Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight
#1051
Posté 26 juillet 2012 - 05:37
#1052
Posté 26 juillet 2012 - 05:40
BoomDynamite wrote...
isetfires wrote...
derp
Fixed. Image tags...
Thanks to E71 for the Pic, and BoomDynamite for fixing my Derp.
#1053
Posté 26 juillet 2012 - 05:45
We like play the game with out nerf everything its a lot better buff things to make platinum normal because of the extremely amount of bosses platinum have.L.ast L.ife wrote...
WeAreLegion- wrote...
^This, but we all know it's going to happen anyway once they are done manhandling the Typhoon.
#1054
Posté 26 juillet 2012 - 05:46
#1055
Guest_death_for_sale_*
Posté 26 juillet 2012 - 05:52
Guest_death_for_sale_*
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
#1056
Posté 26 juillet 2012 - 06:07
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
bogsters23
i suppose bioware put it there so all the classes will have an option to use it. why would you put out new stuff which is weaker than the old ones. im glad they released an auto shotgun which is better than the claymore IMO i was not a fan of it because of the weight and it's one shot.
Modifié par bogsters23, 26 juillet 2012 - 06:09 .
#1057
Posté 26 juillet 2012 - 06:32
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
Modifié par Ashen Earth, 26 juillet 2012 - 06:34 .
#1058
Posté 26 juillet 2012 - 06:33
Gamemako wrote...
CitizenThom wrote...
The original poster thought it was more important to cut down one gun, than to raise other guns up to it's level, so he definately comes across as a nerfer.
You cannot reasonably bring everything up to the level of the Piranha. Doing so would make Gold the new Silver, and then you'd have to look for ways to buff enemies. If you buff enemies, you've effectively nerfed all the weapons you just buffed by making them do a smaller portion of the opponent's health in damage. There is only the relative strength of a weapon against the opponent. It is wholly infeasible (not to mention incredibly foolish) to continually buff everything.
The opponents have been buffed. Geth Rocket Trooper double rockets, geth hunter super speed and stun lock, Geth Pyro long range flame throwers, Banshee magnet hands while biotic jumping, Dead Ravager acid bath has more punch now, Marauders have an insane rate of fire, etc. etc. etc.
Give me your 'exact' data on opponent damage, and opponent guns that need to be nerfed, etc. and we'll talk about 'balancing' the game. As it is, it sounds like you're for nerfing and anti-buffing. I'm for more people having fun with the multiplayer, as crazy an idea as that may seem.
#1059
Posté 26 juillet 2012 - 06:34
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO!
#1060
Posté 26 juillet 2012 - 06:43
I think nerfing, while sucky if it hurts you, is actually entertaining in the long run. It forces us to find the next combination of gun/character/build that will become OP. Being serious, I think that's the frustrating/engaging thing about nerfing.
Edit: made a typo that made my post OP, and I needed to nerf it.
Modifié par masoidthedroid, 26 juillet 2012 - 06:44 .
#1061
Posté 26 juillet 2012 - 06:57
Ashen Earth wrote...
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
Agreed.
#1062
Posté 26 juillet 2012 - 07:00
Couldnt have said better myself.ZombieGambit wrote...
No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.
#1063
Guest_death_for_sale_*
Posté 26 juillet 2012 - 07:13
Guest_death_for_sale_*
Ashen Earth wrote...
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
What I showed is that it is good against Atlases, and every other Cerberus troop (except Phantoms bcause I ended on wave 3). The demolisher also has the same shields/health as the Asari Justicar, starting with a base 600/500. Other than Drell and Geth, every other caster class gets 500/500 and anyone who plays Gold+ can tell you that 100pts is literally no difference in practice. I didn't need to continue the video past wave 3 because I showed a basic range of troopers, mid tier, and a boss, plus I wanted to hurry and finish it so I could upload and go to sleep.
I took no passive damage boosts for the class, only used a couple of grenades on Nemesis mobs, and used the lowest consumables I had. You get a solitary 15% damage boost from the Shotgun V permanent gear, could I have used grenades, yes. I don't think 15% is going to skew the results in the end run.
If you would like to do additional testing and record it, I welcome you to do so amongst a range of classes, enemies, and maps. I used the demolisher simply because I had it higher than my other caster classes at the time. I know we are not going to agree on my methods, but I have done a reasonable test in my opinion.
#1064
Posté 26 juillet 2012 - 07:23
death_for_sale wrote...
Ashen Earth wrote...
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
What I showed is that it is good against Atlases, and every other Cerberus troop (except Phantoms bcause I ended on wave 3). The demolisher also has the same shields/health as the Asari Justicar, starting with a base 600/500. Other than Drell and Geth, every other caster class gets 500/500 and anyone who plays Gold+ can tell you that 100pts is literally no difference in practice. I didn't need to continue the video past wave 3 because I showed a basic range of troopers, mid tier, and a boss, plus I wanted to hurry and finish it so I could upload and go to sleep.
I took no passive damage boosts for the class, only used a couple of grenades on Nemesis mobs, and used the lowest consumables I had. You get a solitary 15% damage boost from the Shotgun V permanent gear, could I have used grenades, yes. I don't think 15% is going to skew the results in the end run.
If you would like to do additional testing and record it, I welcome you to do so amongst a range of classes, enemies, and maps. I used the demolisher simply because I had it higher than my other caster classes at the time. I know we are not going to agree on my methods, but I have done a reasonable test in my opinion.
You're a skilled player, no? You've said you play Platinum and can solo Gold, correct? So how is putting this gun in your hands a reasonable test? A reasonable test means showing how well the AVERAGE player performs with this weapon. You wouldn't give a basketball to Lebron James and have him take shots for 10 minutes, calculate his shot percentage, see that it's quite high, and then claim basketball is an easy game because of it, correct?
Remember, you're calling for across-the-board nerfs for this weapon. So any changes will effect everyone that uses this weapon. It's unreasonable to assume the gun is powerful and easy for everyone to use, when you're really just basing this assertion on how good YOU are at using it.
#1065
Posté 26 juillet 2012 - 07:25
#1066
Guest_death_for_sale_*
Posté 26 juillet 2012 - 07:27
Guest_death_for_sale_*
CmnDwnWrkn wrote...
death_for_sale wrote...
Ashen Earth wrote...
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
What I showed is that it is good against Atlases, and every other Cerberus troop (except Phantoms bcause I ended on wave 3). The demolisher also has the same shields/health as the Asari Justicar, starting with a base 600/500. Other than Drell and Geth, every other caster class gets 500/500 and anyone who plays Gold+ can tell you that 100pts is literally no difference in practice. I didn't need to continue the video past wave 3 because I showed a basic range of troopers, mid tier, and a boss, plus I wanted to hurry and finish it so I could upload and go to sleep.
I took no passive damage boosts for the class, only used a couple of grenades on Nemesis mobs, and used the lowest consumables I had. You get a solitary 15% damage boost from the Shotgun V permanent gear, could I have used grenades, yes. I don't think 15% is going to skew the results in the end run.
If you would like to do additional testing and record it, I welcome you to do so amongst a range of classes, enemies, and maps. I used the demolisher simply because I had it higher than my other caster classes at the time. I know we are not going to agree on my methods, but I have done a reasonable test in my opinion.
You're a skilled player, no? You've said you play Platinum and can solo Gold, correct? So how is putting this gun in your hands a reasonable test? A reasonable test means showing how well the AVERAGE player performs with this weapon. You wouldn't give a basketball to Lebron James and have him take shots for 10 minutes, calculate his shot percentage, see that it's quite high, and then claim basketball is an easy game because of it, correct?
Remember, you're calling for across-the-board nerfs for this weapon. So any changes will effect everyone that uses this weapon. It's unreasonable to assume the gun is powerful and easy for everyone to use, when you're really just basing this assertion on how good YOU are at using it.
Perhaps there is a misunderstanding in the thread title or the way I am coming across. I do not think the weapon needs an across the board 'nerf'. I think it needs a small nerf to either dps (return to original), rof, clip size, or increase the weight. Some other options have been mentioned that seem reasonable as well, such as lowering the amount of damage it does to either sheilds or armor, or removing the bonus from accuracy skills towards pellet spread.
Sorry if it seemed that I wanted 'ALL' of these things done at once.
#1067
Posté 26 juillet 2012 - 07:27
#1068
Posté 26 juillet 2012 - 07:30
The Piranha is not overpowered because it requires you to get in close, likely not using cover, and even then it's not getting its full DPS unless you're pressing the barrel into the victim's sternum. The weapon is fine. It's a Rare-quality Scimitar that does good DPS? SHOCKING!
#1069
Guest_death_for_sale_*
Posté 26 juillet 2012 - 07:31
Guest_death_for_sale_*
Mysteryman2000 wrote...
I'm sorry, that your so called amazing ability to kill things is being snuffed out by people using weapons you don't like. Please hang up (logout) and find somewhere to cry about it.
I've never maintained that I have amazing skill. I am, at best, slightly above average.
#1070
Posté 26 juillet 2012 - 07:32
[quote]Cornughon wrote...
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO![/quote]
YEEEEEEEEE HAW!
#1071
Posté 26 juillet 2012 - 07:32
#1072
Posté 26 juillet 2012 - 07:34
#1073
Posté 26 juillet 2012 - 07:36
#1074
Posté 26 juillet 2012 - 07:37
its THAT guy wrote...
The funny thing is that, out of all the DLC weapons, the Typhoon actually does the most dps (on the right class) out of all three weapons. Thank god the nerfers haven't come for that gun yet...
They already nerfed the typhoon didn't you check the balance update lol?
#1075
Posté 26 juillet 2012 - 07:37
death_for_sale wrote...
Ashen Earth wrote...
death_for_sale wrote...
bogsters23 wrote...
why nerf a gun which other classes can have an option to use. it works best only on 3 classes and i tried it on my fury but it is inaccurate at medium range i'd rather use my talon and rely more on my powers. in order for the game to be really balanced is if there is only one class and one weapon we can all use. now that Bioware enabled stomping on gold and platinum we need better weapons in case some of the team members get executed. if you do not like the gun and it makes it too easy for you then do not use it. do not ruin the fun for everyone else. finally we got an auto shotgun that can killl stuff you want to nert it and make it suck like most of the guns in this game.
It works as a claymore substitute on all shotgun infils, it works quite well on all soldiers and most sentinels, and it is still just slightly OP on casters classes such as engineers/adepts/vanguards.
The anti-balance people keep saying it is only OP on 3 classes, when in fact they should say it is very OP on around half of the classes in the game.
I see you're still stacking AP ammo, and shotgun rails. (realistically speaking, what Demolisher uses a shotgun amp over grenade capacity...?)
What you've done is essentially the same as if I were to claim "The Revenant is OP, because it's good on every class including casters" then proceeded to stack weapon damage bonuses to showcase it's power, and Cyclonic Modulators to turn the otherwise squishy caster who wouldn't be able to use the weapon in it's effective range into a walking tank, like your Demolisher at 1k + shields.
I also found it interesting that you omitted waves 4-10. What you've proven, is that the Piranha with AP ammo, and shotgun rails is good against Cerberus grunts, and Atlases. Concluding that it is OP on all caster classes by posting a video of it performing well with one (albeit not a traditional "caster" as it has much more shields, and neither of it's powers are considered tech or biotic) on the smallest map against one faction does not mean the weapon is OP. More testing is needed. Different enemies, different classes, different maps.
What I showed is that it is good against Atlases, and every other Cerberus troop (except Phantoms bcause I ended on wave 3).
What you showed is that the weapon is effective in CQC on a CQC map against Cerberus grunts. You probably wouldn't have the luxury of being so bold on a map like Hydra, Goddess, London, Ghost or Jade in the later waves where Turrets and Phantoms would cut you down beofre you can get in range, a weakness of the weapon people are always trying to downplay. You omitted the most dangerous Cerberus units, and all waves past 3. I would say that warrants skepticism.
death_for_sale wrote...
The demolisher also has the same shields/health as the Asari Justicar, starting with a base 600/500. Other than Drell and Geth, every other caster class gets 500/500 and anyone who plays Gold+ can tell you that 100pts is literally no difference in practice.
The AJA and Demolisher are the tankiest "casters" in the game, and with your Cyclonic Modulator II she had 1584 shields, which is higher than a Turian or Batarian's with max fitness, and barely lower than a Destroyer's shielding with maxed fitness. Stop trying to downplay it, you were essentially a walking tank with grenades which is not representative of the average caster and therefore you cannot reasonably conclude that the gun is "OP" for all "casters".
death_for_sale wrote...
If you would like to do additional testing and record it, I welcome you to do so amongst a range of classes, enemies, and maps. I used the demolisher simply because I had it higher than my other caster classes at the time. I know we are not going to agree on my methods, but I have done a reasonable test in my opinion.
You're the one claiming the gun is OP, and providing flawed "tests", the burden of proof is on you, not the other way around.
Modifié par Ashen Earth, 26 juillet 2012 - 07:38 .





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