Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight
#1176
Posté 27 juillet 2012 - 03:43
#1177
Posté 27 juillet 2012 - 03:51
CmnDwnWrkn wrote...
If your argument is that the Piranha is slightly OP on casters and insanely OP on the GI, any nerf that would bring the weapon out of "borderline OP" range on casters would still leave it OP on the GI.
The "Level Playing Field" argument. It was the same with the sniper rifles and infiltrators. Bioware got that one right. They also did the opposite with the Krysae, however, rendering it useless in the hands of most classes, while some classes can still squeeze power out of it. If you have an unlevel playing field, then it becomes impossible to correctly balance a weapon or group of weapons, if you buff it, one side gets a new overpowered weapon while the other gets a usable, if you nerf it, then the other side gets a completely underpowered weapon, while one side gets a usable weapon. The only correct solution to balance the weapon(s) properly is to level the playing field, which will then allow a buff or nerf to be made without unintentionally affecting one side.
#1178
Posté 27 juillet 2012 - 03:55
GroverA125 wrote...
CmnDwnWrkn wrote...
If your argument is that the Piranha is slightly OP on casters and insanely OP on the GI, any nerf that would bring the weapon out of "borderline OP" range on casters would still leave it OP on the GI.
The "Level Playing Field" argument. It was the same with the sniper rifles and infiltrators. Bioware got that one right. They also did the opposite with the Krysae, however, rendering it useless in the hands of most classes, while some classes can still squeeze power out of it. If you have an unlevel playing field, then it becomes impossible to correctly balance a weapon or group of weapons, if you buff it, one side gets a new overpowered weapon while the other gets a usable, if you nerf it, then the other side gets a completely underpowered weapon, while one side gets a usable weapon. The only correct solution to balance the weapon(s) properly is to level the playing field, which will then allow a buff or nerf to be made without unintentionally affecting one side.
Yep. I do think the class damage bonuses need to be reevaluated, now that there are more high-powered weapons, Level IV ammo, and damage boosts from Gear. A variety of weapons and bonuses have been added to the game over time, so I'm not so sure such large damage buffs on soldiers and infiltrators are appropriate anymore.
#1179
Guest_death_for_sale_*
Posté 27 juillet 2012 - 04:03
Guest_death_for_sale_*
GroverA125 wrote...
death_for_sale wrote...
Borderline to slightly OP on casters, about 50% of the classes. When you then look at the weapon platform classes, it is brutally overpowered.
Such as this video from another poster.
Now you say, as do others, NERF THE WEAPON classES!!!1111!!
1. For an anti-nerfer, you sure are fast to suggest nerfs to half of the classes in the game. People think I'm bad for asking for a slight balance to one weapon, so good luck with that.
2. Revenant is not really accurate on any class but the Turian Soldier/N7 Destroyer and has terrible recoil., The Typhoon is an UR, as is the Harrier (which is balanced by a horribly small clip).
3. So a Destroyer can only shred large size bosses per your opinion. Good thing Primes, Brutes, and Atlases don't make up a large portion of the bosses of their respective factions....
Finally, Balance means Balance. Borderline to Slightly OP means NOT BALANCED...
So, balanced on caster classes, like it should be. Bordeline slightly OP means that it is in the balanced and fair area, bordering a part where it is unbalanced. BORDERING doesn't mean that it is. If I want to run from the police, I don't stop when I'm bordering, I stop when I'm on the other side of the border, not on the edge.
Yes, the weapon classes deserve another look at, if they are making weapons such as this one, the Shuriken, the Phaeston, Vindicator, and some of the weapons that have merit power that is unusually high. Like I said, the weapon itself is not overpowered, what a small portion of the classes (two, or in your opinion, three) use what bonuses they have to make it overpowered. If a Slayer ran around with a Phaeston and topped the scoreboard, that doesn't mean that the Phaeston is good or overpowered, that means that the slayer is good. Tick off everyone else and see what you get, and if everyone else is using it to similar high extent, then there is a correlation. If two or three classes are using a weapon well, yet others do not see anywhere near this level of effect, then it's clear that the weapon is not the problem, but the classes. Like the whole infiltrator-sniper argument. Snipers don't actually have much power, the infiltrators that use them do, which them makes them powerful. As such, debuffing snipers is wrong, as the other classes will have no purpose to use them because of low damage, instead, you balance the actual problem, not the effect that said problem has. Decreasing the effect and damage bonus of tactical cloak then makes the snipers have a more level field of use, which allows for better balancing.
Seeing as I expect you are too dumb, lazy or otherwise to understand what I'm pointing at in that last paragraph, look at it like this: If a non-weaponsmaster combat class picks up a sniper rifle, they get a light base modifier with it (their racial weapon bonus is pretty much all they have) of approximately 27.5% If a weaponsmaster combat class picks up a sniper rifle, they get immmense modifiers. For this example, I will use the Destroyer. He gets 30% damage, as well as a 40% RoF bonus and a 35% increase to ammo. That increases combat effectiveness by almost double, as less time is spent reloading as the clips are larger, more bullets are flying at target, and each shot has more damage, so your sustained DPS is pretty much doubled, before you add any racial passive bonuses. In the end, the playing field is about as far apart as the whole infiltrator-sniper system. As such, the playing field must be leveled, else any change to any other variables involving both types of combat class will cause fault on one side. Imagine the infiltrator-sniper rifles scenario again, if they buff the snipers, the non-infiltrators classes will become a good choice for the classes, but the infiltrators gain even more power and will continue to use said weapons to greater extent, if you debuff the snipers, then no non-infiltrator will ever have a reason to use a sniper rifle, virtually voiding the weapon type for 83% of all classes. In the same way, debuffing the Pirahna will result in non-weaponsmaster classes picking up something else while the other side barely sees any kind of weakness, and if it does cause such a massive dent to it, they simply switch weapons to something else, which then gets branded as OP and debuffed (rinse and repeat).
Unlike you, Myself and Ash seem to be using our heads, not just looking at every class in the game as the weaponsmaster classes.The number of weaponsmaster classes (proper ones) in the game are roughly anywhere between 6-14 (depending on your stance with infiltrators and Vorcha, one of which are only focused on a single type of weapon, and the other being a melee class with nice powers, but see some potential for weapons), and the number of non-weaponsmaster classes in the game are roughly between 29-37. So what you are suggesting is (not just a larger scale system of the hunter mode debuff, which was aimed to weaken the GIs power to reasonable level) that for every class-weapon combo you will balance, you are fine with unrightly nerfing over twice as many classes, just so that these few classes don't have such a bonus.
Alternatively, you just just balance those classes which see immense bonuses (causing the weapon to be overpowered) and as a result, keep the other classes well-balanced with the weapon that was designed for most of them. (it's built for light-bodied races, hence why it's a light assault shotgun). So, which seems to be the smarter option, do you think? Screw over around 33 classes, or screw over 10? Might I remind you that debuffing the Pirahna will not help this problem in the future, and that all future weapons made for light classes will be overused by the weaponsmasters, and this problem will repeat itself.
So look at it this way: if anything will see a debuff first, it'll be all the classes you've mentioned that have massive power towards it, THEN they'll get round to looking at the Pirahna and seeing if it's overpowered. So really, it's either don't chance the Pirahna, or debuff the classes that use it well.
PS.
1) My notion is a logical point and conclusion to any balancer, you can't make a fairly balanced weapon when the variables are too far apart, anyone who knows anything about the numbers of the game should know that.
2) I don't see your point, just because it's UR doesn't mean that people won't use it, even at level 1, they work well enough to be brought into platinum. And your argument about the revenant contradicts your tradition of "you'll always bring mods with you", mods which, might I add, will fix most/all problems with the Revenant.
3) The enemies I listed are the least of your problems in a Platinum match, it has bonuses against the "filler enemies", while the pirahna will not be effective against the "monkey wrench enemies", which are there to blow apart your strategies.
tl;dr
I've long since dismissed ash and a couple of others in this thread as trolls. I've proven my points whether you agree or not.
I'm done with you as well.
Modifié par death_for_sale, 27 juillet 2012 - 04:05 .
#1180
Posté 27 juillet 2012 - 04:08
JAMiAM wrote...
Ashen Earth wrote...
Our_Last_Scene wrote...
JAMiAM wrote...
Our_Last_Scene wrote...
It really needs to be heavier.
I disagree. It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.
Good point.
Less damage then.
Right, decrease the damage so it's still OP on weapon specialists, but garbage for everyone else.
This thread is like a broken record, endlessly repeating the same stupid suggestions.
I think you have me confused with another. My preferred method of 'fixing' this gun, is to fix the problem with Space Magic being the reason that Racial/class Accuracy bonuses can somehow override the laws of physics and cluster pellets. Those accuracy bonuses should NOT affect pellet spread, or other simultaneously launched multi-projectile devices.
Failing that systemic fix for the affected character bonuses, I wouldn't like to see anything more than a mild ROF reduction, at the current damage levels, or a return to the initial damage levels it had on release.
This is kind of a silly argument, since there's all kinds of space magic in this game. If we're going to adhere to physics, a lot more would need to be fixed in this game. For example, an Infiltrator cloaks for a split-second, and then they can somehow can do 100% more damage with their weapon then they could before.
#1181
Posté 27 juillet 2012 - 04:18
death_for_sale wrote...
tl;dr
I've long since dismissed ash and a couple of others in this thread as trolls. I've proven my points whether you agree or not.
I'm done with you as well.
As we've said, you seem to dismiss anyone who actually raises a viable point against you as trolls, simply because what? You can't take seeing a fair point? Your points are flawed, you raise them as if you are accounting for all forms of variable in the game, but you have clearly missed so many of them, that your point cannot be valid. The way I see it, you are simply making this thread and then replying to any comment made with "no, I'm right because the numbers and video me and one other person have showed show me using it well". Which isn't a valid point. You argue that the Revenant is weak, so if I complete a match of gold and show a video of it, it's powerful? No, it isn't. If I were to request a balance to the revenant, I would take into account ALL users of the weapon, not the three classes that will have the most bonuses. That's what you're supposed to do when looking at balancing, not look at three OP classes, say its OP on those, then use it on another class where it's a fair cop, but then say that it's completely overpowered everywhere on every character and needs to be nerfed.
In short: You are being stubborn with your point, which has been discussed and argeed upon by the majority of other participants to be false, you then put your fingers in your ears and go "lalalala, can't hear you, your all trolls and I'm right, even though you have provided valid points to support your claim".
PS: I myself really don't care if you're done with me, my point (and that of those you've dismissed) still stands, if you don't want to counter it, then it's going to keep sitting there. Unless you can resolve my point, then it seems your side of the argument is kind of failing, if it can't deal with such a point.
Edit to above poster: I'm actually kind of for laws of physics being kept, but I can't resist:
NERF ALL THE PHYSICS!
Modifié par GroverA125, 27 juillet 2012 - 04:29 .
#1182
Posté 27 juillet 2012 - 04:57
death_for_sale wrote...
Ashen Earth wrote...
Our_Last_Scene wrote...
JAMiAM wrote...
Our_Last_Scene wrote...
It really needs to be heavier.
I disagree. It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.
Good point.
Less damage then.
Right, decrease the damage so it's still OP on weapon specialists, but garbage for everyone else.
This thread is like a broken record, endlessly repeating the same stupid suggestions.
Pot...kettle...black?
If suggesting that you do a fair test instead of using the gun on a 1.5k+ shielded walking tank, against the grunts from the easiest faction, on the smallest map with AP ammo and shotgun rail amps, and then crying for a nerf is "stupid", then so be it.
#1183
Posté 27 juillet 2012 - 05:04
#1184
Posté 27 juillet 2012 - 05:06
Ashen Earth wrote...
If suggesting that you do a fair test instead of using the gun on a 1.5k+ shielded walking tank, against the grunts from the easiest faction, on the smallest map with AP ammo and shotgun rail amps, and then crying for a nerf is "stupid", then so be it.
My point exactly in regards to the testing scheme. If it's not a diverse test with no finite variables, it's not a good test. You test a weapon at its default setting, not with everything you'll be using. Much like how if you want to accuractely test a class, it's better to do it from level 1, where you learn to depend on each ability and understand their functions, not from level 20 where you've regurgitated points all over it and hoped it works.
#1185
Posté 27 juillet 2012 - 05:09
[quote]JAMiAM wrote...
[quote]Ashen Earth wrote...
[quote]Our_Last_Scene wrote...
[quote]JAMiAM wrote...
[quote]Our_Last_Scene wrote...
It really needs to be heavier. [/quote]
I disagree. It would push it out of its intended niche into the hands of those classes it is most OP'ed for, and who care little, or nothing, about weight.[/quote]
Good point.
Less damage then.
[/quote]
Right, decrease the damage so it's still OP on weapon specialists, but garbage for everyone else.
This thread is like a broken record, endlessly repeating the same stupid suggestions.
[/quote]
I think you have me confused with another. My preferred method of 'fixing' this gun, is to fix the problem with Space Magic being the reason that Racial/class Accuracy bonuses can somehow override the laws of physics and cluster pellets. Those accuracy bonuses should NOT affect pellet spread, or other simultaneously launched multi-projectile devices.
Failing that systemic fix for the affected character bonuses, I wouldn't like to see anything more than a mild ROF reduction, at the current damage levels, or a return to the initial damage levels it had on release.
[/quote]
This is kind of a silly argument, since there's all kinds of space magic in this game. If we're going to adhere to physics, a lot more would need to be fixed in this game. For example, an Infiltrator cloaks for a split-second, and then they can somehow can do 100% more damage with their weapon then they could before.
[/quote]
I agree with your point regarding TC. I replied to your similar post about this issue in another thread, so I'll simply paste my response here...
[quote]CmnDwnWrkn wrote...
[quote]JAMiAM wrote...
[quote]CmnDwnWrkn wrote...
[quote]Hulk Hsieh wrote...
[quote]CmnDwnWrkn wrote...
[quote]Shoelesscomsonaut wrote...
[quote]Hulk Hsieh wrote...
Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.[/quote]
Pretty much this.
Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.
[/quote]
This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.
[/quote]
Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.
[/quote]
The part I'm not understanding is - why remove the accuracy bonuses? Why wouldn't you remove the damage bonuses instead?
[/quote]
What Hulk, myself, and several others are advocating is to make accuracy bonuses not affect shotguns. A single class of guns. The reasoning is that the accuracy bonuses are tied to class/racial powers that are presumably due to an inherent ability of the user to keep a gun under control, and back on target through a repeated firing cycle. This makes sense for automatic weapons, semi-automatic weapons, single-shot weapons, as the firing cone is adjusted to the center of target more effectively. It doesn't make sense, however, that this power can magically cause the pellets on multi-shot weapons, like shotguns, to recondense into a singleton glob after leaving the barrel of a gun, so that they hit with the clustered accuracy of a sniper rifle at range.
In short, the physical spread of pellets on shotguns should *only* be modified by the physical means of a choke mechanism, i.e, gear bonuses. It should not be modified by a twist of the wrist, strong arms, auto-correcting aiming diagnostics, or space magic. [/quote]
By this same logic, Infiltrators should not get damage bonuses. There's nothing about cloaking for a split-second in full sight of an enemy that should enable a character to all of a sudden do twice as much damage with their weapon.
[/quote]
Not to derail the topic, too much, but I agree. I think that effects of Tactical Cloak should have been designed somewhat differently in the ME universe. Namely, to give some reductions to enemy accuracy due to their lack of awareness to your true position, and perhaps damage bonuses only for melee attacks.
However, that is a completely different can of worms to open...
#1186
Posté 27 juillet 2012 - 05:11
Sabbatine wrote...
So Bioware introduces an interesting and fun weapon to use and once more the knee jerk reaction by you and others is to demand that it be changed to be more like every other weapon in its classification?
I love this so much! I could not agree more. It's insane. Some nerd spends hours thinking about this? Just play the game.
#1187
Posté 27 juillet 2012 - 05:23
Disregard what they say and forge ahead with your calls for revolutionary re-balancing, Comrades. It is only when every character and weapon have identical damage and capability that we will have created a truly perfect--indeed, a classless--gaming society. Gamers of the Mass Effect Universe, unite! You have nothing to lose but fun.
#1188
Posté 27 juillet 2012 - 05:23
#1189
Posté 27 juillet 2012 - 05:27
I wish all the weapons would be exactly identical, only difference found in the model and textures.bassetlab wrote...
I love this so much! I could not agree more. It's insane. Some nerd spends hours thinking about this? Just play the game.Sabbatine wrote...
So Bioware introduces an interesting and fun weapon to use and once more the knee jerk reaction by you and others is to demand that it be changed to be more like every other weapon in its classification?
Modifié par Arcataye, 27 juillet 2012 - 05:28 .
#1190
Posté 27 juillet 2012 - 05:30
and all races and classes have the same powers and bonusesArcataye wrote...
I wish all the weapons would be exactly identical, only difference found in the model and textures.bassetlab wrote...
I love this so much! I could not agree more. It's insane. Some nerd spends hours thinking about this? Just play the game.Sabbatine wrote...
So Bioware introduces an interesting and fun weapon to use and once more the knee jerk reaction by you and others is to demand that it be changed to be more like every other weapon in its classification?
#1191
Posté 27 juillet 2012 - 05:55
This, I was thinking the same thing so very well put and I'm sure it's what most people are thinking as well. But just to reiterate, this is a CO-OP GAME and there's already 48 pages in this thread... There's something wrong with the people here at BSN.Sabbatine wrote...
So Bioware introduces an interesting and fun weapon to use and once more the knee jerk reaction by you and others is to demand that it be changed to be more like every other weapon in its classification?
#1192
Posté 27 juillet 2012 - 06:03
[quote]CitizenThom wrote...
[quote]Cornughon wrote...
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO![/quote]
YEEEEEEEEE HAW!
[/quote]
Next stop.... Tomorrowland
#1193
Posté 27 juillet 2012 - 06:06
[quote]Acekilleriii wrote...
[quote]CitizenThom wrote...
[quote]Cornughon wrote...
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO![/quote]
YEEEEEEEEE HAW!
[/quote]
Next stop.... Tomorrowland
[/quote]
THIS HURTS YOU
#1194
Posté 27 juillet 2012 - 06:28
Give me a break
#1195
Posté 28 juillet 2012 - 01:56
death_for_sale wrote...
DHKany wrote...
Digitalis32 wrote...
DHKany wrote...
Digitalis32 wrote...
Vault Boy X360 wrote...
How about we just buff sniper rifles. They are ridiculous underpowered in my opinion...or we can keep talking about this nonsense.
Javelin with AP and Barrel mods headshotting three guardians in a row... in what way is that underpowered?
Those are guardians we're talking about. I can take out guardians with the incisor, so we shouldn't buff it right?
The Javelin weighs a ton, is overkill on everything except bosses, has poor spare ammo and has a delayed shot (which you can adjust to i guess).
They should give it a 50% shield gate reduction by default to make it at least usable against geth and cerberus.
1) Here's a challence, can anyone kill three guardians standing behind eachother with one shot from an incisor?
2) So the javelin is overkill for anything except bosses? - well that invalidates your suggestion that all sniper rifles are underpowered. Even with shield gate the widow and the javelin are both capable of reducing atlases to scrap in short order.
3) If there was a 50% reduction in shield gate then it would be quite possible to one-shot everything...and then people will scream for it to be nerfed....and the cycle continues.
1) Of course you can't but that wasn't my point. My point was that guardians are some of the easiest enemies to take out in the game. I only use the example of the Incisor to try and illustrate how easy it is to kill them.
2) 'I' never said all sniper rifles are underpowered. and the Javelin is overkill for anything besides bosses. Seriously. You probably wasted 500+ damage on that one geth trooper, or cannibal, or assault trooper. Sure, but can it do that to all other boss units besides atalses?
3)If there was 50% shield gate reduction it would deem itself ultra rare worthy. As of now, theres basically nothing that the Javeling can do that the Widow or even the Mantis can do better. +
I'm really beginning to think that they should kill shield gate for sniper rifles. Add a new penetration mod for them that lets them bypass it in percentages.
Well maybe not completely but a mod to reduce it up to a certain extent would be appreciated/
#1196
Posté 28 juillet 2012 - 02:02
[quote]CitizenThom wrote...
[quote]Acekilleriii wrote...
[quote]CitizenThom wrote...
[quote]Cornughon wrote...
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO![/quote]
YEEEEEEEEE HAW!
[/quote]
Next stop.... Tomorrowland
[/quote]
THIS HURTS YOU
[/quote]
Thought i would add to this
#1197
Posté 28 juillet 2012 - 02:14
Lol, nerf threads have no logic.
#1198
Posté 28 juillet 2012 - 02:21
WeAreLegion- wrote...
#1199
Posté 28 juillet 2012 - 02:22
if you're asking for a nerf, please stop. i'm so sorry that your enjoyment of the game is ruined by someone else (or even you? that i really don't get.) doing awesome. perhaps the energy spent moaning about it here would be better spent contemplating why it matters to you.
#1200
Guest_The Mad Hanar_*
Posté 28 juillet 2012 - 02:24
Guest_The Mad Hanar_*
[quote]Warden Kuril wrote...
[quote]CitizenThom wrote...
[quote]Acekilleriii wrote...
[quote]CitizenThom wrote...
[quote]Cornughon wrote...
[quote]Kyerea wrote...
[quote]iLaPis wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]DanielsMind wrote...
[quote]BLY78NOR wrote...
[quote]DanielsMind wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Acekilleriii wrote...
[quote]Kyerea wrote...
[quote]3XT3RM1N4TUS wrote...
[quote]Kyerea wrote...
[quote]Javo2357 wrote...
[quote]Acekilleriii wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
[quote]Major Durza wrote...
[quote]Kyerea wrote...
[quote]Ashen Earth wrote...
[quote]heybigmoney wrote...
[quote]Major Durza wrote...
[quote]death_for_sale wrote...
I'll be uploading a platinum reaper wave and 3 waves of a reaper gold as time allows. Bear in mind that banshees are a bit harder to kill than atlas's (atlii? lol). Links will be in the main post. Also, bear in mind that while I can solo gold, i've not tried to solo plat and my recording program lags everything I do, so it's a bit sloppy.[/quote]
Keep in mind that using a weapons platform is not going to help your point. Don't use weapons platforms, or level III/IV consumables.
[/quote]
Lol wut? You mean, don't play the game like you normally would? Might as well ask him to play with one hand while you're at it.
[/quote]
Using a weapon on a class like the GI or Destroyer isn't going to prove a weapon is OP, only that the weapon is OP in the hands of said classes.
I dominated a Reaper Gold game a few hours ago using a GI with a PPR and Incendiary Ammo IV, but the PPR is hardly OP.
[/quote]
I was wondering when you'd find this thread Ash.
[/quote]
I do not think Ashen's point can be emphasized enough. You have yet to counter that jab, Death.
[/quote]
It would appear that I will have to level up one of my casters and make a 3rd video to counter it. Once I do, will that change your mind, honestly?
I'm not doing it tonight though, uploading these takes a long time and I need sleep.
[/quote]
As long as you are showcasing the Piranha, and not your massive skill with said class/powers you should be alright.
[/quote]
As I've stated before, I don't have massive skill. I would say that I am slightly above average, but not a top tier player like GP. Just because I can solo Gold does not make me skilled.
[/quote]
Can an average player solo Gold? I do not think so. I am well above your average PUG and I have not soloed Gold yet.
[/quote]
Come one Come all! Prepare to ride the Quote Train!
[/quote]
ALL ABOARD!!!
[/quote]
"Hi folks, this is your train conductor. It seems we've run into some issues, apparently MagLev trains are too efficient and they've been nerfed. We've gone back to coal and would appreciate some volunteers for coal-shoveling duty. Thank you for riding the Quote Train folks, sit back and enjoy the crawl.[/quote]
Just quoted to continue the Train
[/quote]
But... it's the Quote Train... not a pyramid...
;______;
[/quote]
Fixed!
[/quote]
Thank you, my bad
[/quote]
GET ON THE QUOTE TRAIN! QUOTE TRAIN!
[/quote]
nerf the quote train!
[/quote]
Nerf the nerfers who wanna nerf the quote train!
[/quote]
nerf the poster who wanted me nerfed!
[/quote]
I just buffed quote train.
[/quote]
*Checks engine*
Nope, still using coal. We're still effectively nerfed until our MagLev is restored.
[/quote]
Buffing 'quote train'. Buff everything!!!
[/quote]
Our quote train finally has MagLev again! HUZZAH!
Damn this train goes fast! How long 'till we reach our destination?[/quote]
CHOOOOOO CHOOOOOOO![/quote]
YEEEEEEEEE HAW!
[/quote]
Next stop.... Tomorrowland
[/quote]
THIS HURTS YOU
[/quote]
Thought i would add to this
[/quote]
I want to be part of something too!





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