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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#51
Aethyl

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death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


You said it, on certain classes. Because those classes are meant to be Weapon masters!
But it's also interesting on other classes less weapons based because of its actual stats, and nerfing it would only nerf those said classes.

It's a light weapon, requiring to be right on the face of the enemy because of it's ridiculous range, much like the Reegar.
Yeah it's powerful in close quarters, but you can't use it at all on longer ranges if you are not a Turian Soldier or a Destroyer.

Modifié par Aethyl, 25 juillet 2012 - 05:59 .


#52
CitizenThom

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death_for_sale wrote...

CitizenThom wrote...

capn233 wrote...

It is a bit over- powered.


Within five feet. Let me know how effective it is against Rocket Troopers and Nemesis at much farther distances.


With Smart Choke and class bonuses, it is accurate at much more than 5 feet.


With the Turian and N7 Soldiers only. Basically you're saying all the other classes should be screwed because the Turian Soldier or N7 Soldier have abilities to be effective over a longer distance.

As usual, you nerfers are targetting the wrong part of the equation. You do realise that everyone who isn't using the gun as a Turian or a Destroyer isn't landing every pellet, so your DPS calculation in the OP fails, right?

Nerf Turians and Destroyers if you really need to, leave the Pirahhna alone.

#53
usctrojanbulldog

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CitizenThom wrote...

Weapons to buff instead:
The Disciple Shotgun
The Scimitar Shotgun
The Talon Pistol


I defiantly agree the disciple needs a buff. Never used the Scimitar. Would love to see the Talon buffed but would rather see it's ROF increased.

#54
Guest_death_for_sale_*

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Here is a recent accuracy test for comparison.

Posted Image

Top-left: No SC, no MM (Smart Choke, Marksman)
Top-right: SC, no MM
Bottom-left: MM, no SC
Bottom-right: SC, MM

(thanks to WandererRTF)

#55
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Optimistman wrote...

I swear if any of the guns i use get nerfed because of kids like you crying for nerfs in these forums, so help me god i will find out your gaming username, find out what weapons you like using and cry on the forums for nerfs on the guns that you use. Then I will make 20 other accounts to support all the threads I make.



#56
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SR2O wrote...

Posted Image



#57
CondeDrako

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As has been stated, it compensates the fire power with the low accuracy, so no nerf.

death_for_sale wrote...
No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?). 


So you say is better nerf 6 classes because one weapon than nerf one class because that weapon.... Catalyst logic I can see here.

Modifié par CondeDrako, 25 juillet 2012 - 06:08 .


#58
elecmanexe001

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This just makes no sense, its a co-op game, a player having an unbalanced weapon (even if its not really) give the entire team an advantage. Like why give yourself a disadvantage? blind fold yourself or only use one hand instead, let us use good weapons.

#59
cndoubles

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why cant people jus have fun with this game??? every week its the same crap...nerf this, buff that, dont use said gun or dont play with people that do...simple right??? if only u guys spent more time in the game an less time crying tears that fill up rivers.

#60
Someone With Mass

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ntrisley wrote...

Mmmm....
No. It's very similar to the Reegar, in that it has a very accurate/high damage at short range but with a distinct drop off at range.


This. When you can kill the Pyro, he can kill you.

#61
Mindlog

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It doesn't weigh enough. Let's just start with that.

#62
Rickochet101

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death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


Posted Image

#63
CitizenThom

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death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).


So what you mean to say is misery loves company and you want to ruin anyone who enjoys the Pirahnna because you miss the Krysae... that makes a lot of sense. Posted Image

Knowing that the most recent Krysae nerf was overkill, you want to see every weapon in the game overnerfed as well? For what final result? That no one specs for weapon damage anymore? Oh wait, then you'll want the powers nerfed. Basically, you don't want anyone toplay ME3 Multiplayer, is that what youre saying?

#64
Geth Platforms

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Wow ppl just stop qq about gun nerf and all the nerf alrdy this is game about working as one not who get the most point the point is for you to say" wow I doing bad I should step my game up NOT " wow all because he have a op gun and I'm doing great but all he have to do shot at nothing and get more point the me" everything need skill to pull off

#65
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CitizenThom wrote...

death_for_sale wrote...

CitizenThom wrote...

capn233 wrote...

It is a bit over- powered.


Within five feet. Let me know how effective it is against Rocket Troopers and Nemesis at much farther distances.


With Smart Choke and class bonuses, it is accurate at much more than 5 feet.


With the Turian and N7 Soldiers only. Basically you're saying all the other classes should be screwed because the Turian Soldier or N7 Soldier have abilities to be effective over a longer distance.

As usual, you nerfers are targetting the wrong part of the equation. You do realise that everyone who isn't using the gun as a Turian or a Destroyer isn't landing every pellet, so your DPS calculation in the OP fails, right?

Nerf Turians and Destroyers if you really need to, leave the Pirahhna alone.



Yes, let's nerf entire classes before we touch the weapon that is making them overpowered. That makes much more sense. Even if you are not landing every pellet, with cover and smart choke, you are still landing a lot at more than Reegar range. When you take into account classes like the GI, that has TC/HM/RoF, you are talking about incredible amounts of damage.

#66
Rib0flavin

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death_for_sale wrote...

Here is a recent accuracy test for comparison.

Posted Image

Top-left: No SC, no MM (Smart Choke, Marksman)
Top-right: SC, no MM
Bottom-left: MM, no SC
Bottom-right: SC, MM

(thanks to WandererRTF)


Distance? I would rather see a video of accuracy tests then a screen shot. you can easily just move closer to the wall and fire to mislead how accurate the weapon really is.

Modifié par Rib0flavin, 25 juillet 2012 - 06:04 .


#67
darkchief10

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Rickochet101 wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


Posted Image

OH DEAR GOD NO!

#68
Optimistman

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death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.

#69
CC-Tron

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Stop asking for nerfs and get better at the game.

#70
Creakazoid

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I think the Piranha is balanced outside of its weight. I have no clue as to why it is so dang light.

Modifié par Creakazoid, 25 juillet 2012 - 06:07 .


#71
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Optimistman wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.


If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.

#72
Slojack

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Dont like it, then dont use it.

Modifié par Slojack, 25 juillet 2012 - 06:10 .


#73
LeeVEGETA

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This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.

#74
Cdisco10

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edit

Modifié par Cdisco10, 25 juillet 2012 - 06:09 .


#75
CitizenThom

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usctrojanbulldog wrote...

CitizenThom wrote...

Weapons to buff instead:
The Disciple Shotgun
The Scimitar Shotgun
The Talon Pistol


I defiantly agree the disciple needs a buff. Never used the Scimitar. Would love to see the Talon buffed but would rather see it's ROF increased.


I think the Disciple, Scimitar, and Talon all fill the capacity that the Pirahnna fills to a degree... the Pirahnna is where those three weapons need to be. The Disciple and Scimitar have the best rate of fire short of the pirahnna, and the Talon is similar. All three are relatively light too. If rate of fire and damage could be bumped just a bit on all three, you'd see a lot of people carrying them again.

Instead of a call for nerfing the one shotgun that fits a lot of non-CQ classes needs, it would be better to add more options to people who want a lighter, higher rate of fire, lower damaging per shot shotgun like the pirahhna.

The way I see it, Pirahnna is to Claymore as Raptor is to Widow. Mind you, the effective range of a Claymore is much better than a Pirahnna.