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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#1301
Shoelesscomsonaut

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SuperTacoKing wrote...

It's fine as is, no good reason to change it. Yes it powerful, but it lacks range.


The reegar lacks range which, coupled with a low clip size, makes the damage it dishes out fair.
The pirahna + choke mod can be shot from the LZ at Jade and kill troopers spawning in the lab area. That, coupled with low weight, good clip size, great damage/ROF, makes the gun unbalanced.

At the moment there is no reason not to use this gun because it completely outclasses all other shotguns. Before the pirahna, I actually had to weigh my options when playing the Kroguard.
Do I want to deal some damage at the cost of safety (particularly against Banshees)? Reegar.
Do I want to play it safe but lower my damage? GPS/Graal.
Do I want to pulverize some faces at the expense of cooldown? Claymore.
Do I want to maintain 200% and melee tank? Eviscerator/Disciple.

But now? Now I can just slap a pirahna on him, deal out absurd damage and keep a 200% cooldown (without having to get in range of Banshee grabs to do it!).

I am not normally an advocate for "nerfs". The harrier, typhoon, and reegar are all guns I'd consider balanced. They each have their strong and weak points. The pirahna does not. As much as I love this gun (and I really do love this gun - even named it), I would like to see some sort of alternation made. I'm hoping they can bring it in line with other shotguns without tanking the DPS in close range.

#1302
Gamemako

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RamsenC wrote...

Smash with Wraith is the way to go. You can smash > shoot > smash > shoot without losing any cooldown time. Sneak in that 800-1000 Wraith shot between your smashes and you DPS will improve big time. You will still lose to the Piranha in pure DPS, but Smash is much better crowd control.


Excellent, I will include this. For the sake of simplicity, I will ignore the delay caused by reloading (0.54 seconds) and simply assume that it fits in the normal window (even though it doesn't). I could give an actual estimate there, but I know that it is not necessary as it doesn't affect the conclusion. Thus, you get 2/3rds of a shot in per cycle. Your cooldown is up to a minimum of 2.5625 seconds if you took the weight version (trust me, it's much better). That reduces your smash DPS to 2146 and offers you an additional 572 DPS for a total of 2718. You're still coming in under budget compared to the Piranha, and I've been pretty generous toward the entire Smash setup (giving over-estimated biotic explosion damage every use, ignoring reload times, offering too many targets per hit and too frequent a vulnerability ratio). It is extremely unlikely that you will even nearly meet the numbers I have proposed here.

I'd love to think that the Phoenix could deliver superior short-range DPS to a weapon-master, because that's his niche. If he can't do that, he is not worth using at all, and as you can see, he cannot do that. Power classes are, from an efficacy perspective, complete junk because of the poor weapon balancing that has gone on in the last two DLCs. The Piranha is not the only one, unfortunately.

GroverA125 wrote...

Exactly, it's the argument about spreading your DPS about. The Pirahna can probably (with precise "aiming") hit two targets for reasonable damage, and against an individual, it'll be a lot of damage, but Smash, Biotic and Electric Slashes, Shockwave, even reave, all hit more than one target. Smash specifically can wipe out somewhere close to 4 people in one swing, It's the apparent reason as to why the Stiker and Krysae do decent damage, because they hit the group for a large DPS, but an individual for low DPS.


Smash hits a maximum of 2 targets per use unless you take the radius evo, which offers 3 targets (but nobody does because you have to give up a 75% multiplicative bonus to do so). I also accounted for this in my calculations.

GroverA125 wrote...

Plus, Smashing usually is supported by a Reaver, most likely a Justicar, who could increase the power damage much like weapon damage, combined with reave, a smasher demolishes anything short of a boss unit in one shot, then both can also fire weapons inbetween biotics for some more damage on the side.


I assume you're talking about biotic explosions since Reave doesn't have any damage-taken bonus. Also accounted for this in a comically-generous way, giving more damage out of biotic explosions than you actually get and giving it for every single Smash. :unsure:

If you mean the bubble, it's irrelevant as it increases damage from both sources (guns and powers) by an equal amount.

GroverA125 wrote...

I can agree that against a single unit without support from a setup class and using no weapon inbetween (a viable strategy, as it lowers the risk of getting downed), the Pirahna will definitely outmatch it. However, with a team of biotics, the smashers are dealing nearly a half over what the Pirahna's doing, but to multiple targets. The total capable DPS is through the roof.


Yae, though I accounted for this! I did not account for weapon shots in between, but I now have done so with appropriate rigor. It pains me to say that nothing of the sort will ever acount for insanity we now discuss.

nicethugbert wrote...

No, it goes to the heart of the matter, the purpose of the game.  Without a purpose, anything goes, there is no direction, therefore no resolution.  Without purpose, people do not know what they are doing or what they are talking about.


You assume that those who chase score are even an appreciable portion of the players here. They are not.

nicethugbert wrote...

The difficulty of the task does not in anyway reduce the superiority of it's advantage.  Also, the difficulty is assumed.  The fact is that some people are highly adept at math.  The more professional game project would have one on staff to provide a better foundation for the game.  The rest would be art, on a better foundation.  Without a mathematical foundation serving a purpose, it's all just a bunch of aimless nonsense just flopping and farting about.


Again, it is not simply a matter of pure math. You must make assumptions about the relative value of offense versus defense, for example, to determine which options are valuable. I used the Phoenix becaues the roles are identical: close-range damage output.

I do think they could have done some very basic calculations that would have told them beforehand that the Krysae, Reegar, Harrier, Typhoon, and Piranha were overpowered, because they clearly throw a wrench in established balance.

niripas wrote...

Actually - try it first. In theory bumblebee cannot fly. In theory Piranha owns slash. We did a quick test - N7 Slayer biotic slash without any mods, just with gear (considered weak) and destroyer with Piranha X, barrell, smart choke and AP ammo IV, Shotgun III Rail. Platinum level Firebase White - we were just camping. Slayer score was over 30% higher at the beginning waves, destroyer started to gain at objective waves, but then when all got back to
normal, Slayer was still ahead. As the score is roughly proportional to damage, please stop saying that math proves otherwise.


And I may have occasion to outscore the combined rest of the team in Reaper Gold matches as a Drellguard. That does not mean the Drellguard has... well, any advantages at all. Hell, I was a Fury in one match without any equips and scored 3x the score of a Destroyer with a Typhoon. Does that mean the Fury is great? No, it means the player behind the Destroyer was nooberific. You're also looking at score, which is not merely a function of damage because killing targets offers a unique bonus and kill types offer different bonuses. Your Slayer has to hit 10 targets per Slash to match the damage output of a Destroyer. Good luck with that.

(I do think it's funny how you're arguing procamping in a balance thread. Those who agree with you attacked the OP using that as an insult, and now you're using it as genuine support for your cause. How bizarre.)

Modifié par Gamemako, 29 juillet 2012 - 05:21 .


#1303
nicethugbert

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Gamemako wrote...

nicethugbert wrote...

No, it goes to the heart of the matter, the purpose of the game.  Without a purpose, anything goes, there is no direction, therefore no resolution.  Without purpose, people do not know what they are doing or what they are talking about.


You assume that those who chase score are even an appreciable portion of the players here. They are not.

nicethugbert wrote...

The difficulty of the task does not in anyway reduce the superiority of it's advantage.  Also, the difficulty is assumed.  The fact is that some people are highly adept at math.  The more professional game project would have one on staff to provide a better foundation for the game.  The rest would be art, on a better foundation.  Without a mathematical foundation serving a purpose, it's all just a bunch of aimless nonsense just flopping and farting about.


Again, it is not simply a matter of pure math. You must make assumptions about the relative value of offense versus defense, for example, to determine which options are valuable. I used the Phoenix becaues the roles are identical: close-range damage output.

I do think they could have done some very basic calculations that would have told them beforehand that the Krysae, Reegar, Harrier, Typhoon, and Piranha were overpowered, because they clearly throw a wrench in established balance.


First, I made no such assumption.  I simply acknowledge their existence.

Second, I acknowledged that it is not a matter of pure math.  Math is a tool in service of a purpose. 

The Devs could have decided that as a guiding design principle, weapons in the same rarity category have the same DPS and that each increase in weapon rarity amounts to adding 10% DPS.  So, common weapons would be the baseline.  Uncommons would have 10% higher DPS than commons, rares 20%, ultra-rares 30%, promotionals 40%.  Etc. 

Math does not choose the break points and bounadries.  Math just let's you make comparisons.

Modifié par nicethugbert, 29 juillet 2012 - 06:14 .


#1304
tonnactus

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nicethugbert wrote...


As good as you make smash sound, it's dwarfed by spawn bombing with grenades.


Grenades are limited even with Grenade V Geart. And they require a line of sight, a possibility for enemies to hurt the player. Smash doesnt.

#1305
tonnactus

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Shoelesscomsonaut wrote...

At the moment there is no reason not to use this gun because it completely outclasses all other shotguns. Before the pirahna, I actually had to weigh my options when playing the Kroguard.
Do I want to deal some damage at the cost of safety (particularly against Banshees)? Reegar.
Do I want to play it safe but lower my damage? GPS/Graal.
Do I want to pulverize some faces at the expense of cooldown? Claymore.
Do I want to maintain 200% and melee tank? Eviscerator/Disciple.



Or i just use the Hurricane. With the gear (stability and penetration) there isnt a reason to use any other smg and the range is decent.

When they nerf the Piranha,people fortunate enough to have the Hurricane will just use this weapon. The former problems, penetration(guardian shields and armor) and stability are solved without using consumables.

#1306
DNC Protoman

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the piranha will be brought  into line soon...

#1307
Tajah Silver-Sparke

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xlxkxcc wrote...

Hey I haven't got bored with this weapon yet! If you "elites" are getting bored of this gun, just use some ****ty guns instead to keep it challenging will ya?


AMEN TO THIS!!!

Leave the gun alone. 

#1308
Kalas Magnus

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Immortal Strife wrote...

The Pirahna is stupid good and renders every other shotgun obsolete, there is literally no point in equipping my Wraith X now. It's going to get nerfed, there is no way around it. As far as the Typhoon and Harrier being nerfed, I don't think so, only once has an Ultra Rare been nerfed (the harrier weight increase does not count, devs stated that the weight scale was never ment to be as it was at introduction) thus far and that was the Paliden's clip size.

I understand all the players wanting to keep the current Pirahna but it doesn't take a genius to realize the DPS on it is insanely too high and the weight far too low. You can turn every class that would normally carry a shotgun, assault rifle, or sniper into a DPS machine by simple equipping a Pirahna- you can probabily equip it on 3/4 of the character and improve your performance. The Pirahna is the original Krysae 2.0 as far as destruction goes.

Well lets just hope they dont nerf it as badly today.:crying:

Modifié par Kalas321, 31 juillet 2012 - 12:38 .


#1309
Drunkencelt

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I long for the day the people crying for pirhanna nerfs shut up and go away. You will just complaina bout the next new gun then.

Do you not understand the entire point of BUILDS, characters, powers and gun SYNERGY?

You guys need help.

Edit: BTW, there was never a point to equip your WRAITH before. Before the Pirhanna, 95% Of shotguns just flat out sucked. After the the EARTH DLC we got two brand new shotguns that are good. Now there are 4-5 decent shotguns, holy crap. I know your sitting here thinking "This will just not do".

Start some more buff the Wraith threads because the gun always sucked. You just realized your a unique snowflake now that two new shotguns came out.

Modifié par Drunkencelt, 31 juillet 2012 - 12:39 .


#1310
UnknownMercenary

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Lower the reserve ammo and make the final weight 1.2 instead of 0.9. This way it's still a lightweight weapon but does not overshadow the other lightweight guns.

Personally I don't find the gun to be really broken, and certainly not on the same level as the Krysae when it first released.

Modifié par UnknownMercenary, 31 juillet 2012 - 12:45 .


#1311
ShadowHound

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But why? All I want to know is why. The weapon helps you kill faster just as the Geth Plasma Shotgun does. Sure their very different but just because people run with them in gold/platinum does exactly give the premis for weapon math and respec. I want to know your REAL reason. Because this is just obsurd. You're making the Bioware team second guess themselves on something they JUST respec'd.

I have never seriously heard a person say "This gun is way too powerful. It killed that enemy way too fast." Are weapons supposed to be to the point where you have to dump half your ammo or constantly run to ammo boxes? (Harrier)

It simply does not compute. Some people just want to see the world burn.

#1312
belsbern

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death_for_sale wrote...

I love the Piranha, but seriously ever match I play now, I see that everyone is carrying it. I use it on all of my adepts and vanguards because it has no true drawbacks with cover boosts and smart choke. On my Turian Soldier and Destroyer, it is a boss killing machine at long range. I don't want to even get started on how well it works on my GI.

You need to address this now, because it is already getting out of hand.

Perhaps there is a misunderstanding in the thread title or the way I am
coming across. I do not think the weapon needs an across the board
'nerf'. I think it needs a small nerf to either dps (return to
original), rof, clip size, or increase the weight. Some other options
have been mentioned that seem reasonable as well, such as lowering the
amount of damage it does to either sheilds or armor, or removing the
bonus from accuracy skills towards pellet spread.

Sorry if it seemed that I wanted 'ALL' of these things done at once.



Ok, here is my observation.  If done right, because of configuration, character build, etc., this gun is a boss. Hands down. BUT, you have to play with it. Without mods, etc. from above, the piranha by itself is not that spectacular.
 
That is the point.  IF you tweek a character, use mods etc. to buff the weapon, and combine with consumables, you can boss up many of the weapons in the game. That is the point of choices. I am tired of nerfing. There is no way Bioware can satisfy everyone.  Nor should they try to.

IF a weapon or character skill is so bad, don't fight with it or play with others who use it. IF you love boss weapons that seem to be overpowered and takes the challenge out of missions, that is also your choice. I don't care, but I will give you the right to play with it. I personally think it can get boring. I like to explore all the characters, guns, mods, etc., so I don't go exclusively, with anything. That, however, is my personal style and you don't see me running to Bioware complaining that everyone is using the same weapons and builds. Then asking them to force those players to change it up and play like I do. Once my characters reach level 20 I promote them. So why not ask Bioware to force players to promote all level 20s, since people playing those characters are so overpowered versus my level 1-19 characters? That needs to be nerfed. Posted Image You get my point? STOP asking them to NERF things.

It goes against my red-blooded American heart. What has happened to free choice? As much thought that goes into proving the unfairness of a weapon, could go into designing your next character or inventing a new play style to share with everyone. Quit asking Bioware to nerf everything. It just takes away a players freedom. Now maybe it is because I am an American Yankee Rebel, who loves freedom of choice, and there are a lot of players from other countries where they are not given the same freedoms.  Well, here is your chance not to make Bioware like your repressive government that regulates everything.  If you are from the US; shame on you. Nerfing does not make the game better because it upsets people, just as not nerfing upsets others.  Plus give some credit to Bioware. They look at our gameplays and adjust things all the time. That is their right as the developer of the game.

#1313
stingernuke

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This has to be the most hated forum post.

#1314
belsbern

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stingernuke wrote...

This has to be the most hated forum post.


No, I am sure there are others. It is just irritating to have people petitioning to repress others freedoms.

#1315
BobFettle

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No thanks, it's fine as it is.

#1316
Fixx21

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Nerfduck, q This weapon has to be used next to the enemy, so it must be good! Got it?

#1317
Geth Platforms

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Yes it to overpower 8 clips to kill a trooper and 2only hit when close in melee range, all hit if point blank,must use SM for thing to be some what usefully but have to use AP ammo,or less dps

#1318
Tchu Tchu Tchu Paaaa

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God worte...

Don't mess with my piranha creation...

If you want a challenge, go platinum with katana.


God is my Shepherd, and Piranha will not be nerfed.

#1319
Gethzilla-N7SP

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I really like the N7 Piranha.

In fact, this was the first shotgun that I liked to use, because it is the ultimate weapon with piercing ammo III (or IV), mainly in the hands of a N7 Destroyer (using the Stronghold Pack V + Cyclonic Modulator III), when the size clip increases from 8 to 12 and the firing rate decreases significantly.

The reason is simple. It was FUN to use this shotgun.

I think people should worry less about the damage of a good gun and its rate of fire and instead, seek to improve the damage of weapons useless, as are the SMGs and some sniper rifles - unfairly - as krysae rifle , who suffered two cuts damage and rate of fire.

Also, should not forget that the enemies were also improved, increasing their shields and health, but the old weapons are still the same, making them even more obsolete.

#1320
Kick In The Door

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Posted Image

#1321
BobFettle

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Kick In The Door wrote...

Posted Image


Even better after this weeks balance changes were anounced :D

Modifié par BobFettle, 01 août 2012 - 08:01 .