UserUnknown85 wrote...
I don't know whether the gun is OP or not, but here is what the gun can do, since apparently asking people to figure things out for themselves is too much to ask...
Atlas kill, 10 shots, on gold.
I know I can do it in 9 (cuz I've done it) but this is without a shotgun rail amp.
Enjoy!
http://www.youtube.c...eature=youtu.be
Yep, even the scimitar used failishly on a GI can dish out some severe punishments. :happy:
Of course this weapon is a pure powerhouse on weaponmaster classes like GI / Destroyer / Turian, and your video proves it just well.
But nerfing a weapon so it would be "averagely good" on those said classes would kill it for the others, the classes it was originaly designed for, aka Vanguards and CQB casters.
So I only see a solution, just restrict it to all the classes except GI / Destroyer / TS.
That, or the fact that it's not affected by accuracy boost could do too.
UserUnknown85 wrote...
That
statement is wrong. The reegar requires more skill to use than the
piranha. The geometry of the piranha's spread make headshots hard to do.
You either aim for center mass, or at the upper torso and hope to hit
the head with a few pellets without sending too many of them flying over
the shoulders. The reegar on the other hand, requires you to aim for
the head, if you want to achieve the best result possible.
I reckon it should be more :
piranha : moderate-risk, low-skill, high-reward weapon
reegar is a moderate-skill, extreme-risk, high-reward weapon
As always, depending of the classes using it.
On average, non weapon powerhouse classes, the weapons are subpar.
However, used on those classes, the Piranha is better than the Reegar, yeah, because mainly of this accuracy / RoF bonus.
Also, I forgot it, but the Reegar has a HUGE bonus against shields, and is, in fact, easier to score headshots with.
Modifié par Aethyl, 26 juillet 2012 - 05:01 .





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