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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#1276
nicethugbert

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Rokayt wrote...

nicethugbert wrote...

Rokayt wrote...

Some people play for challenge. People running around inflicting thousands of damage per second hampers that.


People who play for challenge, solo.

You seriously cannot expect an entire portion of the community to be forced into being a bunch of loners. That is  insane.


No one is forcing any such thing.  The fact is that soloing is much more difficult than playing with others.  But, if that is too difficult, you can get together with other people who share your POV and have matches with them using the weapons and builds you all approve of.

Modifié par nicethugbert, 29 juillet 2012 - 02:05 .


#1277
Kenadian

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Rokayt wrote...

nicethugbert wrote...

Rokayt wrote...

Some people play for challenge. People running around inflicting thousands of damage per second hampers that.


People who play for challenge, solo.

You seriously cannot expect an entire portion of the community to be forced into being a bunch of loners. That is  insane.


And you can't seriously expect the majority of a community, which does not play the game as much as us or use the forums at all, to play with nerfed weapons because some people like a challenge.

#1278
Guest_death_for_sale_*

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At this point I think we can all agree that we are not going to change our minds on our positions. I certainly am not, at least, and I highly suspect the folks that disagree are going to magically change their feelings on the subject. At this point it is a matter of who Bioware agrees with, even if that is not me, and what they will eventually do with the weapon or classes.

I won't be responding further to this thread. I thank everyone for their opinions on the subject, have a good weekend.

#1279
ted striker33

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Rokayt wrote...

Some people play for challenge. People running around inflicting thousands of damage per second hampers that.


This makes me want to puke...the whole point is to inflict damage, go play a different game then. 

#1280
AnimaMachinae

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Play platinum then come back

Modifié par AnimaMachinae, 29 juillet 2012 - 02:28 .


#1281
khannoir

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AnimaMachinae wrote...



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Play platinum then come back


QFT Leave the Gun alone... it is fine.

#1282
Gamemako

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Ben Richards wrote...

1) Yes "technically", but at reduced damage and only with the right Ammo Type/Weapon Mod/Cover Thickness. Smash basically exerts its full utility whatever the case.

2) Edit - nvm too tired.

3) That is true. But it is sometimes the case where constantly priming/detonating a stong target is the most effective way to take out an entire mob particularly in choke points like on FBW and FBG. Another utility thing which doesn't necessarily mean that the Piranha is vastly superior.

4) This argument I'm scratching my head at a bit. Yes it's true that Smash's full utility is only fully realised when there are other biotics/techs on a team, however, at the same time you're saying that the Piranha requires that it be in the hands of a Destroyer to be fully effective and you're also assuming every pellet actually hits the intended target.


1) Fair enough. Difficult to quantify the effect, but even if you reduced all of your damage by the requisite amount, the Piranha would STILL come out on top.

2) N/A

3) That can be true, but only if shooting it isn't faster. That's a realistic problem with the Piranha: the damage output is so massive that it outdoes AoE damage attacks in their times of greatest utility. Absolutely anyone can put out more damage than a biotic explosion per shot and can do so at 2.5 shots rounds per second. Unless you're setting off a biotic explosion per second and hitting more than an average of 2.5 targets, you're at a disadvantage. We know from cooldown times that it really takes about 4 person-seconds to set off a biotic explosion. It's hard to visualize sometimes just how insanely overpowered this gun really is.

4) See above for what I'm talking about with BEs. Thing is, it's not just the Destroyer. Just shooting the Piranha is superior utility for any character over spamming powers. Arguing that you get more utility out of the powers is sketchy -- even my generous calculations have you pretty far behind in total damage, and damage is your role and goal. Even if you convince yourself that you could get equal utility out of the powers compared to just pulling out a gun, there are characters who are. That's the crux of the issue: the weapon masters are balanced such that they get better utility out of weapons while others get better utility out of powers. When power users get greater or at least equal utility out of a weapon compared to their powers, the balance is totally lost and the weapon masters are the objective winners, being quantifiably superior to the alternative. That is the situation that the Piranha places us in.

Weapon masters are not inherently unbalanced. As I suggested in the balance thread, prior to the Harrier, Krysae, and Reegar, the weapon with the third-highest sustained DPS was the Rev (after the slightly-higher and slightly-heavier Claymore and the promotional Hurricane). A Destroyer with a Rev X is pretty comparable to that power-happy Phoenix. He's putting out 2323 sustained DPS with all his bonuses up, which puts him pretty reasonably in line with the Smash-spammer. He gets slightly higher DPS, but has to take hits to deliver it. He doesn't get stagger on everything and isn't as effective through walls, but he can shoot things at longer range. That's properly balanced. Then comes the Piranha. The weapon-using Adept can outdamage the Rev-carrying Destroyer by 30%.

:mellow:

Really. Seriously. No, it's not perfect at all ranges, but come on, man! Weapon classes are kept in balance by keeping weapon power in check; if weapon power explodes, then damage powers become completely useless in comparison. That is more or less what we've had come to pass at this point. Weapon classes have and will continue to dominate until weapons are brought back down to the level of powers.

nicethugbert wrote...

Because some people do not want to
coop.  They want to score.  They're playing PVP on the sly.  Don't count
me among them.


While this is true, it's also almost entirely unrelated to the issue at hand.

Kenadian wrote...



I'm going to go out on a limb and say
it's not OP on the Destroyer. This may be a repeated argument but ****
if I'm going to read through 50 pages. The Destroyer (along with the GI,
HSo, and others) are classes meant to produce high DPS with weapons.
Calling what they are meant to do OP is kind of silly.


Producing twice the damage output of the glass-cannon adepts is not the purpose of the weapon-based classes. See above for how weapon classes are supposed to be balanced.

nicethugbert wrote...

Math is subjective?


Attempts to quantify the relative value of certain things are difficult. For example, you could express value of Stasis mathematically. You could consider the value of the direct damage, the indirect damage (increased headshot frequency, for example), the direct damage mitigation, and the indirect damage mitigation. Now, assigning weights to the indirect damage is already difficult enough: what is the frequency with which you will have the time to line up headshots on this target? Is attempting to exploit this going to cause potential survival issues? In this case, the value is likely to be quite high because the target is stationary and is easy picking. Singularity's hold, however, is much more difficult to quantify, both in terms of the value of the damage dealt and the amount of damage dealt. That much requires some amount of subjective judgment which is subject to some amount of error. However, the largest issue comes with assessing the relative value of dealing damage and mitigating damage. Most would agree that "it's not worth your life", but how much risk is acceptable? You certainly wouldn't enjoy spending 3 hours in a Bronze match being hyper-careful. This is also partly a value judgment: you decide how much risk you are willing to accept based on how much time you are willing to accept in playing the game -- even if victory is not assured, you may prefer not to wait all day. So on top of all that error, you've placed pure subjectivity.

Furthermore, when balancing between classes, you must assess the relative value of certain roles and compare them to other roles. Being a husk-murdering specialist has little value, for example. Then you have to assess what is a reasonable difference in efficacy between and among roles. It's all quite complex and unfortunately quite resistent to direct quantification. When seeking to compare two damage-dealers, it is much easier because you have a single, well-defined goal; however, when balancing on the whole, you are comparatively weighing goals.

#1283
Immortal Strife

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The Pirahna is stupid good and renders every other shotgun obsolete, there is literally no point in equipping my Wraith X now. It's going to get nerfed, there is no way around it. As far as the Typhoon and Harrier being nerfed, I don't think so, only once has an Ultra Rare been nerfed (the harrier weight increase does not count, devs stated that the weight scale was never ment to be as it was at introduction) thus far and that was the Paliden's clip size.

I understand all the players wanting to keep the current Pirahna but it doesn't take a genius to realize the DPS on it is insanely too high and the weight far too low. You can turn every class that would normally carry a shotgun, assault rifle, or sniper into a DPS machine by simple equipping a Pirahna- you can probabily equip it on 3/4 of the character and improve your performance. The Pirahna is the original Krysae 2.0 as far as destruction goes.

Modifié par Immortal Strife, 29 juillet 2012 - 03:04 .


#1284
RamsenC

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Platinum would be so tiresome without the Piranha. If Bioware is smart they will nerf the fire rate and damage so it's DPS is around that of Hurricane, but leave the weight alone. It's a big nerf, but it wouldn't stop being a worthwhile choice. Otherwise all Piranha set ups will end up switching to the Hurricane and the OP classes will rock the heavier Piranha just fine.

The Hurricane and Piranha fit the pocket DPS niche. I don't think Bioware should remove one of the few choices in that niche.

#1285
SOMETHING_FOR_NOTHING

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SO this is what the game has boiled down too...we get awesome things and ppl want it nerfed. Given DurpoWares history in making balance changes to weps they kill the guns....its already 2 and 0 the falcon got durped out the QQysea and you want the piranha?

#1286
RamsenC

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Gamemako wrote...

Let's say I take a Cerberus Adept and spam Smash. This fully removes the range issue. Even against armor or barrier, I'm getting roughly 2500 damage per 2.5 seconds at close range, which is obviously about 1000 DPS.


Smash with Wraith is the way to go. You can smash > shoot > smash > shoot without losing any cooldown time. Sneak in that 800-1000 Wraith shot between your smashes and you DPS will improve big time. You will still lose to the Piranha in pure DPS, but Smash is much better crowd control.

#1287
SKiD MaRKS DooM

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I just don't understand you people... This is co-op multiplayer, why do you need to nerf something? If a gun is extremely OP it can do nothing but benefit you and us as a team. Why would you go out of your way to try and show that a gun makes things easier?

#1288
Immortal Strife

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SOMETHING_FOR_NOTHING wrote...

SO this is what the game has boiled down too...we get awesome things and ppl want it nerfed. Given DurpoWares history in making balance changes to weps they kill the guns....its already 2 and 0 the falcon got durped out the QQysea and you want the piranha?


Hah, they did kill those two guns very true. The Pirahna still needs balancing regaurdless. Hopefully Bioware won't destroy it like the Falcon and Krysae.

Modifié par Immortal Strife, 29 juillet 2012 - 03:22 .


#1289
Steven Hackett

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Denied.



Hackett out.

#1290
SOMETHING_FOR_NOTHING

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Immortal Strife wrote...

SOMETHING_FOR_NOTHING wrote...

SO this is what the game has boiled down too...we get awesome things and ppl want it nerfed. Given DurpoWares history in making balance changes to weps they kill the guns....its already 2 and 0 the falcon got durped out the QQysea and you want the piranha?


Hah, they did kill those two guns very true. The Pirahna still needs balancing regaurdless. Hopefully Bioware won't destroy it like the Falcon and Krysae.


i see no problem with the piranha i see inept baddies that cant comprehend that some players skill makes things vastly OP.

#1291
TheSpookyAce

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Hey I haven't got bored with this weapon yet! If you "elites" are getting bored of this gun, just use some ****ty guns instead to keep it challenging will ya?

#1292
GroverA125

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RamsenC wrote...

Gamemako wrote...

Let's say I take a Cerberus Adept and spam Smash. This fully removes the range issue. Even against armor or barrier, I'm getting roughly 2500 damage per 2.5 seconds at close range, which is obviously about 1000 DPS.


Smash with Wraith is the way to go. You can smash > shoot > smash > shoot without losing any cooldown time. Sneak in that 800-1000 Wraith shot between your smashes and you DPS will improve big time. You will still lose to the Piranha in pure DPS, but Smash is much better crowd control.


Exactly, it's the argument about spreading your DPS about. The Pirahna can probably (with precise "aiming") hit two targets for reasonable damage, and against an individual, it'll be a lot of damage, but Smash, Biotic and Electric Slashes, Shockwave, even reave, all hit more than one target. Smash specifically can wipe out somewhere close to 4 people in one swing, It's the apparent reason as to why the Stiker and Krysae do decent damage, because they hit the group for a large DPS, but an individual for low DPS.

Plus, Smashing usually is supported by a Reaver, most likely a Justicar, who could increase the power damage much like weapon damage, combined with reave, a smasher demolishes anything short of a boss unit in one shot, then both can also fire weapons inbetween biotics for some more damage on the side.

I can agree that against a single unit without support from a setup class and using no weapon inbetween (a viable strategy, as it lowers the risk of getting downed), the Pirahna will definitely outmatch it. However, with a team of biotics, the smashers are dealing nearly a half over what the Pirahna's doing, but to multiple targets. The total capable DPS is through the roof.

#1293
Saradas85

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no. stop with nerf threads -.-'

#1294
nicethugbert

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Gamemako wrote...

nicethugbert wrote...

Because some people do not want to coop.  They want to score.  They're playing PVP on the sly.  Don't count
me among them.


While this is true, it's also almost entirely unrelated to the issue at hand.


No, it goes to the heart of the matter, the purpose of the game.  Without a purpose, anything goes, there is no direction, therefore no resolution.  Without purpose, people do not know what they are doing or what they are talking about.

Gamemako wrote...

nicethugbert wrote...

Math is subjective?


Attempts to quantify the relative value of certain things are difficult. For example, you could express value of Stasis mathematically. You could consider the value of the direct damage, the indirect damage (increased headshot frequency, for example), the direct damage mitigation, and the indirect damage mitigation. Now, assigning weights to the indirect damage is already difficult enough: what is the frequency with which you will have the time to line up headshots on this target? Is attempting to exploit this going to cause potential survival issues? In this case, the value is likely to be quite high because the target is stationary and is easy picking. Singularity's hold, however, is much more difficult to quantify, both in terms of the value of the damage dealt and the amount of damage dealt. That much requires some amount of subjective judgment which is subject to some amount of error. However, the largest issue comes with assessing the relative value of dealing damage and mitigating damage. Most would agree that "it's not worth your life", but how much risk is acceptable? You certainly wouldn't enjoy spending 3 hours in a Bronze match being hyper-careful. This is also partly a value judgment: you decide how much risk you are willing to accept based on how much time you are willing to accept in playing the game -- even if victory is not assured, you may prefer not to wait all day. So on top of all that error, you've placed pure subjectivity.

Furthermore, when balancing between classes, you must assess the relative value of certain roles and compare them to other roles. Being a husk-murdering specialist has little value, for example. Then you have to assess what is a reasonable difference in efficacy between and among roles. It's all quite complex and unfortunately quite resistent to direct quantification. When seeking to compare two damage-dealers, it is much easier because you have a single, well-defined goal; however, when balancing on the whole, you are comparatively weighing goals.


The difficulty of the task does not in anyway reduce the superiority of it's advantage.  Also, the difficulty is assumed.  The fact is that some people are highly adept at math.  The more professional game project would have one on staff to provide a better foundation for the game.  The rest would be art, on a better foundation.  Without a mathematical foundation serving a purpose, it's all just a bunch of aimless nonsense just flopping and farting about.

#1295
ChatmanJay

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It's fine as is, no good reason to change it. Yes it powerful, but it lacks range.

#1296
niripas

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Gamemako wrote...

(put some math formulas here)


Actually - try it first. In theory bumblebee cannot fly. In theory Piranha owns slash. We did a quick test - N7 Slayer biotic slash without any mods, just with gear (considered weak) and destroyer with Piranha X, barrell, smart choke and AP ammo IV, Shotgun III Rail. Platinum level Firebase White - we were just camping. Slayer score was over 30% higher at the beginning waves, destroyer started to gain at objective waves, but then when all got back to normal, Slayer was still ahead. As the score is roughly proportional to damage, please stop saying that math proves otherwise.


In summary of this thread - we have few people calling for weapon nerf and lots of people saying that the gun is OK. So please let this thread rest in peace, cause nerfing something that's already weak is going to end as Krysae - in the bin.

#1297
DHKany

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Smart choke+ a lot of accuracy buffs allows the piranha to snipe.
Which class has the most accuracy? The Turian Soldier, who can't roll and has measly health/shields.
Just smart choke, makes the gun somewhat effective at medium range but I find the recoil to be too annoying.
Claymore, does 1600 damage without high caliber barrel per shot at level 10, giving you a better damage to time spent out of cover ratio.

#1298
taomang

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Or how about don't do anything to it.

I suggest all threads like this have to stop. The developers of this game probably know what they are doing when they release these weapons. Only because you don't like it, it doesn't mean other people don't enjoy them.

So please stop ruining our fun.
Thanks.

#1299
Kenadian

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Gamemako wrote...

Kenadian wrote...



I'm going to go out on a limb and say
it's not OP on the Destroyer. This may be a repeated argument but ****
if I'm going to read through 50 pages. The Destroyer (along with the GI,
HSo, and others) are classes meant to produce high DPS with weapons.
Calling what they are meant to do OP is kind of silly.


Producing twice the damage output of the glass-cannon adepts is not the purpose of the weapon-based classes. See above for how weapon classes are supposed to be balanced.


While I can understand that point, I have a hard time not saying "that's fine." I personally would only go as far as removing the damage buff they gave the Piranha on its launch (which was wtf inducing). It's supposed to function as a short-range high powered boomstick for power classes. It's basically a lightweight Raider with a bigger clip. Even with the choke it's effective range is medium-short at best. I don't notice this too much because I typically play on Glacier or other closed maps. But if it's some other map? I'd only use it at medium or medium-long distances with the Destroyer. But at that point I'd also be using a Revenant or Saber instead. My point is this, it fills the role it was given. You can go on about weapon power creep all you want (and you might have a point with the Piranha and Typhoon, but not the Harrier with its ammo problems) but I don't find the two new weapons or the new classes broken or OP. A Piranha X + Acolyte X combo gives you a lightweight set up capable of taking down pretty much anything and gives power classes ridiculous close in firepower. That's WAD.

#1300
ShadowHound

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You guys are going to be really pissed when they actually decide to do anything with the Piranha. Because then you'll realize that ITS FINE.