WandererRTF wrote...
On the right side there are total of 9 shots fired at the wall (72 pellets). Eight of them while Marksman was on, giving the tightly clustered hits. So claims that it could not be fired accurately are rather pointless so you could finally try to change the argument. On the other hand enemy movement is the same for all weapons as is the target profile so those have no value as such in the comparison.
First, my commentary was, as I stated, framed around the destroyer. Second, I couldn't help but notice your test was at 17m -- smack dab in the middle of the 15-20m range I specifically mentioned as still fine for using the piranha to full effect. Third, yes enemy profile and movement
does factor into the equation pertinent to the piranha, for the fact the player must compensate for enemy movement
as well as the piranha's muzzle climb and recoil,
or reduce their rate of fire to ensure accuracy.
Fourth, I never said the piranha
cannot be fired accurately. What I
did say is that in order ensure accuracy, the player has to control their rate of fire. That necessarily constitutes a loss of DPS from the theorycraft, since the theorycraft assumes every pellet from every shot hits, and the weapon is fired as maximum RoF. That
does not happen in regular play, whether through player error or otherwise. And as such, theorycraft is
not representative of results in practice.
So, why is that directed towards me?
Modifié par humes spork, 26 juillet 2012 - 07:00 .