So, with that said, here's the reasons I can't give this game a 10.0 out of 10.0 & why it loses points with me.
Now, I've played BG, BG2 (& ToB), Drakensang, IWD, IWD II, original flavor Bard's Tale I-II-II (& the FPS reincarnation that sucked), most gold box SSI games, Ultima I-IV, Dragon Wars, Wasteland, Might & Magic I-IX, Buck Rogers gold box, a few of the Wizardry games, Fallout 1 & 2, Wizard's Crown, Wizards & Warriors, ... etc., others I've forgotten. I'm by no means saying these games are better than DA, just that I've played them, fwiw. Weirdest resume I've ever assembled.
So anyway, I'm "old-school" I guess, & maybe my criticisms can be put down to nostalgia, but here goes. Here's what I find wrong with Dragon Age that makes me "dislike" the game, *given that I enjoy it immensely, have replayed several times & will replay several times more*. Most of these are kind of minor on their own, but taken all together, detract from a great game experience, IMO.
Reasons why no game that has these characteristics will ever get a 10 out of 10 from me, & Dragon Age has these...
Enemy reasons:
- Dead Enemies Don't Drop All Loot - Basically, if I kill a guy obviously wearing plate mail & wielding a massive maul, I should be able to collect that plate mail & maul. In Dragon Age, I might get a Health Poultice from him. Games which let me loot everything the enemies were using, no matter that they may be useless & worth 2 cp, are just plain better.
- Dead Enemies Drop Silly Loot - An offshoot of the above point, if Wolves drop Health Poultices or High Dragons drop Chain Mail, I think that's silly. Of course the High Dragon's hoard should have stuff like that, but its corpse shouldn't. Silly. Just... well... yeah, silly. Why does that Spider have Heavy Chain Mail or 31 cp on its corpse?
Party reasons:
- Party Size - 4 person party < fun than 6 person party. It just is. And the restriction is felt more the lower the restriction goes (Wizardry had 8-person parties & that worked). It limits my choice, it limits my interactions, it limits how much I can trade "utility" for "fun". In DA, I can't really see how Sten-Dog-Alistair interact without sacrificing party utility. I can't see how Oghren-(Spoiler)-Shale interact. I can't set up complex tactics with 4 people. And it limits the challenges I can face because it's always, always me & <=3 other people. This one is especially noticeable in DA since all the NPC's are (almost) always available. Why did Sten not accompany me into the Deep Roads? Because of party size. He wasn't doing anything. He roasted marshmallows at camp the whole time because of party size, not story.
- Party Levels Up At Camp - I guess this is an attempt to compensate for the above point, but it makes no sense. Why does Sten gain 5,000 xp by sitting at camp roasting marshmallows?
- PC Can't Interject - One of my favorite things is interparty banter & party member interjections. But in DA, the PC is mostly a bystander during banters. I can't get involved in their conversations while we're running over bridges.
Combat reasons:
- Auto-Resurrection - This is an obvious console crutch. Why do my characters auto-res after combat? There is no death for the party as long as one of us survives? Makes no sense. Reduces any suspense to near nothing.
- Wounds Poorly Used - If you're going to have Wounds, have more ways to inflict them. Have them matter. Have them occur *during* combat. As it is, they are only a very mild penalty for "dying". Meaning no penalty at all as long as you have an Injury Kit of some sort.
- We Are All Half-Troll - First off, I understand that resting to regain spells is a bad system as well, in that it is annoying, but at least it has an explanation. I can *believe* it, if I must. But We Are All @100% 15 seconds after combat is equally bad, just on the other extreme. What kind of superhuman Wolverines am I running with? Arl Howe should have been back at 100% health just during his dying speech!
Gear reasons:
- Community Inventory Is Meh, But Backpacks Are Stupid - They cost more than most magical items, give me 5 spaces, and... I... I... I just can't justify this in any way, shape or form. This is blatant consolization. It doesn't even try to hide. It slaps me in the face with my PlayStation even though I play this game on my PC.
- Lack Of Variation in Leather Armor & Mage Gear - You know this. Everyone knows this. Mentioned
- Awesome Items Cost 100+ Gold - I'm gonna fold DLC items into this point as well. There are soooo many items that should be drops from bosses, but are, instead, either given for free or cost 120 Gold from a merchant. I can't even imagine a reason why this is better than a boss drop (or, rather, a boss's hoard drop if it makes no sense they'd be carrying it when they fight you - see above). The Edge? Best dagger ever for free? Except maybe for that 120 gp dagger? Just bad all around.
- No Activated Items - I really, really hate this. To use Baldur's Gate as a reference, no Heroism Potions, Helm of Brilliance, Sunburst from Daystar, etc. I'd like to see, for example, Cunning Potions one could use when encountering a high-end (useless) chest (that should've been a point - chests are useless!), temporary Coercion+1 potions or something, or Magic Resistance Potions for boss fights, or +Strength activated item for... ok, boss fights. No equipment has an activated ability & the potions (other than health or mana) are uber-wimpy. Rock Salve? I don't even know what it does, which brings me to...
- I Don't Know What My Gear Does - You've heard this. What does "increases attack speed" mean? What are my set bonuses? What is a "massive attack bonus for a moderate time"?
- No Spears / Flails / Hammers / Katanas / Slings / Halberds / Throwing Weapons / Scimitars / (Warrior) Staves / Shortswords / Clubs - Obviously, a game that has these > a game that doesn't, so the fact that DA doesn't have them due to animation limitations detracts. Obviously. I don't care how real-world realistic "we couldn't afford to create those animations" is, you gotta accept the hit. "We couldn't program something that is just plain obviously lacking" is... ok? I guess... but you *have* to recognize that your game suffers for it.
Character customizability:
After playing through all the origins & classes, I'm not sure how my future characters might be distinct, other than Mages (& role-playing, yes, but I'm talking about gameplay)...
- Everyone Can Use Every Weapon - A mace is not the same as a sword is not the same as an axe. Except they are in this game. It should take different skills to wield them. A swordmaster should not automatically be just as good with a mace. Maul Greatsword. Granted, they have different stats, but that's it. Ridiculous. "Sword" & Shield talents don't care if you have a sword, mace, or axe (or dagger) in your main hand.
- Can't Create Your Party - I love character interaction & NPC banter, but the ability to create your whole party > the lack of the ability to create your whole party. Just saying.
Some Campaign Specific Stuff:
(Spoiler)
Generic Fights - There's like, a dozen different enemies, total. And I fight them over and over and over and over. And they always act the same. If you had used Orcs/Goblins/Ogres instead of Hurlocks/Genlocks/Ogres, this would be much more obvious, I think, but just renaming the generic horde we fight over and over and over and over is just an illusion.
Stat Restricions On Gear - How much does Dragonbone weigh?!? 42 Strength?!? Better materials should sometimes mean *lighter* weight, not heavier, although there should be some ridulously heavy armors, I guess. The system in DA is flat out gameplay > realism. There are Heavy Plates that provide more protection & less fatigue for less Strength than some Heavy Chain Mails with less protection & greater fatigue. Because of what they are made of? Just. Plain. Poorly. Designed. Minor gripe, I guess, but if I don't put it in now, well... it's not like I'm gonna make another of these lists, right?
Whew. With all that said, I enjoy this game a lot. Granted this is a very large compliment-criticism-compliment sandwich (go back to the paragraph one - I started with compliments - sandwich on!), but please don't underestimate how much I enjoy this game. I just don't love it. 8.0 out of 10.0. But if I didn't *really* like this game, I wouldn't bother typing all this out, so take that for what it's worth.
tl;dr. beat you to it.
Modifié par Imrahil_, 19 décembre 2009 - 11:05 .





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