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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#101
mike29tw

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death_for_sale wrote...

LeeVEGETA wrote...

This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.


The problem is that on other classes with specific boosts to damage/rof/accuracy it is a devastating weapon of mass destruction. On a Destroyer, on Platinum, I can take an Atlas's shields and part of it's armor off with one clip, then finish it with the second. This is at range, for instance on Glacier from the top of the stairs to the area near the door to the extraction point. It takes about 4-5 seconds to do this and it makes bosses trivial on the hardest difficulty in the game.


Yes it shines on certain weapon based classes. But if you nerf any of its RoF, DPS, or spread it will become completely useless to other classes.

I do agree that with N7 Destroyer, the speed it take down bosses are sort of ridiculous, but any sort of nerf will render it "only" usefull on weapon based classes, which is even worse than its current state.

#102
dumael

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I can see the value in reverting the 10% damage buff but increasing the weight would be far more problematic as it moves out of the hands of casters / semi-casters.

#103
bydoritos

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If you guys want to nerf any good weapon, then, you can say goodbye for the reegar too.
I think the Piranha is balanced, has a low ammo capacity, good rate of fire, terrible accuracy)

I think what Bioware has to do, is to balance the weapon with some characters (like the Turian Soldier) with the turian soldier setup for high rate of fire and accuracy, the piranha does get a little bit OP. ( because she can hit targets at long ranges) but the gun itself is balanced.

#104
LeeVEGETA

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death_for_sale wrote...

LeeVEGETA wrote...

This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.


The problem is that on other classes with specific boosts to damage/rof/accuracy it is a devastating weapon of mass destruction. On a Destroyer, on Platinum, I can take an Atlas's shields and part of it's armor off with one clip, then finish it with the second. This is at range, for instance on Glacier from the top of the stairs to the area near the door to the extraction point. It takes about 4-5 seconds to do this and it makes bosses trivial on the hardest difficulty in the game.


Doesn't that tell you it's not the gun, but the class? Would love you to get the same damage/RoF/Spread that a Turian Soldier gets with an Asari adept -_-

#105
Feneckus

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This gun WILL be nerfed, but not because of some threads here on BSN asking for it to be nerfed. Basically every single Platinum lobby has a Piranha in it. And it's not uncommon to see 3 or 4 of them. You see it on every single class. Soldiers, Infiltrators, Adepts, Engineers, Vanguards, everyone can carry a Piranha and dominate.

Remember why Geths were nerfed ? Because they were too popular. Remember why Infiltrators were nerfed ? Same thing. I'd be very surprised if the Piranha doesn't get nerfed.

#106
Guest_death_for_sale_*

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ShadedPhoenix wrote...

seriously? my dps with revenant is only like 300-500 points less on gi, has more range and accuracy, less recoill, a hugeass clip and lays that dps for 8 seconds

This gun is perfectly fimne where it is, i think the buff was unneccesary but it is very ok

Instead how about you stop being a blind fool and ask for some tweak to the ppr? it cant even kill a silver geth trooper reliable


I have asked for a buff to the PPR. I also had people tell me it was fine as it was and that I was being an idiot, a fool, and that I should learn how to use it correctly. Unfotunately many on this forum either simple want to argue for the sake of arguing or call people names because they cannot get their points across with logic.

#107
CC-Tron

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Creakazoid wrote...

I think the Piranha is balanced outside of its weight. I have no clue as to why it is so dang light.


It's because it upgrades the scimitar. Vanguards need a rare lightweight  rapid fire shotgun with more power than the uncommon scimitar.

Modifié par CC-Tron, 25 juillet 2012 - 06:19 .


#108
JustinSaneV2

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tCruzin4lyfe wrote...

OMG please stop with this "balance" crap. The shotgun is fine the way it is. Can't people just enjoy the game without nit picking everything or worrying about what others are using?

chielhier313 wrote...

How about NO?? Use another gun if you like but stop already with the nerfing cries!

ZombieGambit wrote...

No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.

SR2O wrote...

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#109
soldo9149

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Leave the gun alone and go complain about a real issue like missile launcher on the destroyer.

#110
Sovereign24

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SR2O wrote...

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#111
Guest_death_for_sale_*

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CC-Tron wrote...

Creakazoid wrote...

I think the Piranha is balanced outside of its weight. I have no clue as to why it is so dang light.


It's because it upgrades the scimitar. Vanguards need a rare lightweight  rapid fire shotgun with more power than the uncommon scimitar.


Than lower the damage to compensate. This weapon does quite a bit more damage than the scimitar.

#112
Guest_death_for_sale_*

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soldo9149 wrote...

Leave the gun alone and go complain about a real issue like missile launcher on the destroyer.


I've also said that it needs to be buffed as it is terrible on Gold+.

#113
Mgamerz

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The gun is strong, but you have to be really, really close (closer than claymore) for it to feel like its doing any damage.

#114
MinatheBrat

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It's the newest toy. Of course you're going to see it alot. That's not a bad thing..that's people playing the game and unlocking it!
Eventually something new will take its place and you won't see it as much or people decide they like something else better. Give it some time...and honestly the nerf-calls are annoying.

#115
Optimistman

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death_for_sale wrote...

Optimistman wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.


If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.


So you are either

1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)

2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.


3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.

or

4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.

Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.

#116
Imp of the Perverse

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If its dps is that close to the claymore, I don't think there's a problem. Its slightly higher, but with the claymore you can drop back into cover while you reload, meaning you're exposed to enemy fire less. To get the piranha's dps you have to be out in the open the entire time (and at closer range.)

Increasing the weight would sacrifice a number of interesting builds. Right now its one of the only high-dps weapons you can put on a caster class, the trade-off being you have to get into close quarters with a squishy character, with a weapon that requires continuous fire rather than popping up to fire a single high-damage shot.

#117
JAMiAM

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death_for_sale wrote...

LeeVEGETA wrote...

This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.


The problem is that on other classes with specific boosts to damage/rof/accuracy it is a devastating weapon of mass destruction. On a Destroyer, on Platinum, I can take an Atlas's shields and part of it's armor off with one clip, then finish it with the second. This is at range, for instance on Glacier from the top of the stairs to the area near the door to the extraction point. It takes about 4-5 seconds to do this and it makes bosses trivial on the hardest difficulty in the game.


This (bolded) is a good point, and one that illustrates a problem with how Accuracy is implemented in ME3.  Accuracy should not tighten the spread of a shotgun's pellets.  Spread should be controlled exclusively through the use of Choke mods on the weapon.  If class/racial bonuses to accuracy did not apply to shotgun pellet spread, I think this would get rid of the problem with the gun being overpowered in the "wrong" hands.

#118
Mr. Heavy

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No need to nerf this gun. You either have to be at point blank range, or have a specialized character for accuracy to use it at any distance.

It is also harder to control than the claymore, as claymore recoil is not an issue.

In sum. Just no.

#119
robarcool

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It seems like many people have an urge to create a nerf thread once in a while. Seems like becoming a fad. What nerf thread you guys would suggest I should make, just that I could be a part of the fad too?

#120
Lambda_00

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How about better ideas instead of nerfing things:

Buff the other classes/weapons.
Change Platinum to something other than a "boss rush" (i.e.: More Objective waves, less score PER objective wave completed, but cumulatively adds to the original amount from platinum, more varied wave types, even better AI, etc).
Example:  Nemesis + Geth Prime + Brute Wave
Example: Phantom + Centurion + Banshee Wave
Example: Geth Rocket Trooper + Cerberus Engineer + Ravager Wave
etc,etc.

Most importantly, work on bugfixes [example: vanguard glitch, etc] first (devote all manpower to these until they're ready to be released)...In other words: balance changes should all be implemented at the same time as content is added, not each week.



#121
CmnDwnWrkn

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For the love of God, no more nerfing.  We've seen what happens when weapons get nerfed - they're made useless.  Look at what just happened with the Krysae.

#122
Black Phantom

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Yes, lets take a gun that is OP on a few classes but balanced on all of the others, and make it worthless on all of those classes but "balanced" in the hands of GIs, Destroyers, and Turian Soldiers.

Like they did with the Krysae, which is worthless on all classes but Infiltrators/Destroyers where it is "balanced".

#123
AgamenonAtreides

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death_for_sale wrote...

LeeVEGETA wrote...

This gun is built specifically with Vanguards in mind. it has all the range a Vanguard needs, point-blank, and anything further away and the shots feel like spit-balls due to it's very wide spread..

It has the damage and weight perfect for them. Other Shotguns don't have that perfect balance for Vanguards.

I say keep it as it is.


The problem is that on other classes with specific boosts to damage/rof/accuracy it is a devastating weapon of mass destruction. On a Destroyer, on Platinum, I can take an Atlas's shields and part of it's armor off with one clip, then finish it with the second. This is at range, for instance on Glacier from the top of the stairs to the area near the door to the extraction point. It takes about 4-5 seconds to do this and it makes bosses trivial on the hardest difficulty in the game.


So because u cry.. the other classes with the boost must be nerfed too when the piranha gets nerfed? What  happen u only play as Human Engineer with only the drone or what?

Make us a favor and play other game...

#124
RequiemPrime

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Feneckus wrote...

This gun WILL be nerfed, but not because of some threads here on BSN asking for it to be nerfed. Basically every single Platinum lobby has a Piranha in it. And it's not uncommon to see 3 or 4 of them. You see it on every single class. Soldiers, Infiltrators, Adepts, Engineers, Vanguards, everyone can carry a Piranha and dominate.

Remember why Geths were nerfed ? Because they were too popular. Remember why Infiltrators were nerfed ? Same thing. I'd be very surprised if the Piranha doesn't get nerfed.


This argument kinda bugs me.  Because it always seems that  "Oh everyone likes the gun and it is too useful, so it should be nerfed"

Anything else I can understand.  But this.....that just seems underhanded.  As It stands, and as ofthers have stated, other guns need to be buffed in order for them to be used and or appreciated more.  Not the other way around.

#125
Rickochet101

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