Piranha balance thread - Lower DPS or RoF or Clip Size or increase Weight
#176
Posté 25 juillet 2012 - 06:52
#177
Posté 25 juillet 2012 - 06:53
At least your credits still appear after its said and done. I understand you are looking for a challenge. If you want a fight, join the Army.
-Once every weapons is nerfed to an unusable fashion.. due to constant complaints from saps like you...
We are all going to be playing *Human Vanguards* to satisfy our damage hungry eyes.
OR Black OPS 2.
#178
Guest_death_for_sale_*
Posté 25 juillet 2012 - 06:53
Guest_death_for_sale_*
CptSketch13 wrote...
OP YOU SUCK
I'm sorry we can't discuss this logically and have to resort to name-calling.
#179
Posté 25 juillet 2012 - 06:53
#180
Guest_death_for_sale_*
Posté 25 juillet 2012 - 06:54
Guest_death_for_sale_*
rootvigo wrote...
Please don't start this again, this is a Team effort.. So your not the top player in that match?
At least your credits still appear after its said and done. I understand you are looking for a challenge. If you want a fight, join the Army.
-Once every weapons is nerfed to an unusable fashion.. due to constant complaints from saps like you...
We are all going to be playing *Human Vanguards* to satisfy our damage hungry eyes.
OR Black OPS 2.
If the Army had medigel or respawn points, plus if I was younger, I might.
#181
Posté 25 juillet 2012 - 06:54
#182
Posté 25 juillet 2012 - 06:55
#183
Posté 25 juillet 2012 - 06:55
#184
Posté 25 juillet 2012 - 06:55
#185
Posté 25 juillet 2012 - 06:55
#186
Posté 25 juillet 2012 - 06:56
death_for_sale wrote...
With the buff to damage on July 18:
Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7]
The damage per pellet is now 221.75 (RoF 150 * Damage 88.7(X) / 60). You can then multiply this by the number of Pellets to get your DPS.
8 * 221.75 = 1774 DPS
Now the current DPS of the Claymore is 1648 at Level X. Yes, the Claymore has a tighter spread, but with Smart Choke, cover accuracy, and/or class Accuracy bonuses, you are looking at a weapon that is beyond Devastating on Gold and still very overpowered on Platinum.
~Edit~
It was pointed out to me that sustained DPS (DPS factoring in reload time) only increases the disparity between the two weapons.
Gamako said....
The sustained DPS for uncanceled/canceled Claymore fire is 470 / 833
DPS. The sustained DPS for the uncanceled/canceled Piranha is 984 /
1338.6. Seriously, these aren't even close. The Piranha is damage king,
and it's pretty lightweight to boot. That is a serious problem.[
Thanks Gamemako
When you add in RoF boosts and/or damage boosts from abilities, you can melt bosses with this weapon faster than any other currently available. This is also a relatively light weapon for this amount of DPS, ranging from 1.5 - .9. It is perfectly capable of being carried by caster classes with minimal CD reduction.
I propose returning it to it's original damage [63.6-79.6] and increasing the weight considerably to keep caster/power based classes from using it without more severe CD consequences, say [2.0 - 1.4] which is the current weight for GPS/Graal.
I love the Piranha, but seriously ever match I play now, I see that everyone is carrying it. I use it on all of my adepts and vanguards because it has no true drawbacks with cover boosts and smart choke. On my Turian Soldier and Destroyer, it is a boss killing machine at long range. I don't want to even get started on how well it works on my GI.
You need to address this now, because it is already getting out of hand.
And here's another cry baby..
#187
Posté 25 juillet 2012 - 06:56
So would fire rate be a slight delay before the reload actually starts? If that's what it is, the claymore is the most worthless gun in the game without using the reload cancel glitch.Gamemako wrote...
landylan wrote...
Why would the claymore have only 833 dps if it's firing approximately every 1.041 seconds?
It isn't. The fire rate is 64RPM. Basically, the game works such that the "fire rate" is the time you must wait after firing before you can fire again or reload. In the case of single-shot weapons, it is purely a delay between the time you fire and the time you can start reloading. The total minimum fire time, as I just said, is just under 2 seconds -- 1.04085s for reload plus 0.9375s from the fire rate. You can decrease this slightly with skills that buff rate of fire.
You confused me again when you said 64 RPM though. If it fires over 64 rounds per minute, the damage per second has to be greater than a single shot.
I also feel like I'm shooting way faster than every two seconds when I reload cancel.
#188
Posté 25 juillet 2012 - 06:57
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
cndoubles wrote...
let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game
No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).
As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.
To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.
It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.
It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.
There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.
What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.
If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.
So you are either
1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)
2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.
3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.
or
4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.
Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.
1. Some spoiled kid or manchild that doesn't have the gun yet and see
other people actually killing things with it but deem it overpowered
just because it is taking things out faster than your low-grade or
trash-grade weapons(I'll check your manifest)
I have it at X, had it at X day one.
2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.
I play vanguards, soldiers, or adepts mostly.
3.
you are someone who obviously doesn't understand the mechanics of the
weapon and went into a match your first time playing with it with armor
piercing 4 mods on. Nor do you understand the mechanics of shotguns in a
game in which it is excessively dangerous to be that close to an
enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.
I understand the mechanics fine and AP ammo or no, it is still overpowered. You can be very close to the enemy depending on your cover and dodge capability.
or
4.
You are one of those people that think just because the game is too
easy for you or you are too good at it and because every weapon you use
is god in your hands it needs to be nerfed. Disclaimer: Just because a
gun works efficiently in firebase white (the kiddies playground) doesn't
mean it would work nearly as good on any other map.
I've used it on multiple maps on Gold and Glacier/White/Giant on Platinum. It works the same.
Then you are trolling or just stupid. Sorry you only have a few options you can pick from. Can't make your own.
I'm sorry you don't agree and feel the need to personally attack me.
If you read my other post, i said i actually agree with your changes if that is all that you are proposing.
Oh and for the record, there is a big difference between the part of the community that wants this game to be challenging for the people that think they are god at this game and the part that wants it to be challenging for people that play with randoms or are just plain mediocore players. You may not know it, but you are hurting people like me that suck at this game alot. And like I said in my eariler post, i will try my hardest to ruin it for you if such happens.
Modifié par Optimistman, 25 juillet 2012 - 06:59 .
#189
Posté 25 juillet 2012 - 06:57
#190
Posté 25 juillet 2012 - 06:57
On top of that it's not like the score actually counts in ME3, but still, they want a gun, that will take most casual gamers a while to unlock let alone max, to be nerf because everyone is using it on gold/platinum.
Bloody hell, I don't even know why I answered to this bait.
The gun is fine as is. Sure it dishes out a lot of damage, but it has a horrendous kickback. Go watch Specter's platinum video, and you'll ask for a geth plasma shotgun nerf as well...
#191
Guest_death_for_sale_*
Posté 25 juillet 2012 - 06:58
Guest_death_for_sale_*
Optimistman wrote...
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
Optimistman wrote...
death_for_sale wrote...
cndoubles wrote...
let me guess...u got out scored by somebody??? u guys find somthing each week to cry about, jus shut up an enjoy the game
No, it has nothing to do with scores. The gun is overpowered damage wise on certain classes and I would rather see a gun balance than a class balance because of one weapon (Krysae/Infiltrator anyone?).
As far as the weight goes and CQC classes, that is the point. You can have an immensely damaging weapon AND all of your powers on a quick CD. There is no negative at all.
To the person saying the Piranha should be benchmarked as an UR, it isn't. It is a Rare just like the Claymore and most would agree that the Claymore is a VERY hard hitting weapon. It only has one shot per reload though, not 8, and it is much heavier.
It is definitely more ranged than the Reegar, melts shields almost as fast, weighs less, and suffers no damage loss to Armor. When you look at this, and the fact that the Reegar was made heavier to account for it's capabilities, you have to agree that it is OP/Reegar 2.0.
It should have NEVER been given a Day 1.5 boost in damage and the weight must be increased. I am not exaggerating when I say I see everyone carrying this weapon on Gold and Platinum.
There's so much stupidity in this post, that i honestly don't think you're being serious right now (and this is coming from an idiot). The pirahna has nowhere near the range of the reegar carbine and i use the reegar A LOT on my vorcha. It also doesn't strips shields like the reegar does and you actually have to keep aim on the enemy because of the semi-fire.
What Bioware did WRONG was to nerf a gun when the class was obviously the problem. The krysae on any other class, even in it's prime, was nowhere nearly as overpowered unless an infiltrator had their stealthy hands on it. If a weapon is good with a certain class, you know what that is called? Good synergy. You want to stop biotics from using pistols? And how would a soldier look without an assault rifle or shotgun? I believe you are trolling, but i need to say it's not funny. At least have funny/idiotic troll like mines that doesn't ruin games.
If I were trolling, I wouldn't have went to the effort to unpack the .sfar and find out the actual hard data.
So you are either
1. Some spoiled kid or manchild that doesn't have the gun yet and see other people actually killing things with it but deem it overpowered just because it is taking things out faster than your low-grade or trash-grade weapons(I'll check your manifest)
2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.
3. you are someone who obviously doesn't understand the mechanics of the weapon and went into a match your first time playing with it with armor piercing 4 mods on. Nor do you understand the mechanics of shotguns in a game in which it is excessively dangerous to be that close to an enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.
or
4. You are one of those people that think just because the game is too easy for you or you are too good at it and because every weapon you use is god in your hands it needs to be nerfed. Disclaimer: Just because a gun works efficiently in firebase white (the kiddies playground) doesn't mean it would work nearly as good on any other map.
Pick one, because i have used this weapon and will say it is not that good. Okay, but not that good i'm sorry. Even on my destroyer.
1. Some spoiled kid or manchild that doesn't have the gun yet and see
other people actually killing things with it but deem it overpowered
just because it is taking things out faster than your low-grade or
trash-grade weapons(I'll check your manifest)
I have it at X, had it at X day one.
2. You are a sour infiltrator that's mad because your overpowered class got nerfed and you want to ruin everybody else's game.
I play vanguards, soldiers, or adepts mostly.
3.
you are someone who obviously doesn't understand the mechanics of the
weapon and went into a match your first time playing with it with armor
piercing 4 mods on. Nor do you understand the mechanics of shotguns in a
game in which it is excessively dangerous to be that close to an
enemy. Cause I can guarantee you, you need to be face to face to do anything with the pirahna. Note: Armor piercing 4 shreds through anything regardless.
I understand the mechanics fine and AP ammo or no, it is still overpowered. You can be very close to the enemy depending on your cover and dodge capability.
or
4.
You are one of those people that think just because the game is too
easy for you or you are too good at it and because every weapon you use
is god in your hands it needs to be nerfed. Disclaimer: Just because a
gun works efficiently in firebase white (the kiddies playground) doesn't
mean it would work nearly as good on any other map.
I've used it on multiple maps on Gold and Glacier/White/Giant on Platinum. It works the same.
Then you are trolling or just stupid. Sorry you only have a few options you can pick from. Can't make your own.
I'm sorry you don't agree and feel the need to personally attack me.
If you read my other post, i said i actually agree with your changes if that is all that you are proposing.
Oh and for the record, there is a difference between the part of the community that wants this game to be challenging for the people that think they are god at this game and the part that wants it to be challenging for people that play with randoms or are just plain mediocore players. You may not know it, but you are hurting people like me that suck at this game alot. And like I said in my eariler post, i will try my hardest to ruin it for you if such happens.
Ah, I had not seen your other post when I replied, apologies.
#192
Posté 25 juillet 2012 - 06:59
Less than 1.5 seconds I'd say. But with a human soldier, the claymore beats the piranha I think.ryoldschool wrote...
So how long does it take to get off two claymore shots when you reload cancel?
#193
Posté 25 juillet 2012 - 06:59
landylan wrote...
So would fire rate be a slight delay before the reload actually starts? If that's what it is, the claymore is the most worthless gun in the game without using the reload cancel glitch.
You confused me again when you said 64 RPM though. If it fires over 64 rounds per minute, the damage per second has to be greater than a single shot.
I also feel like I'm shooting way faster than every two seconds when I reload cancel.
Total Reload Duration = 60/RoF + Reload Duration
For Claymore it is: 0.94 + 2.57 = 3.5 seconds. If you reload cancel, it lowers to 1.98s.
#194
Posté 25 juillet 2012 - 06:59
Modifié par godlike13, 25 juillet 2012 - 07:03 .
#195
Posté 25 juillet 2012 - 06:59
#196
Posté 25 juillet 2012 - 07:00
Any odds it might make it to single player?
#197
Posté 25 juillet 2012 - 07:00
heybigmoney wrote...
Would prefer a dmg nerf over a weight nerf. There are plenty of hard hitting heavy shotguns, but no viable light automatics. Its rather dull to run a high level wraith on caster classes every game.
It's not going to happen though. No way the balance team will roll back a change they made within a week or two of it happening, or ever probably.
The closest we would probably get to a damage nerf qua damage nerf is a reduction of clip size, making reload cancel and sustained DPS lower than it is at present. I wouldn't disagree with this, but I think a weight increase seems like a more "within the lines" choice, as it's a general ME maxim that higher damage weapons have higher weight.
I do know what you mean about different choices within that subclass of shotguns though. I think the Piranha should have just been left the way it was on day 1 of Earth, it was one of the stronger weapons in the game but not clearly OP as it is now.
#198
Posté 25 juillet 2012 - 07:00
#199
Posté 25 juillet 2012 - 07:01
LuckyBullet95 wrote...
This is what I was talking... Krysae gets nerfed. We get "Nerf teh next best gun" threads... After this gets nerfed we'll get "Nerf teh Claymore" threads and after that"Nerf teh Typhoon" IF WE NERF ALL THE THINGS WE ARE BACK TO WHERE WE STARTED THAT MEANS THE GAME IS BALANCED! For christ sake you people are masochists I swear...
calm down Goosh, I'll still be able to keep you from getting gooshed with a nerfed Piranha.
Also speaking of masochists, my Atlas and I had some fun times last night, you jelly?
#200
Posté 25 juillet 2012 - 07:02
heybigmoney wrote...
Would prefer a dmg nerf over a weight nerf. There are plenty of hard hitting heavy shotguns, but no viable light automatics. Its rather dull to run a high level wraith on caster classes every game.
If the Piranha is changed (as opposed to doing away with class/racial Accuracy bonuses mystically tightening pellet spread) then this would be my suggestion, as well. It fills its current niche well. Perhaps too well, but it should NOT be changed such that it drifts out of that presumably intended niche.





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