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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#1101
Poekel

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BTW:

http://desmond.image...jpg&res=landing

Shot from FBW starting point :D 

#1102
upinya slayin

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the pirhanna is fine how it is

#1103
shadowkinz

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Honestly i hate the krysae so much i wish Mr Fagnan would snap the damn thing over his knee like an angry golfer. ANd altho i admit this gun is kinda ridiculous, especially with a destroyer, I DUNNO MAN THIS GUN IS FUN TIMES!

The range is really pupu and we still have the reegar and all.. Thing is tho in the right classes hands, this thing CAN in fact fire pretty far away.

Verdict? I give a hypocritical DO NOT NERF lol

#1104
Ashen One

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death_for_sale wrote...

Ashen Earth wrote...

death_for_sale wrote...


1. Opinion


No, you omitted more than half of a full game and the most dangerous Cerberus units. (seeing as you have to get in melee range to be effective with the weapon, and that doesn't ever end will when faced with CQC enemy units like Phantoms) You showed the weapon on one map, with one "caster" against 4 units from one faction. You then conclude that the gun is OP on all "casters" presumably against all factions on all maps.

There is something very wrong with that line of thought

death_for_sale wrote...
2. I was playing solo, which means everyone is aiming at me. In a group setting, I would not have used the Cyclonic modulator, but then you would have said my test was flawed because other people were shooting at the mobs.

 

So would you like to amend your argument to "the gun is OP if you manage to flank with it, and have 1.5k + shields to soak up damage while you try to rush enemies with it?

That doesn't make a gun OP. The biggest complaint about the PPR for example, is the charge up time, and how long it takes to reach max potential. Sure, I can empty entire clips into enemies that are not targeting me, or if I have high shielding for massive sustained damage, but the gun is hardly OP.

death_for_sale wrote...
The Phantom is hardly the most dangerous Cerberus unit and I showed every other unit except a combat engineer. I have also already covered the fact that you are basically quibbling over a 100 point shield difference. If I used an Asari Adept, with the same settings, they would have 100 fewer shields.


The majority of BSN seems to disagree. A Phantom could end your solo run in seconds, because it can sync kill you in CQC which is where you would need to be to make the weapon effective. Again, another weakness of the gun people are always quick to overlook when crying for a nerf.

death_for_sale wrote...
3. I have shown numbers, pictures, videos, and have been responsive to almost all requests. You on the other hand have done nothing but the equivalent of 'nuh-uh, you're wrong'. Prove me wrong, do your own tests and show the results, unless you are scared that I might be right. Don't use grade school tactics to try to prove me wrong.


Your videos are flawed, the DPS calculations are not even your own and they fail to take into account missed pellets (which is pretty hilarious, given the pellet spread on the weapon). As I said, you're the one claiming the gun is OP, yet cannot provide anything of value to support your claim. The overwhelming majority in this thread seems to disagree with you, so the burden of proof is on you.

Posting my own video to show the weapon is not "OP" is not only impossible, (I don't have a capture card) but would not help my argument, as I am an above average player that can do exceptionally well with any class, and any weapon. I regularly take classes/weapons people complain are bad into Gold, and dominate with them.


1. I omitted it for the listed reasons. Don't like it? I don't care. :)


It doesn't matter why you chose to omit it, the fact remains that it was omitted. Make all the excuses you want, but omitting over half of the game flaws your test.

death_for_sale wrote...

2. You ignored most of what I said in this section, preferring to pick on one simple thing, than you give an example of a weapon not related to this discussion. I sense a 'nuh-uh' moment.


I addressed what was important, and gave an example of another weapon that is not OP but can be very powerful if enemies are not targeting you, like the N7 Piranha on a class with low shields to counter your bad excuse. The fact that you had to buff your shielding to the same level as that of an N7 Destroyer's just so that you wouldn't die in CQC with the weapon (and even that didn't save you, lol) against Cerberus grunts doesn't really help your claim that it's OP on squishy casters. The gun is balanced by it's horrible pellet spread, which requires you to get in very close to make good use of it. It's not a surprise you omitted the rest of the game, you probably would have failed before wave 7. You can keep telling yourself that the gun is OP on casters when in reality you have to use Cyclonic Modulators and maxed fitness just to get in close enough to use the damn thing (and you still die in the video) but that doesn't mean I or anyone else here has to take you seriously.

death_for_sale wrote...

3. I like your made up numbers here. The majority of BSN really did well when they picked you to be their mouthpiece regarding what they think is the most dangerous unit in the game. Psssst, Atlases sync kill too.


All of the "nerf the Phantom" threads, along with the general consensus that without Phantoms Cerberus would be a joke leads me to believe so. Do I need to post a poll, asking what is the most dangerous Cerberus unit? True, the Atlas can sync kill, but it's so utterly predictable, and the Atlas is only a real threat when there are other support units to flush you out of cover.

death_for_sale wrote...

4. I posted a second calculation because it was more sensible. The first one I did myself with data I pulled from the dlc .sfar and it also showed a disparity. As far as the overwhelming majority? Even some of the people who were disagreeing are saying that maybe a slight balance change is ok. Other than that, quite a few of the people who actually know how the game works have been supportive. Did I expect 100% of the people to agree, of course not, I figured that most would disagree rather than lose an overpowered weapon.


I see gamako's calculation which fails to take into account the missed pellets (which will not deal DPS, period) and your claim that it is OP with class accuracy and RoF bonuses, which I'm not denying.

death_for_sale wrote...

5. As an above average player you should be able to show that the weapon is not overpowered. You can test it without any mods, self buffs, or anything that may be able to help you in the slightest. Epecially shield buffs, like an slightly above average player like myself needed. As far as a capture card, use a video camera or a cell phone. The video doesn't have to be perfect. But you won't do that because it is easier to be a naysayer and spout nonsense about how I have shown NO proof, other than numbers/still shots/videos.


Explain to me how posting a solo Gold video is going to support my own argument. At best, it's only going to prove that I am a good player, and the weapon has good synergy with the few classes I use it on.

It has nothing to do with being a "naysayer", or "being afraid that you're right" there is just no point. I could solo Gold with a Piranha, and then turn around and do the same with a Wraith. It proves nothing.

#1105
Digitalis32

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if you're trying to headshot regardless of how you do it with a piranha you're coming out of it marginally ahead


what you did there...I see it.

Modifié par Digitalis32, 27 juillet 2012 - 01:11 .


#1106
WARMACHINE9

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I would be ok with a wgt. increase but as to the ROF argument IT'S AN AUTOMATIC SHOTGUN. Just like the real world AA12. Its supposed to have a way better ROF than your standard shotty. But a wgt increase would be understandable it is pretty light.

#1107
xSNPx ZoDiaC

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Please... let this thread die... PLEASE!


If anything needs to be nerfed it's the OP crusader.

#1108
Joe Neutrino

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The damage output of the Piranha might be a little too crazy. Nerfs won't "kill the game", power-creep will by making it too easy.

#1109
Adhok42

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Okay, I just got the Piranha and I have this to say.

I love this shotgun.

I really do. I am thoroughly impressed with it as is.

To the OP: SCREW. OFF.

Your calculations are based off using the ENTIRE CLIP WITH 100% ACCURACY.

Meaning A SINGLE SHOT CAN'T MISS AT ALL for your math to be accurate.

I went through Silver on my first test run with the gun and found it took on average, 3-4 rounds to put down most mobs. That's 3-4 accurate 'no-miss' consecutive shots to kill a single enemy.

Mobs that submit to the Claymore in one.

In short, the damage per shot compared to the Claymore is much weaker.

While it's made better by accuracy bonuses from the Turian and the GI, its still balanced considering the massive recoil that requires actual player handling in order for it to be decent. Turian and GI can help mitigate this but it's still pretty unwieldy to me.

We are also somewhat lacking in lighter shotguns with decent damage. The Claymore belongs on weapon platforms like the GI and the Destroyer. The Piranha feels right at home for more power oriented type characters. Of course this is going to make is a welcome choice for weapon specialists but it should. That's their forte, taking any weapon and making it viable anywhere.

Again, Piranha is fine as is.

Leave it alone...

And SCREW.

OFF.

#1110
JAMiAM

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Poekel wrote...

BTW:

http://desmond.image...jpg&res=landing

Shot from FBW starting point :D 


If this doesn't seal the argument that Accuracy bonuses should NOT affect pellet spread, nothing will. 

I can just imagine Garrus' voice..."well, Shepard, if you flick your wrist and give a little twist to the gun, just as you're firing it, you can swirl the 8 pellets into a singleton glob at 50 meters.  It's a Turian thing."

#1111
Clayless

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It really needs to be heavier.

#1112
Xx_Belzak_xX

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Image IPB

#1113
JAMiAM

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Our_Last_Scene wrote...

It really needs to be heavier.


I disagree.  It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.

#1114
Clayless

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JAMiAM wrote...

Our_Last_Scene wrote...

It really needs to be heavier.


I disagree.  It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.


Good point.

Less damage then.

#1115
Dark Kraven

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no its fine as it is

#1116
dirty console peasant

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no, just no
and all you nerfers can go to hell.
OP weapons are FUN.

#1117
Digitalis32

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Adhok42 wrote...

Your calculations are based off using the ENTIRE CLIP WITH 100% ACCURACY.

Meaning A SINGLE SHOT CAN'T MISS AT ALL for your math to be accurate.

I went through Silver on my first test run with the gun and found it took on average, 3-4 rounds to put down most mobs. That's 3-4 accurate 'no-miss' consecutive shots to kill a single enemy.


Again, Piranha is fine as is.

Leave it alone...

And SCREW.

OFF.


+1 I couldn't agree more -  a missed shot with the Claymore is a bigger deal than a missed shot with the Piranha since it can fire rapidly. I just think of the Piranha as a gatling eviscerator -though without the SC its shot spread is simply awful. That is basically what it is. Even with my G9x I still miss shots from time to time, I have to get this thing set properly....

Modifié par Digitalis32, 27 juillet 2012 - 02:04 .


#1118
Brandinator

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 Enthusiastically, I love this shotgun.  Level 2 and rising.  

#1119
Juice Tin

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ZombieGambit wrote...

No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.


BEST.  POST.  EVER.  

#1120
Juice Tin

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Shepard Cmdr wrote...

no, just no
and all you nerfers can go to hell.
OP weapons are FUN.


SECOND.  BEST.  POST.  EVER.  

Modifié par Juice Tin, 27 juillet 2012 - 02:04 .


#1121
Metal Vile

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Weight increase is the best choice. Give it Revenant class weight (1.8-1.35) and call it a day. That level of power would be reasonably acceptable on a gun of that weight at Gold rarity.

What that says about the Revenant itself, of course, is that it still needs more buffs. Different topic though.

#1122
Metal Vile

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Juice Tin wrote...

Shepard Cmdr wrote...

no, just no
and all you nerfers can go to hell.
OP weapons are FUN.


SECOND.  BEST.  POST.  EVER.  


You want to be OP, play Bronze.  End of story.

#1123
MrFuddyDuddy

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Holy hell can this thread die already, please stop cryin about how versitile and reliable it is on like 3 classes. I've been playing alot of ME 1 for the hell of it and my god the ddifference in power from then to now is hilarious, every goddamn gun in ME would be OP in ME3, its a co-op game. Some weapons are suppose to be better than others, so please stop trying to turn the Piranha into a heavier Scimitar.

#1124
Ashen One

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Our_Last_Scene wrote...

JAMiAM wrote...

Our_Last_Scene wrote...

It really needs to be heavier.


I disagree.  It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.


Good point.

Less damage then.


Right, decrease the damage so it's still OP on weapon specialists, but garbage for everyone else.

This thread is like a broken record, endlessly repeating the same stupid suggestions.

#1125
dirty console peasant

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Juice Tin wrote...

ZombieGambit wrote...

No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.


BEST.  POST.  EVER.  OF . ALL . TIME .

fixed it for you:whistle: