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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#76
Master Xanthan

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death_for_sale wrote...

CitizenThom wrote...

death_for_sale wrote...

CitizenThom wrote...

capn233 wrote...

It is a bit over- powered.


Within five feet. Let me know how effective it is against Rocket Troopers and Nemesis at much farther distances.


With Smart Choke and class bonuses, it is accurate at much more than 5 feet.


With the Turian and N7 Soldiers only. Basically you're saying all the other classes should be screwed because the Turian Soldier or N7 Soldier have abilities to be effective over a longer distance.

As usual, you nerfers are targetting the wrong part of the equation. You do realise that everyone who isn't using the gun as a Turian or a Destroyer isn't landing every pellet, so your DPS calculation in the OP fails, right?

Nerf Turians and Destroyers if you really need to, leave the Pirahhna alone.



Yes, let's nerf entire classes before we touch the weapon that is making them overpowered. That makes much more sense. Even if you are not landing every pellet, with cover and smart choke, you are still landing a lot at more than Reegar range. When you take into account classes like the GI, that has TC/HM/RoF, you are talking about incredible amounts of damage.


Or just leave the classes and weapons alone. 

#77
Robbbbb

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shut the hell up and never speak again, the world will be a much better place

#78
Pedactor

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Creakazoid wrote...

I think the Piranha is balanced outside of its weight. I have no clue as to why it is so dang light.


Probably so it's usable for casters and Vanguards who actually may want a wide spread like it has while in CQC.

#79
COLZ7R

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New shinny gun syndrome= everyone using it.
Perfect conditions for the nerffers to rise from their slumber!!!
As has been said the gun is rubbish at anything other than close range, so the solution is to make it rubbish at close range too!!! No just no

#80
Guest_Aotearas_*

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Rib0flavin wrote...

death_for_sale wrote...

Here is a recent accuracy test for comparison.

Image IPB

Top-left: No SC, no MM (Smart Choke, Marksman)
Top-right: SC, no MM
Bottom-left: MM, no SC
Bottom-right: SC, MM

(thanks to WandererRTF)


Distance? I would rather see a video of accuracy tests then a screen shot. you can easily just move closer to the wall and fire to mislead how accurate the weapon really is.




From what I know where it is (the spot across the map with the ladder up towards the control room, he was basically shooting the ramp) the distance is five meters tops.

#81
Guest_OSDAPro13_*

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Stop whining!

#82
CrutchCricket

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lol didn't take too long did it.

nerfallthethings.jpg

People want to have fun and you'll be damned if you're gonna let them.

#83
Dendio1

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Honestly the reegar feels superior to me. More accurate and can do better vs armor since you don't need the smart choke mod

#84
Blind2Society

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jerrinehart wrote...

No. Just no.



#85
LeonLionHart

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death_for_sale wrote...

With the buff to damage on July 18:

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7]

The damage per pellet is now 221.75 (RoF 150 * Damage 88.7(X) / 60). You can then multiply this by the number of Pellets to get your DPS.

8 * 221.75 = 1774 DPS

Now the current DPS of the Claymore is 1648 at Level X. Yes, the Claymore has a tighter spread, but with Smart Choke, cover accuracy, and/or class Accuracy bonuses, you are looking at a weapon that is beyond Devastating on Gold and still very overpowered on Platinum.

When you add in RoF boosts and/or damage boosts from abilities, you can melt bosses with this weapon faster than any other currently available. This is also a relatively light weapon for this amount of DPS, ranging from 1.5 - .9. It is perfectly capable of being carried by caster classes with minimal CD reduction.

I propose returning it to it's original damage [63.6-79.6] and increasing the weight considerably to keep caster/power based classes from using it without more severe CD consequences, say [2.0 - 1.4] which is the current weight for GPS/Graal.

I love the Piranha, but seriously ever match I play now, I see that everyone is carrying it. I use it on all of my adepts and vanguards because it has no true drawbacks with cover boosts and smart choke. On my Turian Soldier and Destroyer, it is a boss killing machine at long range. I don't want to even get started on how well it works on my GI.

You need to address this now, because it is already getting out of hand.



Not so, a Reegar + Flamer Specced for range and damage can tear a Banshee to shreds in Platinum.

#86
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LeeVEGETA wrote...

This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.


The problem is that on other classes with specific boosts to damage/rof/accuracy it is a devastating weapon of mass destruction. On a Destroyer, on Platinum, I can take an Atlas's shields and part of it's armor off with one clip, then finish it with the second. This is at range, for instance on Glacier from the top of the stairs to the area near the door to the extraction point. It takes about 4-5 seconds to do this and it makes bosses trivial on the hardest difficulty in the game.

#87
heybigmoney

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I'm running this gun on practically every class now. Yeah it probably needs to be toned down.

#88
CitizenThom

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death_for_sale wrote...

CitizenThom wrote...

death_for_sale wrote...

CitizenThom wrote...

capn233 wrote...

It is a bit over- powered.


Within five feet. Let me know how effective it is against Rocket Troopers and Nemesis at much farther distances.


With Smart Choke and class bonuses, it is accurate at much more than 5 feet.


With the Turian and N7 Soldiers only. Basically you're saying all the other classes should be screwed because the Turian Soldier or N7 Soldier have abilities to be effective over a longer distance.

As usual, you nerfers are targetting the wrong part of the equation. You do realise that everyone who isn't using the gun as a Turian or a Destroyer isn't landing every pellet, so your DPS calculation in the OP fails, right?

Nerf Turians and Destroyers if you really need to, leave the Pirahhna alone.



Yes, let's nerf entire classes before we touch the weapon that is making them overpowered. That makes much more sense. Even if you are not landing every pellet, with cover and smart choke, you are still landing a lot at more than Reegar range. When you take into account classes like the GI, that has TC/HM/RoF, you are talking about incredible amounts of damage.


The weapon only makes those classes 'overpowered' as you put it. Every other class it is not 'overpowered' with. So it's not the weapon, it's the classes. I don't want to nerf anything, but on your holy nerf crusade, the classes are what's 'unbalanced' not the weapon. So if you want to go on your nerf crusade, that's where it should start.

I still say all you nerfers should go to the bad place. If the krysae isn't a lesson that nerfing has gone too far... then it's a lesson you're never going to learn.

Modifié par CitizenThom, 25 juillet 2012 - 06:14 .


#89
Learn To Love Yourself

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So, how do you feel about the Typhoon? It melts bosses faster than the Piranha in the hands of the Destroyer. I'm sure the same applies to the Turian Soldier.

I think the Piranha is fine the way it is. On any other class, it does decent damage and will not melt bosses. Only with the buffs of certain classes does it become so powerful.

The Krysae was being used ultra effectively by any class, and it could clear out entire spawns. The Piranha is nowhere near that level.

#90
LadyAlekto

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seriously? my dps with revenant is only like 300-500 points less on gi, has more range and accuracy, less recoill, a hugeass clip and lays that dps for 8 seconds

This gun is perfectly fimne where it is, i think the buff was unneccesary but it is very ok

Instead how about you stop being a blind fool and ask for some tweak to the ppr? it cant even kill a silver geth trooper reliable

#91
HammerFists

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death_for_sale wrote...

Yes, the Claymore has a tighter spread, but with Smart Choke, cover accuracy, and/or class Accuracy bonuses, you are looking at a weapon that is beyond Devastating on Gold and still very overpowered on Platinum.


So a rank X weapon with smartly chosen mods, consumables and skill points in accuracy is a strong weapon? Wow who would've thought using gear and skill points intelligently would mean your combat perfomance improves? The Pirahna is a far cry from pre-nerf Krysae.

death_for_sale wrote...

When you add in RoF boosts and/or damage boosts from abilities, you can melt bosses with this weapon faster than any other currently available.


Hyperbole. Where is the math with armor reductions, mods and buffs/debuffs taken into account? Otherwise you're just a dude talking on a forum. Can the Piranha really melt through a Banshee faster than anything when half the spread will miss unless you're in sync-kill range?

death_for_sale wrote...

I love the Piranha, but seriously ever match I play now, I see that everyone is carrying it. I use it on all of my adepts and vanguards because it has no true drawbacks with cover boosts and smart choke.


Everyone is carrying it? 100% of all the players you ever play with since the DLC came out equips a Piranha? Hyperbole much?

You should join Romneys campaign, they enjoy using half-truths as well.

#92
GGW KillerTiger

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ZombieGambit wrote...

No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.



#93
bogsters23

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Nope it is balanced it has really bad recoil and poor accuracy but at the right hands it can kill bosses fast. i love it please do not nerf it. It is good for platinum. It is a new gun should be better than the old ones. they should have made it ultra rare coz it is so good. Why don't we just ask bioware to buff the other weapons so it can be useful in platinum...  

Modifié par bogsters23, 25 juillet 2012 - 06:16 .


#94
Robbiesan

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No. Enough nerfing. Please leave as is BW.

#95
Blind2Society

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Neofelis Nebulosa wrote...

From what I know where it is (the spot across the map with the ladder up towards the control room, he was basically shooting the ramp) the distance is five meters tops.


The doorway in the extraction zone is what it looks like to me.

#96
jackshuriken

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let's see:

Sci-fi theme game
Team-based multiplayer

what the heck its wrong with beeing able to kill the enemy and achieve full extraction as TEAM-WORK and their beloved guns?

Don't nerf the fun, start nerfing your "real physics requirements for a realistic balanced shooter"

#97
Master Xanthan

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The nerfers are going to be the death of this game.

#98
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heybigmoney wrote...

I'm running this gun on practically every class now. Yeah it probably needs to be toned down.


Thank you for being truthful, I just wish others would be honest instead of clinging to their new crutch.

#99
N7-RedFox

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All nerfers need to die in a fire. nuff said Image IPB

#100
LeandroBraz

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I don't agree with the weight, she was clearly with the intention of being used by casters. I don't understand why she got buffed in the last week, she was already pretty powerful...