

Modifié par FlamboyantRoy, 26 juillet 2012 - 05:15 .


#718
MWaHa

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As long as they don't change the sound the piranha makes, I don't care too much. Because it's the coolest sounding gun in the game.

#719
Hypertion

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the Weight is a bit odd considering the power.

compire it to a similar weapon, the Scimitar and they are so far apart its not funny.

the Piranha could weight as much as the Claymore and Crusader tho and i would consider it to be perfectly Balanced.

a Really heavy but high power weapon that focuses more on DPS than on single shots.

however for now im fine with it, as are alot of people.

#720
Raphamon

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@TC:
Leave the Piranha alone. It does not need to be nerfed. It is fine as is. The thing with the Piranha is that you have to get real close for it to be effective. On GOLD getting close enough to use this gun = insta-death for you. You need to be smart about the way you use this gun on GOLD.

Now the Geth Plasma Shotgun on the other hand really needs to be nerfed. Too often I see people on GOLD one-shotting entire groups of enemies from 20 meters away. That gun is overpowered as hell. I've seen people using the Geth Plasma Shotgun take down Atlases, Banshees and Geth Primes on GOLD asif they were nothing while the player is standing safely miles away from the target. If any gun in this game needs to be nerfed it is the Geth Plasma Shotgun.

#721
Aiiro

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It's good, but it can still take a lot of shots to kill something depending on what you spec your character for, what level the gun is at, what you mod it with, and range (I'm pretty sure that range is horrible with or without cover).

Doesn't really need a nerf. It's a Gold/Platinum weapon, and as such, it should stay the way it is- reliable.

Modifié par Aiiro, 26 juillet 2012 - 05:20 .


#722
Chimera1

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Enemies get buffed when we fail operations. They get buffed for changes in difficulty. They get buffed because we have gotten so awesome at this game. They're gonna get buffed, deal with it.

Stop asking for weapons to be nerfed. We need the best weapons possible.

Personally, I would like for my N7 weapons to be much better than my rare weapons and those to be much better than my uncommon weapons and those to be much better than common weapons... and those to be much better than a wet noodle. I'd like to feel a difference between weapons and have those weapons be effective at the appropriate levels. An N7 pwns platinum, A rare pwns gold, An uncommon pwns silver, and a common pwns bronze. Instead, there are some commons and uncommons I will go to over a rare or N7 and I won't use a weapon on anything higher than bronze if it isn't at level X.

#723
Major Durza

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elecmanexe001 wrote...

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#724
Hypertion

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i actually think the damage ability of the Piranha should be used as a baseline to BUFF all other weapons... but i KNOW FOR A FACT bioware isnt willing to make enough of a effort to do that.

#725
bassetlab

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ntrisley wrote...

Mmmm....
No. It's very similar to the Reegar, in that it has a very accurate/high damage at short range but with a distinct drop off at range.


Can you please just be quite? Go play something else. These nerf cries are out of control.