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Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight


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#126
CitizenThom

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Feneckus wrote...

This gun WILL be nerfed, but not because of some threads here on BSN asking for it to be nerfed. Basically every single Platinum lobby has a Piranha in it. And it's not uncommon to see 3 or 4 of them. You see it on every single class. Soldiers, Infiltrators, Adepts, Engineers, Vanguards, everyone can carry a Piranha and dominate.

Remember why Geths were nerfed ? Because they were too popular. Remember why Infiltrators were nerfed ? Same thing. I'd be very surprised if the Piranha doesn't get nerfed.


The answer is to buff other weapons. The pirahnna is what casters want out of a shotgun (or pistol). If other weapons are buffed to fill the slot in slightly different ways (one weapon heavier but more accuracy, another less damage more accuracy, etc.).

Instead of making more and more guns in the game of the 'I'm not ever using that thing again' category, Bioware would do better for adding to the fun of multiplayer by buffing up several weapons. The reason there's a handful of guns that everyone uses, is because all of the others got nerfed out of any utility that they might otherwise have.

That said, the recent buffs to the assault rifles have put a lot of them back into the 'worth using' category again. I think buffs improve the gameplay more than nerfs do.

#127
CC-Tron

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death_for_sale wrote...

CC-Tron wrote...

Creakazoid wrote...

I think the Piranha is balanced outside of its weight. I have no clue as to why it is so dang light.


It's because it upgrades the scimitar. Vanguards need a rare lightweight  rapid fire shotgun with more power than the uncommon scimitar.


Than lower the damage to compensate. This weapon does quite a bit more damage than the scimitar.


So. It's supposed to do more damage it's a rare weapon which upgrades the scimitar which was uncommon.

#128
JAMiAM

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Optimistman wrote...

death_for_sale wrote...

Optimistman wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.


If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.


So you are either

1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)

2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.


3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.

or

4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.

Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.


As someone who has played many matches with Death_for_Sale, I can assure you that you are wrong on all counts.  I use the Piranha a lot on my CQC characters and, from a purely selfish standpoint, would love to see it remain hi-powered.  However, in all honesty, it is still somewhat overpowered - especially, as Death notes, on certain races/classes that get additional bonuses to accuracy.

#129
Kataigida

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The gun is only really viable if you a) have smart choke, AND B) have character accuracy boosts, i.e. marksman, destroyer mode, or hunter mode. If you don't have it, it's basically **** unless you're really close to the target.

Don't call nerf for a weapon that you're assuming will deal all that DPS out with ease...because those claymore pellets will hit a target a lot easier than piranha pellets will.

Personally I would never use that shot gun on a class other than soldier...and even if I did, I would take smart choke and AP over damage, because otherwise you can't hit anything further than...5m from you or so

Modifié par Kataigida, 25 juillet 2012 - 06:32 .


#130
rcolol

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The gun is a bit absurd on a GI w/ smart choke and barrel. Scoring over 200k when you're an average gold player at best is another sign this thing is crazy good, I have to agree with the OP.

#131
ShinTheZero

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Then nerf the Claymore together, lol.
Bad Idea, really bad Idea.

#132
Marauder Shields N7

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STOP "BALANCING"

Modifié par Marauder Shields N7, 25 juillet 2012 - 06:31 .


#133
CitizenThom

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JAMiAM wrote...

As someone who has played many matches with Death_for_Sale, I can assure you that you are wrong on all counts.  I use the Piranha a lot on my CQC characters and, from a purely selfish standpoint, would love to see it remain hi-powered.  However, in all honesty, it is still somewhat overpowered - especially, as Death notes, on certain races/classes that get additional bonuses to accuracy.


Then the classes are what is overpowered, not the gun.

#134
Gamemako

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This is just plain wrong. The Piranha's burst DPS is 1774, yes, but the Claymore is 1648 per shot, not DPS. The burst DPS is technically 1758, but that is largely meaningless because it has to be reloaded after every shot. It's much smarter to considered sustained DPS (i.e. DPS including reload times), both canceled and uncanceled. Interestingly, they have identical reload times: 2.57s base, 1.041s canceled. The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833 DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 / 1338.6. Seriously, these aren't even close. The Piranha is damage king, and it's pretty lightweight to boot. That is a serious problem.

#135
HinDae

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ZombieGambit wrote...

No, stop asking for ****ing nerfs to everything good, instead ask for buffs for everything that sucks. Goddammit, people like you flooding the forums with nerf requests are killing the game.


This.

I've seen the Piranha in action, Low range, high stopping power, huge spread.

Leave this gun alone, goddamn nerfers.

#136
ryoldschool

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To the op: if you want to talk balance then compare the piranha dps to the claymore dps when claymore is reload cancelled.

#137
CitizenThom

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Gamemako wrote...

This is just plain wrong. The Piranha's burst DPS is 1774, yes, but the Claymore is 1648 per shot, not DPS. The burst DPS is technically 1758, but that is largely meaningless because it has to be reloaded after every shot. It's much smarter to considered sustained DPS (i.e. DPS including reload times), both canceled and uncanceled. Interestingly, they have identical reload times: 2.57s base, 1.041s canceled. The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833 DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 / 1338.6. Seriously, these aren't even close. The Piranha is damage king, and it's pretty lightweight to boot. That is a serious problem.


Ok, buff the Claymore then.

#138
Guest_death_for_sale_*

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Optimistman wrote...

death_for_sale wrote...

Optimistman wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.


If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.


So you are either

1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)

2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.


3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.

or

4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.

Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.


1. Some spoiled kid or manchild that doesn't have the gun yet and see
other people actually killing things with it but deem it overpowered
just because it is taking things out faster than your low-grade or
trash-grade weapons(I'll check your manifest)

I have it at X, had it at X day one.

2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.

I play vanguards, soldiers, or adepts mostly.

3.
you are someone who obviously doesn't understand the mechanics of the
weapon and went into a match your first time playing with it with armor
piercing 4 mods on. Nor do you understand the mechanics of shotguns in a
game in which it is excessively dangerous to be that close to an
enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.

I understand the mechanics fine and AP ammo or no, it is still overpowered. You can be very close to the enemy depending on your cover and dodge capability.

or

4.
You are one of those people that think just because the game is too
easy for you or you are too good at it and because every weapon you use
is god in your hands it needs to be nerfed. Disclaimer: Just because a
gun works efficiently in firebase white (the kiddies playground) doesn't
mean it would work nearly as good on any other map.

I've used it on multiple maps on Gold and Glacier/White/Giant on Platinum. It works the same.

#139
Prince Bubblegeth

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it'll be okay to lower its damage so that its sustained DPS is somewhat just enough to kill phantoms, hunters, guardians and pyros quick enough (being close to them is already too risky) but DO NOT TOUCH ITS WEIGHT PLEASE JUST DON'T 

but i am more in favor of buffing other guns.

Modifié par Prince Bubblegeth, 25 juillet 2012 - 06:40 .


#140
Kataigida

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Gamemako wrote...

This is just plain wrong. The Piranha's burst DPS is 1774, yes, but the Claymore is 1648 per shot, not DPS. The burst DPS is technically 1758, but that is largely meaningless because it has to be reloaded after every shot. It's much smarter to considered sustained DPS (i.e. DPS including reload times), both canceled and uncanceled. Interestingly, they have identical reload times: 2.57s base, 1.041s canceled. The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833 DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 / 1338.6. Seriously, these aren't even close. The Piranha is damage king, and it's pretty lightweight to boot. That is a serious problem.


Yes, the gap is fairly big, but what about accuracy? Claymore is more accurate than Piranha, and you will almost never hit a target with EVERY pellet without some good accuracy buffs and/or a big and close target... And the piranha is also affected a little more by armor than claymore, even with an AP mod, the armor will cull the damage just a bit more on the DPS for piranha than claymore....

#141
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Gamemako wrote...

This is just plain wrong. The Piranha's burst DPS is 1774, yes, but the Claymore is 1648 per shot, not DPS. The burst DPS is technically 1758, but that is largely meaningless because it has to be reloaded after every shot. It's much smarter to considered sustained DPS (i.e. DPS including reload times), both canceled and uncanceled. Interestingly, they have identical reload times: 2.57s base, 1.041s canceled. The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833 DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 / 1338.6. Seriously, these aren't even close. The Piranha is damage king, and it's pretty lightweight to boot. That is a serious problem.


Thanks, you make a good point, i'll update the OP.

#142
RequiemPrime

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CitizenThom wrote...

Feneckus wrote...

This gun WILL be nerfed, but not because of some threads here on BSN asking for it to be nerfed. Basically every single Platinum lobby has a Piranha in it. And it's not uncommon to see 3 or 4 of them. You see it on every single class. Soldiers, Infiltrators, Adepts, Engineers, Vanguards, everyone can carry a Piranha and dominate.

Remember why Geths were nerfed ? Because they were too popular. Remember why Infiltrators were nerfed ? Same thing. I'd be very surprised if the Piranha doesn't get nerfed.


The answer is to buff other weapons. The pirahnna is what casters want out of a shotgun (or pistol). If other weapons are buffed to fill the slot in slightly different ways (one weapon heavier but more accuracy, another less damage more accuracy, etc.).

Instead of making more and more guns in the game of the 'I'm not ever using that thing again' category, Bioware would do better for adding to the fun of multiplayer by buffing up several weapons. The reason there's a handful of guns that everyone uses, is because all of the others got nerfed out of any utility that they might otherwise have.

That said, the recent buffs to the assault rifles have put a lot of them back into the 'worth using' category again. I think buffs improve the gameplay more than nerfs do.


100% this.

#143
AgamenonAtreides

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Feneckus wrote...

This gun WILL be nerfed, but not because of some threads here on BSN asking for it to be nerfed. Basically every single Platinum lobby has a Piranha in it. And it's not uncommon to see 3 or 4 of them. You see it on every single class. Soldiers, Infiltrators, Adepts, Engineers, Vanguards, everyone can carry a Piranha and dominate.

Remember why Geths were nerfed ? Because they were too popular. Remember why Infiltrators were nerfed ? Same thing. I'd be very surprised if the Piranha doesn't get nerfed.


I see a lot of Geth Shotguns... it must be nerfed too?, I see too Black Widows... and Valiants.. they must be nerfed too?

#144
AbhijitSM

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WeAreLegion- wrote...

Image IPB


lol...:lol:

#145
Gamemako

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CitizenThom wrote...

Ok, buff the Claymore then.


I'm actually down with that, but the weight class of the Piranha and its DPS dominance over every other weapon in the game just doesn't make much sense to me. You'll have to buff every other weapon in the game to match (in which case the game will get comically easy) or you nerf the Piranha in some way.

#146
ryoldschool

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Gamemako there is something wrong with your math. The claymore can deliver two shots within the space of a single reload cancel. So the damage out of cover has to be more because it only takes two shots.

#147
landylan

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The gun isn't a problem like the krysae is. The krysae was a noob cannon. I can't see how those guys weren't scoring first all the time, but the power of the krysae was ridiculous. The piranha is a very close range weapon that is terrible at landing headshots. It's terrible at landing headshot for three reasons: its extreme spread, wide reticle, and the way bullets seem to not land dead center. Bullets always seem to land in an octagonal pattern....Or I have weird luck.

The talon is on the same level as this gun for me. It is a monster up close when it's landing headshots following with a power like ballistic blades or proxy mine. I've neglected to use the talon though because I've started to actually use other pistols as sidearms with the new ultralight materials.

Anyways....It's the one shotgun in the game that's actually good. The claymore is only good to me because I can reload cancel on an infiltrator. The Reegar is more of a lightning gun.

HERE COME IMPORTANT PART....If the claymore's dps is just barely below the piranha's, then the claymore would easily have more dps with reload canceling.

#148
bogsters23

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Stop nerfing good guns. who wants to grind in platinum for more that 30mins. this gun helps kill stuff fast. they should buff the other guns like wraith it should fire a little faster so i can use it instead of my piranha. it's rare but it is better than wraith which is an ultra rare gun.

#149
JamesDobry

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ntrisley wrote...

Mmmm....
No. It's very similar to the Reegar, in that it has a very accurate/high damage at short range but with a distinct drop off at range.


Fack no... just no
Shut up.... no more nerfing because it's popular!!!!!!

#150
Optimistman

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JAMiAM wrote...

Optimistman wrote...

death_for_sale wrote...

Optimistman wrote...

death_for_sale wrote...

cndoubles wrote...

let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game :)


No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).

As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.

To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.

It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.

It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.


There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.

What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.


If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.


So you are either

1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)

2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.


3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.

or

4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.

Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.


As someone who has played many matches with Death_for_Sale, I can assure you that you are wrong on all counts.  I use the Piranha a lot on my CQC characters and, from a purely selfish standpoint, would love to see it remain hi-powered.  However, in all honesty, it is still somewhat overpowered - especially, as Death notes, on certain races/classes that get additional bonuses to accuracy.


That's the thing, nerfing this gun is just gonna mess it up for other classes that everyone and their mom don't use. Do you know how many geth i see every few days i actually get to play this game? Quite a few. And because they have an accuracy boost would it be possible to even deem this weapon overpowered. I would say nerf the geth but because bioware seemed to want to make them as durable as an anorexic person on a weight-loss program, I won't even hint towards that. They need what they have.  I tried it on a destroyer and it is far from overpowered and that's saying something for a class whose fire rate is increased by 40% at max. So no, it's not overpowered. You and your "friend' need to stop trying to ruin games for others.

Modifié par Optimistman, 25 juillet 2012 - 06:41 .